Roxlimn wrote...
Janan Pacha:
Two is not "the majority of your powers," since the Adept power count is five. Last I checked, two out of five is not a majority.
The only powers always effective against targets with defenses are the following:
Reave
Warp
Warp Ammo (if you want to consider it a power)
You will always have warp.
You have to choose between Reave and Warp Ammo.
You might choose barrier instead.
Singularity has minimal effect on targets with their defenses still up, and is not worth the cooldown.
Shockwave is in the same boat as singularity, but it is even less effective, its effect on a target is not worth the cooldown until enemy defenses are down.
Reave is probably the best choice for the Adept since it deals with the Shield problem best, and works well with Warp for Detonations.
None of your other powers are worth wasting a cooldown while their defenses are still up, even singularity - which still has some effect - is not worth it. One power you'll always have will be useful and that's Warp. Reave is the optimal bonus for complimenting warp because it takes care of Warp's lesser effect against shields.
Besides which, I don't understand how you're depleted every shield and armor in the area globally without killing anything.
Um, what? You can't kill them until their defenses are down. They all have defenses on insanity. You have to deplete their defenses before you kill them.
Aside from being difficult, it's also a stupid strategy.
I think you're confused.
You can't kill them until their defenses are down. You have to take down their defenses, then kill them. The best option for killing them at this point is to use your gun, because the powers are a waste of a cooldown at this point - it's much more sensible to use a gun to kill the enemy in question and save your cooldown to use warp or reave on the next target to start taking care of their defenses.
Once one enemy's defenses are down, Pull and Throw allow you the easy kill, regardless of cover. That doesn't mean the fight is over. It just means you can kill that one target.
Why would you do that? It's much more sensible to shoot them and save your cooldowns to use another Warp or Reave on your next target.
And your argument makes no sense. The problem with the majority of your Biotics is they aren't effective versus targets that have their defenses up. This means you use Warp or Reave for most things, which are two of the most boring powers (especially reave, it's not only boring on a base level but it's also visually boring) in order to get rid of your target's defenses. Once a target's defenses are down they're all but dead at this point. You can use your other biotics effectively agains that target now, but they're be little more than a finishing move at this point.
This means the majority of your biotics are not useful until an opponent is nearly dead. This completely contradicts the build of the class, the classes weapon range and power range is built around the idea they're use their biotics - but the majority of their biotic choices can't be used until an enemy is nearly dead.
1. Singularity can be used prior to defenses going down but it has barely any effect - it does minimal damage to defenses and has a very slight immob effect, as such it is not effective until their defenses are down.
2. Pull is not effective until their defenses are down.
3. Throw is not effective until their defenses are down.
4. Slam is not effective until their defenses are down - and you can't have it and any of the other bonus powers. Because of this, it makes it a non-choice. Barrier, Reave or even Warp Ammo are all superior Bonus Choices.
5. Shockwave has an effect that is minimal against a target with defenses up (it will stutter their movement for a brief second), but this is not worth the cooldown on all abilities and is thus not effective unless they enemy has their defenses down.
1. Barrier is always useful, but you can't have it and Reave.
2. Reave is always useful, but you can't have it and Barrier.
3. Warp Ammo may not be considered a biotic power by some, but it's also an effective choice, however, you cannot use it and still have options like Reave or Barrier.
Complication: The only Biotic power that I haven't tried, and can't speak on is Dominate. Dominate in theory let's you take control of organic minds. I do not know if it is hindered by shields.
That leaves Five biotic powers that are only truly effective after an enemies defenses are down.
Three that are always effective, but not everyone may consider Warp Ammo a biotic power.
And one that I cannot speak for.
Want to just use the base powers?
Singularity - not wholly viable until an enemy is near death.
Throw - Not viable until an enemy is near death.
Pull - Not viable until an enemy is near death.
Warp - Always viable, but it's not as effective as Reave would be toward a Shielded target, its effect being minimal in comparison.
Shockwave - not wholly viable until an enemy is near death.
Which one is the only one you can almost always use effectively? Which one is always worth the cooldown?
Warp. Just Warp.
Modifié par Janan Pacha, 30 janvier 2010 - 06:12 .