Not a 9.6
#26
Posté 30 janvier 2010 - 08:53
I loved ME2 so much. I just wish for more side missions and More Tali.
#27
Posté 30 janvier 2010 - 08:55
I'd have to be one to score this less than Me1.. for the simple fact that I really love micromanaging inventory and character development. There's just not enough.. sure finding new pieces for my armor is fun for the tiny bit of customization it allows..but it's not the same. Especially since I was expecting more.. more abilities, more powers. Guess I should have read a bit more about the game before it came out but I usually don't do that because I'm scared of spoiling the game for myself.
#28
Posté 30 janvier 2010 - 08:58
Schneidend wrote...
You're right. It's not a 9.6 at all. It's a 10.
This.
#29
Posté 30 janvier 2010 - 09:14
#30
Posté 30 janvier 2010 - 09:20
ME2 9.3 (Mining really killed it)
Crew interaction, in ME1 you could communicate with only a few of your crew and it would loop dialog over and over. In ME2 you can still communicate with your crew, you got Joker, The Doctor, All your team mates, Joker, your PA, the chef, and the two engineers. All have their own personality, the ones you can't talk too have their own bits of dialog that makes them feel alive.
#31
Posté 30 janvier 2010 - 09:33
#32
Posté 30 janvier 2010 - 10:20
Kalfear wrote...
Not to start a flame war but anyone notice the ones saying it deserve the high ranking can never tell you why. I mean everyone else is telling why they lowering the ranking in mature manners but along come these fanboi trolls that add nothing to discussion other then to always disagree with the majority!
Sorry, just seeing the same people attacking anyone that says anything remotely negative about game that its getting annoying.
Have a MATURE reason for your opinion! Is that so much to ask?
You didn't exactly write an essay on what was wrong with it either, y'know. Apart from "I didn't care about the characters". People can't always distill a rational evaluation of why they enjoyed something.
But I can. ;p
I -loved- some of the characters, liked some, and there were a couple I was so-so on, but I didn't dislike any of them, and at the very least, I would have been (and was) a little sad when one died.
I do think that the characters were a little too detached. They felt like a collection of subquests (which they were) rather than part of an integrated whole. There were maybe just a few too many to get attached to them all. I also think that some little things were overlooked in the course of the game that keep it from getting a perfect score.
But on the other hand, I felt like the gameplay was, overall, improved. The ability to command your squad and direct them to different cover points added a lot of tactical depth to the game, and the way powers work against different defenses added some interesting scenarios. I -do- wish recharge wasn't global. I can understand using a tech ability blocking out your other tech abilities, but why should using a tech power hinder your ability to use biotics, or use a special weapon skill?
Enemies were much more diverse in this game as compared to the first one. I think anybody that complains about "not enough enemies" is being a bit of an ingrate. We've got all the geth back, different flavors of mercenaries(Blue suns, eclipse, and blood pack) each of which has different emphases (Blue Suns is more likely to have sheilded techs, eclipse is going to have biotics, blood pack is all krogan and vorcha) There's several styles of mechs, there's gunships, there's the different types of collectors, the...bug things that I don't remember the names of, (kratix?) and the husks now have four different types of enemies, instead of just "husks" and they fight way differently from anything else in the game. And each group is slightly different.
Oh, and of course, the batarian pirates that show up in some of the optional missions.
Overall, I'd say definite improvement over the first game. There are some things that could be done better, but that's what ME3 is for.
I will say, with regards to the final mission, I have never felt so tense in the endgame of an RPG before. Knowing that any or all of my squadmates could die at any moment, and that it all hinged on my decisions and my performance was an incredibly thrilling experience.
#33
Posté 30 janvier 2010 - 11:17
Bio-Boy 3000 wrote...
People actually think Metacritic has some kind of official credential when it comes to scoring the quality of the game? Seeing how there scoring is based upon reviews that are highly subjective and with no standardized testing outline, any score there is redundant. Its only purpose is to allow publishers to wax the glory that is their product to investors and media. Thats it.
Metacritic is simply a way to evaluate the average value of a specific product. All scores are weighted to be comparable to one another so even if someone uses a #/5, #.#/10 or #/100 they can all be scored equally. For every review that 'loves' a game there is often a review that 'dislikes/hates' it as well. Metacritic's value system is much more fair than taking a single review and all of the biases that come with it.
For me, Mass Effect is too simple for an RPG and too story-driven for a shooter. It misses the mark in a lot of ways but makes up for them due to how everything is so well put together. I hate the ammo/weapon system as the ammo types have too much variety but the weapons do not have enough. Also, if each weapon is strong/weak against a type of enemy, why have ammo with strengths/weaknesses as well? The system is overly redundant currently. I think that the planet scanning is a great idea that was poorly implemented (simply takes too long and is often required). Yet despite all of these issues the game is fantastic. In my opinion I will still purchase ME3 but do not like the direction that Bioware is taking with the series. If they continue down this path ME3 will be more similar to Call of Duty or Gears of War than Final Fantasy or even ME1.
#34
Posté 30 janvier 2010 - 11:19
Yeah right. Mass Effect 1 was a crippled mess compared to the sequel. Sorry, but this won't fly.GvazElite wrote...
It's not an 9.6, its more like a 80 and me1 is like a 90
#35
Posté 31 janvier 2010 - 01:20
Heavensrun wrote...
You didn't exactly write an essay on what was wrong with it either, y'know. Apart from "I didn't care about the characters". People can't always distill a rational evaluation of why they enjoyed something.
no but I also didnt just say "its better" cause everyone else saying differently!
LOL, sorry but I have just had it with those 20-30 people that troll these boards attacking anyone that says anything negative about game. People have their own opinions and have a right to them and shouldnt have to put up with those trolls.
Go look in any thread saying something negative and you will have the same 20-30 names telling them they wrong and such!
So have little to no patience for people that just say "its better now" and dont give reasons why, how ever short or long the reason.
Bah maybe im just getting grumpy in my old age
Modifié par Kalfear, 31 janvier 2010 - 01:20 .
#36
Posté 31 janvier 2010 - 01:43
#37
Posté 31 janvier 2010 - 01:48
#38
Posté 31 janvier 2010 - 01:51
The problem isn't with ME2s execution of storyline, it's the fact that the process of identifying an antagonist has been over since the first game. The problem is that there is little intrigue in discovering who or what your enemy is, which was the basis for ME1. ME2 is about how the world essentially remains unchanged by acts of heroism. It is very direct and the sense of isolation is very well played out in ME2.
Really, ME3 just needs to be filled with more layers of development to seal up the series well. While it is possible to assume ME2 is a predictor for the style of 3, it is equally possible to assume that ME2 was an expression of how you can envelope a single mission with more layers than it appears to need.
#39
Posté 31 janvier 2010 - 01:52
#40
Posté 31 janvier 2010 - 02:16
me2 7.5/10
- Both games had their own tedious chore
- Both games had ****** easy "Lockpick" mini games
- Both have horrible squad ai (me2 is a bit better)
- Both look pretty
- Both screwed up the controls in their own way (me1 mako was god awful, now in me2 its more bad player controls since the mako is gone :V)
- Both games have you using one weapon (of each class (sure me1 had hundreds more, but nothing unique or worthwhile, people just got specter gear anyway :V))
me1
-lolnades
-overheat
-you killed your team
-geth and husks
-credits + omnigel
-mako (gta III sports car equivalent with "super handling" cheat enabled AT ALL TIMES)
ME2
- 6 heavy weapons (atm)
- ammo
- team dies by themselves
- geth/mechs, husks, bugs
-credits + minerals
#41
Posté 31 janvier 2010 - 02:24
Schneidend wrote...
You're right. It's not a 9.6 at all. It's a 10.
+1
Thought it was brilliant
#42
Posté 31 janvier 2010 - 03:05
As it is, all of the reunions were awesome, getting at least brief follow-ups to every quest I can think of from ME1 was fantastic! Walking through the Citadel and hearing the couple you gave child advice to in ME1 talking about their baby was fantastic. As were all the other little touchstones on older ME1 quests.
Grunt getting the nod from Wrex to replace him was awesome. Liara's transformation equally so.
The action was good and squad tactics actually meant something in ME2 wheras they didn't really have an impact on ME1. The less inventory management was good, and I didn't mind the scanning. It was fairly painless as grinds go. And it was a cool way of hiding sidequests. I'm so glad driving didn't return.
In the end, I really cared about my band of misfits and screwballs. A group of loners and damaged souls all finding common cause with my Shep (and wearing new matching outfits to show it) and heading out on a suicide run? Fantastic.
And Mordan. Holy crap he was inspired. Both a source of humanity and comedy. Part comedy relief, part grounding influence, part stone-cold bad ass. The quality of the writing was just top notch. I though DA:O upped the bar for RPG writing (in my case, the bar being set at Planescape: Torment) but ME2 was able to deliver a complex and deeply involving emotional experience.
I've played almost every Bioware release (missed Throne of Baal) and this one is the one that blew me away the most.
#43
Posté 31 janvier 2010 - 03:11
Kalfear wrote...
Dragon Age1103 wrote...
So I just finished ME2 & it was great. I loved the new combat system & the core gameplay mechanics have a real fun feel to them. The graphics & artstyle are very nice plus there is tons o lore, plot, & character development. I think ME2 should be RPG of the year if not GOTY depending on what else comes out BUT
I felt there was a huge lacking in variety of enemies, the levels were toolinear & small even for Bioware plus I did not like the way they design party member interaction. I did not like ME1 at all simply due to the gameplay mechanics but ME1 & DA:O did a much better job of making you care about your party members. In ME2 they rarely chimed in to add to the convo, talked while we traveled around a city or planet, & we can't even click on them & have a ranom convo on our adventures. The game is great even legendary for the RPG/Shooter mix but being two discs I expected more content with longer side quests. I mean the main & final battle was only an hour long. Just seems like Bioware took a cheap approach.
Does anyone else agree with any of this? Don't the levels feel so small & linear...I mean KotOR was more spaceous than this! lol. Idk overall I am very satisfied & would give it a 9-9.2/10 compared to the 9.6-9.7/10 I would give DA:O.
generous, I give ME2 a 8-8.5 at best!
They ooutright fail to create meaningfull relationships between the crew which is twice as bad as your suppose to beleive these people will go the extra mile for you but the connections just not there.
Id dont honestly care if any or all of the crew mates die and I dont see them in ME3
Bioware lost its midas touch on this game.
In other Bioware games, I CARED about my groupmates. Hell I even cared about Kaiden and I didnt really like him much but thats the rub. I knew Kaiden well enough to not like him. With ME2 I simply dont care.
Yeah the crew was weak. I really didn't care for how if you ****** Miranda or Jack off that was the end of it. All the way to the credits they hated you. I mean we have to save the galaxy but she can't get over me taking someone else's side? really?
The game was awesome overall but i'll only be doing one play through for a few reasons. Baldn relationships with crew members, poor level design, & extremely poor tedious boss fights. If they would turn the boss fights into a cut scene I would easily play through 2 or 3 times but as is...no! lol. I mean hide, peak out shoot soft spot...rinse & repeat a few hundred times until boss is dead. Just way too old of a formula for a boss fight.
It was a good experience though & I'll play ME3 for sure maybe even check out some DLC for ME2 if any comes out.
#44
Posté 31 janvier 2010 - 04:05
In Zaeed's paragon case it's exactly that- he still has Vito to kill. Siding with Miranda, Jack, Tali or Legion is a show of support/appreciation issue.
I'd give this a solid 9.9 out of 10. The interactions with the crew felt much more natural and far less tacked on this time around. The run up to the finale was nothing short of epic. On my first playthrough I really felt compelled to head through the Omega 4 relay as soon as the crew was abducted- my inability to get Jack back on my side be damned. The game kept you moving along in spite of your desire to be a completionist and in some cases punished you for being one. Then there were the little side quests from the first being turned into some pretty impressive side quests in the second. I think everyone expected Verner to show up somehow or another. I did not expect Gianna Parasini or Shiala to show up in Illium, much less have interesting little side quests of their own.
The whole thing felt incredibly personal. Mass Effect 1's ending had closure, while Mass Effect 2's ending taunts you by giving you interaction with characters post mortem and their agreement or disagreement with your actions taken in the ending. I wanted to rush back to the Citadel to give the Council information about the Collector base and the construction of the Reaper. I had to calm myself down and remind myself that there's another game ahead for that sort of stuff to be realized.
#45
Guest_ipwndk_*
Posté 31 janvier 2010 - 04:19
Guest_ipwndk_*
More so than in the first. Doing all these personal favours to them are great. The sidequests for companions was very bad in the first. It was basicly shoot people, and pick up an item. Here there's all sort of variety and fun.
#46
Posté 31 janvier 2010 - 04:37
I loved ME1, but there were times that the glitches would get to me. I have run into very few glitches in ME2 (anyone else get problems with their character running sideways instead of straight?). I felt like I could talk with my crew members a lot more and get to know them, my problem was that there were simply a little too many to keep tabs on all at once... and the opposite sex crew members all want you to get with them towards the end of the game.
I think my biggest complaint is that none of the original crew members (except Tali and Garrus) returned and when you saw them, they were pissed off or indifferent (except Wrex, that was a pretty cool part of the game).
I'm not one to nitpick, but honestly I think both of the games have their good points. ME1 has an awesome story. ME2 has an awesome experience. I hope ME3 is awesome.
#47
Posté 31 janvier 2010 - 05:14
Modifié par JBurke, 31 janvier 2010 - 05:15 .
#48
Posté 31 janvier 2010 - 06:04
moonandserpent wrote...
It's easily my favourite of the Bioware games. While I do wish there had been a bit more cross-chat, I can see why there wasn't. With so many permutations given the cast and the variables from ME1, having people react to everything would be a little over the top.
As it is, all of the reunions were awesome, getting at least brief follow-ups to every quest I can think of from ME1 was fantastic! Walking through the Citadel and hearing the couple you gave child advice to in ME1 talking about their baby was fantastic. As were all the other little touchstones on older ME1 quests.
Grunt getting the nod from Wrex to replace him was awesome. Liara's transformation equally so.
The action was good and squad tactics actually meant something in ME2 wheras they didn't really have an impact on ME1. The less inventory management was good, and I didn't mind the scanning. It was fairly painless as grinds go. And it was a cool way of hiding sidequests. I'm so glad driving didn't return.
In the end, I really cared about my band of misfits and screwballs. A group of loners and damaged souls all finding common cause with my Shep (and wearing new matching outfits to show it) and heading out on a suicide run? Fantastic.
And Mordan. Holy crap he was inspired. Both a source of humanity and comedy. Part comedy relief, part grounding influence, part stone-cold bad ass. The quality of the writing was just top notch. I though DA:O upped the bar for RPG writing (in my case, the bar being set at Planescape: Torment) but ME2 was able to deliver a complex and deeply involving emotional experience.
I've played almost every Bioware release (missed Throne of Baal) and this one is the one that blew me away the most.
I must say I have to agree with what you said. about Mordan. He by far made the game for me. Each character was interesting, but the fact of the matter is people will always find faults in a sequel. No matter what happens there will always be something to nitpick about. But I like this new quality vs quantity approach. It really feels like there was a lot of thought and production value put into the second one. It was a really good step in the right direction. It felt more like what the original game was supposed to be in my opinion. And overall I do like it better than the original.
#49
Posté 31 janvier 2010 - 06:22
I thought there was actually MORE squad interaction, or at least more interesting stuff. A lot of the "squad interaction" people are talking about from ME must be rose-tinted glasses. I remember many of the chats on the Normandy with the old crew being mostly extended summaries of lore that could have been thrown into the codex followed by one dull item fetch quest. The new character loyalty quests are a big improvement.
At any rate, ME2 is a great game and a great cinematic experience. I could care less about all of the hand-wringing about whether it's enough of an "RPG." The important part is plot and characters, wrapped up in a pretty and fun-to-play wrapper. ME2 delivers on those, and does so far better than the snooze-fest of DA:O (a game with such laughably rehashed plot and tedious gameplay that I barely made it through once).
#50
Posté 31 janvier 2010 - 06:34
ME1 was 75% running around on uncharted planet while trying to get some mineral .. The side quest were weak and it's was most of the time 1 little base (Copy/pasted) with 1 thing to do.
You could beat the Main quest under 4 hours..
Mass effect 2 is a lot more scripted and linear yes.But there's so much more material .. Also yeah .. the intereraction was fun .. Has for DA:O ... You had to run on a scripted point to make them talk .. just log on and off to one of those point and you could hear all the discusion.. Bleh.
EVERy game's to some degree linear... Even sandbox Game.There's also a main quest and scripted side quest.It's not a MMORPG.




Ce sujet est fermé
Retour en haut






