I think the hub worlds (ie citadel and illium) needed to be much bigger, I don't mind sacrificing my time spent running around as long as I'm not cramped.
I think there were way too many characters. From the beggining you needed to get teammates to help you on the mission, but at the end you have so many charecters that alot play nearly no role. Which makes you think of what was the whole point of collecting them. Do I really need to chose from six different characters to go into the pipes in the final mission or light the biotic ball shield thing. I think it would have been better if they made fewer charactors that specialized in only one thing, so we could have spent less time getting characters we may not even ue and more time fleshing out the main storyline.
Not a 9.6
Débuté par
Dragon Age1103
, janv. 30 2010 02:34
#51
Posté 31 janvier 2010 - 06:54
#52
Posté 01 février 2010 - 06:58
Once all the hype is gone, and the fanboys silent, the gamereviews drop. This game could not be reviewed with less than 90.
I like to compare this game with other shooter/rpg hybrids like Stalker1 or Farcry2. Bioware made a step away from rpg towards shooter. Fine by me, but use shooter controls like sidestep, crouch and jump to make it more perfect.
And free roaming/exploring to make ik perfect.
I like to compare this game with other shooter/rpg hybrids like Stalker1 or Farcry2. Bioware made a step away from rpg towards shooter. Fine by me, but use shooter controls like sidestep, crouch and jump to make it more perfect.
And free roaming/exploring to make ik perfect.




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