I actually find it quite neat. Bypass and Hacking to me are almost fun. Much better then A, B Y A UNLOCKED!!.
Scanning itself is tedious but I still find it fairly decent. Its faster then climbing up triangle mountains to find resources AND QUICKER.
I feel these three things are better additions. Why the hate? OR should everything have been simplified and dumbed down where you can just hit A and everything unlocks and opens?
Why The Hate on Scanning/Hack/Bypass??
Débuté par
LanceX2
, janv. 30 2010 03:01
#1
Posté 30 janvier 2010 - 03:01
#2
Posté 30 janvier 2010 - 03:05
People love Simon Says, and would rather drive around like a drooling tourist than actually do something active that makes sense for a quick resource grab. If you have to drive to a patch of resources, you might as well give up on saving the galaxy and become a miner full-time.
#3
Posté 30 janvier 2010 - 03:06
I enjoyed the systems ... sure, by the end of the game they might get a bit old, but not so tedious that I refused to do any of them. I liked having multiple systems, rather than the one frogger game for pretty much everything.
#4
Posté 30 janvier 2010 - 03:07
I don't see the point in hacking or bypassing. I've never failed one and they're not difficult, so they just become a tedious time sink after a while. I'd have preferred they be linked to a tech skill or a piece of equipment so you could bypass the minigames altogether by sacrificing some skill points or buying a horrendously expensive piece of kit, but you could not bother and still do them if you wanted.
The same with the scanning game, it's fun for the first few planets and then rapidly becomes an exercise in ultimate tedium, unlike ME1 mineral scanning it's required as well. I'd have liked them to add a way to avoid it, maybe taking over one of the mining bases you clear of mercs in N7 missions, spend a good deal of cash setting the base up and then get set amounts of resources each hour or something. Spending money and effort as an alternative to scanning.
The same with the scanning game, it's fun for the first few planets and then rapidly becomes an exercise in ultimate tedium, unlike ME1 mineral scanning it's required as well. I'd have liked them to add a way to avoid it, maybe taking over one of the mining bases you clear of mercs in N7 missions, spend a good deal of cash setting the base up and then get set amounts of resources each hour or something. Spending money and effort as an alternative to scanning.
#5
Posté 30 janvier 2010 - 03:11
They're moronic additions. The minigame in ME1 was a moronic addition. Solution? Remove the moronic minigames and have hacking/bypass reliant on character skills like any other RPG.
Of course all the whiners who didn't like having to invest in said skills in ME1 got their way and now all we get are dumbed-down minigames and tedious scanning.
The solution? Complain even louder about how lame the new system is, and hope they change it.
Of course all the whiners who didn't like having to invest in said skills in ME1 got their way and now all we get are dumbed-down minigames and tedious scanning.
The solution? Complain even louder about how lame the new system is, and hope they change it.
#6
Posté 30 janvier 2010 - 03:11
They didnt want the game to be so easy. Press A here and go. I think these mini-games, if you will, make it have more depth and allows you to do more.
#7
Posté 30 janvier 2010 - 03:12
Bypassing and Hacking were good changes. Scanning...was horrible until I got the upgrade to increase the speed of the scan. If they sped it up to the non-scanning speed of the targeting thinger, it would be perfect.
#8
Posté 30 janvier 2010 - 03:13
I liked all three.
#9
Posté 30 janvier 2010 - 03:15
The hacking and bypass minigames are a huge improvement over the simon-says "stuff" from ME1. Pretty much end of story. "Oh, I found a crashed probe. I'll just break out my game of Simon, and it will magically unlock," or "All omni-tool interactions are channeled through a game of Simon. Why? Because the Salarians who designed the interface were on crack, much like Microsoft in the 20th Century." The new games make much more sense. Might not be too challenging, this is true, but... I prefer them immensely over the ABXY stuff.
As for the scanning game... It looks like it's more tolerable on the PC, but on the xbox... it's a killer. Seriously. My left-finger begins to scream in pain after two planets. It was a neat idea in terms of changing the way we gather resources, particularly with the Mako getting yanked (which I think was a good move), but I really don't see myself spending a lot of time on this come my fourth playthrough as I'll just be sick of it. This is probably my biggest "ding" on ME2.
As for the scanning game... It looks like it's more tolerable on the PC, but on the xbox... it's a killer. Seriously. My left-finger begins to scream in pain after two planets. It was a neat idea in terms of changing the way we gather resources, particularly with the Mako getting yanked (which I think was a good move), but I really don't see myself spending a lot of time on this come my fourth playthrough as I'll just be sick of it. This is probably my biggest "ding" on ME2.
#10
Posté 30 janvier 2010 - 03:20
I like the hacking, but I don't like the planet scanning. I always use a trainer tog vie me lots of resources and then I pretend I get a full scan whenever I visit any planet.
#11
Posté 30 janvier 2010 - 03:26
the hacking/bypass ones are kind of boring but better than what came before
however the mining one is just inexcusable
however the mining one is just inexcusable
#12
Posté 30 janvier 2010 - 03:29
SnowHeart1 wrote...
The hacking and bypass minigames are a huge improvement over the simon-says "stuff" from ME1. Pretty much end of story. "Oh, I found a crashed probe. I'll just break out my game of Simon, and it will magically unlock," or "All omni-tool interactions are channeled through a game of Simon. Why? Because the Salarians who designed the interface were on crack, much like Microsoft in the 20th Century." The new games make much more sense. Might not be too challenging, this is true, but... I prefer them immensely over the ABXY stuff.
They are far more interesting and immersive than frogger or simon says in the first game, but they still rapidly become tedious because they're not difficult at all. They're not challenging or exciting, the game's not improved by doing them three or four times every mission, so why not give us a way to avoid them if we want through spending money, skill points or resources the same way we can dodge that dark side scarring if we want to.
Modifié par Jonny_Evil, 30 janvier 2010 - 03:30 .
#13
Posté 30 janvier 2010 - 03:29
The scanning is "inexcusable," really? Do you really miss driving over barren landscapes and up mountains that look like spikes on lie detection printouts? Only a handful of planets actually had interesting scenery to gawk at while driving. Scanning takes less time and can be ignored if you please.
Modifié par Schneidend, 30 janvier 2010 - 03:29 .
#14
Posté 30 janvier 2010 - 03:36
I would have preferred keeping the mako and stickin some engines on that to hover over the landscape and drop down to the POI for the minerals.
As for the sidemissions, it could have been like "oh hey we're getting close to this base, drop down over here and continue on foot so they dont see you" and still have the planets.
Now the world feels a LOT smaller than it did before
As for the sidemissions, it could have been like "oh hey we're getting close to this base, drop down over here and continue on foot so they dont see you" and still have the planets.
Now the world feels a LOT smaller than it did before
#15
Posté 30 janvier 2010 - 03:43
I completely approve of the bypass and decryption mini-games in ME2. They're a hundred times better than the button sequence method used in ME1. Are they perfect for the ME universe? No. I think your character's technical skills should have had some impact on it (perhaps just the ability to try again once if you fail the first try?) but it's a much more welcome distraction every 30 minutes or so than what came before it (which I always disliked because sometimes it failed me even though I pressed the correct button).
Planet scanning........ it's not inexcusable but it's not an improvement to resource gathering. Even with the scanning upgrade it takes a solid 7-10 minutes to thoroughly scan each planet and there are like a hundred planets or so in the game to scan. At least in ME1 we got to drive around and view some changing scenery. Mind you, about a third of the planets you could drive on made the driving a small bit more frustrating than planet scanning is but on the other two thirds of planets I'd actually prefer to still just do the driving to get to my resources. My advice for ME3 would be to shrink the planet scanning so you only have to scan 3 or 4 isolated grids on each planet instead of having to scan the whole thing. I don't mind the mini-game for scanning for a minute or two at a time but having to spend a minimum of seven minutes each time I go fishing for resources really frustrates me.
Planet scanning........ it's not inexcusable but it's not an improvement to resource gathering. Even with the scanning upgrade it takes a solid 7-10 minutes to thoroughly scan each planet and there are like a hundred planets or so in the game to scan. At least in ME1 we got to drive around and view some changing scenery. Mind you, about a third of the planets you could drive on made the driving a small bit more frustrating than planet scanning is but on the other two thirds of planets I'd actually prefer to still just do the driving to get to my resources. My advice for ME3 would be to shrink the planet scanning so you only have to scan 3 or 4 isolated grids on each planet instead of having to scan the whole thing. I don't mind the mini-game for scanning for a minute or two at a time but having to spend a minimum of seven minutes each time I go fishing for resources really frustrates me.
#16
Posté 30 janvier 2010 - 03:52
I have no problems with either scanning, hacking or bypassing.
I always stock up on huge amount of probes!
I always stock up on huge amount of probes!
#17
Posté 30 janvier 2010 - 03:53
I like all three, to the people saying they should have kept the Mako. Considering the amount of 'spots' you can get from a planet on a scan (specially one with rich level of resources) now add the amount of planets that there is for you to get resources from. Swapping the scanning for the Mako would've made it a LOT longer and tedious no matter how much faster you sped up the Mako. So I can understand why they swapped it out for the scanning on that part.
Regarding getting to the sidequests on planets, last I recall the kodiak does that just fine, does it not?
For those of us that did actually enjoy the odd 'jaunt' in the Mako though, the Hammerhead is coming soon, I am hoping any 'sidequests' that come with it or are planned for it in future DLCs really give a reason for using it rather than getting out of it and fighting with our own weapons.
So IMO we get it all with improvements.
Regarding getting to the sidequests on planets, last I recall the kodiak does that just fine, does it not?
For those of us that did actually enjoy the odd 'jaunt' in the Mako though, the Hammerhead is coming soon, I am hoping any 'sidequests' that come with it or are planned for it in future DLCs really give a reason for using it rather than getting out of it and fighting with our own weapons.
So IMO we get it all with improvements.
#18
Posté 30 janvier 2010 - 04:00
hacking and rerouting are great. scanning for minerals is terrible. i was so bored with it i left for the Suicide Mission before i really thought i was prepared. i fear it's really going to kill replays.
#19
Posté 30 janvier 2010 - 04:03
Scanning - I fall asleep, but I don't mind it too much. Could be a lot, lot, lot worse.
Hacking - I'm not a huge fan, but I can do it quick enough.
Bypassing - Love it. No idea why, I just do.
What's annoying me, however, is if you get interrupted during a Bypass/Hack or quit them to attack something, the device is locked. That annoyed me a lot
Hacking - I'm not a huge fan, but I can do it quick enough.
Bypassing - Love it. No idea why, I just do.
What's annoying me, however, is if you get interrupted during a Bypass/Hack or quit them to attack something, the device is locked. That annoyed me a lot
#20
Posté 30 janvier 2010 - 04:04
I don't mind the hacking and bypassing, and even the scanning's not terrible as long as you don't do it too long, but...I liked the Mako. I liked finding resources on the planets themselves rather than launching a probe. So many people had difficulties with that vehicle, but I didn't. I thought it handled well, and it gave you a chance to see a ton of worlds up close. There was a lot of exploration in the first game, and some of the best moments were found by using the Mako. I mean, who didn't get chills on Luna when the climbed over that hill and BOOM, there was Earth?
#21
Posté 30 janvier 2010 - 04:04
All three systems are superior to ME1.
#22
Posté 30 janvier 2010 - 04:09
I have no issue with Hack and Bypass, but damn do I hate scanning. At first it was fine but after about the third planet it just got WAY too tedious. It's to the point where, for further playthroughs, I'm probably just going to hack the resources I need (if that's even possible) just to avoid the tedium. I'm not wanting a "Press A to scan the planet" but there has to be a better solution.
#23
Posté 30 janvier 2010 - 04:09
all the additions are just great...I dun have to lug around a tech guy just so that I can bypass doors, hack computers or datapads.
Nobody said you have to scan every single planet or finished scanning the whole planet till u mine all the resources. I never bleed any planet dry...rarely. I only scan if I need materials, otherwise I just wouldn't care.
Nobody said you have to scan every single planet or finished scanning the whole planet till u mine all the resources. I never bleed any planet dry...rarely. I only scan if I need materials, otherwise I just wouldn't care.
#24
Posté 30 janvier 2010 - 04:10
The only one I have difficulty with is hacking, only because I am red-green colourblind. It's not impossible for me, but I have certainly missed out on a lot of credits because of that at first. So I quicksave before a hack attempt. I am getting better at it though.
Ah you should have seen me at my first attempt...
Ah you should have seen me at my first attempt...
#25
Posté 30 janvier 2010 - 04:13
The Bypass and Hacking is okay, basically short-term memory tests.
The scanning...
Well, it's fun for the first six or seven planets, but if you do them all one by one, it gets boring and tiresome.
So I usually used to make a three-four planet scan between two missions - the problem is that there are way more planets that can be scanned this way.
But hey, about 200 000 of each material (half amount of element zero) can be mined this way, and it's more than enough for the upgrades.
The scanning...
Well, it's fun for the first six or seven planets, but if you do them all one by one, it gets boring and tiresome.
So I usually used to make a three-four planet scan between two missions - the problem is that there are way more planets that can be scanned this way.
But hey, about 200 000 of each material (half amount of element zero) can be mined this way, and it's more than enough for the upgrades.




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