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Why The Hate on Scanning/Hack/Bypass??


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#26
Da Mecca

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Hacking and bypassing are fun and welcome additions.



Scanning could use work though.

#27
marshalleck

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Freds1 wrote...

The only one I have difficulty with is hacking, only because I am red-green colourblind. It's not impossible for me, but I have certainly missed out on a lot of credits because of that at first. So I quicksave before a hack attempt. I am getting better at it though.

Ah you should have seen me at my first attempt...


Ouch. Now see, this is something Bioware should consider.

#28
Wintermist

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marshalleck wrote...

Freds1 wrote...

The only one I have difficulty with is hacking, only because I am red-green colourblind. It's not impossible for me, but I have certainly missed out on a lot of credits because of that at first. So I quicksave before a hack attempt. I am getting better at it though.

Ah you should have seen me at my first attempt...


Ouch. Now see, this is something Bioware should consider.


Ah yeah, definately.

#29
mcvxiii

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I like all three of these additions, they are not perfect but imo they 100% better then what was in the first game. After my first playthrough of ME1 I never drove the Mako around on the square patch of the planet looking for everything it contained again. I hit the highlights marked on the map, did the quest and vacated. To me it seemed like a time sink. You either recieved credits or recived items you either converted to omni gel or sold for credits. I had so much omni gel and so many credits that by mid-point I couldn't use it all. I like that they attempted to make these activities more meaningful in the game and tried to make some of it more then a credit/omni gel bonanza.



I can see how the planet scanning could be tedious to some, particularly those who have a "got to get everything" mind set. The way that I see planet scanning is to find the richest deposits possible on the given planet and then leave. I don't think depleting every planet one comes across was the idea behind it and is more of a strategic collecting of resources.

#30
Evil_Sarevok

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I thought the scanning got a little old after a while, the hacking and bypassing wasnt too bad though I did have an issue where there was a locked box on the planet with the reaper indoctrination machine (spawning infinate husks) which couldnt be unlocked because if you killed the enemies, they'd respawn and if you tried the box a husk would interrupt you before you could do alot about it.



Same with exiting and choosing not to bypass/hack due to hearing enemies and finding out you cannot click the box again, even if you didnt start the hack/bypass, but that may not be intended. So I could have missed a few vital upgrades from boxes that way, if I forgot to save.



Though yeah it'd have been nice if you could make EVI do the scanning for you after a bit, since it does become a bit of a chore, and since it is required to finish the game without dire losses (which might be useful if you want to port characters to ME3).

#31
Tyken132

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Hacking is fun, Bypassing is annoying but not bad really, And scanning is just a MAJOR pain...till you know how to do it anyway, then its cake.

Really wish you could sell resources though.

#32
Handren

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I loved the two hacking minigames, but scanning is far too tedious. I wish the "radar" on the scanner led to mineral spikes as well as anomalies.

#33
Drig44

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Hacking and By-passing are even easier then the Mass Effect 1 version, in that, you could lose on the hard ones if you got unlucky, on these ones, there are very few cases where you can lose. I prefer planet scanning to driving on the the same planet over and over with a different color of ground each time.

#34
Elessie

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I would be okay with the scanning if you didn't have to hold the right mouse button down the entire time. I have a bad wrist so that actually hurts to do. It sucks to have to spend 30 minutes just to scan a couple planets since I have to keep stopping to give my wrist a break.

#35
glacier1701

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Of the changes made only scanning planets seems to be the one a majority of people do not like as it is currently implemented. The constant holding of a trigger/button does get painful after awhile even if you do not have a problem with your wrist/fingers. So I would not change the bypass for ME3. Hacking can stand a change as a previous poster noted its hard if you have colour blindness problems. I had problems with it because (as best I can describe it) it was hard to comprehend what code section you needed as it just seemed to be oddly placed when trying to 'decode' what you needed. Even with that it wasnt something that was overly critical to do.



Scanning however can be improved. Personally I'd keep the base system - you would use that to scan for anomalies (as we currently do). However for the mineral side of things that can be simplified into a report and make choices kind of thing. That is when you select that EDI would come back and give you a rough estimate of the minerals that could be found and how much it would cost (creds/probes and perhaps time). You would choose how you will spend, whether or not to concentrate on one mineral or multiple (i.e. you only need iridium so you just go for that rather than everything thus cutting costs/time). Then enter your choices and bang EDI tells you how much you got. In this way at least you could add other minerals easily and expand the research options (for example being able to manufacture heavy weapons power cells on the Normandy) or add in the ability to find 'gems' to sell for creds or decorate your cabin (or Miranda's). You still need to visit each world, you still need to go into orbit but the scan is now looking for anomalies and this can changed in difficulty to vary mission types. That is trying to locate a hidden base would be harder to find as it is trying to mask itself from being scanned out. Also would allow for there to be maybe more than just the one site on a planet. Scanning for anomalies would still have the pointer on it to try to narrow down the spot (that should not be removed) but if difficulty is used this could be reflected in that without upgrades to scanners you'd land further from the point of interest and so on. Anyways scanning does need some work though at least once you have the upgrades allowable you do not have to scan again.

#36
Homebound

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I prefer the scanning. Not wasting time driving around some planet.



Bypass and hacking, too tedious for me.

#37
Javanaut

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(I play on PC)

Hacking and bypass are way better than the mini game in ME1, but I can understand if ADHD kids high on Redbull don't like it.

Scanning really isn't THAT bad. You don't need to get every little node on the planet. If the planet doesn't have a 'rich' or 'good' rating, I just skip it. I still end up with enough resources for every upgrade.

Even if they have the rating I want, I don't deplete it completely. There's no need to. You can't do anything with the excess. Just mine what you need. Unless you're going for the 'Commander Shepard - Eco-terrorist" achievement. :P

And by the way... I read somewhere that there was supposed to be a controllable land vehicle, but it got taken out for some reason and will be put back in with a DLC. Just open the key bindings menu and you'll see controls for it.

IF that is true...I suspect that scanning my have been something they just threw in to fill the void left by temporarily taking the vehicle out. I'm just speculating though.

Modifié par Javanaut, 30 janvier 2010 - 06:30 .


#38
Kwonnern

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Yep, that's it, stick with Rich and Good-Planets when you scan, you will get more Minerals / second or MPS. :)



Oh the joy when you find an EEZO-rich planet! :D

#39
agrue

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They're much better than in ME1

But Hacking is hell on the colorblind, which is something like 10-15% of males...GG missing that

#40
Rishathra_Anyone

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Hack and Bypass are OK. I agree that there should be some tie-in with skill (this is an RPG), but I also agree with them that this lets you do it whether you have Engineering skills or not. I always thought ME1 should have had different amounts of buttons to push based on the difficulty of the object, i.e. all "Easy" items should be 3, all "Hard" should be 7 button sequence. Maybe the same here, have the same time limit, but different amount of items to match based on skill.



Planet scanning is another matter entirely. Yes, it's better than it was, and worse than it was. In ME1, after you got the related achievements, you didn't have to drive around searching if you didn't want to. Now you are required, every game, to do so. I haven't finished playthrough 1 yet, but like others said, my left hand hurts after awhile, and it's pretty boring (yes, better, but still gets that way after 30-40 planets).



Possible solution: Can the Devs shrink the area to scan, say by 35-40 percent on each planet, while still giving the same amount of resources? It currently takes (with my pattern) 7 full rotations of the planet, about 10 minutes, to thoroughly scan a planet (yes, w/upgaded scanners)(shudder). Which means 1-1.5 hours for a large system of planets.



Hope they take this suggestion, I've been thinking about it every time I scan a planet since 1-26-10 :)

#41
Rishathra_Anyone

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Kwonnern wrote...

Yep, that's it, stick with Rich and Good-Planets when you scan, you will get more Minerals / second or MPS. :)

Oh the joy when you find an EEZO-rich planet! :D


I agree 150%. I actually get excited when I see EEZO on the scanner!!!!!

#42
AtreiyaN7

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Yeah, I enjoy the mini-games - an awful lot of whining about them. With regards to planet-scanning, you should just look for the big spikes and not obsess over the smaller ones. Draining a planet dry is unnecessary. Oh, and yeah, the only thing I DO look for obsessively is Eezo - usually seems to be on life-bearing planets interestingly (or maybe I just never noticed it on dead planets).

Modifié par AtreiyaN7, 30 janvier 2010 - 07:27 .


#43
Guest_SwobyJ_*

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??????????????



Everyone, you aren't SUPPOSED to drag the scanner around. Just press the trigger, DONT hold it. Planets should be done within 5 minutes MAXIMUM. Even a large solar system takes me 10 minutes tops to deplete.



Read Christina Norman's tips on scanning.

#44
Chained_Creator

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You can find eezo mostly on post-Garden worlds. Lots and lots of it.

#45
Bigeyez

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I like them better then Simon says and driving over the same planet in different shades of gray.



Are they perfect? No, but I like them.

#46
log1x_dr4g0n

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I like the hack and bypass, and started to like the scanning more when I got the upgrade for that. All of them are really easy. So...whatever. lol

#47
Cypher0020

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I love the new hacking game... matching the symbols is waaay cooler than button mashing... plus I don't need to drag a techie just to open something anymore



Planet scanning.... still trying to figure that out....

#48
EG NeoMorph

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Just push both thumbsticks in the same direction... speeds it up a lot.



Oh and here is one way to make it more enjoyable finding good mineral strikes... Just hole the controller in your lap... when you begin to grin, there you will find good mineral strikes. ;)

#49
Dark Glasses

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I have to agree with Hacking and Bypass. Scanning is just pain in the ass.

#50
mezzzzz

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I must be one of the only people who liked mobbin around in the Mako, i miss that thing.  But anyways first of all are people seriously complaining about hacking and bypassing? they take like 40 seconds or less to do. As far as scanning goes i can see why some people would be annoyed by it after awhile. It got to me too. Didnt seem like i had to do a whole lot of it tho, finished the game with all the upgrades i found and left alot of solar systems unexplored and not scanned. Plus those things are all mass effect trademarks, like em or not they are part of the whole feel of the game arnt they? least they are for me.