Why The Hate on Scanning/Hack/Bypass??
#26
Posté 30 janvier 2010 - 04:20
Scanning could use work though.
#27
Posté 30 janvier 2010 - 04:21
Freds1 wrote...
The only one I have difficulty with is hacking, only because I am red-green colourblind. It's not impossible for me, but I have certainly missed out on a lot of credits because of that at first. So I quicksave before a hack attempt. I am getting better at it though.
Ah you should have seen me at my first attempt...
Ouch. Now see, this is something Bioware should consider.
#28
Posté 30 janvier 2010 - 04:23
marshalleck wrote...
Freds1 wrote...
The only one I have difficulty with is hacking, only because I am red-green colourblind. It's not impossible for me, but I have certainly missed out on a lot of credits because of that at first. So I quicksave before a hack attempt. I am getting better at it though.
Ah you should have seen me at my first attempt...
Ouch. Now see, this is something Bioware should consider.
Ah yeah, definately.
#29
Posté 30 janvier 2010 - 04:27
I can see how the planet scanning could be tedious to some, particularly those who have a "got to get everything" mind set. The way that I see planet scanning is to find the richest deposits possible on the given planet and then leave. I don't think depleting every planet one comes across was the idea behind it and is more of a strategic collecting of resources.
#30
Posté 30 janvier 2010 - 05:10
Same with exiting and choosing not to bypass/hack due to hearing enemies and finding out you cannot click the box again, even if you didnt start the hack/bypass, but that may not be intended. So I could have missed a few vital upgrades from boxes that way, if I forgot to save.
Though yeah it'd have been nice if you could make EVI do the scanning for you after a bit, since it does become a bit of a chore, and since it is required to finish the game without dire losses (which might be useful if you want to port characters to ME3).
#31
Posté 30 janvier 2010 - 05:29
Really wish you could sell resources though.
#32
Posté 30 janvier 2010 - 05:31
#33
Posté 30 janvier 2010 - 05:35
#34
Posté 30 janvier 2010 - 05:36
#35
Posté 30 janvier 2010 - 05:59
Scanning however can be improved. Personally I'd keep the base system - you would use that to scan for anomalies (as we currently do). However for the mineral side of things that can be simplified into a report and make choices kind of thing. That is when you select that EDI would come back and give you a rough estimate of the minerals that could be found and how much it would cost (creds/probes and perhaps time). You would choose how you will spend, whether or not to concentrate on one mineral or multiple (i.e. you only need iridium so you just go for that rather than everything thus cutting costs/time). Then enter your choices and bang EDI tells you how much you got. In this way at least you could add other minerals easily and expand the research options (for example being able to manufacture heavy weapons power cells on the Normandy) or add in the ability to find 'gems' to sell for creds or decorate your cabin (or Miranda's). You still need to visit each world, you still need to go into orbit but the scan is now looking for anomalies and this can changed in difficulty to vary mission types. That is trying to locate a hidden base would be harder to find as it is trying to mask itself from being scanned out. Also would allow for there to be maybe more than just the one site on a planet. Scanning for anomalies would still have the pointer on it to try to narrow down the spot (that should not be removed) but if difficulty is used this could be reflected in that without upgrades to scanners you'd land further from the point of interest and so on. Anyways scanning does need some work though at least once you have the upgrades allowable you do not have to scan again.
#36
Posté 30 janvier 2010 - 06:01
Bypass and hacking, too tedious for me.
#37
Posté 30 janvier 2010 - 06:22
Hacking and bypass are way better than the mini game in ME1, but I can understand if ADHD kids high on Redbull don't like it.
Scanning really isn't THAT bad. You don't need to get every little node on the planet. If the planet doesn't have a 'rich' or 'good' rating, I just skip it. I still end up with enough resources for every upgrade.
Even if they have the rating I want, I don't deplete it completely. There's no need to. You can't do anything with the excess. Just mine what you need. Unless you're going for the 'Commander Shepard - Eco-terrorist" achievement.
And by the way... I read somewhere that there was supposed to be a controllable land vehicle, but it got taken out for some reason and will be put back in with a DLC. Just open the key bindings menu and you'll see controls for it.
IF that is true...I suspect that scanning my have been something they just threw in to fill the void left by temporarily taking the vehicle out. I'm just speculating though.
Modifié par Javanaut, 30 janvier 2010 - 06:30 .
#38
Posté 30 janvier 2010 - 06:31
Oh the joy when you find an EEZO-rich planet!
#39
Posté 30 janvier 2010 - 06:37
But Hacking is hell on the colorblind, which is something like 10-15% of males...GG missing that
#40
Posté 30 janvier 2010 - 07:21
Planet scanning is another matter entirely. Yes, it's better than it was, and worse than it was. In ME1, after you got the related achievements, you didn't have to drive around searching if you didn't want to. Now you are required, every game, to do so. I haven't finished playthrough 1 yet, but like others said, my left hand hurts after awhile, and it's pretty boring (yes, better, but still gets that way after 30-40 planets).
Possible solution: Can the Devs shrink the area to scan, say by 35-40 percent on each planet, while still giving the same amount of resources? It currently takes (with my pattern) 7 full rotations of the planet, about 10 minutes, to thoroughly scan a planet (yes, w/upgaded scanners)(shudder). Which means 1-1.5 hours for a large system of planets.
Hope they take this suggestion, I've been thinking about it every time I scan a planet since 1-26-10
#41
Posté 30 janvier 2010 - 07:22
Kwonnern wrote...
Yep, that's it, stick with Rich and Good-Planets when you scan, you will get more Minerals / second or MPS.
Oh the joy when you find an EEZO-rich planet!
I agree 150%. I actually get excited when I see EEZO on the scanner!!!!!
#42
Posté 30 janvier 2010 - 07:24
Modifié par AtreiyaN7, 30 janvier 2010 - 07:27 .
#43
Guest_SwobyJ_*
Posté 30 janvier 2010 - 07:34
Guest_SwobyJ_*
Everyone, you aren't SUPPOSED to drag the scanner around. Just press the trigger, DONT hold it. Planets should be done within 5 minutes MAXIMUM. Even a large solar system takes me 10 minutes tops to deplete.
Read Christina Norman's tips on scanning.
#44
Posté 30 janvier 2010 - 07:35
#45
Posté 30 janvier 2010 - 07:37
Are they perfect? No, but I like them.
#46
Posté 30 janvier 2010 - 07:38
#47
Posté 30 janvier 2010 - 07:44
Planet scanning.... still trying to figure that out....
#48
Posté 30 janvier 2010 - 07:46
Oh and here is one way to make it more enjoyable finding good mineral strikes... Just hole the controller in your lap... when you begin to grin, there you will find good mineral strikes.
#49
Posté 30 janvier 2010 - 07:46
#50
Posté 30 janvier 2010 - 07:52




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