Why The Hate on Scanning/Hack/Bypass??
#51
Posté 30 janvier 2010 - 08:03
#52
Posté 30 janvier 2010 - 08:15
Like when you go to rescue Liara. You zoom in on the enemy and are shooting away and jumping when the missiles try to hit you... and then the darn Mako turns and runs off into the lava. Had That happen a couple of times... Sometimes you had to jiggle the left joystick to get the damn thing to stay in one place.
No... the Mako was flawed imho... I wish they had mapped the controls different for a start... Accel should have been RT and brake should have been left trigger. A fires the mass accellerator and B fires the guns. Left thumstick is steer and right thumbstick is view. Would have worked a hell of a lot better in my mind... but you can't remap the keys which is a shame.
#53
Posté 30 janvier 2010 - 08:16
#54
Posté 30 janvier 2010 - 08:22
mezzzzz wrote...
I must be one of the only people who liked mobbin around in the Mako, i miss that thing. But anyways first of all are people seriously complaining about hacking and bypassing? they take like 40 seconds or less to do. As far as scanning goes i can see why some people would be annoyed by it after awhile. It got to me too. Didnt seem like i had to do a whole lot of it tho, finished the game with all the upgrades i found and left alot of solar systems unexplored and not scanned. Plus those things are all mass effect trademarks, like em or not they are part of the whole feel of the game arnt they? least they are for me.
I don't know about anyone else, but I don't like them very much precisely because they're so easy. They were interesting and immersive at first, but by halfway through my first playthrough I realised that they don't get any harder. I never fail them now, it's just a routine task that takes 30 seconds, generally ten times a mission. Frogger was crap, but it at least got difficult at times and I occasionally failed at it. I'd have liked an in-universe method of skipping them via skills or equipment, just because after having done the same thing over and over again for hundreds of times I've got thoroughly sick of them. ME did it with omni-gel, why take a step back in ME2?
#55
Posté 30 janvier 2010 - 08:22
Making it break away from the fighting to focus to play match the symbols before the thing stops. It is a video game, perhaps they could made it more fun Auto Hack or Auto Bypass based on a certain level skill, you can either try again up to max 3 times
And it's random if you get into it or not, though if you do get into it its done right away
#56
Posté 30 janvier 2010 - 08:23
#57
Posté 30 janvier 2010 - 08:24
#58
Posté 30 janvier 2010 - 08:28
Jonny_Evil wrote...
mezzzzz wrote...
I must be one of the only people who liked mobbin around in the Mako, i miss that thing. But anyways first of all are people seriously complaining about hacking and bypassing? they take like 40 seconds or less to do. As far as scanning goes i can see why some people would be annoyed by it after awhile. It got to me too. Didnt seem like i had to do a whole lot of it tho, finished the game with all the upgrades i found and left alot of solar systems unexplored and not scanned. Plus those things are all mass effect trademarks, like em or not they are part of the whole feel of the game arnt they? least they are for me.
I don't know about anyone else, but I don't like them very much precisely because they're so easy. They were interesting and immersive at first, but by halfway through my first playthrough I realised that they don't get any harder. I never fail them now, it's just a routine task that takes 30 seconds, generally ten times a mission. Frogger was crap, but it at least got difficult at times and I occasionally failed at it. I'd have liked an in-universe method of skipping them via skills or equipment, just because after having done the same thing over and over again for hundreds of times I've got thoroughly sick of them. ME did it with omni-gel, why take a step back in ME2?
Ya i agree with you. I wouldnt have been one of the people complaining about the original system tho lol it never bothered me. But they changed it and im just saying the new system is different but still has a ME feel to it. In the third game maybe they will just combine the two. I just hope they dont get rid of it entirely cause that would be a bummer imo.
#59
Posté 30 janvier 2010 - 08:33
If it's a quest specific door it will let you do it again anyway.
#60
Posté 30 janvier 2010 - 08:35
#61
Posté 30 janvier 2010 - 10:21
#62
Posté 30 janvier 2010 - 10:59
Given how much less of an RPG ME2 is than ME1, by the time we get ME3 it should be a Gears of War clone. Perhaps ME2 should be renamed Mass Effect 2: Saving the Galaxy one probe at a time; or Mass Effect 2: We got ammo skills, 6 of 'em! The game streamlined so much that the amount of ammo skills is quite excessive at this point but that is a topic for another time.
Modifié par Hiero Glyph, 30 janvier 2010 - 10:59 .
#63
Posté 31 janvier 2010 - 01:58
#64
Posté 31 janvier 2010 - 02:00
#65
Posté 31 janvier 2010 - 02:02
hawat333 wrote...
The Bypass and Hacking is okay, basically short-term memory tests.
The scanning...
Well, it's fun for the first six or seven planets, but if you do them all one by one, it gets boring and tiresome.
This
#66
Posté 31 janvier 2010 - 03:32
#67
Posté 31 janvier 2010 - 08:06
#68
Posté 31 janvier 2010 - 08:09
Planet Scanning is just a drag (I would support just having a quick minigame like Bypassing or Hacking to replace manual scanning).
Modifié par Xerxes52, 31 janvier 2010 - 08:09 .
#69
Posté 31 janvier 2010 - 08:18
#70
Posté 01 février 2010 - 10:50
The bypass and hack mini games i'm not a fan of but what I think is important is a corresponding skill that you have to have put sufficient points in to be able to attempt the hack or bypass (like Fallout 3 with lockpick and hack). This is a role playing game after all, or it's supposed to be anyway.
#71
Posté 01 février 2010 - 10:55
TheConfidenceMan wrote...
They're moronic additions. The minigame in ME1 was a moronic addition. Solution? Remove the moronic minigames and have hacking/bypass reliant on character skills like any other RPG.
Of course all the whiners who didn't like having to invest in said skills in ME1 got their way and now all we get are dumbed-down minigames and tedious scanning.
The solution? Complain even louder about how lame the new system is, and hope they change it.
Oh you mean like System Shock 1/2 (you know... two of the pioneering FP/FPSRPG s) set in space. That had hacking minigames.
#72
Posté 01 février 2010 - 10:57
#73
Posté 01 février 2010 - 11:12
Hacking and bypass are fine just the way they are IMO. Scanning could use a larger reticle and a toggle for scanning on/off.
I'm definitely looking forward to the Hammerhead though. Sometimes it was fun to roll around the planet exploring/shooting stuff.




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