Aller au contenu

Photo

Why The Hate on Scanning/Hack/Bypass??


  • Ce sujet est fermé Ce sujet est fermé
72 réponses à ce sujet

#51
Eradyn

Eradyn
  • Members
  • 2 636 messages
I enjoyed all three systems. Not to say there aren't tweaks BW can do to improve it (TWEAKS, bw, not OVERHAULS), but I definitely preferred it to ME1's systems. Perhaps they could add "complications" in ME3's hacking/mining/bypass systems that require you to solve them in order to successfully complete them, or maybe a failed hack/bypass results in something happening (alarms sound and enemies come after you, for example). Not saying that's what they should do, just some examples of what I'm trying to get at. :P

#52
EG NeoMorph

EG NeoMorph
  • Members
  • 804 messages
But don't you think the Mako felt like a radio control car made out of cheap plastic... and had a mind of its own because the central dead zone on the joysticks was too small which meant the Mako went off on its own at times...



Like when you go to rescue Liara. You zoom in on the enemy and are shooting away and jumping when the missiles try to hit you... and then the darn Mako turns and runs off into the lava. Had That happen a couple of times... Sometimes you had to jiggle the left joystick to get the damn thing to stay in one place.



No... the Mako was flawed imho... I wish they had mapped the controls different for a start... Accel should have been RT and brake should have been left trigger. A fires the mass accellerator and B fires the guns. Left thumstick is steer and right thumbstick is view. Would have worked a hell of a lot better in my mind... but you can't remap the keys which is a shame.

#53
Eradyn

Eradyn
  • Members
  • 2 636 messages
Hopefully they release the Hammerhead soon. I want to see how this hovercraft works. :)

#54
Jonny_Evil

Jonny_Evil
  • Members
  • 148 messages

mezzzzz wrote...

I must be one of the only people who liked mobbin around in the Mako, i miss that thing.  But anyways first of all are people seriously complaining about hacking and bypassing? they take like 40 seconds or less to do. As far as scanning goes i can see why some people would be annoyed by it after awhile. It got to me too. Didnt seem like i had to do a whole lot of it tho, finished the game with all the upgrades i found and left alot of solar systems unexplored and not scanned. Plus those things are all mass effect trademarks, like em or not they are part of the whole feel of the game arnt they? least they are for me.


I don't know about anyone else, but I don't like them very much precisely because they're so easy. They were interesting and immersive at first, but by halfway through my first playthrough I realised that they don't get any harder. I never fail them now, it's just a routine task that takes 30 seconds, generally ten times a mission. Frogger was crap, but it at least got difficult at times and I occasionally failed at it. I'd have liked an in-universe method of skipping them via skills or equipment, just because after having done the same thing over and over again for hundreds of times I've got thoroughly sick of them. ME did it with omni-gel, why take a step back in ME2?

#55
Joshd21

Joshd21
  • Members
  • 1 404 messages
It's not that I hate them, I see them as mini side games. Though in the heat of battle, you are shooting dozens of foes, blowing them away with your rocket lanucher and the Bypass and Hack, take away from the pace of battle by nulling your mind

Making it break away from the fighting to focus to play match the symbols before the thing stops. It is a video game, perhaps they could made it more fun Auto Hack or Auto Bypass based on a certain level skill, you can either try again up to max 3 times

And it's random if you get into it or not, though if you do get into it its done right away

#56
SkywardDescent

SkywardDescent
  • Members
  • 474 messages
Scanning can be a pain sometimes, but I like the Hack and Bypass games a lot more than simon says...

#57
Nyaore

Nyaore
  • Members
  • 2 651 messages
I actually didn't mind the Bypassing and Hacking minigames. They were quick, easy, and at times even slightly fun to accomplish when you're not in a particular hurry to finish a certain mission. The scanning minigame annoyed me however. If only because it felt even more tedious than searching for minerals on planets in the original game; though admittedly the scanning minigame can go a LOT faster than those planet searches if you know what you're doing.

#58
mezzzzz

mezzzzz
  • Members
  • 9 messages

Jonny_Evil wrote...

mezzzzz wrote...

I must be one of the only people who liked mobbin around in the Mako, i miss that thing.  But anyways first of all are people seriously complaining about hacking and bypassing? they take like 40 seconds or less to do. As far as scanning goes i can see why some people would be annoyed by it after awhile. It got to me too. Didnt seem like i had to do a whole lot of it tho, finished the game with all the upgrades i found and left alot of solar systems unexplored and not scanned. Plus those things are all mass effect trademarks, like em or not they are part of the whole feel of the game arnt they? least they are for me.


I don't know about anyone else, but I don't like them very much precisely because they're so easy. They were interesting and immersive at first, but by halfway through my first playthrough I realised that they don't get any harder. I never fail them now, it's just a routine task that takes 30 seconds, generally ten times a mission. Frogger was crap, but it at least got difficult at times and I occasionally failed at it. I'd have liked an in-universe method of skipping them via skills or equipment, just because after having done the same thing over and over again for hundreds of times I've got thoroughly sick of them. ME did it with omni-gel, why take a step back in ME2?


Ya i agree with you. I wouldnt have been one of the people complaining about the original system tho lol it never bothered me. But they changed it and im just saying the new system is different but still has a ME feel to it. In the third game maybe they will just combine the two. I just hope they dont get rid of it entirely cause that would be a bummer imo.

#59
The_mango55

The_mango55
  • Members
  • 888 messages
I find the bypass to be more fun and challenging if you don't look at the symbols before you try it, just attempt to match them based on the circuit board. Also don't buy the time increase.



If it's a quest specific door it will let you do it again anyway.

#60
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
 Its way too easy. Barely requires thinking. Think kindergarten level matching skills.

#61
Phil5000

Phil5000
  • Members
  • 216 messages
I don't hate the mini games but I don't like them either. I tend not to bother with them. But what I definitely don't like is you don't have to have sufficent skill to use them. You don't need decryption anymore. Anyone can hack a safe as long as they beat the mini game. I don't like that at all. This is supposed to be a role playing game after all.

#62
Hiero Glyph

Hiero Glyph
  • Members
  • 630 messages
Scanning is still much too tedious despite being a slightly better way to handle the planets than the Mako from ME1. They need to increase the area of the scanner and also speed up the sensitivity of the scanner's movements and planet's rotation. What would be even better is if you could add a process to highlight the minerals when scanning so that you could actually see where to go when you get near the deposit (similar to a doppler radar). The composition would still need to be determined by the scanner though.

Given how much less of an RPG ME2 is than ME1, by the time we get ME3 it should be a Gears of War clone. Perhaps ME2 should be renamed Mass Effect 2: Saving the Galaxy one probe at a time; or Mass Effect 2: We got ammo skills, 6 of 'em! The game streamlined so much that the amount of ammo skills is quite excessive at this point but that is a topic for another time.

Modifié par Hiero Glyph, 30 janvier 2010 - 10:59 .


#63
Ross42899

Ross42899
  • Members
  • 601 messages
Scanning is boring. But I like hack/bypass. Was worse in ME1.

#64
NoUserNameHere

NoUserNameHere
  • Members
  • 2 083 messages
Sure as heck beats simon or whatever silly minigame was in ME1.

#65
TaliZorah

TaliZorah
  • Members
  • 31 messages

hawat333 wrote...

The Bypass and Hacking is okay, basically short-term memory tests.
The scanning...
Well, it's fun for the first six or seven planets, but if you do them all one by one, it gets boring and tiresome.


This

#66
iamzombie

iamzombie
  • Members
  • 11 messages
The reason why scanning sucks is it pretty much necessary to complete the game (I don't imagine it would be possible without doing any research) and takes too much time, and the 'minigame' is un-involving. It requires no skill, there's no sense of accomplishment (imo) and it feels like it was just added to up the amount of gameplay hours.

#67
Phil5000

Phil5000
  • Members
  • 216 messages
Yeah I vote scanning is a total bore as well.

#68
Xerxes52

Xerxes52
  • Members
  • 3 147 messages
Bypassing and Hacking are fun and easy (not to mention quick).

Planet Scanning is just a drag (I would support just having a quick minigame like Bypassing or Hacking to replace manual scanning).

Modifié par Xerxes52, 31 janvier 2010 - 08:09 .


#69
BaronIveagh

BaronIveagh
  • Members
  • 680 messages
I like the change to bypass/hacking, but scanning is much worse, for me, than the mako ever was (then again, I'm a treadhead armor fetishist, so anything that even LOOKS like a tank is good by me, even impossible cool future tanks).

#70
Phil5000

Phil5000
  • Members
  • 216 messages
I know no one will pay the slightest bit of attention to this but... I think what would improve scanning is if it was automated. You set it going and the little cursor moves around the planet and when it finds something it stops and promps you to launch a probe. Then it carries on until it tells you the scan is complete. The entire thing should take about thirty seconds. Since it tells you it's complete you know you haven't missed anything and so you're not temped to go around once more to make sure.



The bypass and hack mini games i'm not a fan of but what I think is important is a corresponding skill that you have to have put sufficient points in to be able to attempt the hack or bypass (like Fallout 3 with lockpick and hack). This is a role playing game after all, or it's supposed to be anyway.

#71
elucid07

elucid07
  • Members
  • 50 messages

TheConfidenceMan wrote...

They're moronic additions. The minigame in ME1 was a moronic addition. Solution? Remove the moronic minigames and have hacking/bypass reliant on character skills like any other RPG.

Of course all the whiners who didn't like having to invest in said skills in ME1 got their way and now all we get are dumbed-down minigames and tedious scanning.

The solution? Complain even louder about how lame the new system is, and hope they change it.


Oh you mean like System Shock 1/2 (you know... two of the pioneering FP/FPSRPG s) set in space. That had hacking minigames.

#72
demicraftgod

demicraftgod
  • Members
  • 120 messages
because it's tedious...

#73
SidNitzerglobin

SidNitzerglobin
  • Members
  • 661 messages
I like the new mechanics, overall.



Hacking and bypass are fine just the way they are IMO. Scanning could use a larger reticle and a toggle for scanning on/off.



I'm definitely looking forward to the Hammerhead though. Sometimes it was fun to roll around the planet exploring/shooting stuff.