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Gears of Effect 2 - What happened to the RPG part of this game?


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#1
ShadowXOR

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Half the skills were stripped, squadmates don't get armor, there are no weapon/armor mods, no inventory, leveling is extremely basic, biotic skills have almost no cooldown so you can just spam them and they all share a cooldown.

What did they do to Mass Effect?  I'm really disappointed right now.  I hope I warm up to the changes but I don't really feel like the combat is improved and I keep getting stuck to cover when I don't want to be, which never happened in ME1.

Scanning planets is amazingly boring and repetitive after just two.

Please take ME3 back into the direction of ME1 and actually fix the issues with the first game, not just dump those features altogether.

#2
sliccat

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First of all, if you don't think you're playing a role in me2, you're kidding yourself. This is the definition of an rpg. All the other stuff you're mentioning is just genre tropes.



ME2 isn't a menu-based game, and we all knew it wouldn't be.

#3
TheConfidenceMan

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It's the Invisible War effect - design choices are driven by some overarching concept and implemented without regard to the impact they have.

Modifié par TheConfidenceMan, 30 janvier 2010 - 03:36 .


#4
ShadowXOR

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sliccat wrote...

First of all, if you don't think you're playing a role in me2, you're kidding yourself. This is the definition of an rpg. All the other stuff you're mentioning is just genre tropes.

ME2 isn't a menu-based game, and we all knew it wouldn't be.


Some of us were looking forward to a sequel to ME1 gameplay-wise and storyline.  What I got was Gears of War with the ME storyline.  Sure the story is great but all the gameplay I loved is gone.

#5
ShadowXOR

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TheConfidenceMan wrote...

It's the Invisible War effect - design choices are driven by some overarching concept and implemented without regard to the impact they have.


Oh god I really hope I warm up to ME2 and it's not that bad. :( Deus Ex is a classic and Invisible War was garbage.

#6
tommythetomcat

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Posted Image



Even the title is the same as the last one.

#7
TheConfidenceMan

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ShadowXOR wrote...

TheConfidenceMan wrote...

It's the Invisible War effect - design choices are driven by some overarching concept and implemented without regard to the impact they have.


Oh god I really hope I warm up to ME2 and it's not that bad. :( Deus Ex is a classic and Invisible War was garbage.



You can actually hear it in the game; the game seller on the Citadel laments over the good old days of RPGs saying something along the lines of "Now it's all about big choices".

Effectively that's what Bioware has done, they've focused the big choices (who lives or dies, etc..) without considering how the removal of all the small choices (like most of the stats, weapon mods, armors, etc...) affects the whole.

This is Bioware's Invisible War.

#8
Jontonif

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I absolutely love the direction ME2 is going

#9
TheConfidenceMan

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tommythetomcat wrote...

[idiotic picture here]

Even the title is the same as the last one.


Go start a Bioware fan club if you don't like hearing people's thoughts on the game.

#10
ShadowXOR

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TheConfidenceMan wrote...
This is Bioware's Invisible War.


:( I was so hyped...

#11
_KTA_

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??? Dude ME1's inventory was a mess, it's simpler now and streamlined but if you think this is Gears Effect 2 then you're either a horrible cynic or haven't played much of the game.



This is an awesome RPG through and through. Mods & upgrades have replaced the cluttered mess of an inventory that was ME1.



This works much better.

#12
tommythetomcat

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TheConfidenceMan wrote...

tommythetomcat wrote...

[idiotic picture here]

Even the title is the same as the last one.


Go start a Bioware fan club if you don't like hearing people's thoughts on the game.


I'd care about your thoughts if they were original but sadly most of them are not.  They are just platitudes repeated as if they are facts and not opinions.

#13
shadow king 3

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you are so right


#14
Gaddmeister

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ShadowXOR wrote...

Half the skills were stripped,
squadmates don't get armor, there are no weapon/armor mods, no
inventory, leveling is extremely basic, biotic skills have almost no
cooldown so you can just spam them and they all share a cooldown.


Well, since there is a global cooldown, you actually can't spam biotics, not like you could in the first game. In Mass Effect, if you were high level, you just spammed all your powers at once and that was pretty much the end of the fight. Most of the time you didn't even need to wait for the cooldown anyway. Now you have to combine squad members' powers.

But sure, the rpg elements have been stripped down to the essentials. But I don't mind. I never thought of Mass Effect as a pure rpg anyway.

#15
Bigeyez

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tommythetomcat wrote...

Posted Image

Even the title is the same as the last one.


This. Use the thead thats already open please. Oh and btw there are weapon and armor mods. They're called research upgrades.

Modifié par Bigeyez, 30 janvier 2010 - 03:42 .


#16
Ingrimm22

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Is it really too much to ask to post this in one of the other 30 IDENTICAL threads? Or are you just fishing for attention? If so, think of something more original next time.

Modifié par Ingrimm22, 30 janvier 2010 - 03:41 .


#17
ShadowXOR

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_KTA_ wrote...

??? Dude ME1's inventory was a mess, it's simpler now and streamlined but if you think this is Gears Effect 2 then you're either a horrible cynic or haven't played much of the game.

This is an awesome RPG through and through. Mods & upgrades have replaced the cluttered mess of an inventory that was ME1.

This works much better.


No, they didn't simplify / streamline the inventory or improve it.  They REmoved it.  I want improved features, not just having them removed altogether.

#18
The Chosen Predator

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they fined tuned the shooting part of the game expect them to hit the RP aspect of ME3 a little bit harder, also reducing the tedious repetitive things like the scanning and making it into something fun and enjoyable to do. I just know now that the last two games are out ME3 is going to best friggin amazing, just one request more side quest besides just doing teammate ones and random encounters while flying the normady would be awesome (no all the time just random)

#19
TheConfidenceMan

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tommythetomcat wrote...

TheConfidenceMan wrote...

tommythetomcat wrote...

[idiotic picture here]

Even the title is the same as the last one.


Go start a Bioware fan club if you don't like hearing people's thoughts on the game.


I'd care about your thoughts if they were original but sadly most of them are not.  They are just platitudes repeated as if they are facts and not opinions.


And yet you felt compelled to come in and post a picture?

Here's another thought - don't click on the thread if you already know what's in it. Hopefully crapping up threads with inane pictures is bannable.

#20
Bigeyez

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TheConfidenceMan wrote...

tommythetomcat wrote...

TheConfidenceMan wrote...

tommythetomcat wrote...

[idiotic picture here]

Even the title is the same as the last one.


Go start a Bioware fan club if you don't like hearing people's thoughts on the game.


I'd care about your thoughts if they were original but sadly most of them are not.  They are just platitudes repeated as if they are facts and not opinions.


And yet you felt compelled to come in and post a picture?

Here's another thought - don't click on the thread if you already know what's in it. Hopefully crapping up threads with inane pictures is bannable.


Hopefully creating repeat threads like this one is bannable.

#21
tommythetomcat

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I problem is there is a thread with practically the same exact title the OP could have posted in, instead he just makes another thread. Thats called spam.

#22
Darth_Shizz

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social.bioware.com/forum/1/topic/103/index/791845

#23
Mangrapes

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Bioware always had an agenda intended for Mass Effect, and that was to be a shooter rpg hybrid. This isn't your daddy's isometric rpg. Hell, if anyone can recall Mass Effect wasn't even originally planned for the pc. If people could just get get over the fact that bioware doesn't have one mold that they constantly re-use for their game mechanics the forums would be a quieter place. They have plenty of games that compliment the standard rpg genre exceptionally well. And im very pleased with how they are trying something different, and so far so good imo.



Mass Effect 1 was trying to fit the mold of what Bioware typically churns out to the rpg loving masses. It felt like it was stuck in some kind of limbo between a rpg poser and shooter wannabe. The pen and paper mechanics did not translate well into the action on screen. I do not want to roll a dice everytime I pull the trigger. The stats you guys seem to be pulling for from the last game always seemed invisible to me during combat. You had a proficiencies for the purpose of pumping points into them - it was nothing but rpg fluff to me. Save that stuff for games like Dragon Age - it works well with that combat system.



I love rpgs and equipment management, but I endured it in Mass Effect 1 for the sake of the great narrative. I did not enjoy comparing yellow bars to larger yellow bars. I did not get all warm and fuzzy inside when I got the VII version of the IV version. I did not relish the fact that I have 150 items to sort out and spam sell after every 2 missions. Yes, they could have merely improved the inventory system instead of wiping it out entirely - but that was their choice and they did it well for this kind of game. It was a smart design decision.



I wouldn't count of ME3 being any different, and coming from someone who has been playing rpgs since wasteland - thats fine with me. We could always use something new to mix the genre up a little bit. Go play through Planescape or Baldurs Gate if you need a good traditional rpg fix. Leave the oddball that is mass effect alone. I like him.


#24
Mezinger

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TheConfidenceMan wrote...

ShadowXOR wrote...

TheConfidenceMan wrote...

It's the Invisible War effect - design choices are driven by some overarching concept and implemented without regard to the impact they have.


Oh god I really hope I warm up to ME2 and it's not that bad. :( Deus Ex is a classic and Invisible War was garbage.



You can actually hear it in the game; the game seller on the Citadel laments over the good old days of RPGs saying something along the lines of "Now it's all about big choices".

Effectively that's what Bioware has done, they've focused the big choices (who lives or dies, etc..) without considering how the removal of all the small choices (like most of the stats, weapon mods, armors, etc...) affects the whole.

This is Bioware's Invisible War.


Bang on! Please Bioware someone come on here and say;

"we're sorry a such a large contingent of our fans are disappointed with ME2, we did it for x, y, z reasons it's hard to make everyone happy... yadda yadda we'll think long and hard before starting on ME3 what kind of game we want it to be... thanks for your continued support of Bioware" 

You'll probably want to make it a sticky so that people coming on to the boards know that the disappointment has been expressed and heard and this will let everyone move on. 

ME2 is a fine game for what it is... but it's not a proper sequel to ME1... too much has changed the RPG elements have been hacked away (no a story doesn't an RPG make) really disappointing for some of us.

#25
TheConfidenceMan

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tommythetomcat wrote...

I problem is there is a thread with practically the same exact title the OP could have posted in, instead he just makes another thread. Thats called spam.


So what are you the hallway monitor? Let the mods decide if it's spam.