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Gears of Effect 2 - What happened to the RPG part of this game?


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#76
FoxyGrandpa

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ShadowXOR wrote...

Half the skills were stripped, squadmates don't get armor, there are no weapon/armor mods, no inventory, leveling is extremely basic, biotic skills have almost no cooldown so you can just spam them and they all share a cooldown.

What did they do to Mass Effect?  I'm really disappointed right now.  I hope I warm up to the changes but I don't really feel like the combat is improved and I keep getting stuck to cover when I don't want to be, which never happened in ME1.

Scanning planets is amazingly boring and repetitive after just two.

Please take ME3 back into the direction of ME1 and actually fix the issues with the first game, not just dump those features altogether.


Well to answer your question in the title, here are a few examples. You develop relationships with believable, lifelike characters. You create your own character in which you choose how they will and will not act and lead.Your actions have consequences that can affect others opinion of you. Your character and team develops skills in which you decide how to invest points. You can upgrade anything you can think off through a solid survey mini game which is a big improvement over the firsts game one button scan. You can determine the look and bonuses of your armor. There is literally thousands of asthetic combinations. And there is many more examples of how this game is a crowning achievement in not just the RPG and Shooter genre, but digital entertainment as a whole. Do not come in here and talk to me about what is and isnt an RPG because clearly sir, you have no idea. You are no gamer brethren of mine.

Modifié par FoxyGrandpa, 30 janvier 2010 - 05:09 .


#77
Orogenic

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sinosleep wrote...

Orogenic wrote...

ODST 3 wrote...

ME2 is a huge improvement. No more pointless micromanaging. Focus on the STORY!


This would actually be great if ME 2 actually HAD a story... that is the heart of most of the complaints I've seen here...


That's rich. As if ME 1 had the most engrossing narrative ever commited to a video game. Also, that's a flat out falsity in regards to what most of the complaints are. If you can read the first page, then you can clearly see most of the complaints center around the statless shooting and the ammo mechanic. Neither of which have anything to do with story.


To each his own.  I thought the immersion and emotional involvement in ME 1 were incredible and artfully orchestrated.  After 30 odd hours in ME 2 I feel pretty much nothing.  No accounting for taste I suppose.

#78
sinosleep

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Also half the complaints are flat out ignorant. One of the OPs complaints were about weapon mods. What did weapon mods do exactly? Some allowed more shots via better cooling. What does ammo research do? Allows more shots. What did damage mods do? What does damage research do? Weapon mods have a DIRECT SUCCESSOR in ME 2, it's called RESEARCH. It does essentially the same thing while actually making mineral gathering worthwhile. In the first game mineral gathering meant less than nothing. All it served was to make money, and when you can reach the money cap before you are halfway through the game it's entirety pointless. In ME 2 minerals took the place of weapon mods and killed two birds with one stone.

Practically every complaint I've seen on these forums has a very similar answer. The wanted mechanic is still in ME 2, just implemented differently, and in my opinion usually in a better way as well.

Modifié par sinosleep, 30 janvier 2010 - 05:12 .


#79
fieldmob742

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Orogenic wrote...

I'm enjoying the game for what it is while SIMULTANEOUSLY expressing reservations about some of the choices made in the development of the game as a sequel.

It's all very confusing, I know....


That is impossible to understand, use simpler words.

#80
Behindyounow

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Stats and piles of obsolete loot do not an RPG make.

#81
Dave of Canada

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I don't think people would've been happy until we have "N7 Armor of the Whale" and "Vindicator Assault Rifle of Light". It's an action RPG, not a full fledged RPG. Most complains are just focused they improved the action (something that was lacking in ME1).

#82
sinosleep

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Behindyounow wrote...

Stats and piles of obsolete loot do not an RPG make.


That's another one of the complaints that has a very similar answer. In ME 1 there was no loot system, there was a vendor trash system. You unlocked spectre gear and everything else was vendor trash. You got colossus armor and all armor became vendor trash. Even before that, the armor itemization was godawul and I could regularly go through a 1st playthrough upgrading armor all of twice.

In ME 2 research essentially acts as your inventory while cutting out the vendor trash. How on earth is that a bad thing? There is still itemization, it's just not burdened by vendor trash any more.

#83
VanDraegon

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tommythetomcat wrote...

Posted Image

Even the title is the same as the last one.



Nice. Gonna have to save this pic for future use.

#84
ShadowXOR

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I should make a version of that picture that says OH LOOK. ANOTHER sequel ruined again by little action loving kids.

#85
Dave of Canada

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Orogenic wrote...

tommythetomcat wrote...

Posted Image

Even the title is the same as the last one.


Hmmm... I wonder if the fact that someone posts the same thing every day MIGHT INDICATE THAT THIS IS A COMMON CONCERN....

(and you whiners attacking him please remember there is no search function here)

OP.. you have completely legitimate questions... just ignore the rabid idiots.

By the way, don't try to reason with them.. they are immune to logic.


Great logic, other people's opinions are wrong and immune to logic but your opinions is completely right.

Most people will complain instead of sing praise, this is what happens with Mass Effect 2. A lot of people are complaining, while those who love it won't go out and say it. There's a few threads here or there praising the game, but it rarely happens.

If you ever went on the World of Warcraft forums, you'd wonder how the hell anybody plays the game with everybody crying and whining so much. It's just because the good fan keeps his head down and enjoys the game for what it is.

#86
ShadowXOR

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I enjoy plenty of games and often create threads complimenting devs. It's just there's nothing about the new mechanics deserving of praise in my opinion.



Oh that's right, no opinions allowed, I'm sorry.

#87
sinosleep

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ShadowXOR wrote...

I should make a version of that picture that says OH LOOK. ANOTHER sequel ruined again by little action loving kids.


No, what you should do is educate yourself on the game mechanics and then you won't look foolish crying about game mechanics that are still there. Weapon mods = research. Same can be applied to practically complaints except for statless aiming.

#88
ShadowXOR

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sinosleep wrote...

ShadowXOR wrote...

I should make a version of that picture that says OH LOOK. ANOTHER sequel ruined again by little action loving kids.


No, what you should do is educate yourself on the game mechanics and then you won't look foolish crying about game mechanics that are still there. Weapon mods = research. Same can be applied to practically complaints except for statless aiming.


I guess to such a simplistic mind you can make grand gestures.  I've already upgraded tons of my stuff, it's nothing like the customizablity/system from ME1.  Isn't even remotely similar.

Modifié par ShadowXOR, 30 janvier 2010 - 05:28 .


#89
Orogenic

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sinosleep wrote...

ShadowXOR wrote...

I should make a version of that picture that says OH LOOK. ANOTHER sequel ruined again by little action loving kids.


No, what you should do is educate yourself on the game mechanics and then you won't look foolish crying about game mechanics that are still there. Weapon mods = research. Same can be applied to practically complaints except for statless aiming.


I love it when you guys tell us to do a little research so we'll understand a game we just spent 30 hours playing lol

#90
sinosleep

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ShadowXOR wrote...

I guess to such a simplistic mind you can make grand gestures.  I've already upgraded tons of my stuff, it's nothing like the customizablity/system from ME1.  Isn't even remotely similar.


Except that it accomplishes the same thing. Damage mods, damage research. Cooldown mods, ammo research. Ammo types, ammo powers. All there and accounted for. You are just being contrary for the sake of being contrary.

Orogenic wrote...

I love it when you guys tell us to do a little research so we'll understand a game we just spent 30 hours playing lol


Wouldn't have to if you didn't make idiotic complaints.

Modifié par sinosleep, 30 janvier 2010 - 05:30 .


#91
ShadowXOR

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sinosleep wrote...

ShadowXOR wrote...

I guess to such a simplistic mind you can make grand gestures.  I've already upgraded tons of my stuff, it's nothing like the customizablity/system from ME1.  Isn't even remotely similar.


Except that it accomplishes the same thing. Damage mods, damage research. Cooldown mods, ammo research. Ammo types, ammo powers. All there and accounted for. You are just being contrary for the sake of being contrary.

Orogenic wrote...

I love it when you guys tell us to do a little research so we'll understand a game we just spent 30 hours playing lol


Wouldn't have to if you didn't make idiotic complaints.


You're just being ignorant because you're unintelligent.  Please explain in ME2 how I can mod my weapon to take slower shots but never have to reload/overheat?  Oh that's right, you have to reload in this game.  Please explain how I can not have to hunt for more ammo.

Please explain how I can change my gun to do more damage but at the risk of overheating/reloading more often then change it back later to do something completely different ?  Oh wait I can't.

#92
GO TEAM VENTURE

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I played ME1, and I liked pretty much all components of it. I thought it went a little soft on the action side of things, and I am very glad that they have improved that in this game. My complaints are along the lines of most others, though. I am not totally happy about the ammo situation, but I do not have a problem with running out of ammo at any time. What I would like more, is if I didn't have an ammo cap. Why should I have to leave all these ammo tubes laying around just because I'm at full capacity? Scavenge people, scavenge!



I somewhat miss the item system of the old game. I didn't have any problems with it, because once my team was outfitted I could just sell the rest to make cash. I like cash. I want more cash because I'm a greedy person. It sucks when I go do a mission, bring back 10k credits and then want to buy an upgrade that costs 60k credits. Whoohoo! That's my only personal beef with that system, but it doesn't ruin the game for me.



I was hoping for a bit more customization or individualism in the game. There's what, 12 weapons total? Maybe some more pieces of armor that that? To me, that's rather boring. Yes, I can make Shepherd look pretty cool with patterns and colors, but it sucks that the rest of my team is left in the dust. Cannot improve their shields, cannot improve anything on them with wearable items.



I also miss being able to boost my shields insanely, which considering how quickly they get shot down in this game, would have been nice. I miss having the Electronics skill and raising my shields 240 points, and then wearing colossus X armor and getting another 400 and some, and then adding other skills on top of that. Yes, I like to feel OP'd, lol.



Other than that, though, the game is an enjoyable experience with the exception of the tedious scanning game. The story is good, the voice-acting is better and the character models are better. However, there are some major collision issues. I've gotten stuck twice when I've taken cover, my teammate or an enemy comes over and I somehow end up on top of a pillar that I can't get down from, or up in a corner of the ceiling on a certain enemy ship.

#93
sinosleep

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ShadowXOR wrote...

You're just being ignorant because you're unintelligent.  Please explain in ME2 how I can mod my weapon to take slower shots but never have to reload/overheat?  Oh that's right, you have to reload in this game.  Please explain how I can not have to hunt for more ammo.


Ammo as a mechanic is in, DEAL WITH IT. That has nothing to do with the fact that you can upgrade the damage/ammo/damage type of weapons which is the end result of what weapon mods did.

Please explain how I can change my gun to do more damage but at the risk of overheating/reloading more often then change it back later to do something completely different ?  Oh wait I can't.


Why do you need to change it back and forth  and how many times did you actually do that in ME 1? Because from everything I've ever read most people just popped tungsten/shredder/incendiery ammo 2 frictionless material, and called it a friggen day. ME 1 wasn't so deep as to neccesitate constant ammo/upgrade swapping to be effective. It simply WAS NOT THAT HARD.

In ME 2 when you upgrade a weapon it's a true upgrade. Why is the negative a necessary aspect of gameplay for you? 

Modifié par sinosleep, 30 janvier 2010 - 05:40 .


#94
ShuMaKisO

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Love RPing my shepard with meaningful skill point placement, knowing I wont be able to max them all out, and making decisions on masteries.

Love Squad and tactical combat. Ty for making me have to think about my battles and allowing me to RP being part of a squad that relies on each others abilities to get the job done. Much better than RPing an all powerful master of everything with 2 "whoevers" following me around as i decemate the battle field mindlessly.

Love RPing as someone who cant carry 150 pieces of weapons and armor that I will never use and hang out at vendors all day.

Really enjoy RPing in the cities you have created and making whatever choices I feel like making throughout the game.

Liking the way dialogue flows as I RP what to say and who to talk to.

Its great RPing my way through quest and deciding which ones to do and how I will complete or not complete them.

Having a blast delving deeper into the epic story you have created and choosing where I go and what to do.

Oh but wait. This is just a strait fps now? this isn't an RPG anymore? wtf have I been doing since midnight on monday?

Modifié par ShuMaKisO, 30 janvier 2010 - 05:40 .


#95
AlanC9

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Sorry to go back a couple pages, but this intrigued me.

Mezinger wrote...

Bang on! Please Bioware someone come on here and say;

"we're sorry a such a large contingent of our fans are disappointed with ME2, we did it for x, y, z reasons it's hard to make everyone happy... yadda yadda we'll think long and hard before starting on ME3 what kind of game we want it to be... thanks for your continued support of Bioware" 

You'll probably want to make it a sticky so that people coming on to the boards know that the disappointment has been expressed and heard and this will let everyone move on. 


So it's OK if Bio leaves ME3 gameplay the same; you just want some assurance that Bio actually know you're here?

#96
ShadowXOR

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Fail ShuMaKisO troll is fail.

#97
SorrowAndJoy7

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I don't understand this complaint really... There is less talent points, but where you put your talents/how you evolve your talents ends up making your character far more customizable than it ever was in Me1.



While at the same time, the new research capabilities basically replaced the trash loot system. This is how you upgrade you and your squadmates armor/weapons. You can also buy upgrades. o_O That IS the loot system. Rather than dealing with endless piles of crap loot, you research, buy upgrades. To me this is a vastly superior system. Me1's loot system flat out sucked.

#98
ShuMaKisO

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ShadowXOR wrote...

Fail ShuMaKisO troll is fail.


nah. since a new thread about rpg in ME2 is made every day. When I take a break from playing I just find it and post my /thread post.

/thread

#99
ShadowXOR

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AlanC9 wrote...

Sorry to go back a couple pages, but this intrigued me.

Mezinger wrote...

Bang on! Please Bioware someone come on here and say;

"we're sorry a such a large contingent of our fans are disappointed with ME2, we did it for x, y, z reasons it's hard to make everyone happy... yadda yadda we'll think long and hard before starting on ME3 what kind of game we want it to be... thanks for your continued support of Bioware" 

You'll probably want to make it a sticky so that people coming on to the boards know that the disappointment has been expressed and heard and this will let everyone move on. 


So it's OK if Bio leaves ME3 gameplay the same; you just want some assurance that Bio actually know you're here?


Would be better for them to say yes we know you enjoyed ME1 but screw you we're going the Gears of War direction.  We know you're there and just don't care rather than them not knowing how displeased many fans of the first are.  I'm sure Gears fans are thrilled.

#100
AlanC9

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Orogenic wrote...
This would actually be great if ME 2 actually HAD a story... that is the heart of most of the complaints I've seen here...


Funny  -- most of the ones I read are about the inventory and combat systems. Am I reading the wrong threads?