Aller au contenu

Photo

Thoughts on ending choices and ME3


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
SnowHeart1

SnowHeart1
  • Members
  • 900 messages
Obviously, big spoilers here about the ending of ME2, so don't read unless you want the end-game completely ruined for you.






If you've beaten the game, you know at the end of it you have to choose between destroying the collector base or saving it so that Cerberus can study it.  If you save it, it looks like Cerberus ships arrive for said study-mission almost immediately after the normandy departs (basing that on a vid I saw on YouTube, as I haven't completed that ending myself just yet).  Anyway... what impact, if any, do you think that choice will have on ME3?  In ME1, the big choice was whether to save the council or let it die, and then whether Anderson or Udina would lead it.  Other than some minor atmospherics, that made no real difference in the gameplay for ME2.  Will the choice about the collector base be the same "meh" in ME3, or will there be a substantial change?  Obviously, this is purely speculation, but I'm already wondering.

Myself, I don't see it making much of a difference.  It seems to me Bioware consistently tries to make the playthrough equally challenging regardless of whether you're Paragon or Renegade, and if you did suddenly get huge bonuses for saving the base, it might just make stuff too easy.  Maybe you get a couple of tech upgrades a little earlier in the game, but otherwise... not much difference.  That's my theory, anyway.  What's yours?

#2
Jonny_Evil

Jonny_Evil
  • Members
  • 148 messages
I think Cerberus' study will end up in disaster and they'll have to blow the base anyway. I blew it up as a renegade because Reaper technology is far too dangerous to mess around with, even a dead one indoctrinated the crew sent to study it, so I suspect something similar will happen to TIM's science team. Either way it'll end up the same in ME3.

#3
Deku Scrub

Deku Scrub
  • Members
  • 27 messages
I saved it just cause I figure the more of their tech we have the better (remember the gun most of us used to kill the collector ship?)- however, I assume the base will prove relatively useless/ those who destroyed the base will find some other way to get reaper tech.

#4
Conquerthecity

Conquerthecity
  • Members
  • 1 065 messages
I'm wondering if blowing up the base is the wrong decision in the long run. Because even though I didn't want to hand it over to the Illusive man, he did have a point. To fight an enemy well, you should know them.

#5
Jonny_Evil

Jonny_Evil
  • Members
  • 148 messages
The Reaper's strategy is based around the different species using the Reaper's own technology, which they are masters of. The Collector's weren't shy about sharing this tech with people in exchange for interesting subjects, so I suspect any tech gained from the base won't be that useful in fighting them and would hold inherent dangers of Reaper traps, indoctrination, technological railroading and all sorts of things.

#6
Zynnix

Zynnix
  • Members
  • 144 messages
It's far too dangerous to keep. The synopsis foir the next novel says the Illusive Man plans to upgrade Grayson with Reaper technology, so I guess in the novel continuity Shepard didn't blow it up. I'm betting the book will provide a lot of insight into the consequences of this decision.

#7
SnowHeart1

SnowHeart1
  • Members
  • 900 messages
Jonny, that's an interesting point. I wouldn't be surprised if the research winds up going the same way it did with the reaper derelict and having to be abandoned.



Mungolian_, it's definitely a strong argument, but we've seen countless examples (in fiction) of how trying to master technology we don't understand winds up backfiring on us. And that trope exists in the ME universe, with the relays and other Reaper tech. I can totally see this going either way.



As for what it's likely to do... I would love to see it play a role in ME3, but given the option to destroy it (e.g., Wrex's possible death in ME1 and his cameo role in ME2) I doubt it will be significant, whatever it is. Which is too bad, because it has the potential to be a huge deal.

#8
JudgeQwerty

JudgeQwerty
  • Members
  • 340 messages

Jonny_Evil wrote...

The Reaper's strategy is based around the different species using the Reaper's own technology, which they are masters of. The Collector's weren't shy about sharing this tech with people in exchange for interesting subjects, so I suspect any tech gained from the base won't be that useful in fighting them and would hold inherent dangers of Reaper traps, indoctrination, technological railroading and all sorts of things.


What this guy said. We don't need the Indoctrinated Man's Harbingerus pulling another Saren.

Modifié par JudgeQwerty, 30 janvier 2010 - 04:36 .


#9
SnowHeart1

SnowHeart1
  • Members
  • 900 messages

JudgeQwerty wrote...

What this guy said. We don't need the Indoctrinated Man's Harbingerus pulling another Saren.

Ah crap.  He is gonna turn into a Wesker-clone.  Posted Image

#10
marshalleck

marshalleck
  • Members
  • 15 645 messages

SnowHeart1 wrote...

Jonny, that's an interesting point. I wouldn't be surprised if the research winds up going the same way it did with the reaper derelict and having to be abandoned.

Mungolian_, it's definitely a strong argument, but we've seen countless examples (in fiction) of how trying to master technology we don't understand winds up backfiring on us. And that trope exists in the ME universe, with the relays and other Reaper tech. I can totally see this going either way.

As for what it's likely to do... I would love to see it play a role in ME3, but given the option to destroy it (e.g., Wrex's possible death in ME1 and his cameo role in ME2) I doubt it will be significant, whatever it is. Which is too bad, because it has the potential to be a huge deal.


The key difference is that continuity doesn't have to be maintained by the end of ME3. The endings can be radically different because they don't have to lead into a sequel. Casey Hudson has mentioned this. The writers can get crazy.

#11
SnowHeart1

SnowHeart1
  • Members
  • 900 messages

marshalleck wrote...

SnowHeart1 wrote...

*snip*

As for what it's likely to do... I would love to see it play a role in ME3, but given the option to destroy it (e.g., Wrex's possible death in ME1 and his cameo role in ME2) I doubt it will be significant, whatever it is. Which is too bad, because it has the potential to be a huge deal.


The key difference is that continuity doesn't have to be maintained by the end of ME3. The endings can be radically different because they don't have to lead into a sequel. Casey Hudson has mentioned this. The writers can get crazy.

AH!  Well, that's definitely possible... something with the ending of ME3.   An interesting point.  Perhaps with Cerberus ascendant over the galaxy or something as opposed to the Citadel or Alliance.