Wardens Keep Feedback
#1
Posté 05 novembre 2009 - 07:17
The only other thing I wish I could adjust was the size of my reply text. it seems small on my screen.
Overall, great game, really enjoying it.
#2
Posté 05 novembre 2009 - 07:34
#3
Posté 05 novembre 2009 - 08:10
#4
Posté 05 novembre 2009 - 08:38
#5
Posté 05 novembre 2009 - 08:57
#6
Posté 05 novembre 2009 - 09:44
It definitely needed to be maybe five or ten times longer.
And we should have been able to do something with the Keep.
I was hoping we might end up with something similar to what NWN2 did (I know, not Bioware, but still). The keep in that game was deep and immersive. You had a ton to do with it.
And even just having a place to customize. Make it the new camp.
Give us weapon and armor racks to show off our gear.
A very quick set of battles, and it's all done.
Granted, the merchants that are available once you're done are nice... for a short bit. But their gear doesn't change. If at least they kept getting random items for sale or something... it would give us a reason to return.
#7
Posté 05 novembre 2009 - 09:47
#8
Posté 05 novembre 2009 - 10:09
#9
Posté 05 novembre 2009 - 10:24
#10
Posté 05 novembre 2009 - 11:12
#11
Posté 05 novembre 2009 - 11:21
#12
Posté 05 novembre 2009 - 11:36
There's a special random encounter which will net you a piece of ore that you can take back to the blacksmith at the keep.
#13
Posté 05 novembre 2009 - 11:38
Beyond that, I enjoyed the quest a lot. It was really interesting & the battles were relatively challenging. I wan't expecting 3-4hours (evidently I never read that someone said that was that long) so was not disappointed at all with my hour or so play through. It was fun & I didn't mind the price (especially because it was lower than the "standard" 800MSP).
#14
Posté 06 novembre 2009 - 01:49
#15
Posté 18 novembre 2009 - 02:32
Anyone remember the Keep in NWN 2? All your companions moved into the castle once you completed that quest and paid the guy to rebuild it. Deekin also got a store!! Aww Deekin, he was a cool npc hahaha.
So, yea, Wardens Keep needs to be a bit more developed
I also finished the whole quest in a around 45 mins. There's no way it would take 3-6 hours lol
Modifié par Celtica_77, 18 novembre 2009 - 02:32 .
#16
Posté 18 novembre 2009 - 04:11
Celtica_77 wrote...
I also finished the whole quest in a around 45 mins. There's no way it would take 3-6 hours lol
Yeah the quotes from Bioware about 3-6-hours, and up to 5 hours of gameplay, were well wide of the mark. Even playing as slow as I could, it was done in 45mins.
I was very surprised at how short it was. I was expecting catacombs under the castle, with loads of skeletons to battle etc.
Unless they meant 3-6 hours randomly walking around the World Map waiting for the meteorite drop for the Starfang sword? In that case, it took me a while to get that one!
Modifié par blaalindorm, 18 novembre 2009 - 04:12 .
#17
Posté 18 novembre 2009 - 04:17
The big question is how to use it as a ture base in the story? I am wondering now that my campsite has been invaded and is no longer safe. Will Wardens keep begin to have more purpose?
Does all the DLC have to fit in with the storry from the start? Can the game go on after an ending? Can DLC be created for each different ending to contiue the game?
#18
Posté 18 novembre 2009 - 04:21
Later on when you gather military assistance they would be there, and you could upgrade their equipment and all.
#19
Posté 19 novembre 2009 - 04:12
#20
Posté 24 novembre 2009 - 12:27
Unless they meant 3-6 hours randomly walking around the World Map waiting for the meteorite drop for the Starfang sword? In that case, it took me a while to get that one!
Hmmm. Good to know. I was beggining to think I missed something. I did Wardens Keep before Orzimmar. I've since completed Orzimmar and I have yet to get the starmetal ore.
#21
Posté 24 novembre 2009 - 12:31
#22
Posté 24 novembre 2009 - 12:36
Annatar2 wrote...
If you let the mage live to continue his research, with or without blood magic, will you ever hear from him or the results of his research again? Does it make any difference at all to the game whether you let him live or kill him (and get his robe)?
I've never heard from him again, he does warn you that it could take years to make any progress though...
For reference, I did Warden's Keep fairly early on, I am near the end of the game now.
As for the orgininal topic, I felt that the Keep was sort of interesting, but it could have been longer. I decided to kill the demon in there, so I really didn't find out much about the history of the place. The keep was fun, but a bit short and it would be nice to be able to do more at the base afterward.
Modifié par Noirinsoleil, 24 novembre 2009 - 12:39 .
#23
Posté 24 novembre 2009 - 03:08
#24
Posté 24 novembre 2009 - 03:17
#25
Posté 24 novembre 2009 - 03:26





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