OldMan91 wrote...
2. Gain their loyalty. Do every side quest for all your teammates.
ME2's Random Ending
#26
Posté 01 février 2010 - 04:26
#27
Posté 01 février 2010 - 04:26
#28
Posté 01 février 2010 - 04:27
Pipes = Tali
Squad Leader = Miranda
Biotic Shield = Samara
Crew Escort = Grunt
My Squad = Thane & Jack
All survived including the crew (from what i understand, their survival just depends on how quickly you start the final mission after they are abducted.
#29
Posté 01 février 2010 - 04:29
You only need the Shield / Weapon / Armor upgrades on the Normandy, improving characters with unique items does nothing in the ending. I've tried with and without, nothing changed.
Even if you're loyal with Tali, she can still die in the vent if you choose a bad second team leader. Who dies isn't completely random, like.. having Jack doing the biotic thing, but she's not loyal - she'll collapse and in the end Jacob will be taken away.
Mordin has a nasty habit of dying for some reason, take him along for the last boss.
#30
Posté 01 février 2010 - 04:30
marshalleck wrote...
I don't think it's random. We just haven't figured out the precise formula for how it works.
This. It's definitely not random, because those players who are getting unexpected squadmate deaths in the end get the exact same deaths every time they play the final mission. There is just some factor other than upgrades, loyalty and command decisions. No one is completely sure what it is yet. A leading theory is that is has something to do with the number of missions you take them on -- there may be a minimum number of missions required to get squadmates "in shape" for the final battle.
#31
Posté 01 février 2010 - 04:31
slydfoxxy wrote...
Sir Ulrich Von Lichenstien wrote...
Not got to the mission yet but seen some video footage/live stream of people doing it, during the part before that, it has the vent runner health bar right? Perhaps their survival in the cut-scene relies on it not dropping below a certain percentage?
Kind of makes sense if think about it, if they are too drained, they won't be able to concentrate and thus fudge it up and thus no head-shot.
Part of me is hoping this is the case as I ain't going to be having Tali or Legion in one of my playthroughs so am hoping one of the 'lesser' techs can survive it hehe
I dont think that is right, I never let the bar go down past 10% and Legion STILL died, I had full upgrades and full loyalty with him pluse charmed both him AND Tali, I'm thinking it has something to do with how much you talk to them as well seeing as I got legion last and didnt talk to him much after his loyalty mission.
He was the only one who died and I was liek WTF NO!!!!
I mgiht try the reload thing this playthorugh
Who did you chose for the leader of the other team? If you chose the wrong person they will say they are lagging behind and the person in the vents will die.
#32
Posté 01 février 2010 - 04:32
#33
Posté 01 février 2010 - 04:34
#34
Posté 01 février 2010 - 04:34
L4RD M4N2 wrote...
Guaritor wrote...
A little randomness never hurt anyone... nothing happens exactly the same and according to plan every time... and if people weren't replaying each ending looking for the specific one they want, they'd never know about it.
Not when you're working to make something work. If it's completely random, what's the point in putting work into it at all?
And following a specified formula to get an exact ending is better? Sometimes plans don't work out perfectly?
#35
Posté 01 février 2010 - 04:39
stillnotking wrote...
marshalleck wrote...
I don't think it's random. We just haven't figured out the precise formula for how it works.
This. It's definitely not random, because those players who are getting unexpected squadmate deaths in the end get the exact same deaths every time they play the final mission. There is just some factor other than upgrades, loyalty and command decisions. No one is completely sure what it is yet. A leading theory is that is has something to do with the number of missions you take them on -- there may be a minimum number of missions required to get squadmates "in shape" for the final battle.
Except, like I said, I redid the mission from an earlier save and Mordin didn't die. It has to have some random part to it, or maybe it has something to do with timing.
#36
Posté 01 février 2010 - 04:43
Mordin died on my playthrough. After the last boss battle. The only thing I can think of that could possibly affect that is how quickly I killed the boss... otherwise it makes no sense... that's the only other factor the player can control.
On later playthroughts of the exact same game, I did the boss battle more succinctly and nobody died there.
The Legion thing I can't explain... again, unless it's timed.
Modifié par ShadowAldrius, 01 février 2010 - 04:45 .
#37
Posté 01 février 2010 - 04:48
You want to play a flawless perfect outcome game then go play any other game out there right now where the hero always wins and his team never dies..blah blah blah blah blah...boring.
#38
Posté 01 février 2010 - 04:50
slinky317 wrote...
stillnotking wrote...
marshalleck wrote...
I don't think it's random. We just haven't figured out the precise formula for how it works.
This. It's definitely not random, because those players who are getting unexpected squadmate deaths in the end get the exact same deaths every time they play the final mission. There is just some factor other than upgrades, loyalty and command decisions. No one is completely sure what it is yet. A leading theory is that is has something to do with the number of missions you take them on -- there may be a minimum number of missions required to get squadmates "in shape" for the final battle.
Except, like I said, I redid the mission from an earlier save and Mordin didn't die. It has to have some random part to it, or maybe it has something to do with timing.
I think Mordin dies at the end if you aren't fast enough.
#39
Posté 01 février 2010 - 05:06
I took Jack and Tali on my team; Garrus for fire team leader both times it came up, and Legion for tech specialist. Samara with the biotic shield, and Jacob to take the crew back to the Normandy. No casualties.
Be curious as to whether people have had much chance to test the effects of the different ship upgrades.
#40
Posté 01 février 2010 - 09:59
Shannara13 wrote...
slydfoxxy wrote...
Sir Ulrich Von Lichenstien wrote...
Not got to the mission yet but seen some video footage/live stream of people doing it, during the part before that, it has the vent runner health bar right? Perhaps their survival in the cut-scene relies on it not dropping below a certain percentage?
Kind of makes sense if think about it, if they are too drained, they won't be able to concentrate and thus fudge it up and thus no head-shot.
Part of me is hoping this is the case as I ain't going to be having Tali or Legion in one of my playthroughs so am hoping one of the 'lesser' techs can survive it hehe
I dont think that is right, I never let the bar go down past 10% and Legion STILL died, I had full upgrades and full loyalty with him pluse charmed both him AND Tali, I'm thinking it has something to do with how much you talk to them as well seeing as I got legion last and didnt talk to him much after his loyalty mission.
He was the only one who died and I was liek WTF NO!!!!
I mgiht try the reload thing this playthorugh
Who did you chose for the leader of the other team? If you chose the wrong person they will say they are lagging behind and the person in the vents will die.
I chose Samara, Miranda even said it was a good choice, and I was fully loyal with her. My boyfriend chose Garrus and Tali survived so I have no idea what happened lol.
#41
Posté 01 février 2010 - 10:44
1. I sent legion to hack because geth are good for that
2. Garus as firs team leader because he has experience in leading groups into harry situations.
3. Miranda as second leader because she is a good strategist and you need a distraction to get through the swarm.
4. I used upgraded jack as my barrier because she was recruited specifically for her extreme biotic ability.
5. I then had team hold the door while me Miranda and Tali fought the terminator.
My game coincidently came out like the theatrical trailer where jack hits collectors with powers at the end of the swarm and I rescue Tali as she slides away on the platform. I had full loyalty across the board and the ship fully upgraded. I also forgot to mention that I sent Jacob back with the crew because there hi people so he has the most motivation to keep them safe. This led me to full completion with no casualties even though it looked like I was going to die. This worked for me hopefully it works for you.
#42
Posté 01 février 2010 - 10:45
#43
Posté 01 février 2010 - 10:53
#44
Posté 01 février 2010 - 10:58
squad powers?
I made sure that throughout the game that all my teammates had their powers fully upgraded
before the final mission.
I somehow had no problems finishing with no deaths despite that people with similar situation (all upgrades/loyalties/alignment/team choice) but had still had someone dying.
#45
Posté 01 février 2010 - 11:00
slinky317 wrote...
stillnotking wrote...
marshalleck wrote...
I don't think it's random. We just haven't figured out the precise formula for how it works.
This. It's definitely not random, because those players who are getting unexpected squadmate deaths in the end get the exact same deaths every time they play the final mission. There is just some factor other than upgrades, loyalty and command decisions. No one is completely sure what it is yet. A leading theory is that is has something to do with the number of missions you take them on -- there may be a minimum number of missions required to get squadmates "in shape" for the final battle.
Except, like I said, I redid the mission from an earlier save and Mordin didn't die. It has to have some random part to it, or maybe it has something to do with timing.
I guess the random seed could be set somewhere earlier in the game. That would be an incredibly dirty trick.
#46
Posté 01 février 2010 - 11:02
Its pretty sad how the white options are objectively worse but its a balance with having no consequences to your behavior so cant complain to much.
#47
Posté 01 février 2010 - 11:14
Everyone survived and all the crew survived..
#48
Posté 01 février 2010 - 11:21
Choosing Jacob for the vent or choosing Grunt as a leader isn't logical
#49
Posté 01 février 2010 - 11:22
1: a) Sent Legion (fully loyal) through the vents
c) Took Garrus & Tali on my squad (both fully loyal)
- No one died
2. a) Miranda led the fire team again
c) Zaeed escorted the crew back to the ship
d) Garrus & Tali on my squad again
- No one died (though Miranda did take a shot to the gut, but it just grazed her)
3. a) Chose 'Hold the Door' option before final boss
c) Destroyed Collector's base
- No one died
I have heard it theorised that the final stage is timed, so the longer you take, the more chance there is of someone dying. Also, there seems to be an opinion that if you select 'We have to hurry' when instructing the team to hold the door, then it increases their chances of dying, but I can't confirm that.
If the former is true (about the final fight being timed), then the best thing to do would seem to be upgrading the Cain fully.and giving the boss two nukes to the chest.
I did get a bit worried when Joker was talking about 'the survivors', but as it turned out, that included everyone.
#50
Posté 01 février 2010 - 11:23




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