Paragon Fury wrote...
I had all vital ship upgrades. Probes and the Med Bay play no part in the endgame - no need to waste resources on them.
I had all character's loyalty done, and everyside quest except a couple on the Citadel and Omega done.
I had all Paragon decisions, except for the ass-whuppin I gave Ehljen in Thane's Loyalty mission.
I sent Tali into the vents. She took a Rocket to the face at the door.
Zaheed has more experience than either Garrus or Miranda, yet somehow he still died after the second Fireteam mission.
And people can still randomly die by getting flung off the platforms in the end, or by being crushed by the pillars.
But did you have all weapon upgrades? Shotgun damage, assault rifledamage, pistol, tech, biotic damage? All the stuff that affects the team that you got during missions? There are sometimes research capsules along the way during the smaller missions that you do. If you missed a lot of those, just didn't pick them up, then they wouldn't show up on your research kiosk in Mordin's lab on the ship. If you missed enough tech damage upgrades, then I think that has an effect.
Like Hope Slayer, I had only Kelly and some crew members die my first time through--it was because I waited too long and prepared too much to come get them because I wanted my whole squad to live. It did. I had upgraded EVERYTHING, and found upgrades on planets I visited.
As to loyalty, the whole game I was supportive and diplomatic with my squadmates. Maybe dialogue options also count somehow. Improve or decrease your chances.
I also believe ShadowAldrius is right; it may be there are more factors according to speed. Like, if the player takes too long in this spot, there's a 60% chance of Mordin dying, or if X is team leader in the last portion, there's a 60% chance of Mordin dying. It may be that you can make a mistake of some sort and it comes down to whether you had the tech upgrade how much of a chance it will be that Mordin, who maybe thinks he should've been the team leader, will not listen fast enough at a critical moment and thus die. That's my best guess at this time.
ComTrav wrote...
Honestly, the unpredictability of it
adds to the fun and tension of the fight. In a few months when I can go
to Gamefaqs or wherever and see exactly what I need to do to win, it'll
feel mechanical and boring. Right now it's still a Serious Decision to
send Tali or Legion into the vents, and I freaked out a little bit when
Samara seemed to get tired of holding up the Biotic barrier.
I completely agree. It really feels like it MATTERS what you do when you KNOW someone can die. It's so much better. Potentially heartbreaking and frustrating if you were trying hard to save them all, but that just makes it more meaningful.
Modifié par Wynne, 01 février 2010 - 11:49 .