Riot Ring wrote...
What was once a game that required strategic and critical thinking
If you can prove that, just that, you will most likely get the Nobel prize 2010. When and where in Mass Effect was it necessary to think strategically?
Not in the fights, they were much simpler than in ME2. In most situation it was like: "I'll wait in the only entrance to the room until one enemy after the other comes at me and so I kill them in a straight row." This is now MUCH better in ME2. I even had situation where I was flanked, so I really HAD to move my ass into another position. Plus there have been so many situation where I was able to flank the enemy by successfully looking around the battlefield and use it to my advantage. None of this stuff was in ME.
Not in the decisions where to go next. Okay there was this one situation where, when you got to Liara late in the game, the outcome of the mission was different. And else? Nothing. It was quite straitforward, it had a clear beginning and an end.
Not in the story decisions. Story decisions were basically between good and bad. Nothing tactical here. Whilst in ME2 I've already ran across two situations where you could choose different paths in a mission, leading to a different outcome. A person dies or lives. And in the process it either helps you (and dies, or maybe lives I've you're quick / good enough) and makes the mission easier, or the survival of this person is guaranteed, but the mission is more difficult as you do all by yourself. Okay I think there was indeed a situation in ME that was equal, but at least ME2 is not giving up on this gameplay mechanic, so you can't say it has been dumbed down in that part.
Not in the development of your character. I played through ME three times, creating specialists and multi-talents alike and got through the game with both approaches. So there's hardly an tactical decision or wrong decision you could make with the RPG-elements of the game.
Not in the choice of your weapons. No really not. The weapons - just like the shooter part - where very generic in ME. There were hundreds of them, with minimal differences between the top models among them and with just different colors. In ME2 you have less weapons, but every new and improved type feels different. It actually makes sense considering to use this or that weapon for a mission, when you vaguely know which kind of enemies you will face.
I'm not saying ME2 improved in all that parts, that it's a HUGE difference. But I don't have to. YOU have to prove in what department the first part of the series was more sophisticated in a critical and strategic way in order to make your point! So do it, please. I will listen.
Modifié par GODzilla_GSPB, 30 janvier 2010 - 07:13 .