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Bioware and/or EA must think we are all morons...


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#151
RogueAI

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What you said was the truth. Too bad the fanboys are so blind that they can't see the truth.

Your analysis on the combat was excellent. Playing as a vanguard in ME2 is useless. At first, I was playing with strategy, and using my abilites. I found out soon enough that the easiest way to get through was just going into cover and just shooting, shooting, and more shooting. Might as well make Shephard Master Chief, and have no team-mates since Garrus forgot half the good skills he had, and the team-mates do nothing but get in the way.

You had to strategize in ME1 insanity. You had to think of how long your powers were going to go down for, and using various combinations. You had to think which team-mates to bring depending on the situation. You couldn't just shoot everything and move on.

Since they have dumbed this game down completely, I fully expect this in Mass Effect 3:
-No biotic/tech powers. You only have one class - the soldier.
-No need for teammates. 12 year old shooter fans love playing one-man army. They must have been disapointed that you actually needed a team for ME2.
-Only two dialogue choices for every moment you speak. Apparently, 12 year olds don't like a lot of dialogue, so now, there will be a good option, and a bad option. It will happen only once in the game.

Sad day indeed that Bioware is now making dumbed down experiences for the masses. Enjoy being in the likes of Call of Doody, Failo, and Gears of War 3: homoerotic sexual tension evolved.

Bioware was eaten by EA, and what we have now is what they threw up.

Modifié par RogueAI, 30 janvier 2010 - 11:25 .


#152
BiowareAZ

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I think ME2 is a better experience, but ME1 was of higher quality.

#153
Murmillos

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RogueAI wrote...

You had to strategize in ME1 insanity. You had to think of how long your powers were going to go down for, and using various combinations. You had to think which team-mates to bring depending on the situation. You couldn't just shoot everything and move on.


There wasn't one class I could not solo ME1 on insanity.  Once you got all the good gear - all your powers were basicly ready within 20 seconds or less.  And they lasted that long or longer.  Most of the time in the mini bunker areas, I'd just have my guys wait at the front of the building while I killed everything.  I didn't do the double frictionless - did 1 frictionless 1 scram rail and on any weapon it still fired for 1 minute straight before I needed to stop for 10 seconds.

Heck, most of the game I never gave any of my squad mates upgraded weapons.  They were stuck with their version I weapon - never with any mods, or leveled up any of their offensive skill (except for the one techy whom needed hack/decript leveled up)

There was no strategy in ME1, it was spam all your skills at once, and then just keep using them when you wanted too as they cooled down.  All skills worked equally against all type of targets.

ME2 requires strategy on the harder levels.  Most biotics don't work on shielded targets, some tech skills dont work on shielded targets.  You just can't spam everything, because of the global cool down - if you pick the wrong skill, thats 6-12 seconds until you can fire off hopefully the correct skill.

Even using weapons requires some thought if you want to do the most damage to a target.  Using a Heavy Pistol means you are going to use 12-16 rounds out of your 18 JUST to get the shields down.  Use the AR or SMG and their shields are gone in a few bursts.

Modifié par Murmillos, 30 janvier 2010 - 11:36 .


#154
Godzilla vs Xenu

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Bryy_Miller wrote...

1) Then you probably should not have made the thread title "BioWare and/or EA must think we are all morons". That implies you seem to speak for us.
2) This is a public forum.
3) Great job at telling people that anyone with a different opinion will get flamed.


Ding! I'd even go one better, the title implies that if anyone likes the game, they are a moron. This is why I can barely deal with this forum any more.

#155
Lethal Mist

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Riot Ring wrote...

NOTE: THIS IS MY PERSONAL OPINION ON ME2. IF YOU DO NOT LIKE IT, DO NOT FILL YOUR TIME WITH TRYING TO PROVE ME WRONG, IT WON'T WORK AND IT BECOMES A FLAME WAR.

 I showed up to a gamestop at midnight expecting to get the greatest sequel since sliced bread and instead I ended up bringing a game home that easily made me feel insulted and a little stupid. Die hard ME fans may disagree out loud, but what I am about to say will make sense, whether you want to admit it or not....

ME2 has become a moron-friendly action game. What was once a game that required strategic and critical thinking, has now become campaign mode on Gears of War. The leveling system is a joke and why they even bothered keeping an exp system is beyond me. They had cut so many RPG elements that I seriously believed that buying your skills along with your upgrades would have been a better idea. Not to mention the lack of an inventory, (which might I add, is the first thing I looked for when I could go to the pause menu) and the fact that I get a mission complete should not require a screen to show it like I was playing Devil May Cry. It makes me feel like a hand is guiding you through the game and all you have to do is fire a gun and decide what a good guy or bad guy would say.

I always complained about games and their developers allowing their games to get shot to hell because most of the world wants simple caveman "beat em up and reach the finish line" formats, but not Bioware. Jade Empire, Knights of the Old Republic, all gems in gaming history. (Dont take my word for it, I am sure most have read a game informer or been to Gamespot/IGN) Hell, I gave up on Square-Enix before I gave up on Bioware, and in the end, ME2 is just another Halo. 

AN EXPLAINATION OF "CRITICAL THINKING" IN ME
Perhaps this is just my problem, but I do not exploit a game. Hell, I never even exploited the doctor/credit glitch I have heard so much about. So when using my engineer on insanity mode, I used abilities when I could alongside my pistol. The AI for your partners are so stupid that most of the time it is them that are the ones getting killed. I did not send my partners on a Kamikaze mission so that I could get the kill shot. Everyone stayed covered and safe. It took time to find out immunities and weaknesses as well as vantage points for good shots. I did not take my level 60 Soldier into the fray with Spectre Weapons and Collossus Armor. That in fact lowered the difficulty once again. Playing at the hardest difficulty on ME is harder than ME2 on the hardest difficulty.

The only true thing that happens when it comes to difficult in ME2 is that enemies simply focus fire on you 100% of the time. End of story. This is my take on which is more mentally straining. I lose health in ME, I am sh_t out of luck if I eventually run out of Medigel. In ME2, I just wait two seconds and I am a new man.



One question before I begin: What difficulty did you play ME2 on the first time through?

I find myself agreeing with much of what you are saying they do seem to have made it a moron friendly game. I beive that they did this too appeal too the masses in order too sell a product. My first playthrough of the game was done on Hardcore and for myself I felt that the only reason that I made it through each battle was through strategic employment  of my squad mates powers and my own.

While this is not the traditional RPG that many would have expected from Bioware (All the loot gathering and traditional level up system)  I believe that it makes the game better.  I personally had no great fondness for searching through pages of items to customize a weapon in ME1, It is much easier with the research station to upgrade a weapon too your needs.

In final comment I completely despised the "Congrats!" screen at the end of the mission as well!

:lol:

#156
Pocketgb

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Riot Ring wrote...

I actually play the game, not figure out ways to skate through via spam.


I know this is a bit old, but how is perma-immunity not "playing the game"?

#157
MassFrost

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I suppose I can agree that on higher difficulties ME1 definitely took more strategy and required you to plan out how to spend those skill points, and in ME2 they're mostly irrelevant. Still, I have to say as far as story goes I'm having a much better time in ME2 than I ever did in ME1, and I definitely appreciate that there's a lot more to do this time around.

#158
spitfiredjd

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I agree with you on alot of points after playing through ME2 and Dragon Age I really feel insulted, I don't know if it's EA or Bioware of both but I imagine that it has alot to do with EA because the feel of the games just aren't there. These games are not BIOWARE, I hope the top designers and developers at bioware leave and start a new company because what they are releasing now is just total garbage.

#159
MythikStripes

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RogueAI wrote...

What you said was the truth. Too bad the fanboys are so blind that they can't see the truth.

Your analysis on the combat was excellent. Playing as a vanguard in ME2 is useless. At first, I was playing with strategy, and using my abilites. I found out soon enough that the easiest way to get through was just going into cover and just shooting, shooting, and more shooting. Might as well make Shephard Master Chief, and have no team-mates since Garrus forgot half the good skills he had, and the team-mates do nothing but get in the way.

You had to strategize in ME1 insanity. You had to think of how long your powers were going to go down for, and using various combinations. You had to think which team-mates to bring depending on the situation. You couldn't just shoot everything and move on.

Since they have dumbed this game down completely, I fully expect this in Mass Effect 3:
-No biotic/tech powers. You only have one class - the soldier.
-No need for teammates. 12 year old shooter fans love playing one-man army. They must have been disapointed that you actually needed a team for ME2.
-Only two dialogue choices for every moment you speak. Apparently, 12 year olds don't like a lot of dialogue, so now, there will be a good option, and a bad option. It will happen only once in the game.

Sad day indeed that Bioware is now making dumbed down experiences for the masses. Enjoy being in the likes of Call of Doody, Failo, and Gears of War 3: homoerotic sexual tension evolved.

Bioware was eaten by EA, and what we have now is what they threw up.



Hey bud, if you hate the game and its so terrible, I'd like to see you
make a better version, then come talk. The fact you call CoD, Halo, and
GoW garbage is ridiculous. If they were such fail games, then why were
they the most anticipated games for 360? You know why? Because your an
uneducated know it all with your head up your ass.
And if you expect those three things for ME3, it will still be a greater success then anything you can come up with.
Hate to be an ass but your oversimplification of something that took 3 years to make and ended up pleasing game critics everywhere with 9.0 up, just shows you know absolutely nothing about games.

with a 9.6 IGN said " what is already considered by many IGN employees to be a strong contender for Game of the Year. BioWare surpassed expectations in several categories and has delivered a wonderful follow-up to what's considered to be one of the best Xbox 360 games of all-time."
- http://xbox360.ign.c.../1064914p1.html

9 from GameSpot. " Mass Effect 2's improved shooting mechanics are no-brainers; they're
the expected advancements that clean up the flaws of its predecessor.
But what makes this sequel so rich isn't mechanics, but vision. A
nightclub lit with flames, deadly family reunions, a friend accused of
the inconceivable--these are the sights and events that cast shadows in
your mind and heart . . . Mass Effect 2 is the kind of game that you return to, not just because
it's fun to play multiple times, but also because its universe is a
place you wish you could call home.
"

#160
LuPoM

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Riot Ring wrote...
The only true thing that happens when it comes to difficult in ME2 is that enemies simply focus fire on you 100% of the time. End of story. This is my take on which is more mentally straining. I lose health in ME, I am sh_t out of luck if I eventually run out of Medigel. In ME2, I just wait two seconds and I am a new man.


Wrong.. they search for better paths, and flank you if possible (except the static enemies).. They make your life harder, your and of your squadmates.. :)

In my opinion, Mass Effect 2 is what Mass Effect should have been..^^ Enjoy the game.. as I'm doing :) and loving the story so far!

#161
Schneidend

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marshalleck wrote...

Yeah. Spamming Immunity or Barrier and charging in with a gun that had infinite ammo and wouldn't overheat required SO MUCH strategy and thinking.


Bold, italics, and underline are not enough to emphasize how true this is! Try ME2 on Insanity, play it like ME1, and tell me you don't get your ass kicked many times over, and I'll tell you exactly how much of a liar you are.

#162
Eshaye

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OP this would make a better blog, and even though you warned about flame wars, this is a forum you can never control what's said, but you can on a blog. :)

#163
DKnightPortela

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wowow so EVERYONE is ok with the end mission screen instead of ROLEPLAYING and walking to the shuttle for extraction and THEN mission over with a cutscene of the shuttle boarding with the team? If you say yes then you dont deserve to say the word roleplay.

#164
Pocketgb

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Schneidend wrote...

marshalleck wrote...

Yeah. Spamming Immunity or Barrier and charging in with a gun that had infinite ammo and wouldn't overheat required SO MUCH strategy and thinking.


Bold, italics, and underline are not enough to emphasize how true this is! Try ME2 on Insanity, play it like ME1, and tell me you don't get your ass kicked many times over, and I'll tell you exactly how much of a liar you are.


Well, considering that they're pretty much two different games, you'd get kicked pretty hard. Playing Fallout 3 like Fallout would get you wrecked.

DKnightPortela wrote...

wowow so EVERYONE is ok with the end mission screen instead of ROLEPLAYING and walking to the shuttle for extraction and THEN mission over with a cutscene of the shuttle boarding with the team? If you say yes then you dont deserve to say the word roleplay.


Oy vey, posts like these remind me of the Oblivion arguments D:

Modifié par Pocketgb, 31 janvier 2010 - 01:42 .


#165
Twitchmonkey

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DKnightPortela wrote...

wowow so EVERYONE is ok with the end mission screen instead of ROLEPLAYING and walking to the shuttle for extraction and THEN mission over with a cutscene of the shuttle boarding with the team? If you say yes then you dont deserve to say the word roleplay.


Doesn't bother me in the least. I care about roleplaying story elements, not running to airlocks. Would I have minded it being down the other way? No, but I couldn't really care either way.

#166
Schneidend

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Pocketgb wrote...

Well, considering that they're pretty much two different games, you'd get kicked pretty hard. Playing Fallout 3 like Fallout would get you wrecked.


The point is, there is a hell of a lot more strategy required in ME2. Insanity in ME1 was just tedious because the most popular classes (Soldier, Adept, Vanguard, Infiltrator) were basically gods. All you had to do was toss a Singularity and turn on your God Mode power, and then shoot stuff. ME2's Insanity, on the other hand, is utterly brutal. Even nameless goons have Armor.

#167
Twitchmonkey

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Schneidend wrote...
The point is, there is a hell of a lot more strategy required in ME2. Insanity in ME1 was just tedious because the most popular classes (Soldier, Adept, Vanguard, Infiltrator) were basically gods. All you had to do was toss a Singularity and turn on your God Mode power, and then shoot stuff. ME2's Insanity, on the other hand, is utterly brutal. Even nameless goons have Armor.


And husks. It must be an evil man that decided to give husks armor.

#168
Schneidend

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Twitchmonkey wrote...

And husks. It must be an evil man that decided to give husks armor.


No doubt it was Chris Priestly's idea.

...PRRIIIIIEEEEEEESTLY!!!! <Raises an angry fist!>

#169
Pocketgb

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Schneidend wrote...

Pocketgb wrote...

Well, considering that they're pretty much two different games, you'd get kicked pretty hard. Playing Fallout 3 like Fallout would get you wrecked.


The point is, there is a hell of a lot more strategy required in ME2. Insanity in ME1 was just tedious because the most popular classes (Soldier, Adept, Vanguard, Infiltrator) were basically gods. All you had to do was toss a Singularity and turn on your God Mode power, and then shoot stuff. ME2's Insanity, on the other hand, is utterly brutal. Even nameless goons have Armor.


Whoop, I indeed missed that point. Agreed fully.

#170
AlanC9

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Murmillos wrote...
There wasn't one class I could not solo ME1 on insanity.  


How'd you handle some of the early tough battles? Say, the assassins outside of Chora's Den?

I figured we might as well talk about something interesting in the thread.

#171
Erashima7

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No one cares about ur opinion...

#172
Johnson45

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Not this thread again :L

#173
kiyyto

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llinsane1ll wrote...

Lol, when did ME1 ever require strategic and critical thinking? Lol...
You ****ing people need to stop making threads and ****ing about it
If you don't like it, gtfo, trade in ME2, and don't buy ME3 so you don't come in here again to complain


This is the wrong attitude and you are a douche.
The OP has valid points an although I have come to like ME2 for what it is, it could have been a lot more if the dev's decided not to make the game a 3rd person shooter versus what it used to be, a 3rd person RPG shooter. The game lost most or all of whatever RPG elements it had and a lot of people miss that, myself included.

What would be much better is if a douche like you left the forum and headed straight for the sawmill, where he proceeded to cut off his balls and eat them, raw, like oysters. Obviously this scenario benefits not just us, but future generations as well.

#174
gatorgod

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Riot Ring wrote...

@ llinsane1ll - I believe I am allowed to voice my opinion with a game that was supposed to be an improved version of the first, but was not. Oh and what moron would trade in a brand new game to any store for 1/3 the price you paid for it? I have no choice but to get my moneys worth out of it. Don't be stupid. I keep forgetting that most people don't play on insanity difficulty like I do in ME1. The horrible AI partners finding cover added to the critical thinking. (ie: "How do I keep Ashley from getting gutted by 10 krogans.)

@ marshalleck - Wow, its like you loaded my save file and figured out my strategy. (Sarcasm.) I actually play the game, not figure out ways to skate through via spam.

@ Raydiate - Play on a higher difficulty then. I would fly through the game with spectre weapons too, if I stayed on Normal difficulty after every playthrough.


lol did he seriouly use the fact that me1 was worse than me2 to prove that it is better

#175
kiyyto

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Twitchmonkey wrote...

DKnightPortela wrote...

wowow so EVERYONE is ok with the end mission screen instead of ROLEPLAYING and walking to the shuttle for extraction and THEN mission over with a cutscene of the shuttle boarding with the team? If you say yes then you dont deserve to say the word roleplay.


Doesn't bother me in the least. I care about roleplaying story elements, not running to airlocks. Would I have minded it being down the other way? No, but I couldn't really care either way.


No, the end mission screens suck.
OP, you are right, but ME2 is enjoyable in spite of the changes it took. That being said, I certainly hope they find their way back to some of what was lost from ME1.

It is really strange how there are these forum lurkers who appear to hate the threads about how people don't like this as a sequel to ME, but they find their way into all of these threads just to tell you that you are a moron for not liking the game.

When I see a review on the forum where someone is writing how much they like the game I don't enter a response telling the OP that he is a blind idiot. I don't complain that there are too many people who like the game and wish that they would all shut up.

It seems like the negative viewpoints here, which are completely legitimate, attract people who supposedly love ME2, but must also quell any other viewpoint.