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Bioware and/or EA must think we are all morons...


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#201
Ibby1kanobi

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AlanC9 wrote...

Ibby1kanobi wrote...
No, what it means is that a LARGE MAJORITY of the people playing and reviewing the game think its EXCELLENT. What that means, is that a very small minority don't like whats going on, and to be frank, Who cares what the very small minority think?

The point is, don't say that "OMG SO MANY PPLZ HATE THIS GAMESZ". When its actually very very very few people who have gripes.

This was an excellent game. It stayed true to its RPG roots while making combat more fun. It also whittled away the clunky and frivolous inventory system.


I know we had a math disagreement a couple of days back, but this is an excellent post.


Why thank you, Sir. You are a gentleman and a scholar.

#202
Ibby1kanobi

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kiyyto wrote...

Ibby1kanobi wrote...

"@ Ibby1kanobi - Reviews dont mean a thing to anyone. A game is only as good as you think it is, not what a pie chart says. Dont be a lemming."

No, what it means is that a LARGE MAJORITY of the people playing and reviewing the game think its EXCELLENT. What that means, is that a very small minority don't like whats going on, and to be frank, Who cares what the very small minority think?

The point is, don't say that "OMG SO MANY PPLZ HATE THIS GAMESZ". When its actually very very very few people who have gripes.

This was an excellent game. It stayed true to its RPG roots while making combat more fun. It also whittled away the clunky and frivolous inventory system.


You are an idiot.
Reviews do not equal a majority viewpoint.
They equal the majority of reviewers viewpoint, which are often but not always biased.
In order to get a majority minority ESTIMATE you would have to do a poll, dumb ass.
Now, the way you perform the poll will also affect your ability to interpret your results, moron.

For example, conducting a simple poll right here will only tell you the majority opinion of the game by douche bags, not the majority opinion of the game from everyone who bought it.

All in all, it doesn't matter. BioWare made their decision and they made their money. They aren't going out of business and if we don't like the game we have to develop our own, or hope someone comes along and makes a better RPG shooter set in space.

Other than that it is sol.



So why resort to name calling and vulgar language? Even though you've been extremely disrespectful, I'll try and enlighten you. Reviewers matter for 2 reasons (1) They've been in the industry a LONG time, and know more about games than you do. They know about technicality, graphics, gameplay elements, story, etc, more so than someone who sits in their basement and constantly plays only what they enjoy. (2) Generally reviewers are fairly accurate. Therefore, you might say that 1 or 2 or 10 favorable reviews might not mean anything, but when their general score is over a 9.5 across the board, that should tell you something.

Next, you say that the only way to gauge the general response of the community is to poll them, but then you attack that same community and say that they will vote favorably towards the game because it's full of "douchebags". So far, you've only shown me, and the others here, that you are in fact the only one of those here.

Finally, the near concensus of gamers (not professional reviewers) have been in the upper 90's as well. So if professional and regular gamers all score this as an excellent game, and an advance over the older game in almost all areas, what then are we? And what are you?

Food for thought.

#203
Warrior61

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 I will admit that they cut some RPG elements and made ME2 into more of a shooter, but I think it's kinda better this way. I actually think more on this than ME1 because then I had an infinite ammo gun, now I have thermal clips and must make sure that I don't waste my precious hand cannon ammo on little guys instead of that mechs armor. 

#204
Mangrapes

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What is it with you people and the inventory? It was terrible. I know it sucks that you can't change your blue pistol into a black pistol anymore - and oh the humanity I no longer can switch out my V shotgun for a *gasp* VI shotgun, but seriously the damn game had to trim down somehow. It was bloated with rpg fluff that did not compliment the core game mechanics well at all. This was the first time in a game where I felt I was enduring the menu maintenance just so I could enjoy the narrative.



I don't know what you guys were playing but Mass Effect 1 was clumsy and redundant when it came to combat and so called "rpg" elements.


#205
fchopin

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WillieStyle wrote...

fchopin wrote...

I have been playing ME2 for about 6 hours now and find it very simplistic, so far i am going through the game without needing to think on anything so i am expecting the game to get better hopefully and more darker.

What difficulty level are you playing on?  If you're not already playing on Insanity, might I suggest upping the difficulty level.  I'm playing on Hardcore and I find that I have to strategize quite a bit.

If you're already playing on Insanity, then I bow to you.  You are a FAR better gamer than I.



I am playing on normal.
 
I always play on normal first and if i like the game i try a higher difficulty.

#206
Dieover

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Mangrapes wrote...

What is it with you people and the inventory? It was terrible. I know it sucks that you can't change your blue pistol into a black pistol anymore - and oh the humanity I no longer can switch out my V shotgun for a *gasp* VI shotgun, but seriously the damn game had to trim down somehow. It was bloated with rpg fluff that did not compliment the core game mechanics well at all. This was the first time in a game where I felt I was enduring the menu maintenance just so I could enjoy the narrative.

I don't know what you guys were playing but Mass Effect 1 was clumsy and redundant when it came to combat and so called "rpg" elements.

great post.

i agree.

The old inventory in ME1 is like a job with all the new stock pouring in and you're to manage, sort, update , distribute among your squad mates with new upgrades, sold or turn them into gels but the worst one would be sorting through a long list of weapons + upgrade to see which one does the most damage to organic or synthetic mob lol

The OP is pathetic, its like it was written by a 13 year old with a bad taste in gaming and doesn't know what "Adapt" to changes really mean but who am i to judge.

:wub:

Modifié par Dieover, 31 janvier 2010 - 06:46 .


#207
Archilochos

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Mangrapes wrote...

What is it with you people and the inventory? It was terrible. I know it sucks that you can't change your blue pistol into a black pistol anymore - and oh the humanity I no longer can switch out my V shotgun for a *gasp* VI shotgun, but seriously the damn game had to trim down somehow. It was bloated with rpg fluff that did not compliment the core game mechanics well at all. This was the first time in a game where I felt I was enduring the menu maintenance just so I could enjoy the narrative.

I don't know what you guys were playing but Mass Effect 1 was clumsy and redundant when it came to combat and so called "rpg" elements.


"RPG fluff?" No such thing.Image IPB

The ME1 inventory interface itself was more or less the same as KOTOR.  (One common party inventory, always accessible, etc).  The reason people didn't have a problem with it in KOTOR (or Obsidian's KOTOR 2) but did in ME1 was because ME1 just had too much stuff.  The inventory was always huge - there were way too many items, so sorting and maintaining it became dull.

The ME2 inventory is a total redux.  I like the idea of a central inventory on ship, I just wish there was more to it than simply picking a loadout before leaving.  I'd love to see it tied to a resource system - ie spend planet mining resources to manufacture / maintain equipment.  Nothing too involved, just a nice dose of resource management to spice up strategy - "Hmm.  I've got X amount of Iridium.  Do I use it to make another assault rifle, or some extra thermal clips?"

As an "RPG element," inventory is not such a big deal.  I'm more concerned about the reduced party banter (almost none), and the occasions in which Shep responds without any dialogue options for the player.  Dialogue as a gameplay element is far more important for an RPG than inventory sorting.  If ME2 needs anything, it's more conversations.

The only thing that's really got to go is the immersion-shattering "mission" format, with the mission complete screens.  Totally takes me out of the game, reminds me of Doom.

Keep in mind, this is coming from an old school RPGer from the AD&D 2nd edition and Ultima series days: I like ME2 overall, even the combat, and I normally twitch in lazy rage from boredom at third person shooter combat.

One final note: relax, all.  The Dude Abides.Image IPB

#208
Soruyao

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I don't mind the mission complete screen at all, since it has useful information for me and saves me a bit of time. (Is just fast forwarding past trudging back to the airlock THAT immersion shattering?)



The only complaint that I have about it is the super loud and jarring music clip it plays. Its way louder than the backround music and combat usually are, so I have to turn down my TV before I finish a mission so I don't wake up the neighbors. If they made it silent, I'd be fine with it.

#209
Darth_Shizz

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The mission complete screen was pretty jarring at first...though I've actually grown rather accustomed to it now.

Have BioWare stated the reason for that change? Loading screens are easy enough to figure out, but that mission complete...seems a bit of an anomaly ^_^

Modifié par Darth_Shizz, 31 janvier 2010 - 07:49 .


#210
Sageless Ranger

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Darth_Shizz wrote...

The mission complete screen was pretty jarring at first...though I've actually grown rather accustomed to it now.

Have BioWare stated the reason for that change? Loading screens are easy enough to figure out, but that mission complete...seems a bit of an anomaly ^_^


Its your report to the illusive man I presume, ooohh, a thought just hit me, contacts like the illusive mans eyes! that would be sweet...

Modifié par Sageless Ranger, 31 janvier 2010 - 07:56 .


#211
Darth_Shizz

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Sageless Ranger wrote...

Darth_Shizz wrote...

The mission complete screen was pretty jarring at first...though I've actually grown rather accustomed to it now.

Have BioWare stated the reason for that change? Loading screens are easy enough to figure out, but that mission complete...seems a bit of an anomaly ^_^


Its your report to the illusive man I presume, ooohh, a thought just hit me, contacts like the illusive mans eyes! that sweet...


I guess voiced mission appraisal scenes with Martin Sheen would've bumped the costs up a bit too high  :?

Mission Complete it is.

CONTACTS FOR ALL!!

#212
Archilochos

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Soruyao wrote...

I don't mind the mission complete screen at all, since it has useful information for me and saves me a bit of time. (Is just fast forwarding past trudging back to the airlock THAT immersion shattering?)

The only complaint that I have about it is the super loud and jarring music clip it plays. Its way louder than the backround music and combat usually are, so I have to turn down my TV before I finish a mission so I don't wake up the neighbors. If they made it silent, I'd be fine with it.


I don't mind not trudging back to the airlock.  It's mostly because the mission complete screen strikes me as sort of an artificial barrier that turns the game into an episodic nes contra style campaign.  It just seems to break up the flow of things somehow, giving me that old side scrolling platformer "stage 1 - 2 complete!" feeling.  Chalk it up to long time gamer genre prejudice, I guess.

I hadn't even thought of the music, but now that you mention it, yeah, it can be a little jarring.

#213
BaronIveagh

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My Problems with ME2:
The load screens break immersion. The elevators were boring, but they gave a genuine feel of a continuous area.
The overly simple quests/puzzles. I don't like being made to journey from one place to another for days to finish a quest, but this is a little... extreme. Having the solution in the same room with what might as well be a HUGE NEON SIGN that says 'Solve Puzzle Here'. is kind of silly. It makes you wonder why people don't walk fifteen feet and do it themselves. It's almost as bad as Heavenly Sword.

Despite the nice addition of a more talkative crew aboard the Normandy, there's little banter in the party besides Miranda/Jacob if you got the completion in Galaxy. I'm not expecting Baldur's Gate levels here, but...

The near total lack of custimisation for your team.  A single alternate skin does not cut it.

The 'premium' armors being vastly inferior to the basic armor, and having no helmet toggle.

Modifié par BaronIveagh, 31 janvier 2010 - 09:53 .


#214
Guest_PilotJoe_*

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BaronIveagh wrote...

My Problems with ME2:
The load screens break immersion. The elevators were boring, but they gave a genuine feel of a continuous area.
The overly simple quests/puzzles. I don't like being made to journey from one place to another for days to finish a quest, but this is a little... extreme. Having the solution in the same room with what might as well be a HUGE NEON SIGN that says 'Solve Puzzle Here'. is kind of silly. It makes you wonder why people don't walk fifteen feet and do it themselves. It's almost as bad as Heavenly Sword.

Despite the nice addition of a more talkative crew aboard the Normandy, there's little banter in the party besides Miranda/Jacob if you got the completion in Galaxy. I'm not expecting Baldur's Gate levels here, but...

The near total lack of custimisation for your team.  A single alternate skin does not cut it.

The 'premium' armors being vastly inferior to the basic armor, and having no helmet toggle.


The load screens are one of my biggest problems.  Can't stand them.  As for the 'premium' armors, it's clear that they were an afterthought from EA marketing, and whoever implemented them did a ****** poor job of it.

#215
brgillespie

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On the absence of inter-character abnter during missions: There was a small conversation between Garrus and Tali as we were running around the Citadel. Garrus asks Tali if she misses their little elevator conversations, to which she responds with "No." Garrus goes on to tease her about a few topics, etc.



Was a cute little dialogue, maybe Bioware letting characters from the first game comment on the absence of in-mission conversations in the sequel.

#216
Spaghetti_Ninja

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Orogenic wrote...

RUNAWAY!!  The rabid anklebiters will now attack you for two pages for having an opinion.....

..an opinion based on faulty logic, to be precise.

I still can't understand why there are people out there who think Mass Effect 1 was the greatest RPG, and now apparently Shooter, ever. It failed HARD on both accounts! The only reason it has such a fanbase is because it is one of the few truley cinematic games out there. But it really was broken to the core. Mass Effect 2 comes out, it is improved in every aspect, and what do we get? A bunch of crazy originalists who are apparently in love with the old, horrible inventory system, the mostly irrelevant skill system, and the bland, superficial armour and weapons system of the first game. And who claim Mass Effect 2 is the anti-christ, adapted to appeal to people with down syndrome, AKA console players.

It's like listening to Glen Beck. You know it's wrong on so many levels, and every new sentence uttered is a new wonderland of crazyness.

#217
Guest_PilotJoe_*

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Spaghetti_Ninja wrote...

Orogenic wrote...

RUNAWAY!!  The rabid anklebiters will now attack you for two pages for having an opinion.....

..an opinion based on faulty logic, to be precise.

I still can't understand why there are people out there who think Mass Effect 1 was the greatest RPG, and now apparently Shooter, ever. It failed HARD on both accounts! The only reason it has such a fanbase is because it is one of the few truley cinematic games out there. But it really was broken to the core. Mass Effect 2 comes out, it is improved in every aspect, and what do we get? A bunch of crazy originalists who are apparently in love with the old, horrible inventory system, the mostly irrelevant skill system, and the bland, superficial armour and weapons system of the first game. And who claim Mass Effect 2 is the anti-christ, adapted to appeal to people with down syndrome, AKA console players.

It's like listening to Glen Beck. You know it's wrong on so many levels, and every new sentence uttered is a new wonderland of crazyness.


You are an incredibly insulting, vindictive person, you know that?  Since when does my opinion on a videogame rate up there with a political demagogue instilling hate and fear into the hearts of millions??

#218
Spaghetti_Ninja

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BaronIveagh wrote...

Despite the nice addition of a more talkative crew aboard the Normandy, there's little banter in the party besides Miranda/Jacob if you got the completion in Galaxy. I'm not expecting Baldur's Gate levels here, but...

Party banter? You mean Mass Effect 1 had party banter? All I remember is some rare instances where they exchange a few bland lines in an elevator. (mostly it was just the radio news guy talking) Well, they SOMETIMES opened their mounths, but get this: most of the lines were generic. Meaning they are the same for everyone. The discussion when you drive the MAKO through Ilos, for instance, is identical no matter who you bring.

Or how about this line:

''I vote we take the MAKO into the creepy underground bunker''.

They all had the same line.

#219
Archilochos

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Spaghetti_Ninja wrote...

BaronIveagh wrote...

Despite the nice addition of a more talkative crew aboard the Normandy, there's little banter in the party besides Miranda/Jacob if you got the completion in Galaxy. I'm not expecting Baldur's Gate levels here, but...

Party banter? You mean Mass Effect 1 had party banter? All I remember is some rare instances where they exchange a few bland lines in an elevator. (mostly it was just the radio news guy talking) Well, they SOMETIMES opened their mounths, but get this: most of the lines were generic. Meaning they are the same for everyone. The discussion when you drive the MAKO through Ilos, for instance, is identical no matter who you bring.

Or how about this line:

''I vote we take the MAKO into the creepy underground bunker''.

They all had the same line.


They sure did, but it was delivered differently.  DAO / BG II banter it ain't, but it's more than ME2 has.  I wasn't blown away by ME1's banter, but it added a little something to the game.  It's clearly not a deal breaker, as I'm more than 10 hours into the game now, but when (like ME1) you can't actually initiate conversations with your party members outside of the ship, banter reminds you that those dudes following you around are supposed to be more than bullet absorbing silent flunkies.

#220
DKnightPortela

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BaronIveagh wrote...

My Problems with ME2:
The load screens break immersion. The elevators were boring, but they gave a genuine feel of a continuous area.
The overly simple quests/puzzles. I don't like being made to journey from one place to another for days to finish a quest, but this is a little... extreme. Having the solution in the same room with what might as well be a HUGE NEON SIGN that says 'Solve Puzzle Here'. is kind of silly. It makes you wonder why people don't walk fifteen feet and do it themselves. It's almost as bad as Heavenly Sword.

Despite the nice addition of a more talkative crew aboard the Normandy, there's little banter in the party besides Miranda/Jacob if you got the completion in Galaxy. I'm not expecting Baldur's Gate levels here, but...

The near total lack of custimisation for your team.  A single alternate skin does not cut it.

The 'premium' armors being vastly inferior to the basic armor, and having no helmet toggle.


You sir just said all of the major defects of this game and where they do need to solve it for ME3. There is still logic out there, i bow to you.

Modifié par DKnightPortela, 31 janvier 2010 - 01:23 .


#221
kiyyto

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Also,

The boxes that show up, where you can choose to talk with a character for a little sound bite, appear to be unfinished cut scenes. It seems as though there should be cut-scenes there, but they were too lazy or too much in a hurry to bother to create them, so they added a blue box, hovering in the air, and only give you the dialogue. Completely breaks immersion.



And, the information boxes appear way to far away from the actual point of interest. You effectively have a continuous series of information boxes as you navigate through the planet. It sucks because I am trying to enjoy the scenery, to get a feel for the planet, and I keep being hit with a "speak with slave trader" etc., even though I'm far away from being actually able to speak with that person. It takes the fun out of exploring. There is no exploring in ME2, nothing to explore.

#222
kiyyto

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[/quote]
..an opinion based on faulty logic, to be precise.

I still can't understand why there are people out there who think Mass Effect 1 was the greatest RPG, and now apparently Shooter, ever. It failed HARD on both accounts! The only reason it has such a fanbase is because it is one of the few truley cinematic games out there. But it really was broken to the core. Mass Effect 2 comes out, it is improved in every aspect, and what do we get? A bunch of crazy originalists who are apparently in love with the old, horrible inventory system, the mostly irrelevant skill system, and the bland, superficial armour and weapons system of the first game. And who claim Mass Effect 2 is the anti-christ, adapted to appeal to people with down syndrome, AKA console players.

[/quote]

You are an idiot. No one is saying ME was the best RPG ever, far from it. People are saying that ME was better than ME2 because it had more to the game besides a decent story.

What is wrong with your brain that you cannot gather the main idea from a paragraph?
This must be why you like ME2 so much, there isn't much to think about.