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Why Mass Effect 2 is also a RPG.


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#1
Ashton808

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On Gamefaq.com, people make threads about how this game is just a shooter. I came to this website and same thing. I am here to answer all your questions.

This game is infact a RPG. You do not agree? Here is what RPG stands for.

Roll Playing Game (RPG)- A game where the player is to make their own character and make their own decisions through out the game.

That is what Mass Effect 2 is. You do make your own decsions. For an example: The bomb is going to explode! Which wire will you chose? OR One of your friends is a traitor! Which one is the traitor?

There are alot of decisions like this in Mass Effect 1 and 2.

Now I know what you are going to say, This game has more shooting then talking! It is just a shooter!

True, it is a shooter, but it is also a RPG. There are some times where you can talk your way out of things and there are sometimes where you will have to shoot your way out. It is possible to put RPG and Shooter together. Which makes the game more fun!

Why ME2 is a RPG: You level up, gain EXP, make decisions, do missions for NPCs.

Why ME2 is a Shooter: You can of course shoot enemies, give orders to your squad, cover system.

Mass Effect can also be a Stragedy game but in most parts, it is a RPG Shooter.

So what is Mass Effect? A RPG Shooter! Hurray! Now we know!

Posted ImagePosted ImagePosted Image Salarian Attack!

#2
Gorn Kregore

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Mass Effect 1 has had as much RPG element as ME2 has right now. Anyone complaining about "omg it lacks rpg elements" is a poor idiot.

#3
Ashton808

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Indeed! Who says RPGs can't have guns?

#4
EJon

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Well said Ashton. Many people think it lost the "RPG elements" because you cannot equip your squad with armor like in ME1, or because of the customization and the way the weapons work now. If anything that makes it even more of an rpg. The conversation and choices are the same as last game, so no drop in that. I think people are freaked out by how cinematic it looks, and they think it takes away from the game. It really doesn't.

#5
NorseDude

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The problem isn't the shooter-bits, but people starting up the game, taking a look at the menu and "OMG no inventory!", thinking no inventory means no RPG. They are wrong on so many levels. As a little example...



1. There IS an inventory, upgrades and all that. But it's cleverly disguised in the game, so you don't notice it as much as in the first game. Note I say disguised, not hidden. It's right there in plain sight, but you don't notice it unless you look for it.



2. This isn't Diablo. The important part isn't the loot, but the story, characters, your decisions, gameplay, testing new classes, your companions etc.. Loot is often a bonus, but if we have crap loot like in the first game, I'd rather do without it.



3. Yes, there are a lot of shooting, but so what? Dragon Age has at least as much combat as this, but it's turnbased and with swords and magic. Still, what's the difference? Combat is combat. Heck, I remember Eye of the Beholder back in those days. You start in a dungeon and fight your way through. That's it. Yet there was no doubt it was a RPG. Same with Might & Magic, come to think of it. It's 90% combat and 10% RPG. But if it has guns, it's a shooter, not a RPG. Sigh...

#6
Bomyne

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Many shooters also have a lot of talking in them (Halo had a tiny bit. Doom 3 had some, etc).

I've noticed that Mass Effect and ME 2 has a lot of stuff you can do outside of combat. Don't get me wrong, I love the combat... but I also love the side missions such as the Citadel missions where you simply go talk to people.

It would however be nice to have access to the inventory so that I can sell or trade the stuff for various stuff from shops on the Citadel or Omega.

EDIT: In my opinion, ME2 is the best RPG in the past 10 years. Period. And it follows in a long line of Bioware RPG greats.

Modifié par Bomyne, 30 janvier 2010 - 05:32 .


#7
orbit991

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It's a modern RPG to me, hell of a lot of choices with a large amount of consequences. Not sure where the rule is that an RPG needs extensive micro management and the need to carry around 2 tons of equipment. Granted if the story is weak I guess one would need something else for stimulation, but this games story focus is top notch, for one I'm glad I don't need to sort all the pistols for sale, though it would have been nice to sell the ore you mine.

#8
Dave of Canada

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I was told that Halo 3 was a superior RPG.

#9
D00MRoar

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Ashton808 wrote...

On Gamefaq.com, people make threads about how this game is just a shooter. I came to this website and same thing. I am here to answer all your questions.

This game is infact a RPG. You do not agree? Here is what RPG stands for.

Roll Playing Game (RPG)- A game where the player is to make their own character and make their own decisions through out the game.

That is what Mass Effect 2 is. You do make your own decsions. For an example: The bomb is going to explode! Which wire will you chose? OR One of your friends is a traitor! Which one is the traitor?

There are alot of decisions like this in Mass Effect 1 and 2.

Now I know what you are going to say, This game has more shooting then talking! It is just a shooter!

True, it is a shooter, but it is also a RPG. There are some times where you can talk your way out of things and there are sometimes where you will have to shoot your way out. It is possible to put RPG and Shooter together. Which makes the game more fun!

Why ME2 is a RPG: You level up, gain EXP, make decisions, do missions for NPCs.

Why ME2 is a Shooter: You can of course shoot enemies, give orders to your squad, cover system.

Mass Effect can also be a Stragedy game but in most parts, it is a RPG Shooter.

So what is Mass Effect? A RPG Shooter! Hurray! Now we know!

Posted ImagePosted ImagePosted Image Salarian Attack!

Totally agree. Too many people thing that their definition of an RPG is what goes when in fact they are nuts. It's an RPG no matter which way you turn it. True other RPGs may be more in depth when it comes to weapons/mods/armor/talent points, but ME2 is still an RPG in every way.

#10
EPICWARRIOR1991

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you can easily solve that argument by calling it a "RPS" (Role-Play-Shooter)

#11
Sidac

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Gorn Kregore wrote...

Mass Effect 1 has had as much RPG element as ME2 has right now. Anyone complaining about "omg it lacks rpg elements" is a poor idiot.


This

#12
llinsane1ll

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Good stuff man, I didn't want to bother telling these morons who thinks it's not an RPG at all... lol

#13
wolfwarp

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Perhaps it is the implementation of the RPG element that get some, perhaps myself included, wonder how more or less ME 2 has become.



Take an example. In ME 1, nearly every action I do, I can *see* the XP coming my way. Be it as hacking a system, taking down an enemy, surveying a planet, and etc. And what is XP? XP is one way to see incremental character development.



In ME 2, maybe it is still there. I don't know. All I see is a report card telling me that I have earned X number of XP. Would I be clocking in the same XP if I rush through the mission? Or going through all the little elements that make my character grow in experience? I am not sure. I can't see. So, to that end, just an example, ME 2's RPG element is implemented differently from ME 1. Some may not like it. Some may like the faster pace.



Just my thoughts.

#14
i7206

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wolfwarp,I agree with the xp thing. It may be extremely shallow of me, but i miss seeing the xp showing up after incinerating a geth trooper with a shotgun. Though I am glad that you no longer get 30,000 credits for it as well.




#15
Michale_Jackson

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The only thing RPG about ME2 is the lame Mission complete screens. It ends there.

#16
mornegroth

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This should me stickied so everyone can understand what RPG really stands for :D

#17
Ashton808

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I was just about to say this should be a sticky.

#18
Graunt

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Ashton808 wrote...

On Gamefaq.com, people make threads about how this game is just a shooter. I came to this website and same thing. I am here to answer all your questions.

This game is infact a RPG. You do not agree? Here is what RPG stands for.

Roll Playing Game (RPG)- A game where the player is to make their own character and make their own decisions through out the game.

That is what Mass Effect 2 is. You do make your own decsions. For an example: The bomb is going to explode! Which wire will you chose? OR One of your friends is a traitor! Which one is the traitor?

There are alot of decisions like this in Mass Effect 1 and 2.

Now I know what you are going to say, This game has more shooting then talking! It is just a shooter!

True, it is a shooter, but it is also a RPG. There are some times where you can talk your way out of things and there are sometimes where you will have to shoot your way out. It is possible to put RPG and Shooter together. Which makes the game more fun!

Why ME2 is a RPG: You level up, gain EXP, make decisions, do missions for NPCs.

Why ME2 is a Shooter: You can of course shoot enemies, give orders to your squad, cover system.

Mass Effect can also be a Stragedy game but in most parts, it is a RPG Shooter.

So what is Mass Effect? A RPG Shooter! Hurray! Now we know!

Posted ImagePosted ImagePosted Image Salarian Attack!


If you want to get technical, every single game where you take on the role of a character in it is an RPG.  Pacman was an RPG as much as Halflife was.

#19
Eshaye

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Yes thank you!

I think there are a number of things to be criticised about the games, graphical glitches and a few things taken out that we miss, however to go ahead and say the game isn't an RPG is going too far and is a very emotional reaction.

Because if you look at it from every angle it is very clearly a role playing game, it's just not something you were expecting or are used to. This happens, games go through transitions.

I'm a big final fantasy fan and I see this every single time a new game comes out. Like BioWare games, every FF is a good game, but they are not the same and depending on who is at the head of the dev team for each title you'll have a group that loves a particular title while another hates it. I think FF7 is the only exception to that rule.

But anyway, so they decided to smooth out the combat aspect and shooter element, to me what they did is actually improve the feel of a sci fi experience, Mass Effect's combat was awkward and easy. They corrected that. Yes corrected, it's about time challenge came back to RPG gaming I appreciate both Dragon Age and ME2 for it!

#20
infalible

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This thread amuses me to no end. When a proper RPG gamer says that Mass Effect 2 is missing fundamental elements that make an RPG, they aren't talking out of their behind. They certainly aren't missing the point to any degree. In ME2, the following statement is fact: there are lots of things missing or things that are very simply iterations on quite detailed RPG elements... lots and lots of things. I could list them all off for you but I'm not going to insult your intelligence by doing that. All I will say is: compare games like Neverwinter Nights and Oblivion - even Dragon Age and the original Mass Effect - with Mass Effect 2 and you'll see that the game is treading very fine line between story-driven shooter and story-driven Action-RPG.



And I can understand why Bioware did this. Mass Effect was never about offering the complicated, stat heavy and gear orientated fiasco that a lot of hardcore RPG fans are used to. This wasn't supposed to be another Neverwinter Nights or the sci-fi version of Dragon Age. Bioware are clearly aiming for two distinct franchises with Mass Effect and Dragon Age. Mass Effect is their simple, easy-to-swallow RPG pitched at the fans of games like Halo. It's an amalgamation of popular shooters like Gears of War with the story-driven and inspirational content that Bioware is famous for. Then you have Dragon Age which is clearly pitched at those of us who want more Neverwinter Nights, Baldur's Gate and Icewind Dale -type games. It's aimed at those of us who like our in-depth class structures, gear orientated game play and traditional RPG-esque feel to our games.



And it's true that a lot of Bioware's long term fans - that haven't been brought on board with Mass Effect - want more of what we loved about the old titles, which Mass Effect isn't delivering right now. And Bioware probably empathise with that notion because they've been delivering that content to us for many years now; they probably realise that a hell of a lot of the people who buy their games will want this. Some elements on their team would probably really love to take Mass Effect in that direction and I would really love to see that happen as well; we all know that the franchise won't end with 3 and that there will be more to it than that, so there's always hope that in the future we'll have that traditional RPG flavour for another Mass Effect game.



So instead of slandering us for pointing out the very valid observation that Mass Effect 2 isn't a true representation of a pure RPG and in fact represents a compromise many of us feel that Bioware should never have had to make, why don't you try to empathise and understand why we are saying it? Why don't you go back and look at the games that fuel the statements we make? That way any slander you levy against us will be educated, rather than ignorant.



And fyi: watering down elements (such as the skill system, inventory system and gear system in Mass Effect 2) isn't, "disguising," and that's a mad thing to claim to be brutally honest. Whoever makes that claim should be ashamed of themselves.

#21
Ashton808

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5 paragraphs! Good Job!

#22
tonnactus

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Gorn Kregore wrote...

Mass Effect 1 has had as much RPG element as ME2 has right now. Anyone complaining about "omg it lacks rpg elements" is a poor idiot.

Its right for shepardt, not his squad. Remember how many talents your squadmembers in Mass Effect 1 have??
Now the "best specialist in the galaxy" only have two of them at the beginning and three in the end,when loyal?

Anyone who like that?
Hard to believe.
A immersion breaking joke.

Modifié par tonnactus, 30 janvier 2010 - 08:58 .


#23
manyfistss

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Mass Effect was never suppose to be a pure RPG, it's a TPS/RPG mix. For those who want it to be Dragonage in space, you're clearly missing out on the fact it was never suppose to be that. It's a mix of NWN and Gears, you don't need the extra loot hanging around to be sold nor the 1000 weapons that all are the same with different stats that make them all suck in the end when you get the end game weapons. 

#24
manyfistss

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tonnactus wrote...

Gorn Kregore wrote...

Mass Effect 1 has had as much RPG element as ME2 has right now. Anyone complaining about "omg it lacks rpg elements" is a poor idiot.

Its right for shepardt, not his squad. Remember how many talents your squadmembers in Mass Effect 1 have??
Now the "best specialist in the galaxy" only have two of them at the beginning and three in the end,when loyal?

Anyone who like that?
Hard to believe.
A immersion braking joke.


Most the talent points were weapon skills, armor, and class mod. Now you got two/3 skills and a class mod. With branching specializations. No more weapon skills, there's no need you're not fresh off the boat into training camp you're a special ops Commander you should know how to shoot certain weapons. The class roles focused more on the weapons you got on hand and most familiar with, however that's only a game mechanic. In lore Shepard would be able to take up an Assault Rifle as an adept and be fine with it. 

#25
tonnactus

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[quote]manyfistss wrote...

[/quote]

Most the talent points were weapon skills, armor, and class mod.
[/quote]

Clearly wrong.Just take tali. Ai-hacking, damping, decryption, overload, shield boost(a defensive ability like jacobs barrier,so it counts)
5 talents compared to three.Also,carnage could be compared to concussive shot, just a special weapon attack.Now 6.
Compared to 3 now.

Wish another examples?
Should we really discuss that or agree??