Why Mass Effect 2 is also a RPG.
#101
Posté 31 janvier 2010 - 02:49
All RPGs have combat systems at their core. This is usually the most detailed and most used section of the rules. It is also usually the most customized section, the part most tailored to the setting at hand. Given the sci-fi setting, the combat system, a 3rd person cover-based squad shooter, fits very well.
In RPGs you make a character (check) and choose their actions (sorta check). Here you choose your appearance and class (an RPG standby), and while you don't have full control over your character's actions, you probably never will in a video game.
RPGs are about telling an interactive story, and Mass Effect delivers there. The Gamesmaster (the game writers in this case) craft a story to guide the players, us and our squadmates, through. Yeah, a lot of the missions, especially the core ones, are very combat-centric, but that fits the setting. We have a chance to guide the story in different directions at times, and do have chances to influence things and to decide exactly how to do things. Import a ME1 save and play through the game, just looking at how many of your decisions from ME1 are mentioned. While not all of them change the course of the galaxy (and really, they shouldn't) a lot of the things you do made impacts on the lives of NPCs and you get to see that.
RPGs often have you hunting better gear to take on more powerful enemies. While we might not be scrounging credits to afford the HMWP X instead of the HMWP IX, I do still find myself checking every section of a map for weapons to scan for upgrades, or to pick up to gain new weapons altogether.
RPGs feature the growth of your character over time through his experiences. While it is presented differently this time around than in ME1, this aspect is still present. You recieve xp more in large chunks post-mission than kill by kill, which fits some RPGs, which reward you by the session, not by the kill. The leveling, IMO, is coming at a good rate, I level approximately every mission. There's less skill progression, yeah, but really, do you need to individually purchase every percentage increase to be happy? I like increasing my effectiveness in increments. Its less realistic, but I really notice the improvement now, when it happens.
RPGs often have the party wandering the world in search of adventure. We wander the galaxy in Mass Effect. ME2 definately provides there, even if differently from how it did in ME1.
Compared to other RPGs, Mass Effect 2 is simpler, more streamlined. The "second edition" of the "rules" really focused on cleaning up a somewhat-lacking combat system. Did it cost us some skills? Yes. Is the level cap lower? Yes. But my character is still growing stronger, and he is still out there, changing and saving the universe in manners that I dictate, forging relationships based upon my decisions, and building his party and gear up for the big confrontation I am sure is waiting for me at the end.
They simplified the RPG elements, but a simple RPG is no less an RPG. It just looks that way next to the much-improved combat system.
#102
Posté 31 janvier 2010 - 03:09
Which i agree upon. But maybe the RPG term is not the right way of saying it. But that's that.
#103
Posté 31 janvier 2010 - 03:15
I love this game so much, I don't know where to finish... I had heard of the first game a few months ago because all the big game sites talk about this amazing rpg dev called Bioware and I didn't realise they were a part of EA. I bought Dragon Age to get the Dragon Blood for ME2, and because all your stats and decisions from the first game have an impact on the trilogy, I bought that too and powered to lvl 60. Booyah!
When I imported Leopard Shepard his face changed a bit but he still looked cool. Then the game crashed but I was so psyched it didn't matter. What can I say? Everything is friggin awesome! Ditching the cooldown and introducing a Gears style ammo system just feels so much more natural and the guns and combat is so much better than before. I really hated the exploration in the first game if you power level like I did you never use the Mako for combat anyway so I'm happy that's gone. And every shooting game has only one costume, so there is no reason to change your parties armor.
Some people complained about the simpler skill trees or characters remaining on screen when you talk to them or freezes but they don't realize how addicting this game really is! And when I line the sights up on some guys head I don't want the crappy stats of my starting character making me miss shep is a marine right and having marines that miss is just stupid - guns that shoot straight ftw!
And only weeks later they will release the hammerhead expansion which looks awesome and a serious addition to the game Im going to buy everything they release for this game. This game could be better! ME2 is now my favorite rpg of all time, bring on ME3! (expansions first though).
A new fan
(Devs of original game, please forgive my irony)
#104
Posté 01 février 2010 - 09:36
KVerde wrote...
I read it earlier on this post a few times, and I think it is rather obvious what Bioware did. They stripped ME 2 of some of its RPG elements because they do want to create a shooter game that will have a wider range of appeal. Anyone who cant see that is an idiot. ME 2 is still technically a RPG but a watered down version, even when compared to the original. So I dont see why some people are afraid to acknowledge this. Those complaining about the lack of RPG are not being babies. They have reason to be upset since they were expecting a continuation of the first game's mechanics.
However, it happened that Bioware took the game in another direction. And it is not the first time that a developer has done this with an IP. Moreover, Bioware made MDK2 in the past which was a shooter, so its not like we can only expect the developer to make menu heavy RPG games. ME2 is what it is. An excellent game that does not need to be defined by it predecesor nor what some fans expected. If you chose to dislike it regardless, that is your opinion. I prefer to like it, though I too would have preferred that they kept some of the former's RPG elements. But I cant complain so much. Bioware also delivered with DAO. So I get two varieties of excellent storytelling with different approaches. Personally, I love both games. I love Bioware. They are in a class of their own to be able to pump out two amazing games in such a short period of time. Honestly, they make some other developers look pitiful.
Well said. I agree with this post.
#105
Posté 09 février 2010 - 10:17
#106
Posté 09 février 2010 - 10:21
Modifié par Nautica773, 09 février 2010 - 10:21 .
#107
Posté 10 février 2010 - 09:23
Nautica773 wrote...
I don't know. I've never seen an RPG try so hard to not tell you what your choices actually are before. That dialogue wheel starts so many stealth romances that cupid's going to have to find a new job.
I'm not enough into the game to give an elaborate answer or even verify this. But even if I could, this is a non-spoiler forum.
Anyway. I like it, when the outcome of some of my choices (actions or words) isn't obvious at the point of the decision. This is much more realistic, than if you are constantly in full control of everything. It makes it also more interesting to play and a quality of a good RPG in fact. At least that's my opinion.
#108
Posté 10 février 2010 - 09:52
This is an RPG
Mass effect 2 is in a grey area between RPG and Shototers and there is nothing beyond only personal opinion to say where it is inside that area. Therefore in my personal opinion the worst 4x game ever, all you ever do is go to a planet and spend an erenity shooting probes at it. You never get to use the upgrades you spend all your money are only useful in a single cutscene near the end of the game. You never get the
The game cannot be said to be 50% RPG, %50% shooter. It is simply both.
The Leveling system actually reminds me the most of Dragon age esspecially the warrior and rouge (The mage reminded me of Mass Effect 1) because of how linear it is. With dragon age you pick a class, pick a stat block and you are done with talents and skills and pretty much locked in until the game. Same thing with the ME2 classes, just less ablities but you use them much more often.
I really have got to play the early bioware games, just to see how deep and complex these games really are.
:oalso this smiley creeps me the little line above the red mouth makes him look like he's got a hitler 'stache. Anybody else feel this way?




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