Last Boss storyline issue
#1
Posté 30 janvier 2010 - 07:32
To me this was even worse than the stupid descision (tacticly) to revert back to an ammo based weapon design. You dont solve a problem (overheating) by going back to a more primative system (ammo).
#2
Posté 30 janvier 2010 - 07:34
#3
Posté 30 janvier 2010 - 07:36
Moreover, what is the point of making a reaper any shape at all? You don't need to be any particular shape to fly through space.
#4
Posté 30 janvier 2010 - 07:37
Check it out. You might change your mind.
#5
Posté 30 janvier 2010 - 07:50
Hopefully this will be addressed in the third part to fit in. I sure hope this doesn’t turn into another matrix trilogy in which the storyline gets worse and worse...
The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards
#6
Posté 30 janvier 2010 - 07:54
DirkD13 wrote...
Yea I just saw that thread and was about to link to it. I am still unconvinced. (on both topics)
Hopefully this will be addressed in the third part to fit in. I sure hope this doesn’t turn into another matrix trilogy in which the storyline gets worse and worse...
The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards
I didn't need to pick up ammo to shoot those waves.
#7
Posté 30 janvier 2010 - 08:04
#8
Posté 30 janvier 2010 - 08:07
#9
Posté 30 janvier 2010 - 08:07
#10
Posté 30 janvier 2010 - 08:52
However it does leave a huge question as to why among the diverse life forms now. That humans were the only ones targeted for assimulation. Why are the collectors and humans similar in genetic makeup. Perhaps they only choose the most dominate species to assimulate. Or perhaps the plan is to indoctrine humanity since humans have posed such a nuisance to them in the past.
I admit I dont really like the story arch to it. The ending was kinda unfulfilling to me.
Im glad Im not alone in thinking about Terminator during the last battle.
#11
Posté 30 janvier 2010 - 08:56
#12
Posté 30 janvier 2010 - 09:02
#13
Posté 30 janvier 2010 - 09:02
#14
Posté 30 janvier 2010 - 09:09
The fact that the reaper looked like a human I was fine with, even if it did feel very much like fighting a gigantic terminator.
#15
Posté 30 janvier 2010 - 09:09
Thats possible, but they also mention this is how reapers reproduce themselves. So I dont think that was the only human reaper ment to be built. They assimulate all life for resources etc (thats the theory in the game). They also indoctrined some of them for labor in aquiring resources ever 50K years.TheLostGenius wrote...
I was under the impression that a reaper was a species of ancient AI, such as Soverign as the AI that possessed the ship. My thought was that the "Human Reaper" was simply an avatar that Harbringer intended to possess as a war machine.
#16
Posté 30 janvier 2010 - 09:11
or part of them...like they had squid heads or something....cthulu returns!Surberus wrote...
Let's assume that Reapers design themselves after whatever species they consume, if so, it's entirely possibly that 50k years ago, the species they consumed looked like floating squid (I mean this in all seriousness) so when we look at them and say 'they're living ships' they could just be visually/structurally similar to the last species they wiped out.
#17
Posté 30 janvier 2010 - 09:12
#18
Posté 30 janvier 2010 - 09:21
It hasn't been retconned actually., In the manual it states they took the idea of using thermal clips from the geth, and the alliance outfitted all of their weapons with them.Schneidend wrote...
Well, get over it, it was retconned. Guns always needed thermal clips, there just wasn't an animation or gameplay mechanic for it in ME1. When Shepard wakes up after the two year nap he/she even complains that the pistol you get has no thermal clip.
Using humans to make a reaper makes sense though. It explains why they purge the galaxy every few hundred thousand years, to create more of themselves. And as the humans were the one thing that stood in their way this time, they're probably obsessed with finding out why and adding their strength to their own.
Modifié par Colonel_Temp, 30 janvier 2010 - 09:23 .
#19
Posté 31 janvier 2010 - 05:14
BaneofHumanity172 wrote...
Thats possible, but they also mention this is how reapers reproduce themselves. So I dont think that was the only human reaper ment to be built. They assimulate all life for resources etc (thats the theory in the game). They also indoctrined some of them for labor in aquiring resources ever 50K years.TheLostGenius wrote...
I was under the impression that a reaper was a species of ancient AI, such as Soverign as the AI that possessed the ship. My thought was that the "Human Reaper" was simply an avatar that Harbringer intended to possess as a war machine.
One thing I thought was ridiculous was that it was stated that they needed millions of more people to be "pasted" before the human reaper was complete. Seemed to be somewhat operational when you fight it. I hope their is some DLC that is about Prothean exploration quests.
#20
Posté 31 janvier 2010 - 05:23
DirkD13 wrote...
The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards
The "ammo" decision does add some challenge to the game, it also makes plenty of sense to me: Eventually a heat sink will wear out under constant, or semi-constant use. In ME1 there is no concept of ammo, because of how materials are used, but they did not cover however heat sinks. In this game there is no ammo, your guns do not run out of ammo before a heat sink is overused and must be ejected.
One can argue that in ME1 the weapons are calibrated such that a heat sink is not overused before the mission is over, because they operate under safety regulations, however Cerberus being the shady people they are optomize the weapons for more damage output, putting them above safety regulations, this causes the heat sinks to be worn out much faster then normal, as tons more heat is generated.
Why ammo respawns in some segments is a ignorable flaw of how the game operates, its not affecting the story, and really, its only there for you.
#21
Posté 31 janvier 2010 - 05:27
#22
Posté 01 février 2010 - 08:39




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