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Last Boss storyline issue


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#1
DirkD13

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The final boss makes absolutly no sense with regard to the storyline.  At no point in the previous story (ME1 and 2) is any hint of a reaper that looks different from the standard model (even the end vid where you see the horde of reapers coming).  Regardless of this, what would be the point of making a human shaped reaper?  It is complelty inane. 

To me this was even worse than the stupid descision (tacticly) to revert back to an ammo based weapon design.   You dont solve a problem (overheating) by going back to a more primative system (ammo). 

#2
Bfler

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In my opinion it is a homage to Terminator.

#3
Schneidend

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You solve the problem of having to wait for passive cooling by using active cooling. The new system is technologically superior, and the original system made no scientific sense. Nothing cools down that fast, that often, without expending something.



Moreover, what is the point of making a reaper any shape at all? You don't need to be any particular shape to fly through space.

#4
invert180

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There is discussion on this very topic in this thread.  It's a fantastic continuation of the storyline that makes a ton of sense.

Check it out.  You might change your mind.

#5
DirkD13

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Yea I just saw that thread and was about to link to it. I am still unconvinced. (on both topics)

Hopefully this will be addressed in the third part to fit in. I sure hope this doesn’t turn into another matrix trilogy in which the storyline gets worse and worse...



The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards


#6
Schneidend

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DirkD13 wrote...

Yea I just saw that thread and was about to link to it. I am still unconvinced. (on both topics)
Hopefully this will be addressed in the third part to fit in. I sure hope this doesn’t turn into another matrix trilogy in which the storyline gets worse and worse...

The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards


I didn't need to pick up ammo to shoot those waves.

#7
DirkD13

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Well good for you, as a sniper I did, and as a storyline issue so did Garrus. Do you think he brought in 400 crates of ammo to hold off waves of mercenaries? At any point in your game do your teamates run out of ammo? No. You the player, are the only entity in this game confined by this constraint.

#8
trelongxferris

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its not JUST a human shaped reaper...its made FROM humans. besides it looks different from all the rest because it is the FIRST OF ITS KIND.

#9
Schneidend

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Well, get over it, it was retconned. Guns always needed thermal clips, there just wasn't an animation or gameplay mechanic for it in ME1. When Shepard wakes up after the two year nap he/she even complains that the pistol you get has no thermal clip.

#10
BaneofHumanity172

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Well in the story the reapers took the likeness of the previous lifeforms they assimulate. So in theory since the last time they awoke they mostly assimulated the propheons(sp?). So it would make sense that they all look the same and simlar to the propheons (collectors).



However it does leave a huge question as to why among the diverse life forms now. That humans were the only ones targeted for assimulation. Why are the collectors and humans similar in genetic makeup. Perhaps they only choose the most dominate species to assimulate. Or perhaps the plan is to indoctrine humanity since humans have posed such a nuisance to them in the past.



I admit I dont really like the story arch to it. The ending was kinda unfulfilling to me.



Im glad Im not alone in thinking about Terminator during the last battle.

#11
TheLostGenius

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 I was under the impression that a reaper was a species of ancient AI, such as Soverign as the AI that possessed the ship. My thought was that the "Human Reaper" was simply an avatar that Harbringer intended to possess as a war machine.

#12
MountainPuncher

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I'm not sure what ending video you were looking at, but I definitely noticed a wide variety of very different looking Reapers in that swarm. Very few actually had the same forward facing tentacles that Nazara (Sovereign) and the derelict one had. At least one seemed to be based off of the Collectors. Conversely, maybe the Protheans were altered to look like a past generation of Reapers. What may have confused you is that they do have a similar aesthetic, what with the tentacles. Had the Newborn Reaper been completed I believe it would have similar growths where the spine-like tail was.

#13
Surberus

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Let's assume that Reapers design themselves after whatever species they consume, if so, it's entirely possibly that 50k years ago, the species they consumed looked like floating squid (I mean this in all seriousness) so when we look at them and say 'they're living ships' they could just be visually/structurally similar to the last species they wiped out.

#14
dakphillips

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The impression I got was the Collectors were building a human reaper to essentially do Sovereigns job. The Council had written off the Collectors/Reapers as any serious threat, and their primary advantage in taking over the galaxy was their ability to shut down all mass relays via the Citadel. But now that they cannot do this, tactically they are at a disadvantage that (I assume) they have never had to overcome before.



The fact that the reaper looked like a human I was fine with, even if it did feel very much like fighting a gigantic terminator.

#15
BaneofHumanity172

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TheLostGenius wrote...

 I was under the impression that a reaper was a species of ancient AI, such as Soverign as the AI that possessed the ship. My thought was that the "Human Reaper" was simply an avatar that Harbringer intended to possess as a war machine.

Thats possible, but they also mention this is how reapers reproduce themselves.  So I dont think that was the only human reaper ment to be built.  They assimulate all life for resources etc (thats the theory in the game).  They also indoctrined some of them for labor in aquiring resources ever 50K years.

#16
BaneofHumanity172

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Surberus wrote...

Let's assume that Reapers design themselves after whatever species they consume, if so, it's entirely possibly that 50k years ago, the species they consumed looked like floating squid (I mean this in all seriousness) so when we look at them and say 'they're living ships' they could just be visually/structurally similar to the last species they wiped out.

or part of them...like they had squid heads or something....cthulu returns!

#17
izmirtheastarach

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The question of why the Reapers look like giant shrimp, very similar to the Rachni, seems a very important one to me.

#18
Colonel_Temp

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Schneidend wrote...

Well, get over it, it was retconned. Guns always needed thermal clips, there just wasn't an animation or gameplay mechanic for it in ME1. When Shepard wakes up after the two year nap he/she even complains that the pistol you get has no thermal clip.

It hasn't been retconned actually., In the manual it states they took the idea of using thermal clips from the geth, and the alliance outfitted all of their weapons with them.


Using humans to make a reaper makes sense though. It explains why they purge the galaxy every few hundred thousand years, to create more of themselves. And as the humans were the one thing that stood in their way this time, they're probably obsessed with finding out why and adding their strength to their own.

Modifié par Colonel_Temp, 30 janvier 2010 - 09:23 .


#19
TheLostGenius

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BaneofHumanity172 wrote...

TheLostGenius wrote...

 I was under the impression that a reaper was a species of ancient AI, such as Soverign as the AI that possessed the ship. My thought was that the "Human Reaper" was simply an avatar that Harbringer intended to possess as a war machine.

Thats possible, but they also mention this is how reapers reproduce themselves.  So I dont think that was the only human reaper ment to be built.  They assimulate all life for resources etc (thats the theory in the game).  They also indoctrined some of them for labor in aquiring resources ever 50K years.


One thing I thought was ridiculous was that it was stated that they needed millions of more people to be "pasted" before the human reaper was complete. Seemed to be somewhat operational when you fight it. I hope their is some DLC that is about Prothean exploration quests.

#20
TankHunter678

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DirkD13 wrote...
The ammo decision was a gameplay mechanic design flaw intended to add some tactical flair to the game. Regardless if you do not know the science, it was already in the game lore. In no way is ammo technically superior. Take Garrus's mission for instance. The only way to survive multiple waves of enemies is to have a large stock of ammo there. The game even spawns ammo in the loft so you don't run out. Heavy ammo is perfectly fine, but having to get ammo for the other guns is completely backwards


The "ammo" decision does add some challenge to the game, it also makes plenty of sense to me: Eventually a heat sink will wear out under constant, or semi-constant use. In ME1 there is no concept of ammo, because of how materials are used, but they did not cover however heat sinks. In this game there is no ammo, your guns do not run out of ammo before a heat sink is overused and must be ejected.

One can argue that in ME1 the weapons are calibrated such that a heat sink is not overused before the mission is over, because they operate under safety regulations, however Cerberus being the shady people they are optomize the weapons for more damage output, putting them above safety regulations, this causes the heat sinks to be worn out much faster then normal, as tons more heat is generated.

Why ammo respawns in some segments is a ignorable flaw of how the game operates, its not affecting the story, and really, its only there for you.

#21
State_Of_Danile

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My best guess would be that after SHepard killed Sovereign the reapers saw that they were flawed becauses humans could destroy them so they started absorbing humans to 'upgrade'

#22
DirkD13

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Interesting take on it Ninjawaffle.