jegillan wrote...
PilotJoe wrote...
Vicious wrote...
I have better things to do than complain about a game I find to be 99% awesome.
But clearly no better things to do than complain about someone else complaining.
Seriously, a bunch of vocal critics of the first Mass Effect apparently succeeded in screwing up what was a wonderful gaming experience for us RPG fans, and now that we're actually pushing back, you all throw a big old sulk.
Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular. It was decent. Sticking to cover was a) unnecessary and
difficult as hell. Abilities were completely unbalanced and overpowered. The actual shooting aspects were way too loose. The inventory was a mess, and while I enjoyed being able to customize some of the stuff, all you ever used was Spectre weapons and one set of armor. Sure, as far as skills go, you had more overall points to work with, but having 15 slots in an ability to give you the 10% increase in whatever isn't a whole helluva lot different than having 4. It just looks "simple" in ME2.
The reason ME1 was so awesome was the story. The setting. The characters. The potential for a trilogy of games where your actions MATTERED. Technically speaking, the game was not impressive. Texture loads, massive framerate issues, the aforementioned combat issues. I played through the entirety of ME1 twice in the weeks leading up to the release of ME2. The second game is VASTLY improved in nearly every respect. The reviews and the majority opinions on these forums, despite the tantrums thrown by people like you, prove that.
see you found fauts in ME1 where I found it to be okay, rewarding, and strategic in my battles. I found covering quite useful in ME1 and easy, all it took was walking up to a wall, crate, or box and either crouching or leaning toward it.
The inventory wasn't' a mess if you controlled the items you collected and converted them to omni-gel. The inventory was quite organized. You want to talk about a messy inventory, play Lost Odyssey and sift through an unorganized collection of components and rings, yeah that's a real RPG that I moved to after ME1. The only improvements I'd make with ME1's inventory would be the sellers inventory, where you couldn't go backward in searching through your inventory to sell.
Are you sure the shooting aspect was loose? Where you shooting with a weapon that your Shepard or team mate was untrained with maybe? I found shooting to be very on point and could be improved to be a good shot hit if you combine the right weapons, upgrade accessories and ammo. I avoided most of those incedinary, prolon ammo rounds that either took away 20%+ accuracy or through in too much heat, the damage vs organic and damage vs synthetic ammo were among the best, along with those sledgehammer rounds VIII found later in the game. There were a few other good ammos you could acquire in the game as well.
The Spector weapons sold at C-Sec were some of the highest weapons in the game and most the real good armor were hidden in the game, you had to be filthy rich to purchase them, and I'd imageine most wouldn't have a hard time shooting once thye acquired them. There was plenty of different armor offering a range of protection from damage, shields, and tech protection, along with a variety of different armor accessories like the Medical Exoskeleton IX, Shields Modulator, stuff that made you feel like a big shot in a battle battling Geth.
I seriously can't believe you guys who rag on ME1 found it to be difficult.
That to me proves that ME1 really was more of an RPG than ME2, I enjoyed ME1, ME2 just feels like a different game than a sequel to ME1 to be honest.
Modifié par Michale_Jackson, 31 janvier 2010 - 07:59 .