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Most are disappointed at the very least


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#251
Kalfear

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SkullandBonesmember wrote...

jegillan wrote...

Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.


Not everybody plays for combat and 'SPLOSHUNS.

Some of us prefer the plot and character interactions and wouldn't give a damn if the combat was dropped all together.


Gasp, how dare you, dont you know combat is everything??? LOL

ME2 in a bad spot really, its got to much talk for hard core shooter fans (which is bulk of the shooter population) and has to little talk for the hardcore RPG fans that bought game.

Wonder what Bioware going to do to try and keep its sales numbers at same level for ME3 cause if game stays as is, I forsee a large drop in RPG sales next time around.

PS: The combat in ME1 was just fine for its time, rivalled antything else on the market and was head and tails better then some other titles that came after it like Fall Out 3 for example.

Combat was ok in ME1 and the Gameplay was excellent (as there more to gameplay then combat)

Modifié par Kalfear, 31 janvier 2010 - 08:03 .


#252
Guest_PilotJoe_*

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SkullandBonesmember wrote...

jegillan wrote...

Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.


Not everybody plays for combat and 'SPLOSHUNS.

Some of us prefer the plot and character interactions and wouldn't give a damn if the combat was dropped all together.


No combat? Now that's even more than I could take!  Seriously though, I loved the combat in ME1, and the 'splosions were top notch as well. 

#253
benaq

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Michale_Jackson wrote...

jegillan wrote...

PilotJoe wrote...

Vicious wrote...

I have better things to do than complain about a game I find to be 99% awesome.


But clearly no better things to do than complain about someone else complaining.


Seriously, a bunch of vocal critics of the first Mass Effect apparently succeeded in screwing up what was a wonderful gaming experience for us RPG fans, and now that we're actually pushing back, you all throw a big old sulk.


Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.  It was decent.  Sticking to cover was a) unnecessary and B) difficult as hell.  Abilities were completely unbalanced and overpowered.  The actual shooting aspects were way too loose.  The inventory was a mess, and while I enjoyed being able to customize some of the stuff, all you ever used was Spectre weapons and one set of armor.  Sure, as far as skills go, you had more overall points to work with, but having 15 slots in an ability to give you the 10% increase in whatever isn't a whole helluva lot different than having 4.  It just looks "simple" in ME2.

The reason ME1 was so awesome was the story.  The setting.  The characters.  The potential for a trilogy of games where your actions MATTERED.  Technically speaking, the game was not impressive.  Texture loads, massive framerate issues, the aforementioned combat issues.  I played through the entirety of ME1 twice in the weeks leading up to the release of ME2.  The second game is VASTLY improved in nearly every respect.  The reviews and the majority opinions on these forums, despite the tantrums thrown by people like you, prove that.


see you found fauts in ME1 where I found it to be okay, rewarding, and strategic in my battles.  I found covering quite useful in ME1 and easy, all it took was walking up to a wall, crate, or box and either crouching or leaning toward it.

The inventory wasn't' a mess if you controlled the items you collected and converted them to omni-gel.  The inventory was quite organized.  You want to talk about a messy inventory, play Lost Odyssey and sift through an unorganized collection of components an rings, yeah that's a real RPG that I moved to after ME1.  The only improvements I'd make with ME1's inventory would be the sellers inventory, where you couldn't go backward in searching through your inventory to sell.

Are you sure the shooting aspect was lose? Where you shooting with a weapon that your Shepard or team mate was untrained with maybe?  I found shooting to be very on point and could be improved to be a good shot hit if you combine the right weapons, upgrade accessories and ammo.    I avoided most of those incedinary, prolon ammo rounds that either took away 20%+ accuracy or through in too much heat, the damage vs organic and damage vs synthetic ammo were among the best, along with those sledgehammer rounds VIII found later in the game.  There were a few other good ammos you could acquire in the game as well. 

The Spector weapons sold at C-Sec were some of the highest weapons in the game and most the real good armor were hidden in the game, you had to be filthy rich to purchase them, and I'd imageine most wouldn't have a hard time shooting once thye acquired them. There was plenty of different armor offering a range of protection from damage, shields, and tech protection, along with a variety of different armor accessories like the Medical Exoskeleton IX, Shields Modulator, stuff that made you feel like a big shot in a battle battling Geth. 

I seriously can't believe you guys who rag on ME1 found it to be difficult. 

That to me proves that ME1 really was more of an RPG than ME2, I enjoyed ME1, ME2 just feels like a different game than a sequel to ME1 to be honest.




The inventory was a mess, it is a fact.  A 150 item limit and the tedious process of converting weapons one by one into omnigel killed it.

The Spectre weapons may have been expensive, but there was literally nothing besides those and colossus armors that was worth paying for.  If you constantly sold the abundance of useless items you recieved then there was no problem in always having 9,999,999 credit.

How does any of this prove ME1 is more of an RPG?  The strongest RPG aspect of Mass Effect 1 is story.  With all the choices in-game Mass Effect was fantastic.  Mass Effect 2 only improved on this system.  Inventory and weapons have nothing to do with it being an RPG.

#254
Guest_PilotJoe_*

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Kalfear wrote...

SkullandBonesmember wrote...

jegillan wrote...

Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.


Not everybody plays for combat and 'SPLOSHUNS.

Some of us prefer the plot and character interactions and wouldn't give a damn if the combat was dropped all together.


Gasp, how dare you, dont you know combat is everything??? LOL

ME2 in a bad spot really, its got to much talk for hard core shooter fans (which is bulk of the shooter population) and has to little talk for the hardcore RPG fans that bought game.

Wonder what Bioware going to do to try and keep its sales numbers at same level for ME3 cause if game stays as is, I forsee a large drop in RPG sales next time around.


I'm certainly not pre-ordering on faith again.

#255
Guest_PilotJoe_*

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benaq wrote:

The inventory was a mess, it is a fact.  A 150 item limit and the tedious process of converting weapons one by one into omnigel killed it.


I think I can see where our dialogue here is breaking down.  You seem to have fact confused with opinion.

Modifié par PilotJoe, 31 janvier 2010 - 08:05 .


#256
crazylax42

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so many pages......



I love Mass Effect, it's still my favorite game.

Mass Effect 2 was a bit of a let-down, as the RPG elements stripped (or "streamlined" if you're into euphemisms) were something I enjoyed. I like some of the new, but not as much as I liked what was lost.



Fact is, I played ME1 for 60-something hours, through 2 and a half playthroughs, over 2 weeks when I first got it. I just couldn't get enough. I beat ME2 in 28 hours (mostly complete), and promptly returned to my second playthrough of DA: O and Half Life 2: ep 2.



Just putting it out there.

#257
Kalfear

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PilotJoe wrote...

Kalfear wrote...

SkullandBonesmember wrote...

jegillan wrote...

Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.


Not everybody plays for combat and 'SPLOSHUNS.

Some of us prefer the plot and character interactions and wouldn't give a damn if the combat was dropped all together.


Gasp, how dare you, dont you know combat is everything??? LOL

ME2 in a bad spot really, its got to much talk for hard core shooter fans (which is bulk of the shooter population) and has to little talk for the hardcore RPG fans that bought game.

Wonder what Bioware going to do to try and keep its sales numbers at same level for ME3 cause if game stays as is, I forsee a large drop in RPG sales next time around.


I'm certainly not pre-ordering on faith again.


LOL, im never pre ordering again but that has more to do with Game spot and my pre order goodie codes arriveing in email 4 days after I got game delivered and unannounced $8.50 charge for delivery at door they neglected to forwarn me about!

Next time I spend the $0.10 in gas and drive to local EBGames and buy copy in person soon as I wake up! No sitting around waiting for delivery guy, no late bonuses after the fact, and game works out to be cheaper as not paying for COD that most every other company takes care of themselves when order over $50.00 in value.

But I get your meaning. With out serious rework on immersion of game, ill probably skip ME3. I play RPGs to get lost in the story, if I want to just read about someone else Ill spend $5.00 on a good book!

#258
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Kalfear wrote...

Combat was ok in ME1 and the Gameplay was excellent (as there more to gameplay then combat)


As I've said in the past, as a non shooter fan, the combat was very gentle for me to ease into.

PilotJoe wrote...

No combat? Now that's even more than I
could take!  Seriously though, I loved the combat in ME1, and the
'splosions were top notch as well.


Wasn't trying to put words in anybody's mouth, sorry if I gave that vibe. Just speaking for myself as a Quantic Dream fan.

#259
Kalfear

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PilotJoe wrote...

benaq wrote:

The inventory was a mess, it is a fact.  A 150 item limit and the tedious process of converting weapons one by one into omnigel killed it.


I think I can see where our dialogue here is breaking down.  You seem to have fact confused with opinion.


Yup, I had no complaints about inventory system in ME1, My complaints was nothing to buy with all those credits!

But even with full credits and medgels, I looked at every looted iotem hoping for that new great surprise.

Looting adds excitment to games. THAT A FACT. Loot was definately missing in this version of ME2

#260
Guest_PilotJoe_*

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SkullandBonesmember wrote...

Kalfear wrote...

Combat was ok in ME1 and the Gameplay was excellent (as there more to gameplay then combat)


As I've said in the past, as a non shooter fan, the combat was very gentle for me to ease into.

PilotJoe wrote...

No combat? Now that's even more than I
could take!  Seriously though, I loved the combat in ME1, and the
'splosions were top notch as well.


Wasn't trying to put words in anybody's mouth, sorry if I gave that vibe. Just speaking for myself as a Quantic Dream fan.


No worries, I get your meaning...    great, absorbing, involving story >>>>>>>>pew pew pew

#261
Sageless Ranger

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#262
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Kalfear wrote...

But I get your meaning. With out serious rework on immersion of game, ill probably skip ME3. I play RPGs to get lost in the story, if I want to just read about someone else Ill spend $5.00 on a good book!


I won't outright skip it, but if I lack confidence in Bioware having gone a more storybased route for ME3, I'll wait until I find a used copy so I won't be paying Bioware next time around maybe.

#263
SicherNicht

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deleterguy wrote...

 Right, this game is 10 times better then Mass Effect 1, stop your whining and play it.



Go stand outside.

#264
Mabari Owns High Dragon

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I have to agree 150%. I am a huge fan of deep RPGs (Diablo, Final Fantasy, etc) and I loved ME1. Inventory management, In depth skill trees (the ones in ME1 really werent that in depth), equipment drops- Those are all parts of an RPG. Bioware, I like ME2, but you started with an RPG semi Shooter and ended up with a Shooter semi RPG. Many of the things you omitted from ME1 I, and others, really enjoyed. If people want a Shooter with semi RPG additions they'll go the route of Borderlands.

#265
AlanC9

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SkullandBonesmember wrote...

Alan, I've been a member of the Bioware forums since Thanksgiving and before the original boards were archived I accumulated 500+ posts in a month. I don't need another acount to share my opinions. I guess you can't accept the fact that I'm not the only one that considers ME2 less of an RPG compared to its predecessor.


As long as you can accept that plenty of long-standing Bio fans like ME2's combat, I have no problem accepting that some don't.

#266
TheLonePolack

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I loved the game overall, but it wasn't perfect.

Too little exploration. They had all this time, there should have been more explorable planets. I wouldn't even care if there were were no attached quests, but some cool scenery (not ME1's copy pasted brownish mountains) and ancient relics would have been nice.

Thermal clips are just stupid. If you're going to bash the established universe in the head with a lead pipe anyway, then just call it what it is. Ammo.

There should have been a lot more weapon variety. At least 10 weapons per type, different in game models and all. Weapon upgrading could have been taken much further.

For some reason, the rest of the citadel from ME1 disappeared.

Also, the council DGAF and is never mentioned except for the one time you meet them.

#267
aLumberingOx4

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I just have to make a few complaints real fast to just get them off my chest. I love ME2 so far (still at getting the very last characters for my team) but I don't like the no inventory system and going from unlimited ammo to a very small minute amount of ammo. It feels like BioWare went to the extreme opposites to that end.



Also the past relationship issue; again feels like a loss cause I spent the time developing a relationship with a character to only meet her again and throwing the holy thing right out the window.



I'm glad BioWare is putting good use previous game save data, but some of it feels pointless. This isn't pick up and run with it Halo, but a long term massive RPG.

#268
AlanC9

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Michale_Jackson wrote...

I also want to add that I have the original Mass Effect, the Xbox 360 game. I would imagine a lot of people not being happy with Mass Effect on PC, I can't imagine how I would be able to easily maneuver controls on a keyboard with this game than the 360 controller.


PC users probably can't imagine how you can ever hit anything without using a keyboard and mouse.

#269
defiancy

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I enjoyed the game greatly, but I still prefer the first over the second one. I got Mass Effect 2, played it pretty much all the way through and was disappointed. I had no problems with the story and I felt socially the game was an improvement over the original.



However, there needs to be a lot more variety in the equipment area in the next game. The fact that I spent the entire game in my N7 armor was really disappointing. The weapon selection definitely lacked. I also found the side quest to be ridiculously easy and general uninteresting. What took me weeks to fully explore in ME1, took me a few hours to explore every planet and complete each side quest. That was a major let down. (Why no more free exploration?)



The Citadel not being fully rendered was equally disappointing. I also hated the fact that Shepard had nothing to do with the Alliance military the whole game. (Despite being called "Commander" Shepard)



Perhaps I had to high hopes. I love the game and it's right up there with ME1, but it was also full of disappointments.

#270
AeroCmdr

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I would like to add myself to the number of people who found Mass Effect 2 a bit lacking in depth. I really lost myself in the first Mass Effect and regard it as my favorite game, or at least RPG, of all time.

I won't go into specifics of the story as the giant (NO SPOILERS ALLOWED) tag frightens me but I found the story a bit lacking as well. I felt as if I was just playing some sort of recruiter and then it was over. I didn't have that sense of grand adventure and exploration that the first game gave me. I'm not saying I didn't enjoy ME2 but it just left me feeling lacking. It just felt a bit too simplified.

I miss the item managment and driving up 80 degree inclines in the Mako. They could have take ME1's inventory and added item stacking and I would have been happy. I know that they will be adding a new vehicle so I really can't comment on that until we're actually playing around with it. Hell I even miss running around the Citadel and scanning the keepers.

It just felt like they focused too much on getting the action portion of the game right and didn't give the story and the role playing elements the time they needed. Once again I do quite enjoy ME2, it's just that I wanted a sequel to ME1 and not a new action rpg. I do quite enjoy pure shooters and action games but I just didn't expect this from ME2. Also if they can get Garrus' facial texture right in this why can't they let me bind use and sprint to two different keys?

I generally don't post much as I quite like reading people's opinions rather than posting my own. So take this post as you will, which I expect to be skimming over the body of this because it's a giant wall of text, and have a good day/night.

Modifié par AeroCmdr, 31 janvier 2010 - 08:45 .


#271
Guest_PilotJoe_*

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AeroCmdr wrote...

It just felt like they focused
too much on getting the action portion of the game right and didn't
give the story and the role playing elements the time they needed. Once
again I do quite enjoy ME2, it's just that I wanted a sequel to ME1 and not a new action rpg. I do quite enjoy pure shooters and action games but I just didn't expect this from ME2. Also if they can get Garrus' facial texture right in this why can't they let me bind use and sprint to two different keys?


I had a really bad feeling when Drew Karpyshyn got pulled off of ME to work on their MMO down in Austin.  It's obvious the story and character interactions weren't their priority anymore, so much so for the worse.  Very little fan service, a whole lot of needless revamping.  They had a solid foundation, why they couldn't just build on it is beyond me. 

#272
bconk55

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-_-

SkullandBonesmember wrote...

jegillan wrote...

Man, the GAMEPLAY in Mass Effect 1 wasn't that spectacular.


Not everybody plays for combat and 'SPLOSHUNS.

Some of us prefer the plot and character interactions and wouldn't give a damn if the combat was dropped all together.


And yet most of the complaints revolve around the dropping of a tacked on inventory system and exploring planets of recylced textures.

I love RPGs. I would love to see stronger RPG elements in ME2 (or, more realistically, ME3), but I do not mourn the cardboard RPG elements that were axed.

You can be condescending about the shooter part of the game all you want, but it was in the original, only it was subpar. Making the shooter portion of the game better has nothing to do with your complaint, and, frankly, I don't see any good RPG elements that were dropped. If you want an inventory full of items you'll never use, I guess that's your progative, but it doesn't add anything to the game experience for most people, even RPG fans. Now if it was an inventory full of useful and diverse items, that might be a different story.

#273
aLumberingOx4

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AeroCmdr wrote...

Also if they can get Garrus' facial texture right in this why can't they let me bind use and sprint to two different keys?


Oh, that also brings up another good point. No crouch?? You have two buttons dedicated to directional finding on the mini map (L3 and R3) for the FPS idiots that cann't run through a linear map (cause yall kind of killed exploration) but no crouch? Come on people...

Modifié par aLumberingOx4, 31 janvier 2010 - 08:52 .


#274
bconk55

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Mabari Owns High Dragon wrote...

I have to agree 150%. I am a huge fan of deep RPGs (Diablo, Final Fantasy, etc) and I loved ME1. Inventory management, In depth skill trees (the ones in ME1 really werent that in depth), equipment drops- Those are all parts of an RPG. Bioware, I like ME2, but you started with an RPG semi Shooter and ended up with a Shooter semi RPG. Many of the things you omitted from ME1 I, and others, really enjoyed. If people want a Shooter with semi RPG additions they'll go the route of Borderlands.


It's funny that you would say Borderlands, because that has a more in-depth item, and arguably skill, system than ME1 had.

Modifié par bconk55, 31 janvier 2010 - 08:58 .


#275
Guest_SkullandBonesmember_*

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bconk55 wrote...

It's funny that you would say Borderlands, because that has a more in-depth item, and arguably skill, system than ME1 had.


If you say so, but I'd bet money he was referring to the plot/character interaction. Borderlands is as much of an RPG as Fallout 3. <_<