bconk55 wrote...
And yet most of the complaints revolve around the dropping of a tacked on inventory system and exploring planets of recylced textures.
I love RPGs. I would love to see stronger RPG elements in ME2 (or, more realistically, ME3), but I do not mourn the cardboard RPG elements that were axed.
You can be condescending about the shooter part of the game all you want, but it was in the original, only it was subpar. Making the shooter portion of the game better has nothing to do with your complaint, and, frankly, I don't see any good RPG elements that were dropped. If you want an inventory full of items you'll never use, I guess that's your progative, but it doesn't add anything to the game experience for most people, even RPG fans. Now if it was an inventory full of useful and diverse items, that might be a different story.
Seems this is something we agree on. I don't feel like digging up the specific quote because it needs to be cited so often but in paraphrasing, Nozy said something along the lines of inventory and skills are roleplaying in the most shallow terms and I agree with him. Anybody with half a brain cell knows an RPG lives and dies by the plot and characters. In the orginal game the combat took a backseat to story, in the sequel, story took a backseat to combat.




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