Most are disappointed at the very least
#301
Posté 31 janvier 2010 - 07:30
#302
Posté 31 janvier 2010 - 08:15
#303
Posté 31 janvier 2010 - 08:30
Starts epicly strong
really weak middle
strong finish
The middle is where all the intetraction and customization and growing is suppose to happen and instead we get a follow the numbers story that we cant really effect or be apart of.
All in all, 7.5-8 outta 10 score from me.
As a shooter its probably the best out there but the mass majority of bioware fans want more then a simple shooter and Mass Effect 2 just doesnt deliver on that level!
Bring back the influence checks during conversations so you controling the conversation, not just following prelaid replies, bring back intersquad communication in non combat areas, make squad mates react to other squad mates actions and comments.
Basically make the game alive and vibrant, not dead and crusty.
#304
Posté 31 janvier 2010 - 08:33
Kalfear wrote...
Finished the game last night and final verdict for me is
Starts epicly strong
really weak middle
strong finish
The middle is where all the intetraction and customization and growing is suppose to happen and instead we get a follow the numbers story that we cant really effect or be apart of.
All in all, 7.5-8 outta 10 score from me.
As a shooter its probably the best out there but the mass majority of bioware fans want more then a simple shooter and Mass Effect 2 just doesnt deliver on that level!
Bring back the influence checks during conversations so you controling the conversation, not just following prelaid replies, bring back intersquad communication in non combat areas, make squad mates react to other squad mates actions and comments.
Basically make the game alive and vibrant, not dead and crusty.
What? They have these. You do interact, you shape how the mission goes.
But yes, would prefer more squad interaction.
The character development was a lot deeper than ME1. It makes Liara and Kaidan/Ashley look...well. Boring.
#305
Posté 31 janvier 2010 - 08:36
rabidrabbit2727 wrote...
Maybe because the people who love the game are busy playing it, rather than complaining on these forums.
This. And I played MEI several times in a row back to back, doing everything including resource hunting.
An official forum never accurately represents a game's community. If it did, every game would suck. I was right in thinking the majority of people just don't get Mass Effect. Go back to Baldurs Gate.
Hopefully Bioware doesn't pander to you who view yourselves as "fans" of Mass Effect.
Modifié par Schurge, 31 janvier 2010 - 08:38 .
#306
Posté 31 janvier 2010 - 08:40
rabidrabbit2727 wrote...
Maybe because the people who love the game are busy playing it, rather than complaining on these forums.
I know I've been busy playing! ME2 is amazing, I absolutely love it.
#307
Guest_PilotJoe_*
Posté 31 janvier 2010 - 08:42
Guest_PilotJoe_*
Schurge wrote...
rabidrabbit2727 wrote...
Maybe because the people who love the game are busy playing it, rather than complaining on these forums.
This. And I played MEI several times in a row back to back, doing everything including resource hunting.
An official forum never accurately represents a game's community. If it did, every game would suck. I was right in thinking the majority of people just don't get Mass Effect. Go back to Baldurs Gate.
Hopefully Bioware doesn't pander to you who view yourselves as "fans" of Mass Effect.
Hopefully you can learn to respect other's opinions as well as voicing your own. I loved everything about Mass Effect, I was just sorry to see so many potentially compelling gameplay aspects simply removed rather than improved. To each his own, but don't go acting like you're "right" and everyone else should just shut up and take it. I don't think I'm "right", but I do think these are legitimate concerns that deserve the same attention.
#308
Posté 31 janvier 2010 - 09:15
PilotJoe wrote...
Hopefully you can learn to respect other's opinions as well as voicing your own. I loved everything about Mass Effect, I was just sorry to see so many potentially compelling gameplay aspects simply removed rather than improved. To each his own, but don't go acting like you're "right" and everyone else should just shut up and take it. I don't think I'm "right", but I do think these are legitimate concerns that deserve the same attention.
If I come off like that its because I don't presume that Mass Effect II is a different game. To say that this game is a major failure and disappointment but you supposedly really liked Mass Effect I is like saying you liked Final Fantasy I but thought II sucked (Exact same game). Most things were improved, combat was made more strategic, the loot system was made kind of retarded (But it makes sence with the other changes), however the devs did get lazy in connecting it to I.
Many people here seem to expect this game to not even be Mass Effect I, there is no reason to respect a person's opinion when it wants developers to completely change a game (And as I said its not much different then I) from the ground up because its not what they wanted, especially when they already knew what it was going to be like (Again referring to I). I would assert that if you hate II, you really didn't like I much either.
Think WoW fans trying to make devs change your MMO of choice.
Modifié par Schurge, 31 janvier 2010 - 09:17 .
#309
Posté 31 janvier 2010 - 09:22
#310
Posté 31 janvier 2010 - 09:27
#311
Posté 31 janvier 2010 - 09:28
jegillan wrote...
I think it is also important to point out that the new upgrade/inventory system was most likely chosen due to the nature of the last mission. How many upgrades you have completed can directly tie into who lives or dies during the final mission, and a system such as the current one is the simplest way they could have done that. They would have had to alter the entire storyline to incorporate a standard inventory system.
I had never thought of that, good point.
#312
Posté 31 janvier 2010 - 09:28
I wish people would voice their own opinions and not generalise everyone else's too.
#313
Posté 31 janvier 2010 - 09:32
I also miss the old normandy, I just liked the layout more, the colour and crew interaction, felt more like a ship with a purpose, the new 1 just doesnt seem like its on a mission, but more of a cruise. To me anyway.
#314
Posté 31 janvier 2010 - 10:02
Dansayshi wrote...
I just miss the RPG in this and the size. Mass effect 1 had a huge citadel, and the missions felt bigger too, maybe it was the mako driving on afew core missions but still.
I also miss the old normandy, I just liked the layout more, the colour and crew interaction, felt more like a ship with a purpose, the new 1 just doesnt seem like its on a mission, but more of a cruise. To me anyway.
The missions in ME1 did seem bigger but part of that was you were more immersed in the story, they had urgency to them so were more exciting then the ME2 mission.
As I said above, ME2 fails to deliver on the immersive character building side of things. Basically your just a guy following the story rather then being apart of the story!
ME2 is a good novel, ME1 was a classic masterpeice is the best way I can compare the two.
#315
Posté 31 janvier 2010 - 10:16
much of the game was very polarizing. the greater the improvement in one area, the less depth there is in another. overall, i liked the game, combat and sidequests saw some major improvements, but equally grand disappointments countered that. your screwed with unspendable points for not having a mathematically perfect character build becuase someone decided splitting skills into 10 points to prevent that wasnt a good idea. all that talk about 'thousands of weapon upgrade possibilities" ended up being 5 levels of weapon damge and nothing but direct improvements with zero customization. i dont know how 2-3 weapons, with one simply upgrading the last making it useless, combined with no actual modification was supposed to make weapons more personal. i was all exited for customizing my armor, only to find there is no more than 3 complete sets and 3 paintjobs, and i cant so much as remove the helmet from preorder armors, its all or nothing.
i can understand trying to bring in more fans, but bioware was overzealous in that attempt. we lose any semblance of an inventory, yet we can colour our armor. strategical equipment of armor and weapons is gone, yet we get a fish tank. any and all RPG tedium is streamlined/removed to allow focus on combat, but we still have pages of codex entries to spend hours reading. bioware, the premier RPG developer, apparently got their 'which rpg elements work with action and which dont' lists mixed up.
and mineral scanning. wtf happened there? remember how tedious, slow, and boring was what we DIDNT want? you went from searching one planet for 2-3 resources to slowly scanning an entire system for 10+ nodes each planet? the fuel system ended up being more annoying than i had hoped, though i suppose it did make finally finding a sidequest more rewarding (great sci-fi atmospheric missions btw)
why oh why would make screenshots of helmets that dont exist? i assume those are the drpepper ones, and since the good dr screwed me over on my code for them, i must vent my anger at this deal by EA.
overall i liked the characters, though i have some minor gripes about development. you usually have 1 welcome conversation, then the loaylty mission, then thank you, then never talk again. really sad that my best buddy from ME1 tells me about his loyalty mission then calibrates weapons for the rest of the game.
story left more questions than it answered, but such is the curse of the middle child. leaves me sastified and simulaneously wanting more, as sequels should.
well its good to vent that. seeing as bioware is so quick to get started on ME3, so should we be as quick with the suggestions.
#316
Posté 31 janvier 2010 - 10:33
I agree with this. I find the characters in ME2, and how they are revealed, to be far superior than in ME1 -- they are more interesting and emotionally engaging.KainrycKarr wrote...
The character development was a lot deeper than ME1.
I wouldn't go so far as to say the ME1 characters were boring, but I do prefer the ME2 approach.
Modifié par Nithrakis Arcanius, 31 janvier 2010 - 10:33 .
#317
Posté 31 janvier 2010 - 10:42
for one, having played sheppard for over 80 hours in the first game and even more in this one, i am more attached to him that i was my Character in world of warcraft, and i played that for 2 years.
as for the other squad mates, if i feel no emotion to one, it is because i simply haven't used them or done there side quest.
i can tell you that Grunt is possible one of my favourite characters ever, as well as mordin. i just love them!
as for not wanting to have sex with any of the characters, i think it takes alot more than a game to make me want to do a game character, i'm not saying it is weird that you want to, but saying that the game is a failure because it doesn't want to make me hump the screen is retarded.
#318
Posté 31 janvier 2010 - 10:48
#319
Posté 31 janvier 2010 - 10:52
ME1 had the Mako missions that were annoying, the ridiculously cumbersome inventory management system. ME2 removed the inventory management system and put in a silly probe/fuel system that serves no purpose.
The ammo thing annoyed me like crazy. I wanted to play like I did in ME1 where I focused on specific weapons. I was expecting the shotgun/charge vanguard to be fighting in the fray of things but the reality is that's not really possible. Most shotguns have very little ammo and cover is just too important. I was expecting an unlimited ammo but overheating issue, resulting in managing shots through expelling heat clips, not some extremely limited system where if I want to play using a shotgun I have to run around in the middle of a combat looking for ammo to fill my shotgun back up. Weapon preference has a much larger impact on gameplay than powers do but is limited by ammo which had me defaulting to SMG's a majority of the game. There were no points where I was like, "now this is the time to use a shotgun" which other weapons fared poorly. In some cases melee as a vanguard was far superior to using a shotgun which was just silly. The sniper rifle is neat and definitely has a niche, the shotgun was relegated to points where I just wanted to use a shotgun and were often discarded after for something that I didn't have to worry about managing the ammo, but the rest of the weapons kinda all meshed together (excluding of course the heavy weapons).
The class skills were kinda bland. Nothing really impacts play style in any way. Powers seem like a weak perk that weren't really designed to interact well. As an easy example, the sentinel shield + charge would have been a fun playstyle as a Vanguard. Pop a shield, charge in, shoot some mobs in the face, shield blows up knocking people down, run out and get cover. Skills comboing together within a single class to provide a style of play that isn't limited to "stand behind a box and shoot things" that works with every class in the game. I much prefered the Adept playstyle of chaining biotic abilities back to back later in gameplay, resorting to less and less weapon usage as the character leveled.
I liked customizing the armor mods and the (non ammo based) weapon mods in ME1. Ammo was annoying though. The ammo change for ME2 was better than ME1 but not by much. I'm not particularly fond of ammo types as a power as it just seems silly. The interaction of ammo skills between classes was pretty poorly implemented, particularly when one person has a group skill and others have a single person skill. Extremely limited armor and weapon options was kinda sad. And I hated not being able to toggle helm visibility.
I was expecting deeper character development (better skills, equipment, traditional rpg elements) and really got a 40% conversation game 60% shooter.
With that said, again I think ME2 is a great game. It wasn't what I was expecting in some areas which detracted from my enjoyment but I could easily make a list as big as this about things I did like. Those who say the game is bad in comparison to ME1 aren't really providing useful feedback. Those saying the game was better than ME1 without detailing what things they liked and disliked aren't providing useful feedback either. I have never played a game where I liked every single thing about the game. There's always something to complain about
#320
Posté 31 janvier 2010 - 11:16
#321
Posté 31 janvier 2010 - 11:34
QFTFrotality wrote...
well its nice to see not everyone is just blindly praising the game without looking at its flaws. certainly dont want ME to be the "hype makes the game" market like halo was were everyone worships it and chooses blissful ignorance of its problems.
much of the game was very polarizing. the greater the improvement in one area, the less depth there is in another. overall, i liked the game, combat and sidequests saw some major improvements, but equally grand disappointments countered that. your screwed with unspendable points for not having a mathematically perfect character build becuase someone decided splitting skills into 10 points to prevent that wasnt a good idea. all that talk about 'thousands of weapon upgrade possibilities" ended up being 5 levels of weapon damge and nothing but direct improvements with zero customization. i dont know how 2-3 weapons, with one simply upgrading the last making it useless, combined with no actual modification was supposed to make weapons more personal. i was all exited for customizing my armor, only to find there is no more than 3 complete sets and 3 paintjobs, and i cant so much as remove the helmet from preorder armors, its all or nothing.
i can understand trying to bring in more fans, but bioware was overzealous in that attempt. we lose any semblance of an inventory, yet we can colour our armor. strategical equipment of armor and weapons is gone, yet we get a fish tank. any and all RPG tedium is streamlined/removed to allow focus on combat, but we still have pages of codex entries to spend hours reading. bioware, the premier RPG developer, apparently got their 'which rpg elements work with action and which dont' lists mixed up.
and mineral scanning. wtf happened there? remember how tedious, slow, and boring was what we DIDNT want? you went from searching one planet for 2-3 resources to slowly scanning an entire system for 10+ nodes each planet? the fuel system ended up being more annoying than i had hoped, though i suppose it did make finally finding a sidequest more rewarding (great sci-fi atmospheric missions btw)
why oh why would make screenshots of helmets that dont exist? i assume those are the drpepper ones, and since the good dr screwed me over on my code for them, i must vent my anger at this deal by EA.
overall i liked the characters, though i have some minor gripes about development. you usually have 1 welcome conversation, then the loaylty mission, then thank you, then never talk again. really sad that my best buddy from ME1 tells me about his loyalty mission then calibrates weapons for the rest of the game.
story left more questions than it answered, but such is the curse of the middle child. leaves me sastified and simulaneously wanting more, as sequels should.
well its good to vent that. seeing as bioware is so quick to get started on ME3, so should we be as quick with the suggestions.
#322
Posté 31 janvier 2010 - 11:56
drhelio212 wrote...
I enjoyed the first game immensely. I seriously love the second game. And now I am eagerly awaiting the third game to come along and round out the trilogy. Mass Effect isn't just about gameplay or what makes it an RPG - it's the characters and this cunningly crafted story and how all of it interacts with one another that keeps me coming back for more and more. Bioware has something good going on here.
Yeah, I might be able tog et down with that a little better if all of the characters that we were given and spent hours building in ME weren't shelved for ME2. I think a good part of my frustration with ME2 has been the new characters and how irrelevant these characters feel COMPARED to the first game's lot.
If one or two characters disappeared that would have been a cool twist, but making all of them busy and unavailable just makes it a stupid plot trick. If you saved the galaxy with a guy, then thought he died, then realized he wasn't dead... I'm pretty sure you'd make time for him.
It is obviously crappy because you aren't even finding characters along the way, you actually have to go and recruit them. The equivalent would be - instead of tracking Saren in order to stop the imminent threat that we recognize is rapidly approaching, we're going to go look for this reject out in a prison system of in another cluster, then look for another reject, then another, then another, then another, then maybe we'll get around to saving the galaxy if we don't decide to rescue someone's little sister from poverty.
The story here just is not nearly as good as ME.
In this game you CLEARLY feel the game mechanics more than the story, whereas ME's story hid the mechanical functions of the game well. The story in ME2 feels like a third wheel, after recruiting endless rejects you don't need (when you could simply use your old team, and after scanning a hundred planets for element zero.
So, the lazarus project can afford to rebirth sheppard and rebuild the normandy, but the just ran out of money when it came time to give you weapons.
What a bunch of crap.
It doesn't flow, track, or follow like ME did.
In ME, you were on the hunt, constantly chasing down Saren trying to stop him. It made sense.
I'd really like to know how this game went off track, maybe someday.
#323
Posté 31 janvier 2010 - 11:58
Kalfear wrote...
Well I stand corrected, 3 people say ME2 immersion better, over 200 said its not, guess the majority wrong again
Probably EA spies, no way anyone really thinks ME2's immersion is better.
ME 2 feels like the new star wars game, in terms of immersion, which isn't very good.
#324
Posté 31 janvier 2010 - 11:59
Dansayshi wrote...
I just miss the RPG in this and the size. Mass effect 1 had a huge citadel, and the missions felt bigger too, maybe it was the mako driving on afew core missions but still.
I also miss the old normandy, I just liked the layout more, the colour and crew interaction, felt more like a ship with a purpose, the new 1 just doesnt seem like its on a mission, but more of a cruise. To me anyway.
Agreed.
#325
Posté 01 février 2010 - 12:28
Where Bioware starts to drop the ball, (and once again this is my opinion) is when they fail to really link the events from the firse ME1 into ME2. Rather they would just make it simple in having your ship blown up and you die for two years. To my friends and I we found this to be very..... well dumb. Us all being military people loved the feeling and though of being a future solider in futuristic warfare. Being killed and then working for a company, well to me made me feel more like a mercenary. They improved on the combat protion of the game by making you need to conserve ammo and having your enmies out flank you and also adding in cover and cover you could bound over, as well as destructiable cover. Those parts i loved. However from the first game Shepard was a hardcore dedicated Alliance Marine Commander. WHY IN THE HELL! would he just go ut! yeah ok sure i'll work for you, even though i've served my life fighting you. And yes i know its because said governments as usual were not believing the attacks once again though thats because Bioware thought it would be a good idea to kill you. They really could of made a better attempt at making the story line believable.
The main part of the story that bothered all of us, is in the first one you traveled to at least 6 different planets before starting the final mission. In ME2 you travel to maybe 3 planets before jumping the relay. There are so many less missions that fill you in on what is actually going on. The majority of the missions are simply more so that your a go-for perons for your whole crew. This gets exrteamly repetitive and very old very soon. Bioware's so called "storyline" looks a whole lot more like the game play of the first Assassin's Creed which had potential but turned up very disappointing because of its over redundant game play. Which Ubisoft fixed in the second one. This time around it seems like Bioware has done the same thing Ubisoft did except bioware went backwards.
Finally in the first game there was this lead up along the way in the story that you were getting closer to solving the mystery as to what is going on, and how to take care of it. In ME2 Bioware just tells you right off the bat BAM this is what we think is happening go on this mission and the first mission in you already know what is happening. Thats why they filled the whole story up with running errands for you whole team before you could do the last mission. In the first M E the last mission they really enveloped you into the story and when the final moment came you felt like you there and the choices were yours and you had a utter sence of accomplishment. In ME2 the ending to me was more cheesy and had the later 80's to early 90's feel, of "oh okay now all i need to do is beat this big boss thing and then the game is over." I had no emotions while finishing the fight so to speak in ME 2. It was just oh ok his mouth is spirialing means hes going to attack time to get to cover. Attacking the weak spot is the equivelent of jumping on top of the final bosses at every level in sonic. For me the Storyline and RPG play compared to the first Mass Effect UTTER FAIL.




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