Most are disappointed at the very least
#326
Posté 01 février 2010 - 12:32
#327
Guest_PilotJoe_*
Posté 01 février 2010 - 01:13
Guest_PilotJoe_*
Matt VT Schlo wrote...
Mass Effect 2 is a lesson to all that you cannot please all people ALL the time. I suspect the majority LOVES this game......the internet will always have a very small, very vocal group of people that will complain about, well, anything. Oh well.....if you seriously hate ME2, your loss.
See? There you go assuming that because people have criticisms they suddenly hate something. The truth is, if ME1 didn't make us all actually CARE about what happened in this universe, and the characters in it, we wouldn't mind the second installations many imperfections. But the feeling among a good portion of fans of the first game, who didn't come onto this forum to moan and complain about the game then is that they have been pushed aside, along with some great, if flawed, design ideas and gameplay mechanics.
So guess what? Now it's our turn. So many shouted at the top of their lungs "wwaaaaahhh, the mako sucks, this is Haaaaard. I don't waaaaant to have to pay attention!!" And lo and behold, what we got feels dangerously close to Gears of Mass Effect. I for one don't like it, and I'm letting the devs know it. If you LOVE the game, go play it. Quit begrudging people for having valid opinions.
#328
Posté 01 février 2010 - 01:46
Modifié par AtreiyaN7, 01 février 2010 - 01:52 .
#329
Posté 01 février 2010 - 01:51
Frotality wrote...
well its nice to see not everyone is just blindly praising the game without looking at its flaws. certainly dont want ME to be the "hype makes the game" market like halo was were everyone worships it and chooses blissful ignorance of its problems.
Teh, teh, teh, teh... What are you saying? YOU are the ignorant. Do you know the thing called all tastes are in nature? Meaning: something may be a flaw to some and not to others. Or something may be a flaw for most people or not for most people. Is it hard to understand? Blissful ignorance? Which ignorance? Because we don't care how much a game is rpg and we just love playing a good game? You may think the new combat system sucks, but others may think it's great, that is NOT ignorance, the ignorance, is the one coming out from people like you making blind assumptions over what should be good or not. People thinking they know the ultimate truth and are the only ones capable of logical thinking. Sorry to let you know you are not the centre of the universe. People like Halo, people like Halo, it is one of the best example how something may be the salvation of the game for some people while at the same time being the destruction for other people. Most is about tastes so get over it, you don't like it, don't blame anyone, the game was made for those who wants it as it is.
#330
Posté 01 février 2010 - 02:34
Modifié par Skemte, 01 février 2010 - 02:36 .
#331
Posté 01 février 2010 - 02:50
ghostlyinferno wrote...
I think ME1>ME2. ME2 is still a fun game but instead of improving on things in ME1 they just got rid of them entirely.
Mako exploration is fun but has issues, Biowares solution = lets get rid of it.
Inventory is good I can equip squadmates with armor, sell my old weapons or reduce to omnigel, but the UI has issues. Biowares solution = lets get rid of it.
Elevator loading screens are tedious but keeps players in the game, there is dialogue among squad and news reports. Biowares solution to the tedious elevator rides = getting rid of it in favor of more tedious generic loading screens.
Then the story wasn't as good as ME1. There is an hour and a half introduction to the story, then the hour long suicide mission at the end. The entire middle part of the game was finding people to join you then doing loyalty missions for them.
they are not getting ride of it, just making the exploration optional and as a FREE dlc (via cerberous network)
I hate the make mission and personally I'm glad they have chosen to make it optional.
now if only there were more armor components:)
#332
Posté 01 février 2010 - 02:59
Frotality wrote...
well its nice to see not everyone is just blindly praising the game without looking at its flaws. certainly dont want ME to be the "hype makes the game" market like halo was were everyone worships it and chooses blissful ignorance of its problems.
much of the game was very polarizing. the greater the improvement in one area, the less depth there is in another. overall, i liked the game, combat and sidequests saw some major improvements, but equally grand disappointments countered that. your screwed with unspendable points for not having a mathematically perfect character build becuase someone decided splitting skills into 10 points to prevent that wasnt a good idea. all that talk about 'thousands of weapon upgrade possibilities" ended up being 5 levels of weapon damge and nothing but direct improvements with zero customization. i dont know how 2-3 weapons, with one simply upgrading the last making it useless, combined with no actual modification was supposed to make weapons more personal. i was all exited for customizing my armor, only to find there is no more than 3 complete sets and 3 paintjobs, and i cant so much as remove the helmet from preorder armors, its all or nothing.
i can understand trying to bring in more fans, but bioware was overzealous in that attempt. we lose any semblance of an inventory, yet we can colour our armor. strategical equipment of armor and weapons is gone, yet we get a fish tank. any and all RPG tedium is streamlined/removed to allow focus on combat, but we still have pages of codex entries to spend hours reading. bioware, the premier RPG developer, apparently got their 'which rpg elements work with action and which dont' lists mixed up.
and mineral scanning. wtf happened there? remember how tedious, slow, and boring was what we DIDNT want? you went from searching one planet for 2-3 resources to slowly scanning an entire system for 10+ nodes each planet? the fuel system ended up being more annoying than i had hoped, though i suppose it did make finally finding a sidequest more rewarding (great sci-fi atmospheric missions btw)
why oh why would make screenshots of helmets that dont exist? i assume those are the drpepper ones, and since the good dr screwed me over on my code for them, i must vent my anger at this deal by EA.
overall i liked the characters, though i have some minor gripes about development. you usually have 1 welcome conversation, then the loaylty mission, then thank you, then never talk again. really sad that my best buddy from ME1 tells me about his loyalty mission then calibrates weapons for the rest of the game.
story left more questions than it answered, but such is the curse of the middle child. leaves me sastified and simulaneously wanting more, as sequels should.
well its good to vent that. seeing as bioware is so quick to get started on ME3, so should we be as quick with the suggestions.
Great post. This is exactly what I'm talking about it.
As the "wow factor" of ME2 wears down and gamers have had a couple of good playthroughs, we're going to get much more honest critiquing on the game.
I know whenever anyone comes in with a post like this, it's met with opposition and people start flashing metacritic scores. I would say to those individuals that game reviewers can get swept up in the excitement just as easily as we can. They're gamers like we are after all. I would also say to these individuals not to assume that we're here to bash Bioware or the game, many of us liked the combat improvements. What we are trying to do is make Bioware aware of what we feel are some crucial elements that are missing in this gaming experience.
Those of us who like deep role playing mechanics are only trying to get Bioware's attention. We observed how the complaints against the Mako, the elevator rides/realtime loading, the inventory and the combat all yielded results. So we are now simply using the same method (and the only method available I might add) that was utilized by critics of ME1.
If it worked for them, it can work for us as well. We just want to be heard on this so that Bioware understands that we would like the ME series to return to it's role playing roots.
#333
Posté 01 février 2010 - 03:05
Some people think of games as having the possibility to be more than something to just pass the time like Space Invaders or Solitaire. Some people can see it as a higher class of entertainment than that thanks to Bioware. ME1 showed that an FPS can, too, have such class. ME2 seems low-brow entertainment, though.
ME2 is playable. Is it better in gameplay? Yeah for the most part with the exception of XBox-style controls on PC. Is it better in graphics? Yeah for the most part with the exception of pre-rendered cutscenes. Yet still, is it the quality many have come to expect from a Bioware game? Sadly, no. They sacrificed what made a Bioware game for the sake of an arcade game when ME1 showed it didn't have to be that way.
These "vocal minority" appear to be greater on this than they have been in the past, simply because people bought ME2 to be the Bioware signature successor to ME1 and found a mere interlude that anyone else could have made with a license to the content. That means, ME2 sales were created from ME1. That's how impressive ME1 was despite its flaws.
ME2 seems to draw those who like fleeting l00tz and glitz over more eclectic entertainment that Bioware was known to produce. ME3 will probably grab those same players of ME2... if they manage to have the attention-span to even remember ME2 when ME3 is released. Those who preferred ME1 will remember ME2 and be wary.
#334
Posté 01 février 2010 - 03:08
I enjoy it just as much as I have with ME1.
#335
Posté 01 février 2010 - 03:12
Halo Quea wrote...
Frotality wrote...
well its nice to see not everyone is just blindly praising the game without looking at its flaws. certainly dont want ME to be the "hype makes the game" market like halo was were everyone worships it and chooses blissful ignorance of its problems.
much of the game was very polarizing. the greater the improvement in one area, the less depth there is in another. overall, i liked the game, combat and sidequests saw some major improvements, but equally grand disappointments countered that. your screwed with unspendable points for not having a mathematically perfect character build becuase someone decided splitting skills into 10 points to prevent that wasnt a good idea. all that talk about 'thousands of weapon upgrade possibilities" ended up being 5 levels of weapon damge and nothing but direct improvements with zero customization. i dont know how 2-3 weapons, with one simply upgrading the last making it useless, combined with no actual modification was supposed to make weapons more personal. i was all exited for customizing my armor, only to find there is no more than 3 complete sets and 3 paintjobs, and i cant so much as remove the helmet from preorder armors, its all or nothing.
i can understand trying to bring in more fans, but bioware was overzealous in that attempt. we lose any semblance of an inventory, yet we can colour our armor. strategical equipment of armor and weapons is gone, yet we get a fish tank. any and all RPG tedium is streamlined/removed to allow focus on combat, but we still have pages of codex entries to spend hours reading. bioware, the premier RPG developer, apparently got their 'which rpg elements work with action and which dont' lists mixed up.
and mineral scanning. wtf happened there? remember how tedious, slow, and boring was what we DIDNT want? you went from searching one planet for 2-3 resources to slowly scanning an entire system for 10+ nodes each planet? the fuel system ended up being more annoying than i had hoped, though i suppose it did make finally finding a sidequest more rewarding (great sci-fi atmospheric missions btw)
why oh why would make screenshots of helmets that dont exist? i assume those are the drpepper ones, and since the good dr screwed me over on my code for them, i must vent my anger at this deal by EA.
overall i liked the characters, though i have some minor gripes about development. you usually have 1 welcome conversation, then the loaylty mission, then thank you, then never talk again. really sad that my best buddy from ME1 tells me about his loyalty mission then calibrates weapons for the rest of the game.
story left more questions than it answered, but such is the curse of the middle child. leaves me sastified and simulaneously wanting more, as sequels should.
well its good to vent that. seeing as bioware is so quick to get started on ME3, so should we be as quick with the suggestions.
Great post. This is exactly what I'm talking about it.
As the "wow factor" of ME2 wears down and gamers have had a couple of good playthroughs, we're going to get much more honest critiquing on the game.
I know whenever anyone comes in with a post like this, it's met with opposition and people start flashing metacritic scores. I would say to those individuals that game reviewers can get swept up in the excitement just as easily as we can. They're gamers like we are after all. I would also say to these individuals not to assume that we're here to bash Bioware or the game, many of us liked the combat improvements. What we are trying to do is make Bioware aware of what we feel are some crucial elements that are missing in this gaming experience.
Those of us who like deep role playing mechanics are only trying to get Bioware's attention. We observed how the complaints against the Mako, the elevator rides/realtime loading, the inventory and the combat all yielded results. So we are now simply using the same method (and the only method available I might add) that was utilized by critics of ME1.
If it worked for them, it can work for us as well. We just want to be heard on this so that Bioware understands that we would like the ME series to return to it's role playing roots.
You are entitlled to do so. Likewise, those of us who love this game the way it is are posting in your threads in an attempt to thwart such action. We don't want BioWare to think that only people unhappy with the game are the ones playing it.
One thing that you forgot. BioWare didn't make changes simply based on what the fans said. Many of the things we said were mirrored by critical reviews of the game. This time around, the critics disagree almost wholeheartedly with the "hardcore rp" types.
That being said, I wouldn't look for any huge changes to ME3.
#336
Posté 01 février 2010 - 03:16
#337
Posté 01 février 2010 - 03:20
#338
Posté 01 février 2010 - 03:23
ReggarBlane wrote...
The game may be great in its own right, but it is not a worthy successor to ME1 and not to any Bioware game.
I wish people would stop putting their opinions in the form on facts.
#339
Posté 01 février 2010 - 03:23
I'm kind of iffy about the AI.
I wish there had been more interaction with some ME1 characters.
But I do not hate this game, infact I don't have anything but love for this game.
Best game ever, second only to ME1. (In my opinon.)
So, stop giving us people with some hesitations about ME2, a bad name.
Modifié par ethanradio, 01 février 2010 - 03:24 .
#340
Posté 01 février 2010 - 03:25
#341
Posté 01 février 2010 - 03:43
ReggarBlane wrote...
And once again, the people who praise ME2 over ME1 (often saying everything is better in ME2) are focusing on the l00tz and glitz.
Huh? I thought one of the supposed problems with ME2 is not having enough loot.
These "vocal minority" appear to be greater on this than they have been in the past
Worse than the past? Hardly. You should have been here for the Neverwinter Nights release. That was as vitriolic as this and went on for months. And rightly so, since in that case Bio really was wrong about their design approach.
Modifié par AlanC9, 01 février 2010 - 03:45 .
#342
Posté 01 février 2010 - 03:49
ReggarBlane wrote...
The game may be great in its own right, but it is not a worthy successor to ME1 and not to any Bioware game.
An ME1 fan is entitled to an opinion about whether ME2 is a good successor, but who are you to say what kind of game Bioware should develop?
If a DA:O fan says Bio shouldn't have developed games like Jade Empire and Mass Effect in the first place, you'd laugh in his face and he'd deserve it.
Modifié par AlanC9, 01 février 2010 - 03:51 .
#343
Posté 01 février 2010 - 03:53
#344
Posté 01 février 2010 - 03:56
ReggarBlane wrote...
And once again, the people who praise ME2 over ME1 (often saying everything is better in ME2) are focusing on the l00tz and glitz. The people who prefer ME1 over ME2 (while not saying everything is better in ME1) are focused on the content that many have come to recognize as the quality of Bioware... which is lacking in ME2.
Some people think of games as having the possibility to be more than something to just pass the time like Space Invaders or Solitaire. Some people can see it as a higher class of entertainment than that thanks to Bioware. ME1 showed that an FPS can, too, have such class. ME2 seems low-brow entertainment, though.
ME2 is playable. Is it better in gameplay? Yeah for the most part with the exception of XBox-style controls on PC. Is it better in graphics? Yeah for the most part with the exception of pre-rendered cutscenes. Yet still, is it the quality many have come to expect from a Bioware game? Sadly, no. They sacrificed what made a Bioware game for the sake of an arcade game when ME1 showed it didn't have to be that way.
These "vocal minority" appear to be greater on this than they have been in the past, simply because people bought ME2 to be the Bioware signature successor to ME1 and found a mere interlude that anyone else could have made with a license to the content. That means, ME2 sales were created from ME1. That's how impressive ME1 was despite its flaws.
ME2 seems to draw those who like fleeting l00tz and glitz over more eclectic entertainment that Bioware was known to produce. ME3 will probably grab those same players of ME2... if they manage to have the attention-span to even remember ME2 when ME3 is released. Those who preferred ME1 will remember ME2 and be wary.
Who are you to expect something from Bioware, any developer? They are not there to please your needs, they are there, like they said, "to make good games" which ME2 is regardless of if it's the same thing or not as they're used to do. It's unrealistic to think a developer should be making games within a strict mold and pretentious to expect to be attended by that.
#345
Posté 01 février 2010 - 03:59
#346
Posté 01 février 2010 - 04:24
#347
Posté 01 février 2010 - 04:47
Archdemon Cthulhu wrote...
What crackseed said..
but more ARMOR !!
sorry I'll stop
#348
Posté 01 février 2010 - 08:00
the game is just as open as the first, with the exception of riding around in a mako.
(Don't be mistaken, mako was supposed to be PITA in ME1, and scanning is supposed to be PITA in ME2).
The RPG element isn't gone what-so-ever (unless your specifically crying about how they changed item specialization, in which case i'd rather see a game try new things than keep all the old tricks.
ME2 is flat out better than ME1. BOTH are great games.
The only people that do not like ME2 seem to be people that flat out suck at playing (can't handle the combat) and are grasping at other tiny straws to try and make a case that bioware somehow failed.
Meanwhile, the 90% of other players are just too busy plaing biowares best game to date and too busy to come defend it on the forums from whining topics like "Most are disappointed AT THE VERY LEAST"
Game is utterly stunning and epic. Haters need to go hate on something else. ME2 is pure win.
edit: of course a major problem between the haters and the lovers of ME2 is, some people seem to have this idea of what an RPG is "supposed" to be, like there is some canon code that devs must follow to fit the idea of an RPG.
here is a clue: GOOD developers? They develop games. Not copy them. I like to see games try new and interesting stuff in their sequels, especially when they are blasting successes like this game.
Modifié par MurphyMurph, 01 février 2010 - 08:08 .
#349
Posté 01 février 2010 - 08:07
PilotJoe wrote...
See? There you go assuming that because people have criticisms they suddenly hate something. The truth is, if ME1 didn't make us all actually CARE about what happened in this universe, and the characters in it, we wouldn't mind the second installations many imperfections. But the feeling among a good portion of fans of the first game, who didn't come onto this forum to moan and complain about the game then is that they have been pushed aside, along with some great, if flawed, design ideas and gameplay mechanics.
I have assumed nothing. Ive read the threads on these boards since the game hit and many people have been very vocal of their 'issues' with ME2. Call it what you will: hate, dislike, disappointment, regret.......whatever adjective floats your boat. The part ' good portion of fans of the first game who didnt come onto this forums....' well, if they didnt come to these boards,' not sure where that is coming from. If they are not on these boards, are you referring to another board somewhere. Bottom line, out of the 2 million that bought this game, less than 5% come to these boards.....none of us will never know what the true majority thinks...
some of you need to get off the little power trip you are current on, with your self grandiose attitude AND stop trying to sway people into thinking your opinion is the ONLY CORRECT ONE.
Its not...get over youself. You aint that special
Modifié par Matt VT Schlo, 01 février 2010 - 08:09 .
#350
Posté 01 février 2010 - 08:12
Matt VT Schlo wrote...
Bottom line, out of the 2 million that bought this game, less than 5% come to these boards.....none of us will never know what the true majority thinks...
The majority of people that hit forums are people that are /rage
for whatever reason or having a technical issue. Most people that are
thumbs up have no reason to visit here to begin with.
No, you can't run a poll on the forums and obtain an accurate statistic.
What you can do, is you can pay attention to feedback across the gaming community through various media outlets, which is all reporting a resounding 9-10/10.




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