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Most are disappointed at the very least


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#376
MurphyMurph

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2.  Mass Effect 2 is not an RPG,  and there is no way to define it as such.


lol

You should include a disclaimer pointing out how YOUR definition of  what makes an RPG a RPG may be completely different than that of the real world.

Whether or not a game is ROLE PLAYING by nature has nothing to do with how literal it's translation / adoption of game mechanics from classic pen and paper Dungons and Dragons.

Next you'll tell me a FPS isn't a first person shooter just because you are shooting from the first person. Instead it has to do with the ALLEGED FPS's game mechanics canonical relationship to Wolfenstein.

edit: on second review of your post it appears you are either trolling or harbor serious ******* rage against ME2. The fact people would consider this a good game is a conspiracy of vast proportions and it has come to you to spread the good word.

Do not bother arguing my post. Reaction is not required.

I will instead conceed that you have a much firmer grasp on this whole video game review thing than I and I'm confident that when I complete the game a couple times, I will come around and realize the truth of how terrible this game is. 

Modifié par MurphyMurph, 01 février 2010 - 10:38 .


#377
MutantSpleen

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I loved ME1 but find ME2 100x better than the first.



-Combat is more realistic (not more running around invulnerable). You actually must use cover to survive.



-Inventory feels realistic. Yes you can't pick up 50 assault rifles and put them in your pack.



-Story is better



-Missions are better



-Choices are harder, more shades of grey.



Still on first playthrough and its a great game. Probably the best game I have ever played.



My only gripes:



-No helmet toggle



-The way you automatically go back to your ship in space and have to re-dock every time you complete a mission somewhere.

#378
Zoe Dedweth

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The most are hardly represented on this forum, and a vocal minorty hardly counts as most.

#379
Forwen

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I have no time to try and argue with the haters. Must. Play. ME2.

#380
Selvec_Darkon

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I dislike the game because it's Army of Two, in space, with more moral ramifications.

#381
Fleb

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SkullandBonesmember wrote...

In comparison to the ones who are content with the game, the majority that not only post here but on other forums are not happy with the result of ME2. Hopefully Bioware will take note that alienating their existing fanbase to "bring in players that didn't play the original", in other words, shooter fans, is not a smart move, whether it's from an ethics standpoint or business.





I think this is the best game I have ever played in 24 years, nuff said. After reading the forums, this "majority" you speak of looks more like a vocal minority to me :D. Just completed my first playthrough, time for a second!

#382
Kalfear

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Fleb wrote...

SkullandBonesmember wrote...

In comparison to the ones who are content with the game, the majority that not only post here but on other forums are not happy with the result of ME2. Hopefully Bioware will take note that alienating their existing fanbase to "bring in players that didn't play the original", in other words, shooter fans, is not a smart move, whether it's from an ethics standpoint or business.





I think this is the best game I have ever played in 24 years, nuff said. After reading the forums, this "majority" you speak of looks more like a vocal minority to me :D. Just completed my first playthrough, time for a second!


errr not to be rude but need glasses?

The majority she speaks of (on the forum) cant be argued in reality and truth!
Mass mass mass majority have issues with game
Those issues vary on a wide range of items and only a few items like customizations, inventory, and immersion are present in most complaints but the mass majority do have issues with game.

Its a rather vocal but SMALL minority calling it perfect and great!

I mean I guess you convince yourself what you said is true ... but you would be lieing to yourself!

#383
danielxrefused

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Awwh I feel really bad for all you guys who are disappointed. Try your best to look past the games "flaws". I can understand how you guys feel as I have felt the same in the past, but if you do manage to enjoy the game for what it is, I promise you that you won't be disappointed cos I just love every minute I spend playing it.

#384
Erszebeth

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The sad thing is that the game is judged by his older brother. ME2 is what ME should have been. It's slicker, tighter, rougher, better. But it does need an open mind to appreciate it. True, some customization have been removed. No inventory, less guns, you name it. But in the same time you can customize your armor, change your Shepard's build when you want it, and leveling up offer more customization when you max a power.



ME2 is no less a rpg than ME. It's just a different one.

#385
catabuca

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People can argue over who the majority and minority are until they're blue in the face - it doesn't matter.



The fact is, people have different opinions, and screaming 'you're a h8r, gtfo' doesn't do anyone any good. Just accept some will like some things, some won't like others. Yours (and this isn't directed at anyone in particular) isn't the only opinion that matters, and your impression of what an RPG/shooter/action/etc game is or should be isn't the only one, nor is it the de facto correct one.



This whole situation would be a great deal more useful to Bioware if people could feel free to comment on what they, personally, felt were the strengths and weaknesses of the game without having to descend into pointless flaming.



----



And with that in mind, I'd like to say what I think of the game.



I like the new combat system. I haven't played Gears of War or Halo, and that's probably why the new combat took a bit of getting used to, but I stuck with it and I do like the combat mechanics. I haven't played multiple times yet, so this is only from a Soldier playthrough. I intend to do Sentinel next.



I like the new inventory (or lack of it) system. It makes sense to me that Cerberus would kit your team out with any new technology you find. Having to buy everything always seemed a bit weird in ME1.



I'm in two minds about the planet scanning. It makes more sense from a story POV that it would happen on-ship. However, if you are thorough with your scanning it does become dreary. A friend of mine, who doesn't post on these forums, sent me a text message saying she was about to renegade interrupt herself and punch herself in the face if she had to scan one more planet hehe.



In terms of the RPG/shooter debate, for me (and may I direct people to what I prefaced this post with and further emphasise FOR ME) ME2 is weaker than ME1 in terms of its RPG content. While for some this may be a positive thing, I feel it's a huge shame it had to be sacrificed. I can't see why it couldn't have been retained AND the shooter elements be implemented in the superb way they have been. It didn't have to be either/or.



I understand Bioware are moving into uncharted waters in wanting to create a shooter/RPG hybrid, and I applaud them for it. I, personally, do not believe they have found the perfect balance quite yet though. I heartily look forward to seeing how they move forward in ME3. It isn't a case of having to please only the shooters or only the RPG fans, I believe there is a way to implement both in a convincing and satisfying way, and I hope they are able to sift through all the comments, reviews and feedback over the next few months and find a way to make ME3 the most amazing game any of us will have ever played.

#386
IndianKJBlue

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Kalfear wrote...

Fleb wrote...

SkullandBonesmember wrote...

In comparison to the ones who are content with the game, the majority that not only post here but on other forums are not happy with the result of ME2. Hopefully Bioware will take note that alienating their existing fanbase to "bring in players that didn't play the original", in other words, shooter fans, is not a smart move, whether it's from an ethics standpoint or business.





I think this is the best game I have ever played in 24 years, nuff said. After reading the forums, this "majority" you speak of looks more like a vocal minority to me :D. Just completed my first playthrough, time for a second!


errr not to be rude but need glasses?

The majority she speaks of (on the forum) cant be argued in reality and truth!
Mass mass mass majority have issues with game
Those issues vary on a wide range of items and only a few items like customizations, inventory, and immersion are present in most complaints but the mass majority do have issues with game.

Its a rather vocal but SMALL minority calling it perfect and great!

I mean I guess you convince yourself what you said is true ... but you would be lieing to yourself!


Right...
This game is a gem, and anyone can see the combat system is better. This game has gotten great reviews on all fronts - pro and amateur reviewers alike rave about this game. The complainers are, in fact, a small minority who mostly come from the harcore RPG crowd. My guess is most of them don't like that there isn't some uber stat or skill to make their characters all powerful, instead of realizing the game does a great job of making balance between tech, biotic, and soldier abilities. Or they seem to think the game suffers from lack of inventory because they can't compare the stats of a dozen differnt pistols that all basically shoot exactly the same.
But I haven't seen one review from what I would consider a source decently biased from the RPG genre that has complained about these things. Most people recognize the game has benefitted well from the streamlined RPG which actually offers more variety to the way combat plays out - which has also benefitted from smoother and more accurate controls.
Also, the story is top notch. The cinematics are easily better than anything BioWare has done by a large margin, and there are, I think, some of BioWare's best plot lines ever in here. The decision-making and consequences is taken to a new level as well, although I can't really talk about that here.

ME1 simply had more junk, this game has more actual goodness. But some people naturally liked that junk and think the majority of other players must've liked it too. But they're lying to themselves. And they are the typical vocal minority - and most people can easily see that I think. This game didn't "bribe" its good reviews, it earned them for obvious reasons, and it wasn't disappointment, it was pleasant surprise.

#387
Guest_SkullandBonesmember_*

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Kalfear wrote...

The majority she speaks of....


I really hope that was a typo. :lol:

#388
mabari pride

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What the hell is to be disappointed about really people?  I played through right through the night last pm,I'm having a job putting it down to be honest. I admit there are one or two things that I am disappointed with, I preferred buying and selling for one thing and I really don't like the little airfix Normandy on the heads up display but all in all there is so much to like and enjoy with ME2 that they are minor issues...what worries me is when I get to the end,still guess I'll have to do what I did with ME1 and play over again.Image IPBImage IPB

Shine on crazy diamonds !!Image IPB

Modifié par mabari pride, 01 février 2010 - 12:27 .


#389
Guest_SkullandBonesmember_*

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catabuca wrote...

In terms of the RPG/shooter debate, for
me (and may I direct people to what I prefaced this post with and
further emphasise FOR ME) ME2 is weaker than ME1 in terms of its RPG
content. While for some this may be a positive thing, I feel it's a
huge shame it had to be sacrificed. I can't see why it couldn't have
been retained AND the shooter elements be implemented in the superb way
they have been. It didn't have to be either/or.

I understand
Bioware are moving into uncharted waters in wanting to create a
shooter/RPG hybrid, and I applaud them for it. I, personally, do not
believe they have found the perfect balance quite yet though. I
heartily look forward to seeing how they move forward in ME3. It isn't
a case of having to please only the shooters or only the RPG fans, I
believe there is a way to implement both in a convincing and satisfying
way, and I hope they are able to sift through all the comments, reviews
and feedback over the next few months and find a way to make ME3 the
most amazing game any of us will have ever played.


Agreed. I'm not saying the game is bad. ME2 is a good VIDEO GAME, but I, you, and others expected more of story given Mass Effect is at least SUPPOSED to be an RPG and Bioware is infamous with with the RPG crowd.

IndianKJBlue wrote...

The complainers are, in fact, a small minority who mostly come from the harcore RPG crowd. My guess is most of them don't like that there isn't some uber stat or skill to make their characters all powerful, instead of realizing the game does a great job of making balance between tech, biotic, and soldier abilities. Or they seem to think the game suffers from lack of inventory because they can't compare the stats of a dozen differnt pistols that all basically shoot exactly the same.


SkullandBonesmember wrote...

Spanning from the original boards, the gamers on this forum seem to in my opinion fall into 1 of 4 categories.

The first being the RPG fans who like loot and level grinding.

The
second being shooter or to a lesser extent action fans who feel combat
is just as important as the plot and character interaction.

The
third being shooter and or action fans who feel combat should take
priority ABOVE plot and character interaction and as I've said like
'SPLOSHUNS.

The fourth are RPG fans who above all else feel games live and die by story and character interaction.

I
and another forum member Nozy fall into the latter group. Fans from
this latter group feel the combat overshadowed the plot and "dumbed
down" the sequel compared to ME. This is the popular consensus on other
boards as well when it comes to people from the latter category. Here's
to hoping I explained myself better this time.



#390
Kalfear

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catabuca wrote...
I understand Bioware are moving into uncharted waters in wanting to create a shooter/RPG hybrid, and I applaud them for it. I, personally, do not believe they have found the perfect balance quite yet though. I heartily look forward to seeing how they move forward in ME3. It isn't a case of having to please only the shooters or only the RPG fans, I believe there is a way to implement both in a convincing and satisfying way, and I hope they are able to sift through all the comments, reviews and feedback over the next few months and find a way to make ME3 the most amazing game any of us will have ever played.


I actually think they already have the answer to their problems to be honest.

The influence system to learn the back stories of a character and open that characters quest (loyalty mission) was done perfectly in DA:O

Thats 1 of 3 things missing that would make this game a hit for both genres

Learning about your crew mates, where they come from, what makes them tick, not just one story but numberous background stories. Think of Allistar and how rich a history he had in DA:O, or Leilianna, or Morrigan. They all transended just one short story that results in loyalty mission.

2) You have to be able to impact the universe around you. you choices as the grand hero have to have sweeping repercussions for all. It was there in ME1, its there in DA:O, its not there till very last sceen of game for ME2. This creates immersion in the universe around you and makes you feel apart of it, not just a figure someone wrote about.

3) Stupid as it may sound, the worst mistake made in ME2 was eliminating the intersquad banter. The back and forth between squad mates when wandering the citidel. Again, ME1 had it (elevators mostly), DA:O had tons of it, ME2, nada. This again brings you closer to the characters and you learn their attitudes and opinions on trival but immersive and engaging stuff.

I guarentee, do those 3 things combined with ME2 and this game would have next to no complaints and the boards most definately wouldnt be filled like they are now.

Personally I also think they should relook at inventory (people like loot, always have, always will, its a fact), definately make the love scenes more like ME1 and less like dried burnt toast, and get rid of planet scaning, but hose all small thinbsg in the grand scope

#391
DarthCaine

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@ Kalfear

Majority=/=You

Just check Gamespot's user score, it's 9.4 for both the PC version and the 360, only a few games have a that high user score

Modifié par DarthCaine, 01 février 2010 - 01:20 .


#392
DarthCaine

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double post

Modifié par DarthCaine, 01 février 2010 - 12:39 .


#393
lazorexplosion

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You've got to be kidding me, Mass Effect 2 is fantastic, and better than Mass Effect in every way.

#394
Thrakkesh

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Yes. ridiculously good reviews and sales, and yet the majority of people are disappointed. Mm-hmm.



Oh well, I'm not, and that's all that matters (and if you need RPG e-cred to ensure I'm not some FPS nutball, I was raised on 2nd ED D&D. I know my way around an RPG, thank you).

#395
catabuca

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SkullandBonesmember: I think if I had to pick one (and I am wary to do so) I would fall into the latter category too.



However, that said, I think the combat system, inventory system etc is greatly improved in ME2. I like the cover system, I don't care about customising my weapons, I don't even care about being able to change the colour of my armor or buy things for my cabin (in fact I see those things as a bit daft, but I understand they offer a little light relief so don't mind). There are so many major improvements in this game over ME1 (although I still adore ME1).



And yes, the story is still epic. Where the disappointment comes in for me (and it isn't a deal breaker, it's just not what I was expecting and is something I would prefer was more like ME1) is the impact my decisions have throughout the game in terms of a feeling of consequence. Sure, if I don't do research, if I don't gain the loyalty of my squad bad things can/will happen, but I honestly don't feel I'm making the game mine. I have 6 different Shepards from ME1, and each of them feels different. I don't believe I'll feel any ME2 Shepard is substantively different from any other, other than in terms of gender, scars, and bad-mouths people or sweet-talks them. The choices that carry over from ME1 appear relatively incidental, but at least during ME1 I felt like they mattered.



Having this opinion doesn't mean I hate the game. I don't. It doesn't mean I'm a whiner who doesn't like shooters. I'm not. It means I have an opinion, just like other people do.



And yes, I guess I do fall into that type of RPG fan who thinks the story and my integration with it, involvement in it, and ability to shape it every step of the way is important. Getting the combat system right was also important. They've (almost) done this, but backslided a little with the (story) RPG elements.



I hope in ME3 they get it all right.

#396
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catabuca wrote...

SkullandBonesmember: I think if I had to pick one (and I am wary to do so) I would fall into the latter category too.

However, that said, I think the combat system, inventory system etc is greatly improved in ME2. I like the cover system, I don't care about customising my weapons, I don't even care about being able to change the colour of my armor or buy things for my cabin (in fact I see those things as a bit daft, but I understand they offer a little light relief so don't mind). There are so many major improvements in this game over ME1 (although I still adore ME1).

And yes, the story is still epic. Where the disappointment comes in for me (and it isn't a deal breaker, it's just not what I was expecting and is something I would prefer was more like ME1) is the impact my decisions have throughout the game in terms of a feeling of consequence. Sure, if I don't do research, if I don't gain the loyalty of my squad bad things can/will happen, but I honestly don't feel I'm making the game mine. I have 6 different Shepards from ME1, and each of them feels different. I don't believe I'll feel any ME2 Shepard is substantively different from any other, other than in terms of gender, scars, and bad-mouths people or sweet-talks them. The choices that carry over from ME1 appear relatively incidental, but at least during ME1 I felt like they mattered.

Having this opinion doesn't mean I hate the game. I don't. It doesn't mean I'm a whiner who doesn't like shooters. I'm not. It means I have an opinion, just like other people do.

And yes, I guess I do fall into that type of RPG fan who thinks the story and my integration with it, involvement in it, and ability to shape it every step of the way is important. Getting the combat system right was also important. They've (almost) done this, but backslided a little with the (story) RPG elements.

I hope in ME3 they get it all right.


Agreed. Like I said when I quoted your post, ME2 is a good video game that can stand on its own, but I didn't get the RPG feel I had with Mass Effect.

#397
Selerz

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Well since they have sold 2 million copies on a week, it is a smart move.

#398
System Shock

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I guess most of the disappointment - and this is not exclusive to Bioware - comes from the over-hyping of the games to create a buzz and therefore a buying frenzy. Then you start playing the game, and realize is just the same engine, mechanics, look & feel, etc, you have seen for the past 5 years in 4-5 different games, with a slightly different story but better face meshes/textures.

#399
GHOST OF FRUITY

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Played ME2 - finished it.



Conclusion - The greatest game i've played in over 10 years and certainly the best game i've played on any of this generation of consoles. Dissapointed? Only in that ME2 has made most of the other games i've played recently look complete crap in comparison.



Bioware have excelled themselves.

#400
AlexWBoyd

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I'm sure Bioware is so upset over selling 2 million + units so far in this game, that they'll scrap all the changes and go back to how it was in ME1 since there are a few hundred people upset on some forums...hell, let's say there are a few thousand people upset if you want to feel better. If you honestly think there are more than that complaining on the forums, you should really think about it.



The truth is that the game is fantastic, it is NOT designed to be a traditional RPG. It is, however, still an RPG game. You are still taking on a role in the game and become that person, the choices you make shape how your game pans out. You earn experience, choose to upgrade skills, find a few new guns, buy different armor, upgrade your equipment. These are all core elements to an RPG, and they are in the game, just streamlined and different from what we've been told to expect in an RPG.



I've played plenty of RPG games in the past (FF series mostly, Star Ocean, KoTOR, Zelda, Dragon Age, Dungeon Siege, ME1, etc) and this is definitely a different game. There's no arguing that, but it brings about the same feeling that all of those games did. The feeling of going off on an epic journey with somewhat humble beginnings, adding to your group and preparing to face your final task. It delivers the same sense of accomplishment when you've prepared yourself and go in to that final mission and succeed. Isn't that the point of an RPG? The inventory systems and loot are just a means to an end, not what makes the game great.