What happens at the Citadel based on ME1 end game...SPOILERS
#1
Posté 30 janvier 2010 - 08:33
I'm considering replaying ME1 to get a new ending. In the one game that I finsihed (started several) I beat the game, let the council die and elected whats his face (not Udina) to be the Councilor. His role in ME2 was very insubstantial. What happens if you start a new game that isn't based on a ME1 save?
What happens to the plot if you save the council or elect Udina instead? Are there substantial plot differences or different quests available? Does starting a new character take into acount possible actions you took in the original? ANyone that knows please feel free to reveal everything you know. I was disappointed with the minor-ness of my end-game decision from ME1.
#2
Posté 30 janvier 2010 - 08:58
#3
Posté 30 janvier 2010 - 09:08
#4
Posté 30 janvier 2010 - 09:10
#5
Posté 30 janvier 2010 - 09:12
#6
Posté 30 janvier 2010 - 09:15
#7
Posté 30 janvier 2010 - 09:16
#8
Posté 31 janvier 2010 - 12:09
I've heard of other characters showing up, during the prologue (Normandy SR1's destruction), but so far, haven't seen them.
#9
Posté 31 janvier 2010 - 12:20
#10
Posté 31 janvier 2010 - 05:04
Treason1 wrote...
Hmm..There's apparently some randomness involved, when starting a brand new Shepard, in ME2. I just recently started one, and in that play through, the Council is dead (seems typical), Ashley was the one who the Commander was telling to leave, aboard the Normandy, and I was never asked by Miranda about who I placed on the Council.
I've heard of other characters showing up, during the prologue (Normandy SR1's destruction), but so far, haven't seen them.
Yea I did not get the Anderson or Udina question either. It could depend on the background you chose and wether or not you chose "Sole Survivor", "War Hero" or "Ruthless"...
#11
Posté 31 janvier 2010 - 05:07
#12
Posté 31 janvier 2010 - 05:11
#13
Posté 31 janvier 2010 - 05:14
#14
Posté 01 mai 2010 - 01:25
#15
Posté 02 mai 2010 - 01:07
While there's still anti-human sentiment regardless, there's less (and different reasons given for it) if you saved the Council.uv23 wrote...
I was going to ask this same question. So saving the council has no effect on all the anti-human sentiment in the hubs? I thought that was a direct result of killing off the old council and taking over. A bit disappointing but I can see it being a monumental task to make broad changes based on that decision. And since most people killed the council...
The best example is the turian weapons merchant on Zakera 28, who's relatively friendly to you if you saved the Council, but a complete jerk if they died.





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