universal cooldown isnt so great
#1
Posté 30 janvier 2010 - 08:41
im running into this problem as an adept. im playing an adept, which i loved in ME1, but its completely useless having all those biotics at your disposal when you can only use them once at a time. sure there are occasions when youd want to use a pull/throw combo, or when a shockwave would work better then a throw, but thats all negated since i can do the same amount of CC with my sentinel(with only throw) as i could with my adept and all its powers becasue one ability works just as well as 5 with universal cooldown.
i guess im just used to how untouchable my adept was in ME1. singularity sucks as well.
ive never played a non biotic in ME, and i played through over 30 times. i might just have to start an infiltrator build and see how that works in ME2. maybe my new cclass choice will just vary per game. heck maybe in ME3 ill play a soldier.
NOT!
#2
Posté 30 janvier 2010 - 08:43
#3
Posté 30 janvier 2010 - 08:55
#4
Posté 30 janvier 2010 - 09:00
#5
Posté 30 janvier 2010 - 09:08
and i dont buy that, u need to work in an team,, ur an adept, ur the total bio user, ur the one caster, it sucks that the power casters need to come in 2.
Mass effect 2 NEED an big patch, fixing, scanners. cooldown on powers, and more to do outside gather squad members,,,
and i dont wanna here. there wont be an patch. they will fix it in mass effect 3.. wtf is that? i bugh this game and i wanna enjoy play it now. i dont want to wait for one more year for them to fix this.
to get an big patch for mass effect 2 now would be big of bioware.
Modifié par Chaz_84, 30 janvier 2010 - 09:11 .
#6
Posté 30 janvier 2010 - 09:46
its just a shame they went this route, because it only makes having more then one ability become redundant. a sentinel with throw can easily be substituted for an adept with throw/pull/shockwave/singularity.
its a different game, i get it, but i dont know why they thought this was a better aproach then individual cooldowns. individual cooldowns require you o think more tactically, using whichever ability would work best. now its just use one ability everything seconds, and doesnt matter which one they all work the generally same.
#7
Posté 30 janvier 2010 - 09:51
But on a serious note, biotics/techs are already near-broken. This drawback is the only thing keeping the normal gunner classes close in power level.
#8
Posté 30 janvier 2010 - 10:03
#9
Posté 30 janvier 2010 - 10:19
I prefer my adept to any other class on insanity, sure you're not a total powerhouse 24/7, but you can murder pretty much any defense with warp fully upgraded (which is more then worth it).
You guys might wanna learn to aim with a heavy pistol some more, then come back and cry you can't hide behind a corner playing Jedi!
^-^
#10
Posté 30 janvier 2010 - 10:36
SekhCLS wrote...
All I read here is "bwaaaaaaaaaaaaaaaaaah"
I prefer my adept to any other class on insanity, sure you're not a total powerhouse 24/7, but you can murder pretty much any defense with warp fully upgraded (which is more then worth it).
You guys might wanna learn to aim with a heavy pistol some more, then come back and cry you can't hide behind a corner playing Jedi!
^-^
Lol QFT
#11
Posté 30 janvier 2010 - 10:50
#12
Posté 30 janvier 2010 - 11:18
Awevii wrote...
SekhCLS wrote...
All I read here is "bwaaaaaaaaaaaaaaaaaah"
I prefer my adept to any other class on insanity, sure you're not a total powerhouse 24/7, but you can murder pretty much any defense with warp fully upgraded (which is more then worth it).
You guys might wanna learn to aim with a heavy pistol some more, then come back and cry you can't hide behind a corner playing Jedi!
^-^
Lol QFT
crying? im compareing an adept from ME1 to an adept in ME2. theres noticable diferences, you cant play each one the same way. one is better, one is worse. its good to know for anyone just starting out wondering about how biotics work as well. im certainly not crying about it. but if it makes you feel all the more manly calling people cry babies, by all means, have at it.
ive been playing my sentinel alot now and i still havent found a real reason to go back to the adept just to have pull/sing/shockwave, when using throw every 3 seconds works just as well. i even added slam for another biotic CC ability but i never even use that becasue like ive stated, you only need one biotic CC ability to spam.
Modifié par Awesome Helmet, 30 janvier 2010 - 11:19 .
#13
Posté 30 janvier 2010 - 11:50
But no seriously, there is a lot of change from ME1 to ME2 in the biotic appartmentz, but hey I like it this way.
Yes sometimes you can feel a bit useless with the shields and all, but once they are down you can practically take out groups of enemies with a shockwave.
I prefer shooting (hey I use my gun!) next to playing Jedi behind some cover like I did in ME1, which was a majestic feeling, but combined with the long cooldowns on the powers (and really, we lived for Throw and Singularity) it just didn't feel that hectic.
Throw a warp, place a few good pistol shots in the sod, finish em off with a throw/slam/singularity/pull whatever.
#14
Posté 31 janvier 2010 - 01:53
SekhCLS wrote...
Well yes, I actually make time to visit forums and make myself feel manly by calling people I don't care about crybabies, you got me there good sir!
so you admit defeat!?!
when im playing the sentinel, i do still miss using diferent biotics like pull and shockwave for the looks tho. using throw non stop gets old fast.
#15
Posté 31 janvier 2010 - 02:04





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