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Revenants.


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#1
Theronyll Itholien

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I think I'm going to burn some puppies to express my anger if I will have to face a Revenant again with my party full of porcelain ****** that are out of healingpots. -_-

#2
TheEvilEngineer

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try opening the gate next time round.

#3
Kelius

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TheEvilEngineer wrote...

try opening the gate next time round.


There's more than one, though I won't say where/when.  That one you mention was fairly easy with the knights helping, plus a Tempest spell placed up at the archers.  The second time fighting one though, that was a very long fight with some creative tactics needed to pull off without a wipe (though I am doing it on Hard difficulty on the PC, not supposed to be easy. Image IPB

#4
alxqp

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I have a little problem here. While I was exploring Denerim, I had that random encounter with philalectry in it, but my party wasnt prepared for this fight (didnt had any potions, nor Wynn to heal me) so I left. How can I return there? If there is a way ofcourse...

#5
Kwonne

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Theronyll Itholien wrote...

I think I'm going to burn some puppies to express my anger if I will have to face a Revenant again with my party full of porcelain ****** that are out of healingpots. -_-


Got a mage in your party? :)

Cone of Cold is a lifesaver! :)

Also Vulnerability Hex + Spells works well :)

#6
Lyrandori

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There's about seven or eight of them in total if I'm not mistaken. And I hate them too.

#7
alxqp

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6 to be correct, and they are uber easy on high level.

Still need help with Denerim rev.

#8
dan107

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Misdirection Hex + Death Hex = I WIN button against any melee boss including revenants.

#9
Roynalf

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funny was that I beated them all down before I realized that I were able to use help of the knights =D

#10
Lyrandori

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Six Revenants only? Hmmmm, are you sure? That includes all the Phylactery/Vials ones and the "boss" one in Denerim? There's already three or four just for the Juggernaut set, then I can count at least three others for some Phylacteries, two of which I believe are found during the Brecilian Forest's ruin exploration, there's one or two I think in the Deep Roads, one excluding the boss in Denerim, one is Ozrammar, and I might be missing one.

Modifié par Lyrandori, 21 novembre 2009 - 12:15 .


#11
Majspuffen

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They're hard, but I've taken them on normal difficulty, with three melees. For some reason, I only find the vials (except for the one in mage tower) when I have a melee-based party (well, my character is a mage, but still). Don't be afraid to pop potions.

[edit]: Go to the elf village, buy sh!tloads of elfroot, mix up potions and set your companions strategy to drink one whenever they get below 50% health. Could help.

Modifié par Majspuffen, 21 novembre 2009 - 12:11 .


#12
hexaligned

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Hmm, I see lots of Revenant hate, I can't say I understand it, they have a lot of hps, but they don't really hit all that hard, I never had a problem healing through it, even on my first play through when I didn't know what the hell I was doing. There are plenty of other fights I think are much harder (random Denerim ambushes come to mind) Maybe it all comes down to party makeup.

#13
Forumtroll

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Not even. It comes down to min/max. Minimum effort, maximum results. Find out what the best spells/talents are and take them. Hints: Entropy Spells, Ice Spells, Force Field, Lethality, Archery Talents, Momentum, Riposte.

#14
Draguling

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TheEvilEngineer wrote...

try opening the gate next time round.

The gate is empty on the other side!

#15
soteria

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Well, let's see. There's 1 in Redcliffe, then the 6 corpse walkers, Gaxxkang (he's basically a revenant) and I think 3 for the juggernaut set in Brecilian forest. 11 revenants that I found.



My problem with them was that Alistair just couldn't do enough damage to hold aggro. My PC ending up evasion-tanking Gaxxkang for about half that fight. One fight in the forest I had to run a loop around some obstacles three or four times before he lost interest in Morrigan.

#16
DraedLord

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6 for the black vials line, 3 for the Juggernaut line. 1 in Redcliffe.



As for killing them, it's so easy. Have your tank taunt then throw a forcefield on him/her. Your tank also needs to be wearing the best armour of your group or they may loose aggro and mob will go after the one that does. All other team members do ranged attacks. Revenant( or any other encounter for that matter) will stay focused on your tank while you turn it into a pin-cushion. :P

#17
WillieStyle

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Yeah misdirection hex trivializes revenants. If you don't want to use hex or force-field cheese, then put everyone at range except for your tank. If there's no one in melee range of the Revenant, it uses its Jedi force pull to pull your entire party in. Then only the tank needs ot be healed. Takes longer but is a garaunteed win since the Revenant doesn't grab or stun the tank so even without healer, the tank should be able to pop potions to keep herself up. Also, since in this setup, only one party member is taking damage, you'll need a lot fewer health bots. Have a rogue get close enough to use mark of death if you have it, then back out again.

#18
Spura

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Force field just breaks any melee encounter.



Misdirection hex not so much, as it can be resisted and it has 50% uptime (20s duration, 40s recharge).



A thing that helps with orgres and renevants is that some combat moves are point blank AoEs. They don't target a specific person, so you can move away. One such being Massive Attack. When I see that one pop over boss' head, I pause and move all my melee away and it does no damage. This is helpful if you use multiple melees.

#19
Medet

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I had hell with the gravestone encounters the first time I tried them but when I came back later they were quite easy. Leveling up helps, as revenants are optional bosses meant to be taken out later n the game, although they can be cheesed using a force field whenever.

#20
Bobble Fett

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Why would one want to open the gate in the redcliffe castle courtyard? I came up through the basement. does help come through the gate if i open it? i am curious about this. I basically left the castle to go fight elsewhere and level before i come back and face this revenant. i simply couldnt kill him yet. i came close, but not close enough.

#21
S-P

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Bobble Fett wrote...

Why would one want to open the gate in the redcliffe castle courtyard? I came up through the basement. does help come through the gate if i open it? i am curious about this. I basically left the castle to go fight elsewhere and level before i come back and face this revenant. i simply couldnt kill him yet. i came close, but not close enough.


Yes, just open the gate and the Redcliff knights come in and attack, it makes it really easy then.

#22
Bobble Fett

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lol. wow. too funny. i guess i never even looked to see if they were outside of the gate or not.... LOL Were they standing there all along?

#23
OGFRed

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Bobble Fett wrote...

lol. wow. too funny. i guess i never even looked to see if they were outside of the gate or not.... LOL Were they standing there all along?


I don't think you can see them, but they will spawn when you open the gate.

#24
Bobble Fett

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nice. i was wondering about it. thanks everybody! surely, ill be better equipped against them later on. i sure hope anyways.

#25
nuculerman

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that revenant fight at the redcliffe gate was way easy even without knights. I never knew you could bring knights. I just did that fight on nightmare with my dual wielding berserker (level 9), Allistair (main tank), Morrigan, and Dog. If you haven't figured it out yet, Cone of Cold trivializes basically every revenant fight. I almost don't want to use it because I feel it's the second most broken mage talent, preceded only by taunt/force field. If you have one tank on the revenant, Morrigan using CoC whenever it recharges on the Revenant, and your two other guys take out the melee adds, then the archer adds, that fight is silly easy. I think I used all of four healing pots in that fight and two mana pots. With CoC, the Revenant basically gets one melee attack on your tank every 10 seconds or so. I only had to use one healing pot on Allistair. The other three went to my Dog and my PC. Here's how I played the fight, in a nutshell, if it helps anyone:



1. Everyone hold

2. Morrigan draws Revenant from doorway with auto mage attack

3. Revenant usually comes followed by only one melee guy.

4. Position Morrigan at a 90 deg. angle to Allistair

5. Have Allistair get two melee attacks on the Revenant to grab and hold aggro for the entire fight.

6. Morrigan CoC on Revenant and melee add.

7. Everyone but tank focuses fire on melee add. If you have one of them as a melee in the backstab position, chances are very good you'll shatter the first melee add.

8. It will take about 5-10 seconds for the other melee adds to come. Have Morrigan on auto attack and the other two party members DPSing as much as possible. Use mind blast and darkness to keep the damage your other two party members take to a minimum

9. Remember to use CoC on Revenant whenever it recharges.

10. Once melee is taken care of, send your two other party members up to the stairs to kill the archers. Again, have them attack the same enemy, position them to ensure one of them is doing backstab damage, and throw out as much DPS as you can possibly manage. Morrigan won't help in that fight. Just have her continually auto attack the Revenant at this point until CoC is recharged.

11. Once the archers are down, focus all fire on the Revenant. Your two characters will most likely have had to use a few healing pots to make it through their fights and Morrigan should have done nothing but auto attack and throw Allistair heals, using CoC whenever it recharges. Also vulnerability hexes help the CoC damage.



I found that CoC is the only thing Morrigan should be using in that fight, unless you're substantially higher level and have unlocked crushing prison. The basic ice attack is resisted by the Revenant at least 80% of the time, while CoC is resisted easily less than 10% of the time. And every other attack besides vulnerability hex is, IMHO, just a waste of mana.



In any event, that's how you beat almost every revenant fight, if, like me, you refuse to use taunt/force field on principle. Well that's a lie. I'll use it in desperate situations like when I forget to buy health pots or ingredients for boss fights and if I don't use it I'd have to reload from an earlier save or drop the difficulty... but I try my best to avoid it. It really is the single most broken tactic in the game.