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Mana/Stamina Regeneration


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#1
grimtoothy

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Will Stamina regeneration items work as mana regeneration items for mages?
Will mana regeneration items work as stamina regeneration items for Rogues/ warriors?

#2
DJ0000

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Stamina does convert to mana for mages not sure vice versa.

#3
RangerSG

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I think they convert both ways. But is there a mana regen item that's not mage-only?

It's definitely confirmed that stamina-regenerating items will boost an AW's mana pool. And stamina boosting items will boost the AW mana pool as well.

#4
BlackVader

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Yes, stamina-reg becomes mana-reg for a mage. An AW with Spellweaver, Wades superior Dragonsomething armor set and a nice stamina-reg shield has quite fast mana regeneration. Fade Shrout helps too, obviously.

Makes me wonder: What happens when a mage equpis Anduril's Blessing, which has +1 stamina- AND +1 mana-reg...?

Modifié par BlackVader, 30 janvier 2010 - 11:37 .


#5
mosspit

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I seriously think they stack.

#6
High Magus

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My Arcane Warrior has somewhere in the vicinity of 6.5-7.5 mana regen with the following setup.

Wade's Superior Dragonskin Armour, 2 regen, -5% fatigue
Andruill's Blessing, 2 regen
Staff of the Magister Lords, 2 regen
Combat Tactics, 0.5 regen
Lelianna's Song of Valour, 0.?-1 regen (I have no clue how much it actually is)

This makes for a lot of fireballs. :devil:

Once I get Fade Shroud I get another point of regen, so at that point I'm practically an infinite caster.

#7
mosspit

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@High Magus: SoV calculation = 0.5 + 0.01 x (cunning -10)

#8
Lakmoots

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Also, I think the Staff is +4, not +2...

I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.

I know Anduril's is +2...

Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?

I know they "translate" but would they be separate sources of stacking?

I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.

#9
mosspit

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Lakmoots wrote...

Also, I think the Staff is +4, not +2...

I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.

I know Anduril's is +2...

Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?

I know they "translate" but would they be separate sources of stacking?

I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.


There is a difference in item regen values for console and pc. Typically console's regen values have twice the numbers as pc's. If you are aware of this, then there is something else causing the discrepancies.

#10
BlackVader

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If you want more regenereration, get the Wicked Oath, a RING with +1 stamina-reg. It's an DLC-item from steam that can be installed by ANYONE. Well, anyone with the PC-version, at least. Works also for The Edge and Mark of Vigilance. Maybe even for some more, but those are the ones I tried. Especially Wicked Oath is extremely useful since there are way too few useful ringss in the game.

#11
Carodej

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It's possilbe the Staff of the Magister Lords may vary depending on platform and version. But for me, it's a +2 mana regeneration bonus.

#12
Lakmoots

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mosspit wrote...

Lakmoots wrote...

Also, I think the Staff is +4, not +2...

I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.

I know Anduril's is +2...

Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?

I know they "translate" but would they be separate sources of stacking?

I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.


There is a difference in item regen values for console and pc. Typically console's regen values have twice the numbers as pc's. If you are aware of this, then there is something else causing the discrepancies.


Wow... thanks for this, Mosspit... I was ignorant of this fact entirely.

Does this mean the *numbers* are different, or the *values* - do the items work better on console versions or is it just a system of representation that was translated differently?

Also, my staff is +4, so it must be this issue you describe...

Odd Posted Image

#13
mosspit

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I play on pc so I cant confirm on what is the actual representation. However afaik from what I have read from forum posts, console items do in fact perform better (ie the representations are real). You might need to perform some minor testing to proof this.
What I meant by numbers: eg. Lifegiver in pc gives +3 hp combat regen but has +6 hp combat regen on console.

Modifié par mosspit, 31 janvier 2010 - 10:20 .


#14
miltos33

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Character Mana Regeneration +1
2nd Rank of Combat Training +0.5
Superior Dragonskin Armor +2
Andruil's Blessing +2
Spellweaver +1
Fade Wall +1
Wicked Oath +1
Fade Shroud +1
Leliana's Song of Valor +1 (60 Cunning)
There you go, 10.5 mana regeneration which allows you to keep Shimmering Shield active all the time and still regenerating mana.

Modifié par miltos33, 31 janvier 2010 - 12:14 .


#15
BlackVader

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You can also add Longrunner's Cap for another +0.5. And if you are an AW anyway, Fade Shroud will give you +1 mana reg as well.

#16
miltos33

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I just edited the post to include Fade Shroud. Longrunner's Cap is another option but I don't like to wear helmets. If you have RTO you can also replace the Spellweaver with Duncan's Sword for an additional 1 mana regeneration but I personally prefer the Spellweaver for the +5 Magic and for rp reasons. These are of course the pc values.

#17
BlackVader

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Come to think of it, the King's Ensemble set (Cailan's Shield + Marics Blade) has +5 (!!!!) stamina regeneration as a set-bonus. And this doesn't even include the 0.75 regeneration of the blade itself.

EDIT: Just did some testing. Anduril's Blessing does in fact grant a mage +2 mana regeneration and the set-bonus of Cailan's Arms is indeed +5 Stamina reg! So with the proper equipment, an AW can easily regenerate 15+ mana PER SECOND. No need to care about the +50% fatigue from Combat Magic anymore, I guess...

It's actually kinda sad that a non-AW mage can't get nearly that high.:?

Modifié par BlackVader, 31 janvier 2010 - 01:09 .


#18
beancounter501

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I was under the impression stamina regen is every two seconds. Would be easy to test out.

#19
BlackVader

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beancounter501 wrote...

I was under the impression stamina regen is every two seconds. Would be easy to test out.


Oh, sure. I meant 15 mana per "tick". And yes, a tick is indeed 2 seconds (just checked it to be sure). Anyway, 7-8 mana per second is still pretty awesome. You could have 100% fatigue and still cast heal whenever the cooldown runs out.:wizard:

#20
miltos33

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I just finished RTO and I hadn't noticed that. Indeed, if you just replace in the list I provided above the Fade Wall + Spellweaver with the King's Ensemble (Cailan's Shield + Maric's Blade) you end up with 14.25 mana regeneration. Needless to say that the new DLC makes the Arcane Warrior once again an utterly broken class.

#21
BlackVader

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miltos33 wrote...
Needless to say that the new DLC makes the Arcane Warrior once again an utterly broken class.

They probably thought, a sword and shield set with high stamina reg can't break the game since the warrior shield talents aren't that strong so more stamina doesn't matter. And noone thought  about an AW...

Or they just figured that AW is broken anyway and didn't care xD

Anyway, I'm actualy a big fan of regeneration. I would even say there are STILL not enough reg-items in the game. Especially for non-AW mages. I mean really, I don't care if my rogue can use one more critical shot in a fight but if my mage runs out of mana without even chaincasting all his spells, I'm seriously pi**ed. And no, I don't like to rely on potions.

#22
DJ0000

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AW is not broken, it's just awesome. How can you not love being that powerful?