Mana/Stamina Regeneration
#1
Posté 30 janvier 2010 - 10:03
Will mana regeneration items work as stamina regeneration items for Rogues/ warriors?
#2
Posté 30 janvier 2010 - 10:44
#3
Posté 30 janvier 2010 - 11:32
It's definitely confirmed that stamina-regenerating items will boost an AW's mana pool. And stamina boosting items will boost the AW mana pool as well.
#4
Posté 30 janvier 2010 - 11:35
Makes me wonder: What happens when a mage equpis Anduril's Blessing, which has +1 stamina- AND +1 mana-reg...?
Modifié par BlackVader, 30 janvier 2010 - 11:37 .
#5
Posté 31 janvier 2010 - 12:18
#6
Posté 31 janvier 2010 - 04:22
Wade's Superior Dragonskin Armour, 2 regen, -5% fatigue
Andruill's Blessing, 2 regen
Staff of the Magister Lords, 2 regen
Combat Tactics, 0.5 regen
Lelianna's Song of Valour, 0.?-1 regen (I have no clue how much it actually is)
This makes for a lot of fireballs.
Once I get Fade Shroud I get another point of regen, so at that point I'm practically an infinite caster.
#7
Posté 31 janvier 2010 - 09:42
#8
Posté 31 janvier 2010 - 09:57
I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.
I know Anduril's is +2...
Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?
I know they "translate" but would they be separate sources of stacking?
I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.
#9
Posté 31 janvier 2010 - 10:01
Lakmoots wrote...
Also, I think the Staff is +4, not +2...
I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.
I know Anduril's is +2...
Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?
I know they "translate" but would they be separate sources of stacking?
I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.
There is a difference in item regen values for console and pc. Typically console's regen values have twice the numbers as pc's. If you are aware of this, then there is something else causing the discrepancies.
#10
Posté 31 janvier 2010 - 10:04
#11
Posté 31 janvier 2010 - 10:05
#12
Posté 31 janvier 2010 - 10:12
mosspit wrote...
Lakmoots wrote...
Also, I think the Staff is +4, not +2...
I know the Wiki lists some stats incorrectly... they have Fade Wall listed as +1 when it is +2, for instance.
I know Anduril's is +2...
Also, are people *sure* that regen types stack? Would Spellweaver and Fade Wall work, for instance?
I know they "translate" but would they be separate sources of stacking?
I know one person who claimed that it *did* and therefore Anduril's Belt gave +4 to mages... a highly dubious claim IMO.
There is a difference in item regen values for console and pc. Typically console's regen values have twice the numbers as pc's. If you are aware of this, then there is something else causing the discrepancies.
Wow... thanks for this, Mosspit... I was ignorant of this fact entirely.
Does this mean the *numbers* are different, or the *values* - do the items work better on console versions or is it just a system of representation that was translated differently?
Also, my staff is +4, so it must be this issue you describe...
Odd
#13
Posté 31 janvier 2010 - 10:15
What I meant by numbers: eg. Lifegiver in pc gives +3 hp combat regen but has +6 hp combat regen on console.
Modifié par mosspit, 31 janvier 2010 - 10:20 .
#14
Posté 31 janvier 2010 - 12:00
2nd Rank of Combat Training +0.5
Superior Dragonskin Armor +2
Andruil's Blessing +2
Spellweaver +1
Fade Wall +1
Wicked Oath +1
Fade Shroud +1
Leliana's Song of Valor +1 (60 Cunning)
There you go, 10.5 mana regeneration which allows you to keep Shimmering Shield active all the time and still regenerating mana.
Modifié par miltos33, 31 janvier 2010 - 12:14 .
#15
Posté 31 janvier 2010 - 12:13
#16
Posté 31 janvier 2010 - 12:20
#17
Posté 31 janvier 2010 - 12:50
EDIT: Just did some testing. Anduril's Blessing does in fact grant a mage +2 mana regeneration and the set-bonus of Cailan's Arms is indeed +5 Stamina reg! So with the proper equipment, an AW can easily regenerate 15+ mana PER SECOND. No need to care about the +50% fatigue from Combat Magic anymore, I guess...
It's actually kinda sad that a non-AW mage can't get nearly that high.
Modifié par BlackVader, 31 janvier 2010 - 01:09 .
#18
Posté 31 janvier 2010 - 01:54
#19
Posté 31 janvier 2010 - 02:15
beancounter501 wrote...
I was under the impression stamina regen is every two seconds. Would be easy to test out.
Oh, sure. I meant 15 mana per "tick". And yes, a tick is indeed 2 seconds (just checked it to be sure). Anyway, 7-8 mana per second is still pretty awesome. You could have 100% fatigue and still cast heal whenever the cooldown runs out.
#20
Posté 31 janvier 2010 - 02:24
#21
Posté 31 janvier 2010 - 02:46
They probably thought, a sword and shield set with high stamina reg can't break the game since the warrior shield talents aren't that strong so more stamina doesn't matter. And noone thought about an AW...miltos33 wrote...
Needless to say that the new DLC makes the Arcane Warrior once again an utterly broken class.
Or they just figured that AW is broken anyway and didn't care xD
Anyway, I'm actualy a big fan of regeneration. I would even say there are STILL not enough reg-items in the game. Especially for non-AW mages. I mean really, I don't care if my rogue can use one more critical shot in a fight but if my mage runs out of mana without even chaincasting all his spells, I'm seriously pi**ed. And no, I don't like to rely on potions.
#22
Posté 31 janvier 2010 - 03:29





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