Andrew_Waltfeld wrote...
well there is numerous mentions
throughout the game that the turians, geth and other races are
developing technologies to combat the reapers. The Geth say they working
on an alternate technology to fight against the reapers, the turians
are clearly making weapons out of dead soverign etc. The turians did
re-purpose soverign's tenticle weapon into the thanix cannon.
No,
the geth say they are building a Dyson Sphere,
that's it. Otherwise you're betting that the other races, who don't
even acknowledge the Reaper threat, are going to be able to reverse
engineer enough technology from Sovereign's scraps. That's a pretty big
stretch.
Nightwriter wrote...
True, but I really
wouldn't mind some evidence of a back-up plan, either.
I hate
destroying the base, but I feel I have to simply because I can't trust
TIM. At the same time I feel they're forcing me into taking a stupid
risk without foresight or some alternative plan.
So
man up and keep the base. At the very least you have the guarantee that
TIM will use it to fight the Reapers. Afterwards you'll be privvy to
his greatest secret (the Collector base) and if you feel he's become a
problem you can start leaking info to the
Alliance/Council/Carebears/whomever. What you're doing now though is
shooting yourself in the foot by robbing the galaxy of its greatest
strategic victory over the Reapers and secondly you are alienating (ha!)
the only other faction in the galaxy that understands the Reaper threat
and is willing to devote all resources towards fighting that threat.
You
know it's a stupid choice, you just admited it. So why do it? The
Reapers are the biggest threat, TIM will NEVER compare to them. So stop
the Reapers first and then if you insist on making war against Cerberus
you can do it later
after the Reapers have been defeated.
'course
I'm absolutely positive that in the end Bioware is probably gonna give
the paragons a new mcguffin to chase after to stop the Reapers.
To
simplify things they'll probably have TIM join the Reapers anyway, that
way no matter if you are paragon/renegade you'll wind up with the same
enemies and same artifact to chase after.
Andrew_Waltfeld wrote...
To be honest the decision is much like the Council, you can save them, but you might not have enough ships to kill soverign etc.
I love choice as much as anyone, but in some cases I think it works
against the players. By allowing such important decisions to work out for the player no matter what Bioware robs us of concise story-telling. Personally, and I might be biased, I think that saving the Council in ME1 should have awarded you 30 paragon points and then promptly treated you to a cinematic of the battered Destiny Ascension being destroyed before the Alliance could save it. This way in ME2 no matter what the Council dead, simplfying the writer's jobs and allowing them to do a lot more with the new Council. The major change would ofcourse be Shepard and humantiy's reputation. Even if the Council was lost the fact that the Alliance
tried to save it would win them some hearts and minds. I think Feros should have been similar; no matter what the colonists wind up having to be killed. However, if Shepard first tried to just incapacitate him then he is none-the-less seen as a hero who did everything he could to save those people.
Contrary-wise, renegade Shepard is portrayed as cold and ruthless; cutting down the colonists because it was expedient and allowing the Council to die to conserve his own forces.
If the big choices only had one real outcome, with the player only being able to change
how it comes to be, then we'd have a more solid story. We wouldn't have choices that feel dimished; reduced to emails or a brief cameo. I know that sounds counter-intuitive, but the fact that these decisions, which
should have a huge impact on the game world, can be completely averted depending on the player's actions means that as soon as we save the Council we have ensured that they are now irrelevent to the rest of the trilogy. This is the problem with the Collector base and Rachni. Both
should have a large impact, but it would be too much work to invent alternatives or lots of content that many players won't even see (since many only play once, don't think that the people on this forum come close to representing most of the people who played th game).
I have the feeling that no matter what our choices in ME3 will allow us to get the best ending, with nothing from the previous games being needed.