Modifié par GumbyTheBorg, 05 novembre 2009 - 09:02 .
This game is too frustrating
Débuté par
GumbyTheBorg
, nov. 05 2009 07:59
#1
Posté 05 novembre 2009 - 07:59
I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped. I tried my best to equip everyone with the best stuff and give them tons of potions and the such, but every brigand, thug and half-wit that moves can totally destroy my party as though we are nothing but a rag tag group of elementary school girls. It's totally disgusting. My character should be highly trained (as told at the beginning of the game) and should be a Warden and highly skilled, yet ever drunken loser with a sword can kill me. I been doing this "Back Alley" quest and for each of the three different "Back Alleys" I've had to reload the game at least 11 times or so until I could win a single fight. Total absolute crap. I don't feel heroic or good about my character and I'd certainly not having any fun. It's just one big massive exercise in reloading and frustration. For the first time ever, I will set aside this Bioware game and not bother to finish it whatsoever. And I'm on NORMAL difficulty.
#2
Posté 05 novembre 2009 - 10:14
A quick comment to those having problems with some fights:
If you become too frustrated with a specific fight (and you don't want to tune it down to 'easy'), simply go somewhere else and try different areas and quests. Some difficult locations might turn much easier if you return later.
There are some fights in the game that are actually meant to be winnable by a high-level party.
Also: weapon runes are VERY important to your party DPS.
If you become too frustrated with a specific fight (and you don't want to tune it down to 'easy'), simply go somewhere else and try different areas and quests. Some difficult locations might turn much easier if you return later.
There are some fights in the game that are actually meant to be winnable by a high-level party.
Also: weapon runes are VERY important to your party DPS.
#3
Posté 05 novembre 2009 - 10:55
Of course, some of the mighty old-school, hardcore RPGers will tell you to pick up your bootstraps and regale you with tales of how the mere thought of their rippling e-biceps were enough to send the entire Darkspawn blight into a panicked retreat, but I will let you in on a little secret:
This game can be quite difficult!
You will probably wipe a lot on your first playthrough. It isn't just you that is having these problems, even if most are too embarrassed to admit it.
There are plenty of tips on these forums for extending your survival in Ferelden, but I would say that one of the most important, particularly on the PC version, is to fully utilize your party and your ability to pause-and-play. Don't just expect that you can auto-attack while your party takes care of business. DA:O expects real involvement from you, with your entire party. Stock up on poultices. Take up herbalism to make more of these poultices. Don't save them for a rainy day, use them! This is your party, and their lives are at stake!
Also, at the risk of sounding condescending, which is not my intent, don't be afraid of turning the game down a difficulty, to Easy. I know many of us have too much macho gamer pride to commit such an unspeakable act, but perhaps if you put the game on Easy until you become familiar with the game mechanics, and then move it up later, you will have a better experience. Those multiple difficulty options are there not only to allow you to make a tricky boss fight easier, but to extend the replay value. I imagine by your 12th playthrough you will be begging for Nightmare!
This game can be quite difficult!
You will probably wipe a lot on your first playthrough. It isn't just you that is having these problems, even if most are too embarrassed to admit it.
There are plenty of tips on these forums for extending your survival in Ferelden, but I would say that one of the most important, particularly on the PC version, is to fully utilize your party and your ability to pause-and-play. Don't just expect that you can auto-attack while your party takes care of business. DA:O expects real involvement from you, with your entire party. Stock up on poultices. Take up herbalism to make more of these poultices. Don't save them for a rainy day, use them! This is your party, and their lives are at stake!
Also, at the risk of sounding condescending, which is not my intent, don't be afraid of turning the game down a difficulty, to Easy. I know many of us have too much macho gamer pride to commit such an unspeakable act, but perhaps if you put the game on Easy until you become familiar with the game mechanics, and then move it up later, you will have a better experience. Those multiple difficulty options are there not only to allow you to make a tricky boss fight easier, but to extend the replay value. I imagine by your 12th playthrough you will be begging for Nightmare!
#4
Posté 06 novembre 2009 - 06:55
Don't just assume that this game will play a certain way "because it's a BioWare game" or, "because it's an RPG".
Too many people make this assumption these days, and it leads to developers producing generic games, at the risk of scaring people away with anything that deviates from the norm.
It's been established that the game is challenging. It's also been established that Normal difficulty requires you to pause-and-play and take each encounter seriously.
The game is built around this mechanic, so it's kind of unreasonable to expect that you should be able to bypass deliberate game design and play it in a different way. Easy difficulty is there if you simply don't want to pause-and-play and treat these encounters tactically. It doesn't make you less of a ManGamer, it just means you are not as interested in tactics as seeing the story progress. On your second playthrough, you will likely want more of a challenge, and that is why these multiple difficulty options exist.
Too many people make this assumption these days, and it leads to developers producing generic games, at the risk of scaring people away with anything that deviates from the norm.
It's been established that the game is challenging. It's also been established that Normal difficulty requires you to pause-and-play and take each encounter seriously.
The game is built around this mechanic, so it's kind of unreasonable to expect that you should be able to bypass deliberate game design and play it in a different way. Easy difficulty is there if you simply don't want to pause-and-play and treat these encounters tactically. It doesn't make you less of a ManGamer, it just means you are not as interested in tactics as seeing the story progress. On your second playthrough, you will likely want more of a challenge, and that is why these multiple difficulty options exist.





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