This game is too frustrating
#251
Posté 06 novembre 2009 - 01:53
If it helps you come to terms with it, consider this as a game where you are expected to play through on easy, then normal, then maybe hard.
I find this game very challenging, every fight is a potential wipe. To me I rather enjoy that, as it makes every fight more exciting and not just a chore to complete.
I have also found a great deal of times where I completed a very hard fight often after multiple reloads, only to discover that I missed something, like a huge seige weapon pointed at them, or a lever that could release certain allies to help me. I had only myself to blame for doing it the hard way.
I also suspect I suffer from a lack of AE abilities in my group and a lack of traps. Being able lay down some traps would be very handy indeed.
#252
Posté 06 novembre 2009 - 01:54
#253
Posté 06 novembre 2009 - 01:58
Modifié par Jalida, 06 novembre 2009 - 01:59 .
#254
Posté 06 novembre 2009 - 02:02
I'm glad Bioware didn't make this game super-easy, nothing is more boring than a game where you always win without having to concentrate.
#255
Posté 06 novembre 2009 - 02:05
Duck and Cover wrote...
But BG2 is easy compared to this game. BG2 only required learning a few spell combinations to bring down defenses. This game is tough. It would be easier with an autopause system like BG2, but that isn't possible. I like the challenge as I said, I'm just not used to it.


I think I saw an auto pause toggle in the options menu, or it said something like pause at the beginning of battles, it is turned off by default.
To the person who said this is not like Oblivion... NO of course not!
Modifié par Eshaye, 06 novembre 2009 - 02:08 .
#256
Posté 06 novembre 2009 - 02:08
#257
Posté 06 novembre 2009 - 02:10
#258
Posté 06 novembre 2009 - 02:11
#259
Posté 06 novembre 2009 - 02:35
I've also noticed that some fights seem very easy while others right after it are quite hard. There's also a problem with sometimes being too many mobs at once because you accidentally aggro more groups.
IMO, the fights in this could probably use a bit of tuning on normal mode, and also there needs to be a more comprehensive tutorial.
#260
Posté 06 novembre 2009 - 02:37
Strategy and tactics make a huge difference. I'm playing on hard (PC version) and the difficulty is fine; I triumph when I play well but if I carelessly rush in I risk being killed easily.
#261
Posté 06 novembre 2009 - 02:47
GumbyTheBorg wrote...
I've NEVER played a game on easy in my life. If a game in unplayable on NORMAL or the game forces you to have just the absolute perfect combination of party members and skills and one single inch outside that, you are toast, then the game developers made a bad product and do not deserve my attention. Shame on you Bioware, shame on you....
Just because you die does not mean that the game is unplayable. You say that the game forces your hand, in reality it grants the use of varying tactics in a meriad of ways for you to succeed. All in all, I believe BioWarez has made a respectable game that is challenging and fun. It will be RPG of the year for 2009 and 2010.
#262
Posté 06 novembre 2009 - 02:50
BTW its not to hard its just fudging boring.
#263
Posté 06 novembre 2009 - 02:58
thesmitharmy wrote...
Sadly i can tell you too i wish i hadnt bought it. Since i did ill play it all the way through because i like the story. Other then that i wish to god i had bought it on console so i could return it for some cash after i beat it once. With the crap-tastic character development why would i even want to play the same story again? Theres nothing to look forward to in this game besides the end of the story. Hell they could of atleast made more abilities for the warrior specs.....Oh look mah 4 new abilities i can get through the entire game. I have one more thing to say WOOP TI FUDGING DOO i doubt i ever EVER pre-order another bioware game, and ill make sure never to listen to game magazine reviews again.
BTW its not to hard its just fudging boring.
I lol at you troll of all trolls....begone fart smeller.
.
#264
Posté 06 novembre 2009 - 03:01
#265
Posté 06 novembre 2009 - 03:02
Nobel Peace Prize winning material right there.thesmitharmy wrote...
Sadly i can tell you too i wish i hadnt bought it. Since i did ill play it all the way through because i like the story. Other then that i wish to god i had bought it on console so i could return it for some cash after i beat it once. With the crap-tastic character development why would i even want to play the same story again? Theres nothing to look forward to in this game besides the end of the story. Hell they could of atleast made more abilities for the warrior specs.....Oh look mah 4 new abilities i can get through the entire game. I have one more thing to say WOOP TI FUDGING DOO i doubt i ever EVER pre-order another bioware game, and ill make sure never to listen to game magazine reviews again.
BTW its not to hard its just fudging boring.
#266
Posté 06 novembre 2009 - 03:07
Yes I've wiped but it's usually a mistake I made that is easily fixed.
Also, stop charging in. Do as much damage as you can to the enemy group with ranged attacks.
You can usually get 1-2 kills before the whole group is aware. Just make sure you are attacking a melee enemy.
#267
Posté 06 novembre 2009 - 03:10
-- Party balance is crucial and know what your classes can do. Your tank should be a shield user who has Threaten (from the Warrior tree) to be able to pull aggro off the casters/rogues. Mages are essential for crowd control - have you seen what Morrigan can do with that mind attack she has? 8 guys go stunned, boom. Easy to flank and kill.
-- Use pause. A lot. Switch your targets. A tank can hit one guy, turn, hit another guy, turn, hit a third guy, and keep them on you. This also opens their flanks for rogues to hit from the side or behind, and lets the casters get off attacks.
-- If you are really dying this much, try Easy. Nobody actually measures your epeen and nobody actually cares if you do it, and you'll get into a rhythm. When you stop dying so much, move the slider back up to normal and see how it goes.
-- Get Wynne. She may be a goody two-shoes, but she's the best healer in the game. The minute I put her into a party, I stopped dying. A lot.
-- Check your tactics. The default ones your companions start out with aren't bad, but you'll often have an empty slot. Throw in a 'heal if below >20% health using lowest health potion' and use Herbalism to keep up a steady supply of lesser healing poultices. It'll usually keep them alive long enough for a proper healer to get them, or for you to notice and get a larger poultice on them.
Like I said I can't speak to specifics, and I am sure you're a badass, but plenty of folks are playing the game and having a great time and not dying every two minutes. Wiping -is- frustrating but it's definitely avoidable. I don't think the game balance is broken and I don't think it's too hard. You may just be trying to play it in a fashion which artificially inflates its difficulty.
#268
Posté 06 novembre 2009 - 03:12
And put it at the top of the list, that way the characters will use potions to heal themselves automatically...
#269
Posté 06 novembre 2009 - 03:14
I then mop up the rest in a slightly haphazard way, and sometimes I need to try it a few times to get it right. The real difficulty then lies in taking down whatever Revenant or spellcaster or 'boss' is giving you the most trouble. Also, be aware that sometimes merely taking down a single tough NPC that seems to 'lead' the group will finish the encounter - you don't HAVE to kill everything, focus firing can be your friend, particularly with humanoid opponents.
My last bit of advice - don't put too much stock in 'tanking' as it were. I was an old-school BG2 and IWD player who also was a serious WoW raider. I know how important tanking was in WoW, but the only real *tank* in this game of any use is Shale - the premium content golem. Alistair is good too, but he can be a pain to micro-manage for me, especially with all the crap going on with spellcasters. With Shale, you have so many defensive abilities that help you out in so many ways that it's just that much easier to survive battles because he can dish out the pain too in the end should it come to it. Get him as soon as you can, and you should be good to go.
Hope this helps. Don't get discourage, and don't try to micro-manage too much - remember, a good AoE to kick things off, run to a bottleneck, melee, rinse, repeat, always should do the trick. DO NOT be afraid of kiting your mage around if you need to, saved my ass in the Mage Tower at least twice.
#270
Posté 06 novembre 2009 - 03:19
#271
Posté 06 novembre 2009 - 03:21
Modifié par CalamityRanger, 06 novembre 2009 - 03:46 .
#272
Posté 06 novembre 2009 - 03:24
There are points where it's just ridiculous to see your tank get KO'ed in one hit from a non-boss enemy. I understand what the OP is talking about, but the game does get easier as you gain levels. Just find a spell/party combination that works for you and BE SURE TO USE AI! I can't stress enough how customizing your party AI can make the difrence between victory and defeat.
#273
Posté 06 novembre 2009 - 03:34
#274
Posté 06 novembre 2009 - 03:42
For example, I went through a particular demon-infested tower, was forced often to go it alone, and didn't have an abundance of trouble. As soon as I got out and tried to go to the next place, however, a group of lowly bandits caught me on the road. They then continued to decimate my entire party in seconds. *Several times.*
That's kind of been how things go lately. It's helped immensely since I've finally gotten someone with the heal spell, but even now my warriors want to get cut through like butter (the Qunari dies just about every battle, even the ones everyone else handles perfectly fine).
It's certainly a game that demands strategy, and I wonder just how much of my issues stem from not thoroughly understanding the game mechanics as I started. Even so, there is little room for error, it seems. If I don't get enough stuns off in the beginning, or, God-forbid, a mage is off-screen, someone dies. It is punishing, and it's starting to wear on me, too.
Edit: On the note that many seem to be bringing up here, I've played through the BG series. Honestly, they're what got me to fall in love with Bioware's games. But while BG certainly had its difficult moments (who doesn't remember getting insta-killed with a flesh to stone or PW: kill at some point?), it was not at this level. I'm personally finding this closer to Icewind Dale's more... interesting difficulty modes.
Modifié par ninjaDance, 06 novembre 2009 - 03:47 .
#275
Posté 06 novembre 2009 - 03:44
I'm also playing on a console.





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