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This game is too frustrating


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#301
DiabloGT

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ROFL!!



Gumby I think I have the answer for you.... You are THE CHOSEN ONE!



BioWare sent you the uber difficult version of the game that turns even the common drunken street bums into seasoned killers! There can be no other explanation xD

#302
darthdrake201

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Huh, Its not that hard, armor doesnt really matter that much, its more about the tactics and strategy u use. My party make up is Myself(mage),Morrigan,Wynn and Shale. So basicaly I have two mages who can do a dps and aoe damage. Then I use Shale as a tank and he holds all the mobs with his taunt and Wynn stays in the back and heals when necessary.

#303
shotmaker

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Modifié par shotmaker, 06 novembre 2009 - 05:41 .


#304
Luciferiel

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Obviously the issues with the game are many fold here... number one, limted potions. You get scrappings to sell to the merchants, and then have enough to buy their 2 potions. You go into the dungeon, 12 billion guys are waiting for you; so you duck behind cover, cast earthquake to slow them down so they can't get to you faster, deal with the ones who made it to you first. Duck behind cover again, kite the hell out of them, run back, repeat. One single ogre kills you with one backwards kick. Oops, you must have screwed up your tactics, cause obviously you're a gnoob at tactics. Try agro control... oh thats on cooldown, and your stamina is in the dump. Reload... try again.



Broodmother, I can't advance passed her now, I do not have the potions to keep the party alive. I guess I suck.

#305
shotmaker

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Sheylan wrote...

I would also like to say... ****************************** = bad idea.


Thank you for this enormous spoiler.  I had no idea that was coming, but whopee!  You just ruined it!:pinched:

#306
Vismor

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Auraad wrote...

I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.


Tactics does not mean strategy.

And yes, roleplaying.  Roleplaying as a warrior/combatant in a fantasy world taken by violence and war.  Do combatants use tactics?  Yes.  Is it then necessary to use tactics to play the role of a warrior?  Yes.

Far too many RPGs this gen have been cakewalks (Fallout 3 being a prime example).  I want challenge when I play a game--otherwise what's the point, especially in an RPG?  It's not storytelling hour, it's playing a game, story is only a part.  If I want a more passive experience I'll go watch a movie.  When I want to think and be challenged I'll play a game.

And really, if it bothers you that much, play on easy mode.  There is no shame in it.  They shouldn't have to tone down the difficulty on normal just so it can alleviate the burden on a few people's egos because they "shouldn't have to play on easy mode."

Oh, and protip:  Morrigan is a potion factory.  That Elfroot stuff is *everywhere*.  Flasks are cheap and the guy at Lothering always has them.  Buy a bunch of flasks, collect Elfroot, and you can create potions while you're on the trail.  Less running back to town during quests.

Modifié par Vismor, 06 novembre 2009 - 05:48 .


#307
bleedspretty

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I hope folks will try it on easy mode rather than give up on it. The learning curve is crazy steep, and I have to admit I bagged the back alley, as I didn't have good mob control tools at the time, and was still learning what does what....but its so very cool to pin a massive baddie, for a mage to smack around. Or have a warrior shield smack some alpha long enough for the rogue to flank and find purchase with poison steel. Or a mage mindblast for sir dual wield to slice across 3 hurlocks tender tummies or ..... just wish I could instant replay in real time. lol

#308
Sensuki

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I'm playing on Nightmare. I've had quite a few TPK's but I learn from each one, some battles it took me 5 or 6 go's to finish (early on when I was learning the combat mechanics etc etc). Now I'm having a much easier time that I've learned what to do and picked up Wynne (heal spells z0mg!).



My main char is a Human Noble Warrior (Sword and Board) and I followed the build guide outline here

The best combination for me so far has been Main Char + Alistair + Sten + Wynne. I'm starting to give Zevran a go now instead of Alistair. I found with Leliana, Sten and Morrigan that combo would just die very fast. Sten dishes out great DPS, that's what I use him for. Alistair is basically a meat shield, his DPS is fairly low but he can survive longer in a fight than Sten or Leliana can, so I use him. Wynne has been a godsend for Nightmare mode!



I haven't really had to spam healing potions except in one or two Boss fights (The Ogre in the Tower of Ishal) and some other one. If I come up against a fight that is 'hard' by what most people describe it, I will probably die the first time, but beat it the second time.



That works for me :) I don't find the game particularly hard, you just have to figure out what you're doing wrong, and you'll beat encounters the next time through.

#309
Drag0n-RD

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I consider myself a very very average gamer and am having (so far) no real problems on Nightmare mode. I in fact like the challenge of it. 

This game is without a doubt the best investment of the year for me. Thanks Bioware you've done me proud here.

#310
Sumna

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Use two tanks or two mages. Try and keep crowd control moves applied whenever possible, and switch targets if a dps or healer gets aggro from a loose target. Make sure to keep flasks stocked and look for potion ingredients in stores. Loot everything. Don't get discouraged just because the combat in the game is tougher than Mass Effect or Kotor where you basically run around like a beat down vending machine.




#311
Wompoo

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I would suggest easy mode OP, you are obviously inexperienced at playing RPGs. Normal mode is entertaining, with some nice tough fights, but overall it is a long long way from being hard. You need to play this type of RPG tactically and think... this not an easy mode Kotor or ME style of play.

#312
Zenthar Aseth

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Yeah, agree with Vismor. DA:O has perfect difficulty for me in normal..





But the people who won't play on easy because their egos will be hurt are.. ridiculous

#313
artmonster1967

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I change the difficulty regularly....



mostly keeping on normal for this first run through.....but if I die more than a couple time in an encounter..I switch it to easy before I enter the fray, and I usually can break through the tough part.



Then after the part that kicked my butt is over..I switch back to normal.





Yes Nancy.....you CAN switch between modes as often as you like.

#314
ziphnor

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Im a few hours into a game on Hard and so far it seems the difficulty is perfect (and i never ever use potions). I get wiped out if i just charge into battle, but if i apply elementary tactics i win. This is something inherited from Baldurs Gate which had many battles that could (and frequently would) wipe you out in the first attempt. It just makes it so much more satisfying when you finally win.

PS: Anyone remember the difficulty patches for BG2:ToB by David Gaider? I loved those :)

Modifié par ziphnor, 06 novembre 2009 - 06:42 .


#315
GreatStalin

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Never really played much Baldur's Gate, but I started with Hard, and I have to agree with the previous post - 'tis perfect! Challenging enough to need some kind of structured tactics, satisfaction is the reward.

#316
Syngey

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runscript pc_imortality(sp?) numbers 1-6 can be used after this as long as you made it zz_Imortality(SP?)



Use that cheat and practice a little untail you can figure it out. Mind you unless you make the others god mode they can and will die in some fights.



also easy mode might make it easier to enjoy ^^



still remember that cheating can and will kill the fun in your game.

#317
artmonster1967

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Syngey wrote...

...still remember that cheating can and will kill the fun in your game.


and your marriage.

Image IPB

#318
Capitaine NicOol

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OMG look at the patch log:

  • Fixed potential corruption of character statistics
  • Fixed portrait appearance sliders when importing a character from the downloadable Character Creator
  • Fixed import for preset face settings from the downloadable Character Creator
  • Made Easy difficulty easier
  • Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
  • Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
stupid players=stupid games

#319
Adrastos79

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I'm a little frustrated as well. I started out running myself (a sword and board human warrior), Sten, Morigan, and the rogue and found myself reloading a good bit. I finally got frustrated enough to start over in hopes I just spec'd my lvl 8 wrong. I got to the area where I would get jumped by 10 skellies and had to exploit them with Morigan just to get past them. I may be a bit to blame because I am too stubborn to turn the game down to easy mode.



If I run into that problem again I'll drop the setting down because with all the continuous pausing, potion popping and reloading I'm finding it a little difficult to get into the character and what's going on. Hopefully I just spec'd wrong because I do like a challenging game but I don't want the immersion to be ruined by constant reloads.

#320
EG NeoMorph

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I can't figure out why my ranged guys (Morrigan especially) push past the sword swingers at times and then get surrounded and knocked out. I've got their tactics set to ranged yet they want to get in the thick of the fighting.

I think I am going to have to go switch to easy too as I keep losing my characters too easy on Normal. I suffer from Red/Green Colour Blindness which means I cannot for the life of me (pun unnintended) see the health bars. As a veteran BG player and Mass Effect and KOTOR and Neverwinter Nights I think I've got a few hours RPGing on Bioware titles yet this one seems to be slightly more frustrating than the others. The manual seems to tell you stuff but gives you no real information.

Oh well, easy, here we come... Image IPB

Modifié par EG NeoMorph, 06 novembre 2009 - 07:25 .


#321
Mordaedil

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GumbyTheBorg wrote...

I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped. I tried my best to equip everyone with the best stuff and give them tons of potions and the such, but every brigand, thug and half-wit that moves can totally destroy my party as though we are nothing but a rag tag group of elementary school girls. It's totally disgusting. My character should be highly trained (as told at the beginning of the game) and should be a Warden and highly skilled, yet ever drunken loser with a sword can kill me. I been doing this "Back Alley" quest and for each of the three different "Back Alleys" I've had to reload the game at least 11 times or so until I could win a single fight. Total absolute crap. I don't feel heroic or good about my character and I'd certainly not having any fun. It's just one big massive exercise in reloading and frustration. For the first time ever, I will set aside this Bioware game and not bother to finish it whatsoever. And I'm on NORMAL difficulty.Image IPB


Spiritual successor to Baldur's Gate™.

GumbyTheBorg wrote...

I've NEVER played a game on easy in
my life. If a game in unplayable on NORMAL or the game forces you to
have just the absolute perfect combination of party members and skills
and one single inch outside that, you are toast, then the game
developers made a bad product and do not deserve my attention. Shame on
you Bioware, shame on you....


Spiritual successor to Baldur's Gate™.

GumbyTheBorg wrote...

I do HUGE tactics. Using geography
to my advantage, pulling on part of a group my way to make it more
manageable, making sure to flank enemies and be behind them. Using stun
spells and healing spells. I press space bar 400 per fight so that I
may micro-manage every single move of every single one of my party
members. But in most fights, I usually totally run out of potions and
mana and eventually, party members. I use Acids, poisons and maximime
the ability usage of each of my party members. Each fight takes me
about 15 minutes to run and almost invariably, my party gets wiped.
Like I said: NO FUN + TOTAL FRUSTRATION = ME NO PLAY. Bioware really
screwed up on that one.


Spiritual successor to Baldur's Gate™.

Auraad wrote...

I agree with the OP.
This game is by
far TOO much a strategy game than a ROLE playing game... most fanboys
here don't want to hear that (I know), it's still true all
together.


Spiritual successor to Baldur's Gate™.

This is what you've asked for for the last 10 years. Don't come here and tell me you've gotten lazy. :devil:

And yes, it was this hard back then. You've just been playing them a million times, so you know them too well.

#322
PurplePaladin

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The tactics menu is your friend. And setting a "stance" (like Default or Ranged) is important too. It takes a while to get the Tactics settings, but when you do, it's a whole new game (punn intended). You can give most everyone a ranged weapon, and do decent damage as the enemy advances on you. Moveing units so an enemy is flanked is great too, and if your outnumbered, put your backs to a wall/hill. If they swarm you, there are all sorts of bombs, potions, and spells that do area effect (careful of freindly fire, a problem I think many "frustrated" people are having, unknowingly, except on easy level).



Make sure you have the best equipment possible; lots of healing potions; at least one high armor/health front line person, and a good ranged attack person too.



Remember, this is a "group strategy RPG", not a solo first person shooter.

#323
Irx

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Most modern games are way too easy on normal difficulty, so that every casual gamer could play it without ever reloading. I'm so glad DA is not one of them, and you actually have to use your brain for tactics and stratagy, like in the good old days!

#324
Sheylan

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shotmaker wrote...

Sheylan wrote...

I would also like to say... ****************************** = bad idea.


Thank you for this enormous spoiler.  I had no idea that was coming, but whopee!  You just ruined it!:pinched:



I'm sorry, but that fight has been in a dozen videos in the last 3 or 4 months. I assumed everyone who was here would have known about it for a loooooong time.

#325
Auraad

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Vismor wrote...

Auraad wrote...

I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.


Tactics does not mean strategy.

And yes, roleplaying.  Roleplaying as a warrior/combatant in a fantasy world taken by violence and war.  Do combatants use tactics?  Yes.  Is it then necessary to use tactics to play the role of a warrior?  Yes.

Far too many RPGs this gen have been cakewalks (Fallout 3 being a prime example).  I want challenge when I play a game--otherwise what's the point, especially in an RPG?  It's not storytelling hour, it's playing a game, story is only a part.  If I want a more passive experience I'll go watch a movie.  When I want to think and be challenged I'll play a game.

And really, if it bothers you that much, play on easy mode.  There is no shame in it.  They shouldn't have to tone down the difficulty on normal just so it can alleviate the burden on a few people's egos because they "shouldn't have to play on easy mode."

Oh, and protip:  Morrigan is a potion factory.  That Elfroot stuff is *everywhere*.  Flasks are cheap and the guy at Lothering always has them.  Buy a bunch of flasks, collect Elfroot, and you can create potions while you're on the trail.  Less running back to town during quests.


Strategy ... Tactics ... who cares, a RPG is not supposed to be PRIMARILY a WAR game.
I agree, it's cool when you need LOTS of tactics and many ressources (potions and the such) in "special" fights (read: boss fights) - but please, not in any freakin' fight with the tiny critters - aren't we supposed to be some sort of "chosen hero"? Man, if my hero can't even simply stomp on some critters he'd not be supposed to last the longer fights! That's the only thing I'm sayin' and hence can understand the OP and others who have this opinion.
Even in BG we didn't need tactics ALL the time ... they overdid it with DA:O, that's all.