This game is too frustrating
#301
Posté 06 novembre 2009 - 05:29
Gumby I think I have the answer for you.... You are THE CHOSEN ONE!
BioWare sent you the uber difficult version of the game that turns even the common drunken street bums into seasoned killers! There can be no other explanation xD
#302
Posté 06 novembre 2009 - 05:31
#303
Posté 06 novembre 2009 - 05:37
Modifié par shotmaker, 06 novembre 2009 - 05:41 .
#304
Posté 06 novembre 2009 - 05:38
Broodmother, I can't advance passed her now, I do not have the potions to keep the party alive. I guess I suck.
#305
Posté 06 novembre 2009 - 05:40
Sheylan wrote...
I would also like to say... ****************************** = bad idea.
Thank you for this enormous spoiler. I had no idea that was coming, but whopee! You just ruined it!
#306
Posté 06 novembre 2009 - 05:46
Auraad wrote...
I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.
Tactics does not mean strategy.
And yes, roleplaying. Roleplaying as a warrior/combatant in a fantasy world taken by violence and war. Do combatants use tactics? Yes. Is it then necessary to use tactics to play the role of a warrior? Yes.
Far too many RPGs this gen have been cakewalks (Fallout 3 being a prime example). I want challenge when I play a game--otherwise what's the point, especially in an RPG? It's not storytelling hour, it's playing a game, story is only a part. If I want a more passive experience I'll go watch a movie. When I want to think and be challenged I'll play a game.
And really, if it bothers you that much, play on easy mode. There is no shame in it. They shouldn't have to tone down the difficulty on normal just so it can alleviate the burden on a few people's egos because they "shouldn't have to play on easy mode."
Oh, and protip: Morrigan is a potion factory. That Elfroot stuff is *everywhere*. Flasks are cheap and the guy at Lothering always has them. Buy a bunch of flasks, collect Elfroot, and you can create potions while you're on the trail. Less running back to town during quests.
Modifié par Vismor, 06 novembre 2009 - 05:48 .
#307
Posté 06 novembre 2009 - 05:49
#308
Posté 06 novembre 2009 - 05:51
My main char is a Human Noble Warrior (Sword and Board) and I followed the build guide outline here
The best combination for me so far has been Main Char + Alistair + Sten + Wynne. I'm starting to give Zevran a go now instead of Alistair. I found with Leliana, Sten and Morrigan that combo would just die very fast. Sten dishes out great DPS, that's what I use him for. Alistair is basically a meat shield, his DPS is fairly low but he can survive longer in a fight than Sten or Leliana can, so I use him. Wynne has been a godsend for Nightmare mode!
I haven't really had to spam healing potions except in one or two Boss fights (The Ogre in the Tower of Ishal) and some other one. If I come up against a fight that is 'hard' by what most people describe it, I will probably die the first time, but beat it the second time.
That works for me
#309
Posté 06 novembre 2009 - 05:52
This game is without a doubt the best investment of the year for me. Thanks Bioware you've done me proud here.
#310
Posté 06 novembre 2009 - 06:01
#311
Posté 06 novembre 2009 - 06:07
#312
Posté 06 novembre 2009 - 06:25
But the people who won't play on easy because their egos will be hurt are.. ridiculous
#313
Posté 06 novembre 2009 - 06:27
mostly keeping on normal for this first run through.....but if I die more than a couple time in an encounter..I switch it to easy before I enter the fray, and I usually can break through the tough part.
Then after the part that kicked my butt is over..I switch back to normal.
Yes Nancy.....you CAN switch between modes as often as you like.
#314
Posté 06 novembre 2009 - 06:39
PS: Anyone remember the difficulty patches for BG2:ToB by David Gaider? I loved those
Modifié par ziphnor, 06 novembre 2009 - 06:42 .
#315
Posté 06 novembre 2009 - 06:41
#316
Posté 06 novembre 2009 - 06:53
Use that cheat and practice a little untail you can figure it out. Mind you unless you make the others god mode they can and will die in some fights.
also easy mode might make it easier to enjoy ^^
still remember that cheating can and will kill the fun in your game.
#317
Posté 06 novembre 2009 - 06:55
Syngey wrote...
...still remember that cheating can and will kill the fun in your game.
and your marriage.
#318
Posté 06 novembre 2009 - 07:03
- Fixed potential corruption of character statistics
- Fixed portrait appearance sliders when importing a character from the downloadable Character Creator
- Fixed import for preset face settings from the downloadable Character Creator
- Made Easy difficulty easier
- Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
- Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
#319
Posté 06 novembre 2009 - 07:11
If I run into that problem again I'll drop the setting down because with all the continuous pausing, potion popping and reloading I'm finding it a little difficult to get into the character and what's going on. Hopefully I just spec'd wrong because I do like a challenging game but I don't want the immersion to be ruined by constant reloads.
#320
Posté 06 novembre 2009 - 07:22
I think I am going to have to go switch to easy too as I keep losing my characters too easy on Normal. I suffer from Red/Green Colour Blindness which means I cannot for the life of me (pun unnintended) see the health bars. As a veteran BG player and Mass Effect and KOTOR and Neverwinter Nights I think I've got a few hours RPGing on Bioware titles yet this one seems to be slightly more frustrating than the others. The manual seems to tell you stuff but gives you no real information.
Oh well, easy, here we come...
Modifié par EG NeoMorph, 06 novembre 2009 - 07:25 .
#321
Posté 06 novembre 2009 - 07:34
GumbyTheBorg wrote...
I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped. I tried my best to equip everyone with the best stuff and give them tons of potions and the such, but every brigand, thug and half-wit that moves can totally destroy my party as though we are nothing but a rag tag group of elementary school girls. It's totally disgusting. My character should be highly trained (as told at the beginning of the game) and should be a Warden and highly skilled, yet ever drunken loser with a sword can kill me. I been doing this "Back Alley" quest and for each of the three different "Back Alleys" I've had to reload the game at least 11 times or so until I could win a single fight. Total absolute crap. I don't feel heroic or good about my character and I'd certainly not having any fun. It's just one big massive exercise in reloading and frustration. For the first time ever, I will set aside this Bioware game and not bother to finish it whatsoever. And I'm on NORMAL difficulty.
Spiritual successor to Baldur's Gate™.
GumbyTheBorg wrote...
I've NEVER played a game on easy in
my life. If a game in unplayable on NORMAL or the game forces you to
have just the absolute perfect combination of party members and skills
and one single inch outside that, you are toast, then the game
developers made a bad product and do not deserve my attention. Shame on
you Bioware, shame on you....
Spiritual successor to Baldur's Gate™.
GumbyTheBorg wrote...
I do HUGE tactics. Using geography
to my advantage, pulling on part of a group my way to make it more
manageable, making sure to flank enemies and be behind them. Using stun
spells and healing spells. I press space bar 400 per fight so that I
may micro-manage every single move of every single one of my party
members. But in most fights, I usually totally run out of potions and
mana and eventually, party members. I use Acids, poisons and maximime
the ability usage of each of my party members. Each fight takes me
about 15 minutes to run and almost invariably, my party gets wiped.
Like I said: NO FUN + TOTAL FRUSTRATION = ME NO PLAY. Bioware really
screwed up on that one.
Spiritual successor to Baldur's Gate™.
Auraad wrote...
I agree with the OP.
This game is by
far TOO much a strategy game than a ROLE playing game... most fanboys
here don't want to hear that (I know), it's still true all
together.
Spiritual successor to Baldur's Gate™.
This is what you've asked for for the last 10 years. Don't come here and tell me you've gotten lazy.
And yes, it was this hard back then. You've just been playing them a million times, so you know them too well.
#322
Posté 06 novembre 2009 - 07:36
Make sure you have the best equipment possible; lots of healing potions; at least one high armor/health front line person, and a good ranged attack person too.
Remember, this is a "group strategy RPG", not a solo first person shooter.
#323
Posté 06 novembre 2009 - 08:14
#324
Posté 06 novembre 2009 - 08:38
shotmaker wrote...
Sheylan wrote...
I would also like to say... ****************************** = bad idea.
Thank you for this enormous spoiler. I had no idea that was coming, but whopee! You just ruined it!
I'm sorry, but that fight has been in a dozen videos in the last 3 or 4 months. I assumed everyone who was here would have known about it for a loooooong time.
#325
Posté 06 novembre 2009 - 08:42
Vismor wrote...
Auraad wrote...
I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.
Tactics does not mean strategy.
And yes, roleplaying. Roleplaying as a warrior/combatant in a fantasy world taken by violence and war. Do combatants use tactics? Yes. Is it then necessary to use tactics to play the role of a warrior? Yes.
Far too many RPGs this gen have been cakewalks (Fallout 3 being a prime example). I want challenge when I play a game--otherwise what's the point, especially in an RPG? It's not storytelling hour, it's playing a game, story is only a part. If I want a more passive experience I'll go watch a movie. When I want to think and be challenged I'll play a game.
And really, if it bothers you that much, play on easy mode. There is no shame in it. They shouldn't have to tone down the difficulty on normal just so it can alleviate the burden on a few people's egos because they "shouldn't have to play on easy mode."
Oh, and protip: Morrigan is a potion factory. That Elfroot stuff is *everywhere*. Flasks are cheap and the guy at Lothering always has them. Buy a bunch of flasks, collect Elfroot, and you can create potions while you're on the trail. Less running back to town during quests.
Strategy ... Tactics ... who cares, a RPG is not supposed to be PRIMARILY a WAR game.
I agree, it's cool when you need LOTS of tactics and many ressources (potions and the such) in "special" fights (read: boss fights) - but please, not in any freakin' fight with the tiny critters - aren't we supposed to be some sort of "chosen hero"? Man, if my hero can't even simply stomp on some critters he'd not be supposed to last the longer fights! That's the only thing I'm sayin' and hence can understand the OP and others who have this opinion.
Even in BG we didn't need tactics ALL the time ... they overdid it with DA:O, that's all.





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