This game is too frustrating
#326
Posté 06 novembre 2009 - 08:52
I for one am very glad someone finally made a game not entirely catering to casual-players in terms of difficulty.
I am a few hours into the game (6?) and while i find combat challenging (in a very positive way) the encounters are far away from being impossible.
#327
Posté 06 novembre 2009 - 08:52
I for one am very glad someone finally made a game not entirely catering to casual-players in terms of difficulty.
I am a few hours into the game (6?) and while i find combat challenging (in a very positive way) the encounters are far away from being impossible.
#328
Posté 06 novembre 2009 - 09:52
#329
Posté 06 novembre 2009 - 09:58
Perhaps you've leveled your characters with abilities that aren't helping? Have you tried all of their abilities? Are you bringing a good assortment to your party (aka bring a mage, bring a rogue, bring a couple of tanks....)? Are you switching between party members during the fight to micromanage what they are attacking?
It's a bit presumptuous to blame BioWare for a faulty product when plenty of us here aren't having that much difficulty. I realize it's frustrating (I've had a few fights where I got wiped out more times than I cared for), but doesn't the fact that others are having little to no problems on Normal tell you that, perhaps, the problem isn't the game?
And also, your aversion to using easy mode pretty much negates your entire complaint. The game has a feature BUILT IN to relieve your frustration, yet you refuse to use it. Why? Who cares? I considered it for awhile, in the beginning, but then I started to figure out combat a bit more and didn't need it. If things get ridiculous, though, I'll march right into the options screen and nuke it down to easy. You should too.
#330
Posté 06 novembre 2009 - 10:59
Make sure you have your characters set to automatically use healing potions, and try and get ahold of some AoE paralyze/crowd control type things. Also have a mage pick up force field. That way if the enemies are repeatedly attacking one of your characters you can save them. A lot of times the enemies will keep attacking the force field.
To keep your mage(s) alive, give them the ice and lightning single target attacks. That combined with life drain or the mage starter spell will take down single targets exceedingly quickly. Basically, if something tries to attack your mage, you kill it instead of trying to tank it. Use the tank to distract stronger enemies or bosses.
You can run from some battles to ambush the enemies in smaller areas...That helps sometimes too.
Also, use easy mode if you can't finish a fight on normal, then just switch back. Not like there's any penalty. If your argument is seriously "wah i don't want to use easy mode because it'll make me less manly" well, lol.
#331
Posté 06 novembre 2009 - 11:23
And you know what? I love it.
#332
Posté 06 novembre 2009 - 01:07
And please, never make hard and nightmare easier, that would ruin things for players who like the challenge. But making easy and normal easier was a good thing
Things went much easier when Morrigan got cone of cold, not to mention Wynnes group heal. I rarely have to use any potions anymore because of it. But I can understand if people who are new to games like this can have problems, because of lack of experience (and not because they are stupid or anything). I remember how hard I thought Baldur's gate 2 was the first time I played it.
#333
Posté 06 novembre 2009 - 01:08
I just finished the werewolf lair boss fight and that was damn near impossible, took me 5tries before i managed to do it. So they should make normal a bit easier, not a lot though.
#334
Posté 06 novembre 2009 - 01:40
The cmbat in this game is not easy, you have to think about it. I really have started spending a lot of time understanding tactics. In some battles, I take direct control of NPCs because they have a function that I want to exploit in a certain battle.
Which means, setting up appropriate tactics on your PC even. Oh its a lot of fun.
#335
Posté 06 novembre 2009 - 02:24
ME - Dwarf w 2 h Sword
Alistair - Sword and Board
Bard chicky I cannot remember her name with Crossbow
Morgania - Mage chich from Wildlands.
When I enter battle I usually focus fire the mages first, then any colored boss. (If the name is yellow or orange they are a boss and do slightly less damage then a mage.) After that it is just the wiping up of the minions, archers first. The trick is this, the mage does the big damage as does my dwarf. My archer is for slowing baddies down and opening holes, while I put Alistair on threaten and taunt to tank.
The truest part of this game is the tactics list. Set up good tatics for everyone. It will help you a lot. Battles in this games are not meant to be fast. You need to think your way through them and focus fire. Also make sure, when you have the party members available, that you get a good rounded party. Big damage dealer melee running Disengage so not to pull aggro off tank. Sword and board tank to run threaten and taut while also using shield wall for defense to take and hold aggro. A crippiler melee or ranged rogue to dam and debuffs, and a mage for damage, cc and healing. (The last being the most important.)
#336
Posté 06 novembre 2009 - 02:54
I love it. Reminds me of the Baldurs gate good times!!
#337
Posté 06 novembre 2009 - 02:57
Except for cold resistant undead. They just take longer.
A second mage with earth fist doubles the hilarity. Shatter for all.
#338
Posté 06 novembre 2009 - 02:58
#339
Posté 06 novembre 2009 - 02:58
#340
Posté 06 novembre 2009 - 03:08
I would say approach this game with the right mindset, get a guy to tank, and use crowd control like stuns and snares to your advantage. And the environment, pulls, hide behind corners etc.
#341
Posté 06 novembre 2009 - 03:12
1. Build a tank. And I don't mean a guy in heavy armor, I mean someone with ****loads of hit points and defense, even if it brings your fatigue out the roof. Make sure this tank has Threaten and Taunt. Sten is favoured for this, unless you choose to make this kind of character out of your Hero.
2. Ranged damage dealers are tenfold better than melee so far I've seen. Many tough enemies have Area of Effect attacks, like melee swipes, stuns, knockbacks and auras amongst other annotances. For this purpose, specialize as many characters as you can into ranged DPS. For example, if you choose to take Leliana in your party, make a proficent archer out of her, rather than a fencer.
3. Melee damage dealers in turn, are more exposed to tough enemies' devastating attacks, but can provide good back-up tanking (or off-tanking) and sometimes put control in chaotic situations.
4. Positioning your foes. Vital importance, pretty much 50% of the fight is decided on how you position your enemies.
a) A single foe - make your "tank" generate enough "hate" on it and drage it against a wall (your Tank's back will be resting on the wall, the foe will be facing your tank, and in turn, the wall behind your tank). Once in this position, use your melee DPS to attack directly from behind (this character will get bonus for this) and position your ranged in the flanks, where they can attack freely, unless they deal too much damage and draw your foe's hate. In which case, the Tank has to use "Taunt" to regain control.
5. Healer? - I'm not using a healer, but I believe it would be of aid in certain circunstances, like endurance fights. Many fights, however, are not designed to be endurable ones, plus I'm not sure how good idea would be sacrificing your best Crowd Control and Damage Burst character to turn her into a healer (that would be Morrigan, unless you make your main character into such a "Healer")
This all said, I've wiped at many fights. But in no way I expect to get through fights unscathed or unchallenged, so in fact I'm enjoying that a lot. Since I don't want to give spoilers, I'll say there are at least three encounters in the Dalish ruins (werewolf plot) where I've wiped repeatedly until I nailed down the correct strategy to follow and the appropriate dose of luck on my side. As I hinted above, I'm delighted by this and makes the game just so much more challenging and enjoyable, but of course, those that don't enjoy such can just choose a lower level of difficulty without taking shame on it, it's a game and it's meant to be enjoyed, not struggle with.
I hope this post helped.
#342
Posté 06 novembre 2009 - 03:13
1. Build a tank. And I don't mean a guy in heavy armor, I mean someone with ****loads of hit points and defense, even if it brings your fatigue out the roof. Make sure this tank has Threaten and Taunt. Sten is favoured for this, unless you choose to make this kind of character out of your Hero.
2. Ranged damage dealers are tenfold better than melee so far I've seen. Many tough enemies have Area of Effect attacks, like melee swipes, stuns, knockbacks and auras amongst other annotances. For this purpose, specialize as many characters as you can into ranged DPS. For example, if you choose to take Leliana in your party, make a proficent archer out of her, rather than a fencer.
3. Melee damage dealers in turn, are more exposed to tough enemies' devastating attacks, but can provide good back-up tanking (or off-tanking) and sometimes put control in chaotic situations.
4. Positioning your foes. Vital importance, pretty much 50% of the fight is decided on how you position your enemies.
a) A single foe - make your "tank" generate enough "hate" on it and drage it against a wall (your Tank's back will be resting on the wall, the foe will be facing your tank, and in turn, the wall behind your tank). Once in this position, use your melee DPS to attack directly from behind (this character will get bonus for this) and position your ranged in the flanks, where they can attack freely, unless they deal too much damage and draw your foe's hate. In which case, the Tank has to use "Taunt" to regain control.
5. Healer? - I'm not using a healer, but I believe it would be of aid in certain circunstances, like endurance fights. Many fights, however, are not designed to be endurable ones, plus I'm not sure how good idea would be sacrificing your best Crowd Control and Damage Burst character to turn her into a healer (that would be Morrigan, unless you make your main character into such a "Healer")
This all said, I've wiped at many fights. But in no way I expect to get through fights unscathed or unchallenged, so in fact I'm enjoying that a lot. Since I don't want to give spoilers, I'll say there are at least three encounters in the Dalish ruins (werewolf plot) where I've wiped repeatedly until I nailed down the correct strategy to follow and the appropriate dose of luck on my side. As I hinted above, I'm delighted by this and makes the game just so much more challenging and enjoyable, but of course, those that don't enjoy such can just choose a lower level of difficulty without taking shame on it, it's a game and it's meant to be enjoyed, not struggle with.
I hope this post helped.
#343
Posté 06 novembre 2009 - 03:18
Auraad wrote...
I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.
A true role playing game is a combination of role playing + strategy + tactics = group success. When I think about my first D&D games in 1978/1979 there was role playing the character as well as strategy in selecting the right spells, weapons, armor, and group tactics for searching for secret doors, attacking, defending etc.
Get a group of 4 or 5 together - break out the original D&D - B1 Keep on the Borderlands - and see how role playing, strategy, and tactics are woven into a game. Then report back.
#344
Posté 06 novembre 2009 - 03:24
GumbyTheBorg wrote...
I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped. I tried my best to equip everyone with the best stuff and give them tons of potions and the such, but every brigand, thug and half-wit that moves can totally destroy my party as though we are nothing but a rag tag group of elementary school girls. It's totally disgusting. My character should be highly trained (as told at the beginning of the game) and should be a Warden and highly skilled, yet ever drunken loser with a sword can kill me. I been doing this "Back Alley" quest and for each of the three different "Back Alleys" I've had to reload the game at least 11 times or so until I could win a single fight. Total absolute crap. I don't feel heroic or good about my character and I'd certainly not having any fun. It's just one big massive exercise in reloading and frustration. For the first time ever, I will set aside this Bioware game and not bother to finish it whatsoever. And I'm on NORMAL difficulty.
I'm really sorry for sounding mean about this but, you either suck or just not smart about this. I say this because you either are not learning from your mistakes or you really don't understand the tactics that is required in this game or you could just be a big baby about dying. I've died several times as well but I knew what I was doing wrong so I corrected my tactics. Here are some pointers that has worked for me:
1. You can change the script tactics for each party member. For example, for one of my rogues in the group I had him vanish before battle so when battle does start he can get the first shot. You can script your mages or healers to peform specific abilities or spells at certain times. I think Bioware did a perfect job in designing this system because it's really effective.
2. Try to mix up your party. A good mixture of classes could help you in your adventures.
3. Try to use all your party members. Do not rely solely on the AI. I am guilty of relying the AI at times but those are the times I get killed. You really have to use and strategize with every character.
4. Use the "HOLD" feature. I noticed that If I use this feature my team is less likely to walk in an ambush or trap. Luckily I use a rogue so I can scout ahead and plan before hand.
5. Learn how to use your class. I know this is the last pointer but this is actually the most important. If you're a mage, don't act like a warrior. If your a warrior, don't act like mage. It's really that simple.
There are probably more tactics and pointers I have missed but these are I think common in any RPG.
#345
Posté 06 novembre 2009 - 03:32
#346
Posté 06 novembre 2009 - 03:39
testing....
#347
Posté 06 novembre 2009 - 03:41
Auraad wrote...
I agree with the OP.
This game is by far TOO much a strategy game than a ROLE playing game... most fanboys here don't want to hear that (I know), it's still true all together.
So was BG. I do not see this as a bad thing, this is good! I am a "Fanboy" because it is Tactical.
#348
Posté 06 novembre 2009 - 03:42
#349
Posté 06 novembre 2009 - 03:46
GumbyTheBorg wrote...
I've NEVER played a game on easy in my life. If a game in unplayable on NORMAL or the game forces you to have just the absolute perfect combination of party members and skills and one single inch outside that, you are toast, then the game developers made a bad product and do not deserve my attention. Shame on you Bioware, shame on you....
I know its an opinion but I can't really comment on this in a very nice way. Reviewers have finished this game in multiple playthrus, the game was tested at multiple difficulty levels, there may still be kinks and challenges along the way, but if you are having that much trouble and don't want to play on Easy for awhile until you get the hang of the game then, sorry... you just suck! Hard to accept, I know, but the other 98% of us know the truth.
Oh and I don't claim to be the Nightmare difficulty master either, I suck too sometimes, but I'm learning and change some fights to Easy just to progress. Instead of crying about it I take it as a challenge and enjoy the end result of winning a good fight.
To each his own I guess.
Later
#350
Posté 06 novembre 2009 - 03:49





Retour en haut




