Aller au contenu

Photo

This game is too frustrating


455 réponses à ce sujet

#351
Zokoro

Zokoro
  • Members
  • 5 messages
Use tactics to make sure your party members are effective. Have a tank (someone who takes damage), a healer to heal when your health drops to a certain amount and the rest for damage. Make sure they have talent points in the specific area. Like tank warriors in weapon and shield, and mage has points in the healer parts and likewise. It really helps.

#352
Kielthuel

Kielthuel
  • Members
  • 6 messages
OP is the kind of person who would also complain if the game was too easy.



L2P. This is not an action RPG. Tactics screen is your friend. Threaten, Threat and Health Pots for your tank. Heals and CC for your healer. CC for your DD. Focus Fire. Pause and readjust tactics during the fight. Wait around the corner and bait the NPCs one by one.



lmao 15 minute fights? BS.

#353
prmsntrcrps

prmsntrcrps
  • Members
  • 63 messages
Grab Wynne (Spirit Healer)

Send in tank first

Use Sleep/Cone of Cold/other random CC

???

Profit



Wiped alot the first 10 hours or so before I got my hands on Wynne and learned how enemies behaved, since then I've wiped like one time on a high dragon (didn't expect the cute landing knockback/aoe of doom) and 3 times on the (I assume) Kangaxx tribute thingy. This is on hard. I actually hope nightmare is a great deal harder then one might assume, because at the moment nothing is truly challenging.

#354
Zotic

Zotic
  • Members
  • 20 messages
Well i for one have just arrived in Lothering and so far i haven't had any problems killing darkspawn on the normal difficulty... I mean i've lost 1 or 2 party members but i've yet to experience a wipe. Maybe further on i'll have some problems but up to now it's all been quite smooth. Also i'm not using any fancy pants tactis, i'm a dalish warrior and i just charge and start bashing heads and it's worked great so far :D

#355
Diomed

Diomed
  • Members
  • 15 messages
Many of you should stop and think about why you attack the op personally rather than his arguement. Ask why you are so personally invested in a game and why you are so vehemently defending it as if it were your child.

#356
twshannon

twshannon
  • Members
  • 6 messages
Copy read below

Modifié par twshannon, 06 novembre 2009 - 06:56 .


#357
twshannon

twshannon
  • Members
  • 6 messages
copy please ignore

Modifié par twshannon, 06 novembre 2009 - 06:54 .


#358
twshannon

twshannon
  • Members
  • 6 messages
SPOILERS HERE DONT READ IF YOU HAVENT PLAYED





To the OP. Sorry to hear about your bad experience. I am not a great game player. I am not a master of tactics or uber, but I am having a challenging and exciting time in game on normal mode (never changed it) on the PC.



I too have 2 mages, one rogue and a fighter, by now we're all lvl 7 or 8. *************spoiler*********************



I did get through the fight at the top of the tower to light the beacon with the troll the first time on normal mode with Alistair, myself (a mage, no specilizations obviously at that level) and 2 men-at-arms). My husband who has a different party group and is a better tactician and game player than I am did not. He wiped until he did take it down to easy mode for that one instance. Why?



Luck and really pausing and using my characters abilities. Everything from positioning, to debuffing (Hex of weakness really helps when you then lay on an aoe), to fighting withdraws, to splitting the team, to taunting to lining up for strategic area of affects matter. In nasty fights I pause a ton, almost every action to every other action I am pausing, I am finding the most wounded creature and concentrating fire to get it down fast, I am dictating spells, I will sometimes do friendly fire on purpose if I think I will benefit more from it with enemies, but I also will move my people out of the arc, I will coordinate certain attacks, for instance with 2 mages one might do a cone of cold and freeze enemies into place while the other backs it up with Flaming hands or a fireball, then the first mage do a confusion spell to keep the creatures there burning while their life ticks away, all the while I will be healing my others and repositionoing them or having the archers target the weakest.



Its about doing things like running the mobs back to those mabari war dogs just sitting around and letting them take the brunt of the attack, or healing npcs that are helping you, or using cover to make enemies go around them to get to you, or keeping all your party behind the corner in one place then having one person go out and draw a few of them back to kill. I've done all these things and sometimes I do wipe. When that happens I've learned what tactics the enemy uses, reload and do the fight again. If its a very hard fight might take a few times to pull it off. Do NOT neglect things like deathroot extract in fights that have a chance to stun your opponents, do not neglect an area of affect confusion to enemies that are swarming you, or going back through doorways.



I'm not special, the game *is* doable on normal mode with party setups and lots of tactics. Sometimes I've been frustrated too, then I reload and try it again. Its possible you might need different group setups for different situations too. Its possible you're going into content you're not ready for. But I do encourage you to make sure you understand all the abilities all the people can have, and try some different tactics. That is the key. [Being a veteran of Baldur's Gate, Fallout I, Planescape etc serve me well here] Good luck

#359
GumbyTheBorg

GumbyTheBorg
  • Members
  • 13 messages

Angrimsaur wrote...

So the game sucks, because you are not good enough for "Normal" and to proud to change it to "Easy"? Yeah, right.

I for one am very glad someone finally made a game not entirely catering to casual-players in terms of difficulty.

I am a few hours into the game (6?) and while i find combat challenging (in a very positive way) the encounters are far away from being impossible.


Firstly. I changed the title to "This game is too frustrating" from "This game sucks". Secondly, my point IS...This is a ROLE PLAYING game where I play the ROLE of a HERO. But I don't feel very heroic since, half the fights I get into, I lose. How is the player supposed to feel heroic if he/she has a hard/impossible time winning simple battles against drunken mercenaries? So it's not really fun is it. I like a challenge, but there is a thin line between making it challenging and making it frustrating and I think this game falls in the 'frustrating' category. I never did win that fight for the 'Back Alley' even after I tried incorporating a lot of the suggestions in this threat (after eithty or so attempts, I quit).

#360
Papahet31

Papahet31
  • Members
  • 34 messages

GumbyTheBorg wrote...

I do HUGE tactics. Using geography to my advantage, pulling on part of a group my way to make it more manageable, making sure to flank enemies and be behind them. Using stun spells and healing spells. I press space bar 400 per fight so that I may micro-manage every single move of every single one of my party members. But in most fights, I usually totally run out of potions and mana and eventually, party members. I use Acids, poisons and maximime the ability usage of each of my party members. Each fight takes me about 15 minutes to run and almost invariably, my party gets wiped. Like I said: NO FUN + TOTAL FRUSTRATION = ME NO PLAY. Bioware really screwed up on that one.



Sorry man. I don't know what to tell you. I honestly don't have this issue and that sucks to be happening to you. I play on normal and do pretty exactly what everyone else is suggesting you do: pause to analyze the battle, pick and choose which abilities each party member will execute next, focus fire on specific mobs first (ex. mages in the back etc.)

Can you tell us what your party composition is? Maybe there is something about your party composition that is giving you trouble in this part of the game

#361
cichy69

cichy69
  • Members
  • 3 messages
i dont know what you are doing that you die so many times.. i play on normal.. and i didnt die even once. Putting best armor on won't win the fight alone.

#362
Lil-Vinny29

Lil-Vinny29
  • Members
  • 190 messages
Learn the ropes on Easy mode and then start the second one on normal.  Ive played normal till I met the first ogre, after 2 tries I went on Easy.

Frustrated no and if the game sucks? HELL NO ...by the way THANK YOU Bioware for this masterpiece, its truely the best RPG game that Ive played.

#363
poptart_fairy

poptart_fairy
  • Members
  • 1 messages

You have things mixed up.

Easy mode on the PC = Normal mode on the consoles

Normal mode PC = Hard mode consoles

The PC difficulty is scaled significantly higher than that of the console.


Oh god. No wonder I can't even get past the Elven rogue tutorial section. Something is seriously out of whack with the game's balancing.

#364
Shepherd74

Shepherd74
  • Members
  • 4 messages
I agree to an extent with the OP. I am stuck in a death loop now where my party is ambushed. I knew it was an ambush going in and still cannot do anything but walk into it. In the first two seconds of the fight my mage is paralized. Then a fireball hits killing the tank and my dps. Then I have ten guys stabbing me. It happens everytime the same way. It's cheap and shoddy game design.



I'm surprised none of the reviews I have read mentioned the ridiculous set travel encounters where you often have no time to even buff before you are dead. I expected much more from Bioware.


#365
Theist

Theist
  • Members
  • 27 messages
What happened to overcoming obstacles? I hear so much whining on these forums instead of people doing the old fashioned thing of practicing on other modes and thinking moves through like chess.



This game sucks? Why? because you want someone to hold your hand and give you the ability to just easily plow through the challenges? There are other games for that.The game doesn't suck, it's just not your style, and as far as your disappointment because it wont coddle to your tastes? Buyer Beware.



I think this is a good exercise in role playing, I actually care about my characters health and want him to survive, so I exercise discretion and caution every step of the way and I think that makes it all the better when I slay that demon, destroy that horde, or brace against an absurdly large pack of wolves ambushing me.

#366
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages
I LOOOOOVE the game. And the difficulty. It's so fun. I've died about 6 times.. but everytime I've had a new strategy in mind even before I'm dead. And they've worked. Lots of different stuff you can try, and it's really enjoyable

#367
Azureblaze

Azureblaze
  • Members
  • 4 messages
The Patch makes Normal mode and easier mode easier...FYI

#368
jo_cool69

jo_cool69
  • Members
  • 76 messages
Well then you guys didn't or wouldn't like Baulder's Gate either! And I knew this element was part of the game and I'm really enjoying it... your loss.

#369
jo_cool69

jo_cool69
  • Members
  • 76 messages

Shepherd74 wrote...

I agree to an extent with the OP. I am stuck in a death loop now where my party is ambushed. I knew it was an ambush going in and still cannot do anything but walk into it. In the first two seconds of the fight my mage is paralized. Then a fireball hits killing the tank and my dps. Then I have ten guys stabbing me. It happens everytime the same way. It's cheap and shoddy game design.

I'm surprised none of the reviews I have read mentioned the ridiculous set travel encounters where you often have no time to even buff before you are dead. I expected much more from Bioware.


Probably because its NOT the case - change the level setting or play a different game!

#370
jo_cool69

jo_cool69
  • Members
  • 76 messages

Shepherd74 wrote...

I agree to an extent with the OP. I am stuck in a death loop now where my party is ambushed. I knew it was an ambush going in and still cannot do anything but walk into it. In the first two seconds of the fight my mage is paralized. Then a fireball hits killing the tank and my dps. Then I have ten guys stabbing me. It happens everytime the same way. It's cheap and shoddy game design.

I'm surprised none of the reviews I have read mentioned the ridiculous set travel encounters where you often have no time to even buff before you are dead. I expected much more from Bioware.


And yet another reason to always create multiple saves or rotate multiple saves - with ANY game! 

Some of you really need to L2P.

Late

#371
Cuuniyevo

Cuuniyevo
  • Members
  • 367 messages
My advice (as a person who has spent the last 12 hours playing a Dwarven Noble Rogue on Hardcore) is to concentrate all of your fire on one enemy at a time. I cannot stress that point enough. My party wiped four or five times in the first 3 hours before I got comfortable with the tactics, and I have not wiped since. Apart from those wipes, my main character has never been injured. Fighting the Ogre used up all of my healing items and all three of my other party members fell, but I managed to throw an Acid grenade at him, lay a Claw trap, and then stab him in the face with less than 30 health left on my main. It felt sooo good. ^___^ The battles are tough, but it's worth it.



Some more tactics for staying alive: invest in Constitution, seriously; give everybody except mages bows and have everyone go ranged, then sneak around corners and pick off a few enemies (they will run at you, so switch back to melee when they get close) at a time; use grenades; buy as many flasks as you can afford and make your own healing items if you can find the plants in the wild, if you can't find the plants, don't buy them in the store, that costs more than just buying the healing items themselves; if you can get one character to attract some enemies, have that character run around while the other party members deal damage; use traps and blade coatings if you have a rogue; don't bother with anti-armor stuff at low levels, leave those talents for later, instead, get status-effect and slowing talents; if you have a rogue, stealth and scope out the area, I don't recommend actually attacking, just find the traps and look at the layout; or, one good way to play it is have everyone go ranged, and you send a rogue with stealth in and attack one, then run back to where the others are waiting, preferably with traps (<---see that? combining multiple tactics = win). There are countless other strategies, especially if you have access to a mage, but that should get you on the right track.

#372
Jonray

Jonray
  • Members
  • 13 messages
I agree with the OP that Normal difficulty (on the PC) is pretty hard. And I can understand why he (and some others) may not like it that way. However rather than calling for an easier game, I'd say there are 3 possible responses...



1. Lower the difficulty. Even though you may not have ever had to do that before, it could be that this game with it's particular style of play and combat requires that you need to reduce that slider. If you're not having fun, what's the point in keeping the difficulty higher out of some sort of vanity?



2. Learn how to get better use of the tactics, pausing, and other tools. Having written custom combat scripts for Baldur's Gate, I appreciate that a lot of the functionality is right in the UI for DA:O, but I would imagine it's probably a little daunting for some. Still, looking for info, tips, tricks, etc. on how to tweak the automatic actions of your characters will help a lot. In the meantime, try turning the game into a "round based" combat style by frequently pausing, and telling each of your party members exactly what to do.



3. Find a different game. Ok, this isn't a flame against anyone at all, it's just a fact that not every game is going to appeal to every gamer. I've been playing computer games longer than many folks on these forums have been alive. One thing that all that experience has taught me is that I don't like all games. Even some that I was really hyped about and other people seem to abosolutely love, just didn't click with me. Maybe this is one of those for you.

#373
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages
Yeah, Cuuniyevo - but on normal you can mess about a lot. I like to go after the main enemy alone with my rogue, heh. He's more than capable of handling almost anyone with his multiple stuns and insane combos.. rest of my party keeps the other enemies busy

#374
Gvaz

Gvaz
  • Members
  • 1 039 messages

GumbyTheBorg wrote...

I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped.

That sounds like a personal problem. Are you playing on very hard? Easy? are you pausing at all? The game pretty much requires micromanagement.

And I'm on NORMAL difficulty.Image IPB


Yeah, it sounds like you don't know how to play the game.

#375
Vylan Antagonist

Vylan Antagonist
  • Members
  • 208 messages
I'm playing at Normal difficulty on the PC and I'm into my second major plotline 'hub' quest post-Lothering, having also finished both of the DLC quest-lines. I'm not ashamed to admit that I've had to reload a handful of times, despite being an old hand at both RPGs and tactical strats. I'm glad for those losses, actually- Without a tangible risk of failure, my successes would feel much emptier.



I've played my share of difficult games. I rate the original NES Ninja Gaiden as being far more punishing than Dragon Age, if you don't mind the genre change. Since you invoked Wizardry (by claiming to have 'made it', OP), I don't mind saying that I found the Bard's Tale series to be more difficult, and arbitrarily at that. Rooms with anti-magic, darkness, and spinners all over the place? THAT was punishment. This kind of difficulty feels much more reasonable and less like masochism.



I never felt particularly challenged by the BG games, unlike most here apparently. Maybe I knew the P&P rules too well and I unconsciously optimized too much. Who knows. In Dragon Age, it seems to be much more difficult to break characters. There is no Kensai->Mage dual-classing. Strength isn't so overwhelming dominant compared to other stats. At this point, there aren't such clear winners among the spell selection (no Stone Skins, for example). The choices are weighted pretty well, in my opinion, and I can't 'break' it with my builds yet. A room full of Mabari can absolutely take me by surprise and my complacency can cost me.



Don't attach too much importance to the labels 'Easy' and 'Normal'. Select the difficulty setting that feels fun for you. That's the point, right?