This game is too frustrating
#376
Posté 06 novembre 2009 - 06:30
Seriously. It hurts your tank a little, but the enemies overwhelming you will all lose about 80% of their health. Fire off a stun (if one's available) and finish up.
#377
Posté 06 novembre 2009 - 06:40
I'm sure the OP doesn't want to read your crap about how failure you think he is in a game just because he doesn't pause every second and take 10 minutes to think about how to move five feet.
NWN, NWN2, KotOR, KotOR 2, Mass Effect, all those bioware games never requires you to over strategize when fighting a toddler with a dagger, and now all of a sudden Dragon Age does. It's normal that people are used to their playstyles after playing a million other RPGs, so when ONE SINGLE RPG out of those million comes in and says "YOUR PLAYSTYLE IS WRONG!" of course they're going to go WTF
But let me give you my experiences, and debunk your "tactics is godsend lol!" mindset:
Treaten? Doesn't work. Enemies still run past my tank and destroy my DPS
Focus Fire? Tried that. The other 5 archers destroyed my party while I sent everyone to kill the mage.
Healing? Healing potions are few. 19-20 is not enough, seeing as 3-4 are used up in almost every battle. Healing spells? Take huge amounts of mana, takes 3-4 seconds to cast, and by that time the person your healing is already dead.
Let me give you an example: One mage, about 7 archers. Obviously the mage is the biggest threat, right? WRONG! The archers completely decimate you. The only way I survived that encounter was to kill off as many archers as I could while spamming healing potions because the mage was taking off 30-50 HP off my 100-130 HP characters.
Now then, a lot of us here have a policy of not ever playing a game on easy mode, so telling them to play on easy mode will. not. work. I've switched to easy mode a few times because of the difficulty, and it felt like cheating to me. I don't do that unless there is absolutely no way in hell I'd be able to progress on Normal. And guess what? Even on EASY a single group of bandits can completely destroy my party.
#378
Posté 06 novembre 2009 - 06:48
There are difficult fights too, for which I am grateful. it's really great. Easier fights which make you feel bad-ass and then some harder ones which make you happy for winning the battle.
"Now then, a lot of us here have a policy of not ever playing a game on easy mode, so telling them to play on easy mode will. not. work."
Honestly.. that's. just. STUPID. What the HECK is wrong with those kinda people? "Bohoo, I think I'm a great gamer so I'm playing on normal/hard.. and I keep dying. But my ego is so big I don't want to switch to easy"??????????? What is the logic? Obviously you suck if you die on normal all the time so just swallow your ego...
#379
Posté 06 novembre 2009 - 06:55
Too many people make this assumption these days, and it leads to developers producing generic games, at the risk of scaring people away with anything that deviates from the norm.
It's been established that the game is challenging. It's also been established that Normal difficulty requires you to pause-and-play and take each encounter seriously.
The game is built around this mechanic, so it's kind of unreasonable to expect that you should be able to bypass deliberate game design and play it in a different way. Easy difficulty is there if you simply don't want to pause-and-play and treat these encounters tactically. It doesn't make you less of a ManGamer, it just means you are not as interested in tactics as seeing the story progress. On your second playthrough, you will likely want more of a challenge, and that is why these multiple difficulty options exist.
#380
Posté 06 novembre 2009 - 06:58
So far I haven't "over strategized " over a toddler with a dagger, but I now what you are referring to. There is the occasional boss that gives your party a run for their money, beyond that I haven't had many troubles.Sereaph502 wrote...
NWN, NWN2, KotOR, KotOR 2, Mass Effect, all those bioware games never requires you to over strategize when fighting a toddler with a dagger, and now all of a sudden Dragon Age does. It's normal that people are used to their playstyles after playing a million other RPGs, so when ONE SINGLE RPG out of those million comes in and says "YOUR PLAYSTYLE IS WRONG!" of course they're going to go WTF.
Treaten? Doesn't work. Enemies still run past my tank and destroy my DPS
Thats because enemies go after whomever deals the most damage, make sure your char keeps a low profile for a while and let them go after your tank.
Elfroots and deep mushrooms are plenty focus one of your chars on herbalism and make your own potions.Healing? Healing potions are few. 19-20 is not enough, seeing as 3-4 are used up in almost every battle. Healing spells? Take huge amounts of mana, takes 3-4 seconds to cast, and by that time the person your healing is already dead.
#381
Posté 06 novembre 2009 - 07:03
GumbyTheBorg wrote...
I was all excited about this game. I love Bioware products, but this is such crap, I fell let down (and I fell as though I lost $59). Every (and I mean almost EVERY) single fight I ever pick, my party gets wiped. I tried my best to equip everyone with the best stuff and give them tons of potions and the such, but every brigand, thug and half-wit that moves can totally destroy my party as though we are nothing but a rag tag group of elementary school girls. It's totally disgusting. My character should be highly trained (as told at the beginning of the game) and should be a Warden and highly skilled, yet ever drunken loser with a sword can kill me. I been doing this "Back Alley" quest and for each of the three different "Back Alleys" I've had to reload the game at least 11 times or so until I could win a single fight. Total absolute crap. I don't feel heroic or good about my character and I'd certainly not having any fun. It's just one big massive exercise in reloading and frustration. For the first time ever, I will set aside this Bioware game and not bother to finish it whatsoever. And I'm on NORMAL difficulty.
I don't know how its possible to epicly suck that bad. Are you playing drunk? Play sober and run in the right direction and you may have an easier time. The only other advice I can give you is put it on easy mode or hand over the controls to your 4 year old.
#382
Posté 06 novembre 2009 - 07:06
Its a very basic strategy-inflict "frozen" status on a mob and then make a crit on it->dies in 1 hit.Im sure there are tons more synergy between different skills but ive only played 12 hours.
Oh and btw i can usually freeze 5-7 mobs at a time with the cone and re-freeze them all day which means i can bash down the others.
I read this game has no hard cap.So if mobs dont scale battles will be easier in the later parts of the game (unless you fight hordes of monsters).
Modifié par Lirilaria, 06 novembre 2009 - 07:11 .
#383
Posté 06 novembre 2009 - 07:13
Maybe it is a general trend, maybe this the effect of people playing too many MMO's, hell, maybe it is the format of this new site, but, you people are self important asses.
Noone cares that you never wipe of super nightmare because you are so leet.
Grow up. Bioware should lock this post down. Hell, they should shut this whole site down.
I also miss the old format where I could look at join dates and such and see who actually knows what they are talking about.
#384
Posté 06 novembre 2009 - 07:19
#385
Posté 06 novembre 2009 - 07:19
#386
Posté 06 novembre 2009 - 07:22
So don't make yourself miserable for nomenclature. It's a game. Play it in a way that makes it enjoyable. Bioware DID give you the means to do so with a difficulty slider. If you don't choose to use it and make yourself unhappy, that's your own fault, not theirs. You are choosing to go out and eat worms. Don't blame others if you don't like the taste when there are other options on the menu more to your liking.
As for the formidability of 'drunken mercenaries', please understand that this has been described from the get-go as a gritty game. It isn't quite low fantasy, but this isn't a game where your hero wades through hordes with a massive airplane propellor for a sword and effortlessly lays waste to armies. This is a game where anyone can have A Bad Day. In the original Witcher series, Geralt (the hero) is stabbed to death on the street by a peasant, IIRC. He was still a badass, but he was subject to human frailties. That world was very like this one in tone. It's a dark and dangerous world. You can still achieve epic things, but they won't be handed to you.
#387
Posté 06 novembre 2009 - 07:23
Zenthar Aseth wrote...
So, how many healing potions do people keep around? I usually have about 3.. for every big mission. But I have Wynne with me.
Well, as many as I can find really. I'm not too far into the game yet (10 hrs) but up till now merchants have been really rare, so I just get every healing potion I can scrape from darkspawn corpses or old chests when I find them.
Modifié par Thanatos45, 06 novembre 2009 - 07:24 .
#388
Posté 06 novembre 2009 - 07:27
Dogs.
I did the whole Recliff outside area (before the castle, I won't say anything else to avoid spoilers, but you know which fights I am talking about. And I did it first, before I got Wynn). After that, I thought, man, that was tough, took me twice, but I did it. And I head in, feeling flush with victory..
Until I met some dogs. I can understand the frustration that sets in.
As for healing potions, I buy everything I can and have my herablists make all they can and we drink them like they are crack. Once I turned it down to normal and I got a heal for Morrigan things got better, and I usually try to keep a stock of 10 at least normal and 20 smaller healing potions (only about level 11 or so).
Zenthar Aseth wrote...
So, how many healing potions do people keep around? I usually have about 3.. for every big mission. But I have Wynne with me.
#389
Posté 06 novembre 2009 - 07:28
Oh and dont start me on the brown epic boss that you encounter randomly.Atleast you can choose to fight him or not.
#390
Posté 06 novembre 2009 - 07:53
If you're finding it too difficult, but you refuse to consider turning down the difficulty level, then the problem is not the game. I don't know exactly what is preventing you from learning and getting better, but I do know where it is: inside your own head.
Oh, and if you want help? Try to ask nicely.
#391
Posté 06 novembre 2009 - 08:02
Vylan Antagonist wrote...
Geralt (the hero) is stabbed to death on the street by a peasant.
Well, no. He fought a HORDE of peasants because he defended some elves.. and then someone managed to get through his defenses. But it wasn't just one peasant on a street.
#392
Posté 06 novembre 2009 - 08:25
Zenthar Aseth wrote...
Vylan Antagonist wrote...
Geralt (the hero) is stabbed to death on the street by a peasant.
Well, no. He fought a HORDE of peasants because he defended some elves.. and then someone managed to get through his defenses. But it wasn't just one peasant on a street.
It was one specific peasant (with a pitchfork no less) that stabbed him and did him in. He may not have been alone, but still, a peasant with a pitchfork was ultimately Geralt's killer, after all the monsters he'd fought over the various years. From a setting perspective, I think that tone matches Dragon Age well. Martin's saga has frequently been invoked as an influence, but it's much lower magic, so death comes even easier there.
In any event, considering one of the posters in this thread was complaining about being done in by refugees with farm implements, I thought it was relevant.
#393
Posté 06 novembre 2009 - 08:36
I was having some trouble (playing on hard) but now with some good AI set ups, I find the game challenging but fair. I imagine on the PC, you can pause and micro management more, but that is very difficult to do on the console.
#394
Posté 06 novembre 2009 - 08:41
Oh, one exception. That fight with branka took me at least 10 attempts, I hate that skank.
#395
Posté 06 novembre 2009 - 08:49
I guess my advice for those getting frustrated, is similar to some others here. Use ALL your resources. Be it terrain, potions, poisons, traps or magic. If you can, save before a big fight. Fight it straight up first, and then look and see where the enemy is ... use corners, use cover, whatever. Try to funnel the enemy into small areas.
#396
Posté 06 novembre 2009 - 08:57
Generally the best way I found to fight was to just lay waste to the entire enemy using all of my mana before the fight even started. Lay down an inferno before you have even pulled the enemy, then pull them with a fireball to the face. They run through the inferno etc.
#397
Posté 06 novembre 2009 - 08:58
ALSO the spell walking nightmare is incredibly good to pull with. It immediately more or less splits their force in half, then just throw a fireball into the carnage. Even if you don't have a mage as your main, you certainly should be using them correctly.
Modifié par stylepoints, 06 novembre 2009 - 09:00 .
#398
Posté 06 novembre 2009 - 09:01
#399
Posté 06 novembre 2009 - 09:03
ShuMaKisO wrote...
RAGE!!!!
you should turn your nerdrage into stradegy!
And you should turn your insults into grammar lessons.
#400
Posté 06 novembre 2009 - 09:07
So much wisdom there. New things doesn't automatically mean bad. But some people feel too comfortable in their old ways. Why else Starcraft 2 is just Starcraft 1 with "better graphics and a few additions"? (sorry for the "publicity")BW_Lee wrote...
Too many people make this assumption these days, and it leads to developers producing generic games, at the risk of scaring people away with anything that deviates from the norm.





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