Theronyll Itholien wrote...
I was sounding the same way you do. Wait till you get your hands on the game.
I'm telling you, those people who say the game isn't hard or frustrating are the people who don't mind spending most of their time preparing for combat and buffing up etc.
I myself don't like that. I like the story, the dialogues and the pew-pew combat. DA:O is too much strategy I guess. I can't be arsed to buff up and debuff the enemy. I want to rain fire and hell down on them. I want my Gray Warden to be such a freakin' heroic dude he can decapitate 8 darkspawn in a single blow.. for example.
And seriously, if you are as skilled as Duncan told you to be then you should indeed be able to rather easily fight off 2 or 3 enemies on your own. In this game, however, you have to make sure you have a healthpotion with you een when engaging in a 1 vs 1 fight.
/yawn
I just wanna kill stuff and get on with it.
PS: In the end I really really think I often die due to Dog. I love that beast, but he's just way less sufficient than a humanoid partymember.
Reading the comments around the forums here, it seems like people would be going at the game with tons of different strategies. Some going with the traditional Tank/Healer/DPS, while some taking even a 100% melee group for a tour.
Point being that, clearly, with as many viable strategies as presented around here, the game manages to be both challenging and flexible at the same time (which I think is a rare feat; loads of difficult games are fairly limited in the range of viable tactical options).
So, sure, I may have to get a feel for it, starting out playing on easy difficulty, but eh, evidence says that it's not in any way impossible on any difficulty level.
And yeah, while I'm very much a strategy fan, I do also enjoy the banter and roleplaying aspects a plenty, so if this game will provide both a plenty, methinks that'll make for a very happy (and preoccupied...) me for the near future. ^^