Best Adept Bonus skill
#1
Posté 30 janvier 2010 - 11:06
What are people using and liking?
I currently have reave and was wondering about warp ammo specifically as a possible alternative. I'm also open to any other suggestions from the bonus list though. Any input is much appreciated.
#2
Posté 30 janvier 2010 - 11:07
#3
Posté 30 janvier 2010 - 11:10
#4
Posté 30 janvier 2010 - 11:15
Would suit a Biotics-expert such as the Adept!
#5
Posté 30 janvier 2010 - 11:16
#6
Posté 30 janvier 2010 - 11:19
#7
Posté 30 janvier 2010 - 11:22
#8
Posté 30 janvier 2010 - 11:23
That's kind of what I'm thinking but I don't know how well the other powers play at this point. I find at higher levels I'm only using warp (most) and singularity because it seems to hold people (even if they don't get off the ground)
What is the difference between reave and warp? Not seeing too much in game really.
#9
Posté 30 janvier 2010 - 11:23
Hoffburger wrote...
The most optimal would be one of the ammo abilities since you already have Warp. Since you can only use 1 ability in this game due to cooldowns you want to have as many passives as you can. This means ammo abilities. You COULD pick a squad mate with an ammo ability but that's not as optimal IMO because you're better off with Samara for Reave and Miranda for Overload/Warp/Squad +HP/Squad +DMG. I would probably go with Warp Ammo because of the amount of enemies with Barriers and it does more damage to targets affected by Reave.
Your argument only applies to passives that can run concurrently, which ammo powers cannot. Hotswapping Ammo is mostly a complete waste of time, so your best bet is to get the best all-round ammo power you can somewhere on your squad and use that. Warp is good, but so is Shredder/AP.
That said, we're talking about an Adept here. There isn't a situation in the game where your success will actually depend on min-maxing anything, because the class is ridiculously overpowered.
#10
Posté 30 janvier 2010 - 11:24
#11
Posté 30 janvier 2010 - 11:25
#12
Posté 30 janvier 2010 - 11:41
Adept will probably be the hardest one for me to play... so stretched thin for points...
#13
Posté 30 janvier 2010 - 11:45
Mal_Luck wrote...
I haven't tried Adept yet, but it just seems there are far more abilities worth using this time around... so I'm not sure what to allocate my 40 points to (since you kinda have to upgrade Biotic Mastery)
Adept will probably be the hardest one for me to play... so stretched thin for points...
So long as you have biotic mastery, warp, and pull, you're good. Push is pretty much useless, so there should be enough points ultimately for shockwave, singularity, and whatever bonus you want.
#14
Posté 30 janvier 2010 - 11:48
Do you notice a big difference in survivability with barrier? How long does it last, and how long is the cooldown?
#15
Posté 30 janvier 2010 - 11:49
Modifié par Hiero Glyph, 30 janvier 2010 - 11:49 .
#16
Posté 30 janvier 2010 - 11:54
Warp Ammo is the best imo. It's thematic for an Adept Shepherd, too! You can get something else if you're having someone give you a "team" ammo power, and if I were doing that I'd get a survivability power like Barrier.
#17
Posté 30 janvier 2010 - 11:59
davidshooter wrote...
@twitchmonkey
Do you notice a big difference in survivability with barrier? How long does it last, and how long is the cooldown?
It's more or less an "oh ****!" button. Not something you want to rely on, more of a way to get a few extra seconds to find cover if someone unexpected is flanking you. It's also useful to get back into the fight faster if you're behind cover and your shields have been downed.
#18
Posté 31 janvier 2010 - 01:15
kznlol wrote...
Hoffburger wrote...
The most optimal would be one of the ammo abilities since you already have Warp. Since you can only use 1 ability in this game due to cooldowns you want to have as many passives as you can. This means ammo abilities. You COULD pick a squad mate with an ammo ability but that's not as optimal IMO because you're better off with Samara for Reave and Miranda for Overload/Warp/Squad +HP/Squad +DMG. I would probably go with Warp Ammo because of the amount of enemies with Barriers and it does more damage to targets affected by Reave.
Your argument only applies to passives that can run concurrently, which ammo powers cannot. Hotswapping Ammo is mostly a complete waste of time, so your best bet is to get the best all-round ammo power you can somewhere on your squad and use that. Warp is good, but so is Shredder/AP.
That said, we're talking about an Adept here. There isn't a situation in the game where your success will actually depend on min-maxing anything, because the class is ridiculously overpowered.
Uh yea, where in the holy hell did I say to pick up more than 1 ammo ability (not like you can as an Adept anyways)?
#19
Posté 31 janvier 2010 - 07:06
Shredder, Warp, and AP are all available without spending a single point of your own, and you should thus be taking them.
#20
Posté 31 janvier 2010 - 07:09
#21
Posté 31 janvier 2010 - 07:11
Though it only works super well when the enemy is glowing after a biotic power is used on them, right? I'm a little sketchy on exactly how Warp Ammo works. If I use Pull on an enemy, he glows for a moment while he floats. That's when Warp Ammo is most optimal, right?
@Twitchmonkey: How come you say Push is useless? It's like a guilty pleasure of mine to send enemies flying back, lol.
#22
Posté 10 mai 2010 - 08:37




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