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Best Adept Bonus skill


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#1
davidshooter

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Discuss,

What are people using and liking?

I currently have reave and  was wondering about warp ammo specifically as a possible alternative.  I'm also open to any other suggestions from the bonus list though.  Any input is much appreciated.

#2
finnithe

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I got Reave, but I guess Warp Ammo is just as good.

#3
Mafia1882

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I like the Slam, but i still didnt got Samara so i dont know how Reave is.

#4
Kwonnern

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How about Domination, david?



Would suit a Biotics-expert such as the Adept! :)

#5
Hoffburger

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The most optimal would be one of the ammo abilities since you already have Warp. Since you can only use 1 ability in this game due to cooldowns you want to have as many passives as you can. This means ammo abilities. You COULD pick a squad mate with an ammo ability but that's not as optimal IMO because you're better off with Samara for Reave and Miranda for Overload/Warp/Squad +HP/Squad +DMG. I would probably go with Warp Ammo because of the amount of enemies with Barriers and it does more damage to targets affected by Reave.

#6
davidshooter

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I have less points in Reave than Warp but they seem to be very similar so far.


#7
Hoffburger

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They are, Reave just does more damage and can't be curved.

#8
davidshooter

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@hoftburger



That's kind of what I'm thinking but I don't know how well the other powers play at this point. I find at higher levels I'm only using warp (most) and singularity because it seems to hold people (even if they don't get off the ground)



What is the difference between reave and warp? Not seeing too much in game really.

#9
kznlol

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Hoffburger wrote...

The most optimal would be one of the ammo abilities since you already have Warp. Since you can only use 1 ability in this game due to cooldowns you want to have as many passives as you can. This means ammo abilities. You COULD pick a squad mate with an ammo ability but that's not as optimal IMO because you're better off with Samara for Reave and Miranda for Overload/Warp/Squad +HP/Squad +DMG. I would probably go with Warp Ammo because of the amount of enemies with Barriers and it does more damage to targets affected by Reave.


Your argument only applies to passives that can run concurrently, which ammo powers cannot. Hotswapping Ammo is mostly a complete waste of time, so your best bet is to get the best all-round ammo power you can somewhere on your squad and use that. Warp is good, but so is Shredder/AP.

That said, we're talking about an Adept here. There isn't a situation in the game where your success will actually depend on min-maxing anything, because the class is ridiculously overpowered.

#10
davidshooter

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you already answered my last question. Thanks

#11
Twitchmonkey

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I like barrier, other abilities can help you kill the enemies faster, but barrier can save your ass if you get caught without cover, which I think is more vital.

#12
Mal_Luck

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I haven't tried Adept yet, but it just seems there are far more abilities worth using this time around... so I'm not sure what to allocate my 40 points to (since you kinda have to upgrade Biotic Mastery)



Adept will probably be the hardest one for me to play... so stretched thin for points...

#13
Twitchmonkey

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Mal_Luck wrote...

I haven't tried Adept yet, but it just seems there are far more abilities worth using this time around... so I'm not sure what to allocate my 40 points to (since you kinda have to upgrade Biotic Mastery)

Adept will probably be the hardest one for me to play... so stretched thin for points...


So long as you have biotic mastery, warp, and pull, you're good. Push is pretty much useless, so there should be enough points ultimately for shockwave, singularity, and whatever bonus you want.

#14
davidshooter

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@twitchmonkey



Do you notice a big difference in survivability with barrier? How long does it last, and how long is the cooldown?

#15
Hiero Glyph

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Honestly Warp Ammo is probably the best for an Adept as it takes down the only things that restricts biotic abilities. So you can activate Warp Ammo, use an ability an an enemy, attack using Warp Ammo during the cooldown, then repeat with another ability. Add in a teammate with Overload and you are all set (Miranda works great for this).

Modifié par Hiero Glyph, 30 janvier 2010 - 11:49 .


#16
ComTrav

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I agree that Reave feels superfluous with Warp. Being able to curve your biotics is half the fun, after all, and Warp can detonate Singularity (or what-have-you.)



Warp Ammo is the best imo. It's thematic for an Adept Shepherd, too! You can get something else if you're having someone give you a "team" ammo power, and if I were doing that I'd get a survivability power like Barrier.

#17
Twitchmonkey

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davidshooter wrote...

@twitchmonkey

Do you notice a big difference in survivability with barrier? How long does it last, and how long is the cooldown?


It's more or less an "oh ****!" button. Not something you want to rely on, more of a way to get a few extra seconds to find cover if someone unexpected is flanking you. It's also useful to get back into the fight faster if you're behind cover and your shields have been downed.

#18
Hoffburger

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kznlol wrote...

Hoffburger wrote...

The most optimal would be one of the ammo abilities since you already have Warp. Since you can only use 1 ability in this game due to cooldowns you want to have as many passives as you can. This means ammo abilities. You COULD pick a squad mate with an ammo ability but that's not as optimal IMO because you're better off with Samara for Reave and Miranda for Overload/Warp/Squad +HP/Squad +DMG. I would probably go with Warp Ammo because of the amount of enemies with Barriers and it does more damage to targets affected by Reave.


Your argument only applies to passives that can run concurrently, which ammo powers cannot. Hotswapping Ammo is mostly a complete waste of time, so your best bet is to get the best all-round ammo power you can somewhere on your squad and use that. Warp is good, but so is Shredder/AP.

That said, we're talking about an Adept here. There isn't a situation in the game where your success will actually depend on min-maxing anything, because the class is ridiculously overpowered.


Uh yea, where in the holy hell did I say to pick up more than 1 ammo ability (not like you can as an Adept anyways)?

#19
kznlol

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You can have multiples in every situation where you will fire your weapon, because this is a game that involves squad members. Given the limited value of ammo powers, as long as you have a Squad ammo power present, there is no need for you personally to have one.



Shredder, Warp, and AP are all available without spending a single point of your own, and you should thus be taking them.

#20
vhatever

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Warp ammo if you are playing over form level 1, if you are playing over at level 25+, one of the shield skills. Change over to a shield skill later in the game after garrus has gotten his loyalty, then use his armor rape ammo.


#21
Lord Exar

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I went with Warp Ammo myself. I do wonder if I would've benefited more from Barrier and I just like Slam as a power, but I think Warp Ammo is probably the most beneficial.



Though it only works super well when the enemy is glowing after a biotic power is used on them, right? I'm a little sketchy on exactly how Warp Ammo works. If I use Pull on an enemy, he glows for a moment while he floats. That's when Warp Ammo is most optimal, right?



@Twitchmonkey: How come you say Push is useless? It's like a guilty pleasure of mine to send enemies flying back, lol.

#22
Terminatort800

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Reave and Barrier