These are strictly UI complaints, with nothing to say about game design (inventory, helmet display)
- Normandy mode: left-click zoom in, right-click zoom out. It was good in ME1. It absolutely sucks in ME2.
- For the love, mouse-wheel please.
- For the love, double-clicks. Oddly enough, you CAN doubleclick on a planet in normandy view...why is this the only place?
- Improve scanner sweep speed in planet probing mode. At first the sensitivity is fine when simply viewing the planet, but then I start scanning and I feel like I'm powersanding my desk.
- Whose decision was it to get rid of the hotkeys to journal and codex? I barely use them because they're so annoying to access and use. No hotkey to journal, no mousewheel to scroll to the item I want, no double click to expand an item to see sub-tasks. You've got to be kidding.
- Combat mode: mouseover on your weapon expands weapon-selection menu on top of your squad's weapons. Turbo-annoying.
- Furthermore, if you accidentally click a weapon of yours after the icon is slipped underneath your cursor, you CANNOT ABORT IT?! Neither clicking back on your current weapon or clicking an ability do anything. You're locked into that weapon switch. Awesome.
So yeah, this is one of the best games I've ever played in terms of content and mechanics, but playing it is an absolute task at times. I already bought it for PC and I own no consoles, so I'm basically never buying a bioware game again if PC users are going to get the short end of the stick like this. Sad day for me.
Modifié par bisl, 03 août 2010 - 05:23 .