Aller au contenu

Photo

What would you like to se changed or created in Mass Effect 3 ? Contribute you to. STICKY PLEASE!


  • Ce sujet est fermé Ce sujet est fermé
115 réponses à ce sujet

#1
Eliono

Eliono
  • Members
  • 130 messages
There is another post that just stole this little idea. This list is MORE Thorough than the other post.
This list contains the fans own qoutes. Some repeats , but there is a LONG list worth  looking trough.


First i need to say that Mass Effect became my favorite game serie. It was an epic adventure that meet such good and deep story. I love the game so much i will stand to protect it for what the third and sadly maybe last game in the  triology. I hope bioware takes it time to read this post and take our suggestions . We love bioware and what they have brought us. Please dont destroy the third game. Please listen to us. 

 This is a thread i plan to keep alive for a looong time. If you dont like reading long posts, and giving Mass Effect 3 som serious tough , you dont need to read here. We gotteen quite the list and i will keep posting  comments and list suggestions.

Heres the scope of it. For us that love  Mass Effect there is certain things we want changed and things we want to  see before this grand trilogy closes down. 

(I really hope they  make more out of this game series, MMO is in my eyes really okay)

But here is the list, Enjoy it and  il rework it  as it goes... 


List: 

- More open rpg game, it has nearly been removed since  Mass Effect 1, The ability to upgrade more deep than 4 points. f.ex.  Dont make less, i know its simpel. But we like   more, not less...

- Return the ability to change  team mates armour.

- Add more weapons again.

- Planet scan is .... not the right solution...

- Give us acess to Earth.

- Keep bringing back the original Normandy team, but not just for short stories. They really loose their depth.

-Getting space exploration right is tough. It needs to be in the game, I agree. Scanning is better then the Mako.

-Access to Earth. I suspect that Bioware was saving this for the third game for maximum impact anyway. In ME2 part of the fun is going to places you've heard all about from ME1.

-Everyone mentions that they want the ME1 people to have a continuing role, and I agree. I'm worried, though, that the ME2 crew is the one going to get put out in ME3, since they all could in theory die in the final battle. 

-Try to restrain yourself when making new characters. In the trilogy's third act, we should know most of the major players. 

-I'm in the minority on the forums about this, but character-building system is fine. Spending 1 point to get +6 percent instead of three points to get +2 percent each is fine. The evolution system is interesting and adds more depth to it then people realize.

-The upgrade system is essentially fine IMO, and you shouldn't put in an inventory for the sake of having inventory. HOWEVER, the upgrades should be swappable/customizable at a Weapons Locker. Right now all SMGs get a bonus vs. Shields and a bigger ammo clip, it would be more interesting if you had to choose. I think when people complain about losing the old inventory system, they things like swapping between anti-regeneration rounds and anti-shield rounds, not scrolling up to sell Shredder Rounds IV because they realized they had plenty of Shredder Rounds VI. 

-Also, and most importantly, I want a satisfying conclusion to the trilogy's story. I want Shepherd's story to end. If you come out with other games in the Mass Effect universe, I will buy them, but I want Shepherd's epic to have a beginning, middle, and end.

- Keep everything from ME2 except improve scanning in some way and implement some Mako missions. Not like in ME1 though, fewer better Mako missions, not a bunch of shallow copies. Aside from that, ME2 pretty much got it right. I like the fewer, more significant skill levels, and while perhaps it can be tweaked to find more of a middle ground, I prefer ME2's approach to weapons.

- I'd love to see the return of the crouch button. Plus a better key remapping for the PC version (including things like journal or squad points).

- No more promoes ( I SOO agree, if those items are not put of for the rest of us its not fun. i managed to get most stuff my self tough, but i really worked  and payed a lot  to get it to )

- Theres only minor details they could improve on.

- Like when playing through the game there should be more main story quest because you can go through it pretty quickly if you dont want to get the loyality or anything.


- be able to fly the normandy  for just one mission like a battle type situation or something.  ( GREAT  IDEA!!!!)

- bring back helmet toggle and/or give us more visors 

- -More structure. Mass Effect 1 had structure. You felt like you were going after a threat (Saren) and you had to go through many hoops to get there. In ME2, I felt like most of the time I was just frollicing about.

-Don't gimp biotic powers. 

-Shooting is great, but make it more tactical like how ME1 was. Force players to use their/ or their squadmates' powers 

-Give us more armor, and armor customization. Pretty pathetic selection in ME2.

-More weapons, and types of weapons. Or at least let use customize them further.

-Better and more efficient way of mining minerals

-More dialogue. There is less dialogue than the first game, and the game is on two disks.

-Make disk swapping better. I shouldn't have to swap disks 3 times in one play-through. There are only two disk, so there should only be 1 disk swap.

-Real dlc as extras, not some stupid squad-mate who doesn't even have a conversation with you. Normandy crash site was boring as well.

-More places like Omega, and Illium. Only two locations that really held my attention. In Mass Effect 1, there was the Citadel, Novaria, Feros, Illos, and Virmire. All of which look awesome. Can't say the same about Mass Effect 2. You recruited 3 people from the same planet which didn't make things very interesting.

-Recruitable Aria. We all know she was the mercernary the Wrex worked with before. 

-Wrex fixes things at his homeworld and joins my squad. Wrex + Grunt = total chaos

-Liara joins the squad with info on taking down the Shadow Broker. No one tries to sell my dead body and gets away with it!

-Next time some big thing is happening, make it seem that way. Mass Effect 1 had the geth, which were everywhere. In Mass Effect 2, I only fought the reapers in 1 mission dealing with colony abductions. I thought all the human colonies were going missing. Why is it that I don't even see it that often.

-Decisions that actually carry over. Not some lazy "oh, look, it is on the news!" or "look, my email has some angry guy telling me to f off, but I can't even respond to him or meet him."

- Hammerhead or vehicle incorporated into the main game ( without DLC)

- More armor choice Image IPB

- I want my crouching back (and I use it often in ME) 

- mix upgrade+ a basic inventory system? At least a couple of armor choice for my squad member

- more weapon in each class,or even more customization for them

- if the hammerhad is in,uncharted world should be like bring dow the sky.

- wearing the helmet of these DLC armor does cut you off of the facial expression/reaction during conversation.This is why uncharted world should be brought back,since some of these had hostile condition where you had to wear your armor+helmet on their surface 

 1. More research options:  While this is a nice addition it did have some oddities in what was missed. Let us be able to research the following:

 (a) Refill Medigel - can put something like a medigel station into the Med Bay
 (B) Build our own Heavy Weapons Power cells (buy/research install the equipment and then use resources to restock) - can add something in the Armoury area
 
 Odd that these do not restock automatically but adding them as research is a good way to bring them in and could be DLC.


 2. More 'personal' items and/or decorative items for you, your crew and squadmembers. 

 (a) The captain's bathroom really should have had some personal items in there - shaver, toothbrush and toothpaste  and/or makeup items if you have a femshep. 
 (B) It was great being able to add some items to the captains cabin but there were areas in the ship that are 'common' and could have done with some sprucing up to improve crew moral. Perhaps pictures for the crew quarters.  Or 'trophies' of some sort for the observation lounge.
 © And one other item - the ship definetly needs a bar - should be able to use the port observation area for that. I could see it being added as DLC and being bought. Would also allow for extra items in stores such as a much larger variety of liquor.

3. While the Normandy was better at feeling alive and not as sterile as it was in ME1 a lot of things could have been done. For example Shepard could have called crew members to his cabin apart from the LI or Kelly - he does have an 'office' area for that. Dont see why there couldnt have been a cutscene where say Tali/Garrus/Joker/Doctor Chakwas celebrated something in that cabin (a birthday or an anniversary of some sort that might be special to the ME1 crew). Or perhaps having a 'poker' night (something from Star Trek and kind of half done with the engineers) just to relax or improve crew morale. The cabin itself took up a lot of space but was almost as underutilized as it was in ME1.

4. While we were shown some more hubs the size of those hubs really felt more cramped than what we had in ME1. As someone else has said they felt more like alleys and not wide open spaces (Illium) or as epic as The Citadel was in ME1 (the new Citadel/Omega). If things had been more spread out rather than squashed in so close a better atmosphere would have been created.

5. Combat. This is much better than ME1 but still was very flaky despite all the attention lavished on it. 
(i) Teammate AI for example could have teammates running back 300 or 400 meters for cover (see the mineral gathering mission with the mech for the worst example of this). 
(ii) Bad cover that would not allow you to fire out of it even when you had clear shots because of the way it was constructed (I would say that 40% of my deaths in game were due to overall bad cover mechanics).
(iii) While supposedly a more tactical game still felt very untactical once you learnt the basic attack patterns of the various enemies so much so that even if your teammates dropped you could still beat the horde by taking advantage of their poor AI and get them stopped on crates or corners.

I want some kind of commerce system to come back. There is no reason to revisit any store if I have bought out there stock, no new items, no kind of trade at all. Disappointing. We can clearly mine more then we need, so allow us to sell some of it.
So I guess that means I would like an inventory system back, but maybe find a happy balance. I do understand why we have the current system and I think people forget that they tended to use the best of there stuff in ME1. I like that in ME2 we can assume Shepard had the best armour to begin with, why get anything else. Allowing me to outfit my team would be nice even though I like the system were Armour only gives boosts and is irrelevant, but the aesthetic choice is really what its all about. In fact make the inventory system for each character the same as what you have for Shepard in ME2, A standard good armour that allows subtle alterations, different helmets and attachments. That would be cool.

Space battles/encounters; The Normandy is not really a warship, but what would be interesting is a few Fighter missions that lead into a boarding mission or retrieval/capture. Take a squad of three fighters against a rogue freighter, a space station or ground base. Fight your way in then land, thus the normal mission begins. In the flight mode you fly your ship and still command the other 2 squad mates to attack targets, use special attacks or move to a certain point. Or just have a three seater fighter/shuttle. MAKO in space.


Longer Contributions

-----
First off my game status to let you know how much I've done. 47 hours in, ALL DLC, Loyalty, and Side missions completed. Game completed with all members alive.

I loved everything new about the game, but I would like to see some improvements on some of the newer features. The loyalty missions are great, but the side quests aren't quite what I expected. ME1 sidequests got pretty stagnate after awhile but they added a lot to the story and I saw that with characters sending letters or references to past sidequests we had made. But this one was kind of lacking. I loved that every planet was different and that you didn't have the mindless driving of the mako, but the sidequests were all mainly one sided and while I'm sure they do resolve into ME3 they were mainly about terminus factions and activities, which to me weren't all that interesting. Not many seem to relate as much to the main story like a lot did from ME1 to ME2. Also having the Mako around is fine (I'm guessing we'll be doing some vehicle missions with new DLC announced) but having the Mako on a few side missions would be fun if it were improved, it didn't need to be scrapped completely.

Also like someone else said there's not enough ways to earn money. I got through the game and finished everything, but had no money at the end. I had finished just enough to purchase every upgrade in the game my first play through.

Planet scanning, it works and it's a great little new system, for the next game when we upgrade the ship, we need to be able to upgrade the scanning radius. It wasn't until about 25 hours in that I went online and read that you didn't have to really scan all the planets to get what you needed. At that point I stopped scanning every planet to "depletion" and only scanned rich ones when I needed it, but even with the ship upgrades the radius doesn't improve that much, and it takes way too long to scan a planet and kills your thumbs to have both sticks pushed to the sides during the entire time you're scanning planets. On that note, I never understood why some resources was in such abundance when it's hardly used compared to the others. 

The Normandy was awesome. I love EVERY part of the new additions the extra crew members, more rooms, collectibles and fish, etc. Although honestly the fish system needs work. I could never keep all my fish alive. There's no real set intervals or notification system to let you know when to feed them, and there's no reward for keeping all your fish alive. Since I could never get them all alive at once I think this needs to be reworked in some way it just seems pointless, even though it's cool and I think the fish tank should stay.

Upgrades, armor etc. A lot of people are saying they like the older system in place. I don't agree or disagree. I think there needs to be a medium of the two. The new upgrade and armor system is great, but it felt lacking of an RPG standard because there just wasn't a whole lot of upgrades or armor, and maybe that's left for DLC but at that point it seems redundant after the game has been beaten.  Weapons were good, plenty of weapons and options to choose from, I would have liked to have seen more special weapons, ones like the collectors that you can't get anywhere else and only one species makes. Again, it does need a little more of everything. Not necessarily down to the squad level like before, the system where you purchase upgrades that effect just Shepard or your whole team is great, there just needs to be more... ALOT more. The original system would've worked fine if we didn't have to deal with all the duplicates and junk on the squad level. Add more of the same, include more special items and weapons and it's good.

Bring back two things...grenades and crouch. I understand the removal of grenades because of the new weapons, but I'd rather huck a grenade then take 10+ seconds to get out the heavy stuff and fire. The removal of crouch was just weird. It's one of the first things I tried to do and was surprised that you couldn't. I used to crouch to make it behind cover, otherwise you get all shot up running over there.

I spent the money and all the time for the DLC from the first game, where the heck is my little house on the planet all by itself? This would be awesome addition to the game, I actually thought we'd see it in the game if you bought the DLC anyway. Sadly it was missing, it has great possibilities especially with the added options of the amenities in your quarters. Being able to purchase furniture, electronics, decorations, more models etc would have definitely been a cool addition to your little house.

I'm glad you got rid of the elevators, it took time to get used to, but loading screens just aren't as frustrating, keep them.

Glitches, I ran into very few, there was a couple of things that needs to fixed or changed. When Thane goes into his "memories" for some reason the sound changes and I can't understand what the heck he's saying half the time.  One cut-scene the eyes and face features were moving in and out of place. The last one was more frustrating than the rest. The sequences with the Normandy flying around after going through the Omega 4 relay were not smooth, the video would lag a bit in some places I'd accept it anywhere else in the game, but for the last major cut scenes that shouldn't have happened. 

That's about all I can think of. I like all the new additions, and I agree that some RPG aspects have been taken away with the new inventory system, I like the way it works, in fact I think it's way WAY better, it just needs to have A LOT more of everything. Even Call of Duty: MW2 has a beefier weapon select than ME2 does.

-----------------------



I just want to say first that ME2 is a fantastic game, it made me fall in love with the characters. The character design and development is incredible. The improved graphics are awesome, and the combat is fun. It's one of the best game's I've ever played, up there with the first mass effect.

My suggestions for ME3-

1) It has to be as big or bigger than ME1 and 2 combined....some people are saying 3 disks. I'm saying like 4 or 5, seriously. For the conclusion to this excellent series, the last installment needs to be the most massive, epic, game EVER. I mean Bioware should really go all out.

2) Put the RPG back in the game. This is a biggie for me, being able to fiddle with your characters in a rpg makes one feel connected to them in that you can alter how they perform. And also have fun experimenting with different combinations of skills/weapons/armor etc. It seems for ME2 the devs decided to streamline all the typical rpg elements, from lvling(no xp per kill), ammo(although running out of ammo and having to actually use your full arsenal is a good design choice in my opinion), weapons/armor/biotics with the lack of customization and number of choices, all the way down to mission design, exploration and city design(with linearity). This isn't a bad thing, I think it probably allows more focus in differing areas. Like for instance all of the environments in ME2 are different. No rehashed environs like the first game. 

Now my suggestion for ME3 is to add some customization to armor/weapons etc without going quite as deep into menu's as the first game. In affect striking a balance between the first two games. For instance maybe at one of the weapons lockers, when you change a loadout you have different attachments for weapons that you need to choose between for each member. And instead of being able to just pick different armor pieces for Shephard, you have to pick for your whole squad. Same with level design, maybe allowing more exploration without going so far as roaming around a barren land in a mako like the first game, but keeping the awesome environs from the 2nd game. Opening up the main cities more and making them less "tunnel-y" would help towards immersing us in the game more as well.

3) Bring back most of the squad members from the first 2 games. With maybe 1 or 2 new characters, if any at all. Its fun to have new characters, but the squadmates from the first 2 games are living breathing people to us by now.

4) More, more, more, backstory for characters, can never have enough development for these awesome characters. It seemed to me there was less interaction between shephard and the squad on the normandy in the 2nd game, but maybe I'm wrong. I loved the loyalty missions. Adding more character interaction in the field i.e. dragon age would be sweet.

5) To me combat in ME2 is spot on, adding more weapons/armor/biotics(see 2.) will only make it even better. Maybe adding some "surprise" enemy encounters would be cool, most of the combat in ME2 are setpieces.

6) Romance - An afterthought really in ME2. These are M rated games, don't be afraid to get mature on us!!!

With all said, I'm going to buy ME3 regardless, and I know Bioware won't dissapoint. I have faith in them as one of the best developers in the biz. Even if they don't change much at all I think ME3 will be great.


-----

Another long contribution from Ehlisuun,

First let me say that for some reason Mass Effect 2 has been the most satisfying rpg of all time for me. I feel that the elements that made it so good could have been driven home just a bit more though. Immersion is what this game has in spades and yet it is constantly broken by repeat lines and the highly limited city environments. I believe that the conversations with the squad and the crew of the Normandy really drive the story forward. It seems to me that adding more dialogue should be very very easy. While it means more voice work which is no doubt expensive, it takes very very little from the programming end. Dedicated players are likely to try to talk to everyone after each major mission. In this game that would be after each recruiting mission and each loyalty quest. That amounts to around 24 missions. It isn't necessary to have 24 conversations available, but how nice would it be to have those off missions broken up by the npcs actually approaching Shepard? IE after the mission ends it cuts to a scene with Shepard in his quarters filing a report and one of the characters comes up and wants to talk.


Also, I appreciate that the huge number of missions makes it difficult to have any of them be of substantial length, and while they were short, I had the feeling I had done a lot at the end of the game. It would still be better though for some missions to be longer. This game was a hearty 35 hours for me, but that is kinda short for rpgs. More would have been better. Some should be more demanding than others. The recruiting quests were very formulaic. Find contact, find out where target is, fight at some point and they inevitably decide to join. Shouldn't Jack have needed a lot more convincing than Garrus? 


Perhaps my biggest concern is how bad the cities suck. They feel like alleys. The shops are nothing more than a stooge to get a discount from and a cash register with four items. The cities are tiny and claustrophobic. The cities should represent a break from the linear nature of the missions.


There were two ship to ship battles in this game. It would be really nice to see this embraced in the next game. Shepard *must* command the Normandy (at least) or better, a fleet in battle against the Reapers. I don't mean a cut scene. I would be very happy with a sort of interactive cut scene where we are asked to make decisions about tactics and then see the consequences. I think the assault on the collector space station should have had more decisions and would hope that the final battle with the reapers will be as epic as is appropriate (ie: more epic).PLEASE don't try to put any flight sim crap in this. It is just not possible to do it well with a ship the size of the Normandy. Frigates aren't fighters. That said, if there isn't a ship to ship battle with Shepard at the CIC, Tali in engineering and Joker at the helm I am gonna be one pissed cowboy.


****GOOD IDEA***


The Normandy should be expanded to have a couple of fighters in the next game. Two fighter pilot characters would be cool, and in the ship to ship battle mentioned above they could provide another layer of drama and excitement. PLEASSSEEEE put in a Normandy with fighters!----

Feel free to add things youre self and il put them in.

Now dont take me wrong. Mass Effect 2 is a great game to... but im still not sure if they took it in the right direction.

Im afraid Mass Effect 3 could be far from the liking if they keep simplefying everything.

Modifié par Eliono, 13 février 2010 - 11:17 .


#2
Serogon

Serogon
  • Members
  • 819 messages
I'm only going to comment on two things: first, I'm not sure why people are so interested in going to Earth. At this point in the ME universe, Earth sucks. And as for more weapons, don't act like ME1 had "more weapons". Yes, it had more weapons... in the sense that Borderlands had a ton of weapons. Yes, there were a lot. They just all acted exactly the same.

EDIT: Oh, and can't forgot how you'll never find another upgrade for weapons after level 20-30 when you get your Spectre weapons.

Modifié par Serogon, 31 janvier 2010 - 12:47 .


#3
Eliono

Eliono
  • Members
  • 130 messages
I belive most people want more than 2 per type of weapon at least. Im not saying the first game nailed it perfect ether.



ME 2 had more intensity. but it lacked depth in certain areas.

#4
Eliono

Eliono
  • Members
  • 130 messages
I might steal some comments from others troughout. im hoping to make a long list :)

#5
Eliono

Eliono
  • Members
  • 130 messages
And yes sorry, Earth was a bad example :) please supply your own comments.

#6
Twitchmonkey

Twitchmonkey
  • Members
  • 2 149 messages
Keep everything from ME2 except improve scanning in some way and implement some Mako missions. Not like in ME1 though, fewer better Mako missions, not a bunch of shallow copies. Aside from that, ME2 pretty much got it right. I like the fewer, more significant skill levels, and while perhaps it can be tweaked to find more of a middle ground, I prefer ME2's approach to weapons.



Oh, and more party banter, that was one of the few things I really missed from ME1.

#7
ComTrav

ComTrav
  • Members
  • 2 459 messages
-Getting space exploration right is tough. It needs to be in the game, I agree. Scanning is better then the Mako.

-Access to Earth. I suspect that Bioware was saving this for the third game for maximum impact anyway. In ME2 part of the fun is going to places you've heard all about from ME1.

-Everyone mentions that they want the ME1 people to have a continuing role, and I agree. I'm worried, though, that the ME2 crew is the one going to get put out in ME3, since they all could in theory die in the final battle.

-Try to restrain yourself when making new characters. In the trilogy's third act, we should know most of the major players.

-I'm in the minority on the forums about this, but character-building system is fine. Spending 1 point to get +6 percent instead of three points to get +2 percent each is fine. The evolution system is interesting and adds more depth to it then people realize.

-The upgrade system is essentially fine IMO, and you shouldn't put in an inventory for the sake of having inventory. HOWEVER, the upgrades should be swappable/customizable at a Weapons Locker. Right now all SMGs get a bonus vs. Shields and a bigger ammo clip, it would be more interesting if you had to choose. I think when people complain about losing the old inventory system, they things like swapping between anti-regeneration rounds and anti-shield rounds, not scrolling up to sell Shredder Rounds IV because they realized they had plenty of Shredder Rounds VI.

-Also, and most importantly, I want a satisfying conclusion to the trilogy's story. I want Shepherd's story to end. If you come out with other games in the Mass Effect universe, I will buy them, but I want Shepherd's epic to have a beginning, middle, and end.

#8
HaloKT

HaloKT
  • Members
  • 188 messages
I'd love to see the return of the crouch button. Plus a better key remapping for the PC version (including things like journal or squad points).

#9
Eliono

Eliono
  • Members
  • 130 messages
Im still unsure how i feel, i love the sequel but i think im so afraid they wil mess up Mass Effect 3 with some stupid idea... Seeing Ea in control of any major gaming company scares the living hell out of me ...

#10
GreenBulet

GreenBulet
  • Members
  • 22 messages
Well I just completed there now

Theres only minor details they could improve on.

Like when playing through the game there should be more main story quest because you can go through it pretty quickly if you dont want to get the loyality or anything.

Im Glad they got rid of the insane glitches and texture pop-ups that where in the first. Make a three disc game next time ;).

be able to fly the normandy  for just one mission like a battle type situation or something.

Im trying my best not to put spoilers in.

Other than that this game is as close to a perfect game youll ever get one of my top 3 favs already

#11
mflorian

mflorian
  • Members
  • 43 messages
No more promo items.

#12
VoodooGypsy

VoodooGypsy
  • Members
  • 2 messages
I would like to be able to max all my powers.

Because with 7 powers, I can only have 2 maxed and the rest to level 3.

Other than that, this game is awesome.



On starting my second playthrough I encountered a glitch where I had to restart my xbox until the 3rd time it didn't freeze. I've talked to other people and they said 3rd time was the charm too. Its when I imported my ME2 character. It froze right after the Lazarus Project scene where it shows the skull and says "loading" in the corner.

#13
Eliono

Eliono
  • Members
  • 130 messages
the game has had some freezes.. my self i had some few 1-2 only .. on my second playtrough now.

#14
Eliono

Eliono
  • Members
  • 130 messages
trying to find out the unique conversation from the galaxy i phone game, anyone made this?

#15
Vandrayke

Vandrayke
  • Members
  • 643 messages
bring back helmet toggle and/or give us more visors












#16
Eliono

Eliono
  • Members
  • 130 messages
Keep the reneagade choices as interupt... but make some good and cool? maybe make a battle cinematic with player intervention?

#17
iphoto

iphoto
  • Members
  • 34 messages
First off my game status to let you know how much I've done. 47 hours in, ALL DLC, Loyalty, and Side missions completed. Game completed with all members alive.

I loved everything new about the game, but I would like to see some improvements on some of the newer features. The loyalty missions are great, but the side quests aren't quite what I expected. ME1 sidequests got pretty stagnate after awhile but they added a lot to the story and I saw that with characters sending letters or references to past sidequests we had made. But this one was kind of lacking. I loved that every planet was different and that you didn't have the mindless driving of the mako, but the sidequests were all mainly one sided and while I'm sure they do resolve into ME3 they were mainly about terminus factions and activities, which to me weren't all that interesting. Not many seem to relate as much to the main story like a lot did from ME1 to ME2. Also having the Mako around is fine (I'm guessing we'll be doing some vehicle missions with new DLC announced) but having the Mako on a few side missions would be fun if it were improved, it didn't need to be scrapped completely.

Also like someone else said there's not enough ways to earn money. I got through the game and finished everything, but had no money at the end. I had finished just enough to purchase every upgrade in the game my first play through.

Planet scanning, it works and it's a great little new system, for the next game when we upgrade the ship, we need to be able to upgrade the scanning radius. It wasn't until about 25 hours in that I went online and read that you didn't have to really scan all the planets to get what you needed. At that point I stopped scanning every planet to "depletion" and only scanned rich ones when I needed it, but even with the ship upgrades the radius doesn't improve that much, and it takes way too long to scan a planet and kills your thumbs to have both sticks pushed to the sides during the entire time you're scanning planets. On that note, I never understood why some resources was in such abundance when it's hardly used compared to the others. 

The Normandy was awesome. I love EVERY part of the new additions the extra crew members, more rooms, collectibles and fish, etc. Although honestly the fish system needs work. I could never keep all my fish alive. There's no real set intervals or notification system to let you know when to feed them, and there's no reward for keeping all your fish alive. Since I could never get them all alive at once I think this needs to be reworked in some way it just seems pointless, even though it's cool and I think the fish tank should stay.

Upgrades, armor etc. A lot of people are saying they like the older system in place. I don't agree or disagree. I think there needs to be a medium of the two. The new upgrade and armor system is great, but it felt lacking of an RPG standard because there just wasn't a whole lot of upgrades or armor, and maybe that's left for DLC but at that point it seems redundant after the game has been beaten.  Weapons were good, plenty of weapons and options to choose from, I would have liked to have seen more special weapons, ones like the collectors that you can't get anywhere else and only one species makes. Again, it does need a little more of everything. Not necessarily down to the squad level like before, the system where you purchase upgrades that effect just Shepard or your whole team is great, there just needs to be more... ALOT more. The original system would've worked fine if we didn't have to deal with all the duplicates and junk on the squad level. Add more of the same, include more special items and weapons and it's good.

Bring back two things...grenades and crouch. I understand the removal of grenades because of the new weapons, but I'd rather huck a grenade then take 10+ seconds to get out the heavy stuff and fire. The removal of crouch was just weird. It's one of the first things I tried to do and was surprised that you couldn't. I used to crouch to make it behind cover, otherwise you get all shot up running over there.

I spent the money and all the time for the DLC from the first game, where the heck is my little house on the planet all by itself? This would be awesome addition to the game, I actually thought we'd see it in the game if you bought the DLC anyway. Sadly it was missing, it has great possibilities especially with the added options of the amenities in your quarters. Being able to purchase furniture, electronics, decorations, more models etc would have definitely been a cool addition to your little house.

I'm glad you got rid of the elevators, it took time to get used to, but loading screens just aren't as frustrating, keep them.

Glitches, I ran into very few, there was a couple of things that needs to fixed or changed. When Thane goes into his "memories" for some reason the sound changes and I can't understand what the heck he's saying half the time.  One cut-scene the eyes and face features were moving in and out of place. The last one was more frustrating than the rest. The sequences with the Normandy flying around after going through the Omega 4 relay were not smooth, the video would lag a bit in some places I'd accept it anywhere else in the game, but for the last major cut scenes that shouldn't have happened. 

That's about all I can think of. I like all the new additions, and I agree that some RPG aspects have been taken away with the new inventory system, I like the way it works, in fact I think it's way WAY better, it just needs to have A LOT more of everything. Even Call of Duty: MW2 has a beefier weapon select than ME2 does.

#18
Eliono

Eliono
  • Members
  • 130 messages
Il just add for bragging rights i totaly agree with iphoto as i also ran trough the hole game, the resource gathering was PAIN!

#19
Eliono

Eliono
  • Members
  • 130 messages
bump

#20
Eliono

Eliono
  • Members
  • 130 messages
bump

#21
Eliono

Eliono
  • Members
  • 130 messages
i still cant find out how to activate the damn galaxy dialoge...

#22
RogueAI

RogueAI
  • Members
  • 224 messages
-More structure. Mass Effect 1 had structure. You felt like you were going after a threat (Saren) and you had to go through many hoops to get there. In ME2, I felt like most of the time I was just frollicing about.

-Don't gimp biotic powers.

-Shooting is great, but make it more tactical like how ME1 was. Force players to use their/ or their squadmates' powers

-Give us more armor, and armor customization. Pretty pathetic selection in ME2.

-More weapons, and types of weapons. Or at least let use customize them further.

-Better and more efficient way of mining minerals

-More dialogue. There is less dialogue than the first game, and the game is on two disks.

-Make disk swapping better. I shouldn't have to swap disks 3 times in one play-through. There are only two disk, so there should only be 1 disk swap.

-Real dlc as extras, not some stupid squad-mate who doesn't even have a conversation with you. Normandy crash site was boring as well.

-More places like Omega, and Illium. Only two locations that really held my attention. In Mass Effect 1, there was the Citadel, Novaria, Feros, Illos, and Virmire. All of which look awesome. Can't say the same about Mass Effect 2. You recruited 3 people from the same planet which didn't make things very interesting.

-Recruitable Aria. We all know she was the mercernary the Wrex worked with before.

-Wrex fixes things at his homeworld and joins my squad. Wrex + Grunt = total chaos

-Liara joins the squad with info on taking down the Shadow Broker. No one tries to sell my dead body and gets away with it!

-Next time some big thing is happening, make it seem that way. Mass Effect 1 had the geth, which were everywhere. In Mass Effect 2, I only fought the reapers in 1 mission dealing with colony abductions. I thought all the human colonies were going missing. Why is it that I don't even see it that often.

-Decisions that actually carry over. Not some lazy "oh, look, it is on the news!" or "look, my email has some angry guy telling me to f off, but I can't even respond to him or meet him."

ME2 has so many flaws, especially in the story department. It just felt empty.

I could go on, but I've already taken up too much of your time.

#23
Vagivan

Vagivan
  • Members
  • 283 messages

RogueAI wrote...

-More structure. Mass Effect 1 had structure. You felt like you were going after a threat (Saren) and you had to go through many hoops to get there. In ME2, I felt like most of the time I was just frollicing about.

-Don't gimp biotic powers.

-Shooting is great, but make it more tactical like how ME1 was. Force players to use their/ or their squadmates' powers

-Give us more armor, and armor customization. Pretty pathetic selection in ME2.

-More weapons, and types of weapons. Or at least let use customize them further.

-Better and more efficient way of mining minerals

-More dialogue. There is less dialogue than the first game, and the game is on two disks.

-Make disk swapping better. I shouldn't have to swap disks 3 times in one play-through. There are only two disk, so there should only be 1 disk swap.

-Real dlc as extras, not some stupid squad-mate who doesn't even have a conversation with you. Normandy crash site was boring as well.

-More places like Omega, and Illium. Only two locations that really held my attention. In Mass Effect 1, there was the Citadel, Novaria, Feros, Illos, and Virmire. All of which look awesome. Can't say the same about Mass Effect 2. You recruited 3 people from the same planet which didn't make things very interesting.

-Recruitable Aria. We all know she was the mercernary the Wrex worked with before.

-Wrex fixes things at his homeworld and joins my squad. Wrex + Grunt = total chaos

-Liara joins the squad with info on taking down the Shadow Broker. No one tries to sell my dead body and gets away with it!

-Next time some big thing is happening, make it seem that way. Mass Effect 1 had the geth, which were everywhere. In Mass Effect 2, I only fought the reapers in 1 mission dealing with colony abductions. I thought all the human colonies were going missing. Why is it that I don't even see it that often.

-Decisions that actually carry over. Not some lazy "oh, look, it is on the news!" or "look, my email has some angry guy telling me to f off, but I can't even respond to him or meet him."

ME2 has so many flaws, especially in the story department. It just felt empty.

I could go on, but I've already taken up too much of your time.


less dialogue?

are you kidding me?

mark meer himself said there was like more than double lines just for him

#24
RogueAI

RogueAI
  • Members
  • 224 messages

mflorian wrote...

No more promo items.


This! Especially if it interferes with content from the game. Although the problem is EA is the publisher, and you know them. They love to milk things dry.

I'm fine with pre-order bonuses as long as the same bonus applies to all stores.

#25
Ehlisuun

Ehlisuun
  • Members
  • 88 messages
First let me say that for some reason Mass Effect 2 has been the most satisfying rpg of all time for me. I feel that the elements that made it so good could have been driven home just a bit more though. Immersion is what this game has in spades and yet it is constantly broken by repeat lines and the highly limited city environments. I believe that the conversations with the squad and the crew of the Normandy really drive the story forward. It seems to me that adding more dialogue should be very very easy. While it means more voice work which is no doubt expensive, it takes very very little from the programming end. Dedicated players are likely to try to talk to everyone after each major mission. In this game that would be after each recruiting mission and each loyalty quest. That amounts to around 24 missions. It isn't necessary to have 24 conversations available, but how nice would it be to have those off missions broken up by the npcs actually approaching Shepard? IE after the mission ends it cuts to a scene with Shepard in his quarters filing a report and one of the characters comes up and wants to talk.



Also, I appreciate that the huge number of missions makes it difficult to have any of them be of substantial length, and while they were short, I had the feeling I had done a lot at the end of the game. It would still be better though for some missions to be longer. This game was a hearty 35 hours for me, but that is kinda short for rpgs. More would have been better. Some should be more demanding than others. The recruiting quests were very formulaic. Find contact, find out where target is, fight at some point and they inevitably decide to join. Shouldn't Jack have needed a lot more convincing than Garrus?



Perhaps my biggest concern is how bad the cities suck. They feel like alleys. The shops are nothing more than a stooge to get a discount from and a cash register with four items. The cities are tiny and claustrophobic. The cities should represent a break from the linear nature of the missions.



There were two ship to ship battles in this game. It would be really nice to see this embraced in the next game. Shepard *must* command the Normandy (at least) or better, a fleet in battle against the Reapers. I don't mean a cut scene. I would be very happy with a sort of interactive cut scene where we are asked to make decisions about tactics and then see the consequences. I think the assault on the collector space station should have had more decisions and would hope that the final battle with the reapers will be as epic as is appropriate (ie: more epic).PLEASE don't try to put any flight sim crap in this. It is just not possible to do it well with a ship the size of the Normandy. Frigates aren't fighters. That said, if there isn't a ship to ship battle with Shepard at the CIC, Tali in engineering and Joker at the helm I am gonna be one pissed cowboy.



****GOOD IDEA***



The Normandy should be expanded to have a couple of fighters in the next game. Two fighter pilot characters would be cool, and in the ship to ship battle mentioned above they could provide another layer of drama and excitement. PLEASSSEEEE put in a Normandy with fighters!