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What would you like to se changed or created in Mass Effect 3 ? Contribute you to. STICKY PLEASE!


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#26
spernus

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- Hammerhead or vehicle incorporated into the main game ( without DLC)

- More armor choice :)

- I want my crouching back (and I use it often in ME)

- mix upgrade+ a basic inventory system? At least a couple of armor choice for my squad member

- more weapon in each class,or even more customization for them

- if the hammerhad is in,uncharted world should be like bring dow the sky.

- wearing the helmet of these DLC armor does cut you off of the facial expression/reaction during conversation.This is why uncharted world should be brought back,since some of these had hostile condition where you had to wear your armor+helmet on their surface

#27
Xerxes52

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No more planet scanning! (Maybe a very short minigame like the Bypass and Hacking, but no manual scanning).



Have a female model used as the default female Shepard (like Mark Vanderloo for the default male Shepard). For example: Gemma Atkinson (except for the chest, that would be distracting).

#28
Eliono

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That first post is getting LOOONG.. :P

#29
Eliono

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bump

#30
Eliono

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I am really up for bringing a fighter scene into the game ! ^^ Fly the normandy, how fun that would be..

#31
Vaeliorin

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While I'm admittedly only 10 or so hours into the game, I've got to say that so far the combat is a serious letdown. It's so boring (though admittedly, I'm playing on normal, because past experience tells me I suck at shooters...this seems not to be the case with ME2.) You can basically sum up all you need to know about combat in 4 steps.

1. Does it have shields? If yes, spam overload.
2. Does it have armor? If yes, spam warp.
3. Are you being charged? If yes, use some form of CC (seems like pretty much every class has at least one.)
4. Is it down to health? Shoot it in the head.

There just needs to be...more strategy/thought to combat. More skills that have situational uses or something.

Oh, and having some actual party banter (ala DA) would be nice as well.

Edit:  Oh, and ditch the fuel/probes bit (ditching the whole scanning mechanic would be better, honestly.  I was bored after about 30 seconds on my first planet.)  It feels like an MMO money sink, and a single-player game doesn't need that.

Modifié par Vaeliorin, 31 janvier 2010 - 11:41 .


#32
Lord_Darkmoon

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As I wrote in another thread:



- more party customization - let me equip them with armor and other gear.

- more complex skill system

- trading

- please no more ammo-collecting by walking over the ammo.

- different ammo for different weapons

- let me mix up armor like in Dragon Age (helmet, breastplate, gloves etc.)

- exploring planets

- inventory

- more useable items, not just weapons, ammo and armor - I would imagine something like in KOTOR

#33
xourico

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the galaxy needs more people running arround...



I know space is huge... but cmon... 1 or 2 random space encounters while you fly arround would make the game... well... less empty... seems like you are the only one out there :P

#34
pizzadriftergod

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Ship to ship combat would be cool... There was an FPS out for the original XBox called Mace Griffin. There were missions where you had to fly missions like Wing Commander... I think ME3 should have something like that...

#35
Eliono

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bump

#36
Vena_86

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I too would wish more diversity that comes with the SciFi setting.



Space Battles



It would break the immersion a bit to send the captain out in a fighter (and would be harder to develop).

I think an approach, close to Battlestar Galactica with you as the Captain giving tactical orders would be nice. But thats pretty much what others suggested already.



Exploration



A mix of a MUCH more fun scanning mini game and the ME1 mako and N7 missions (which are great). More diversity, less copy paste please. Players need to get the feeling of a vast universe, where most planets can be very similar (from humans perspective) but some hold some special secrets (N7 missions).


#37
Guest_THE INT3RCOURSE_*

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In ME2 if you are wearing a helmet or armor with a helmet, and you order a drink, or kiss, it would be sick if the front of helmet slid apart, showing your face. It would make alot more sense, and be really cool!

#38
AoiDreamer

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-More armor bits.



-Helmet Toggle.



-New Patterns.



-(This is a long shot, but maybe for ME3) More class recognition, perhaps class specific solutions to the same problem, not to additional bonus content, but in example.. Like there's a part where you shut off monitors with the omni-tool, that could be infiltrator/sentinel/engineer. Soldiers might shoot it, where as biotics might biotically black the screens out. More mention of your class skills please..!



-(Also long shot, but perhaps for ME3 if they keep the research/upgrade weapons thing they got going now.) Make different upgrades for different playstyles.. Like you can't completely max your SMG out, maybe you wanna have most emphasis on accuracy, or fire rate, or damage, or stability. Maybe max two of the four elements of your weapon out and you can mix/match/asemble your weapons differently to really fit your play type. Same thing for armor, tech, and biotic abilities please!



-Alternate solution to the faster resource wheel, maybe have a red arrow, like the white arrow for anomolies, pointing to the nearest element spike if you've upgraded your resource finder.



-I'd also one day like to see early skill evolutions instead of late ones, like area/strong at the beginning, so the two evolutions are more vastly different than they are similar. Perhaps in ME3



-More passive skilltrees like the class specific. +Damage, +Run speed, +Armor %, +Universal Cooldown. You can have % trees without it affecting accuracy. Maybe 5% a level.



-Different Femshep rigging than Maleshep, this covers walk, posture, idle gestures, dance, more differing dialogue.



-Additional Worlds/N7 Missions.



-Some other N7 reward other than experience or resources, both of which get maxed out early on in NG+



-Additional ME1 character rollover.



-Correct ME1 Character responses, such at the scientists the news say got killed even if you saved them all, as well as some other spoiler like characters that roll over the wrong way.



-Please, please, please, please... More inbetween character interractions. I was hoping for idle chatter between party members like in DAO, or atleast as much as ME1, and there was less...! There's a couple on Normandy encounters, but far too few for a game of this level of amazing.



-Continue being Amazing. I love you all.



-P.S. Biotics could maybe work on armored targets in the future, but still be stopped by barriers and shields? It might aid against the griefing. (This is of course, very optional, as are all my requests, but this one more-so than the others.)



Edit: Wanted to add, I saw a few hairstyles in game unavalible to Shepard, like Kelly's or that the girl in the diary (To avoid spoilers.) New hairstyles and perhaps a place on Omega or something to get styled up would be neat, atleast change hairstyles yanno? It's also never too late to include new noses/mouthes/eyes/eyebrows in the third!!!

#39
Guest_PilotJoe_*

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Dear Bioware,



I understand that your considerations for game development revolve around the actual business of making games, i.e., you want your game to appeal to the broadest market available. Mission accomplished. Mass Effect 2 has clearly 'wowed' and amazed alot of us, and Bioware/EA are going to reap a windfall on it.



However, I would ask that for just a moment you consider that in so doing, you have removed alot of the magic of the first game. I speak of course only for myself, and would like to humbly voice my opinion in the hopes that you would take into consideration the following when making Mass Effect 3:



1. Please bring back some form of planet exploration. Driving over scenic vistas on alien worlds with gorgeous skies was half of the magic of the original game for me. I'll never forget when I looked up from luna and saw the earth looming above the horizon.



2. Please create more options to customize the appearance/loadout of your party, choices in the story, importance of the sidequests, etc. etc. Pretty self-explanatory, I feel like there is a severe lack in the depth of customization here, and without serious customization, it feels like just another shooter (to me). All through Mass Effect 2, I was very aware that I was playing a 'game'. Painfully so. The illusion of taking part in a galactic epic quest was just gone.



That's it!! You've made a lovely game, really! And you deserve the immense amounts of money you are going to recieve. I am only asking, because the inclusion of these are the things that made your original game one of my favorites of all time, and I am really disappointed they were left out.



So, if you could, please reconsider including them for the third game in this series.

Thank you, and keep up the great work.





To the rest of the forum: I am well aware that I am a vocal minority. I am well aware that a great deal of you are just happy with the game as-is. That's great!! I honestly think Bioware deserves more recognition for the first game, if nothing else, so better late than never. However, I think we can rationally and reasonably agree to disagree and be respectful to one another in doing so.

#40
a_coathanger

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Good things in Mass effect 2:

Take a renegade or paragon choice in dialogue.

Planet Scanning

Armor/weapon customization/upgrading

Collectors

Loyalty missions



Bad things about Mass effect 2

Quest are far too short I want to dread going on quest but then once I'm done theres something epic there like prothean ruins or a reaper database, a strange gas creature, a talking keeper(those citadel bugs) or something of those sorts that give not an item reward but a dialouge reward of some sort or collect pieces of a prothean database and interact with it later.

Hardly ever see the collectors if you do all the loyalty missions.

Amount of weapons/armor is far too little

No Prothean history/ruins

Never got a chance to talk with the Collectors.

Side quest were non-existent, it takes about 4 hours to do them all.

No wide open spaces.

Fights were predictable as to when they would happen (cover was everywhere)
a doorframe or corner can work just as well.

Modifié par a_coathanger, 31 janvier 2010 - 06:19 .


#41
AltitudeNYC

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I can't believe that with a game as good as Mass Effect 2. There are still people out there who actively find time to complain about everything. You've got to feel sorry for the developers when you realize that even a masterpiece is going to be trampled under the infinitely unsatisfiable. Or maybe we should feel bad for the infinitely unsatisfiable for not being able to take pleasure in anything without feeling the need to find some little thing that bothers them.

#42
a_coathanger

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AltitudeNYC wrote...

I can't believe that with a game as good as Mass Effect 2. There are still people out there who actively find time to complain about everything. You've got to feel sorry for the developers when you realize that even a masterpiece is going to be trampled under the infinitely unsatisfiable. Or maybe we should feel bad for the infinitely unsatisfiable for not being able to take pleasure in anything without feeling the need to find some little thing that bothers them.

Or, we could tell them what we want in the next game. Then when it comes out we say OH WOW JUST WHAT I WANTED.

#43
The Chosen Predator

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- space exploration should be more interesting besides planets, you have all these mercenaries gunning down entire ships, normady should run into a few of these bad boys.

- other meaningful missions besides teammate sidequest missions, I would suspect some people have it gunning out for a few decisions you've made, and they should be on going arcs for a few of them so it's not 5 minute missions.

- Sheperd and the entire team never seem worried about the collectors, it seem in ME1 there was a bit more fear of the unknown.

- ME2 seems more small and confined and not as large as ME1

- waaaaaaaay more dialog options, I WANT to pick, if shepard will be a ass or a smooth charming guy to answer certain questions.

Modifié par The Chosen Predator, 31 janvier 2010 - 06:23 .


#44
RubiconI7

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A mash up of ideas past---That I think is some of the most important.



- Return the ability to change our teammates armor. It is really painful to see Miranda or Samara runaround killing giant robots....



- Add more weapons again.



-- Return the ability to change oure team mates armour.



- Add more weapons again.



- toggle headgear, more headgear-------more customizable parts



-more merchants



-More places like Omega, and Illium. Only two locations that really held my attention. In Mass Effect 1, there was the Citadel, Novaria, Feros, Illos, and Virmire. All of which look awesome. Can't say the same about Mass Effect 2. You recruited 3 people from the same planet which didn't make things very interesting.



-

Perhaps my biggest concern is how bad the cities suck. They feel like alleys. The shops are nothing more than a stooge to get a discount from and a cash register with four items. The cities are tiny and claustrophobic. The cities should represent a break from the linear nature of the missions.





- Planet scan is a good idea, but quoting Tod Howard from Bethesda, "you have to make something players do a thousand times fun"



-there should still be SOME un-charted worlds exploring with a vehicle



-

#45
Michale_Jackson

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AltitudeNYC wrote...

I can't believe that with a game as good as Mass Effect 2. There are still people out there who actively find time to complain about everything. You've got to feel sorry for the developers when you realize that even a masterpiece is going to be trampled under the infinitely unsatisfiable. Or maybe we should feel bad for the infinitely unsatisfiable for not being able to take pleasure in anything without feeling the need to find some little thing that bothers them.


why are you complaining? 

#46
Schurge

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I liked this game alot, there were a few things I didn't like but I can live with them... in II.

In III, you really need to bring back the original love interest in I. I am not much of a "roleplayer" in single player games, I don't pretend to sleep, eat, or anything like that... however I do make decisions that I would make in any given situation, and do ussually get into romance subplots (Comes with being a lonely teenager I guess), and I was very upset that there wasn't an option to remain loyal to Liara... Shepherd was like "hey whats up?" And that was it, no I missed you, no I love you, no nothing. And while Liara's feelings may have been on the backburner, its been two years, but for Shepherd its only been a few days.

You need to bring her and Williams back, and need to integrate that romance into the story (As well as bringing in those from II others may have courted). And have any "cheating" in II be relevant (I personally didn't). And it needs to start right away, I am not asking for sex scenes or anything like that, just more romance, evidence that they are "together" throughout the game as well as closure for the relationship at the end - do they get married?

My other suggestion is that Bioware focuses on the original and new crew in II in III, rather then making new crew in III. You have friendships and relationships already to contine and grow.

Modifié par Schurge, 31 janvier 2010 - 06:26 .


#47
The Chosen Predator

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I don't mind the crew that keeps on growing as long as they make the relationship with each one more deeper, they can expand on the original I,II, and three can have some as well, it is a war after all and you can use all the allies you need, and depending on how you play you will probably need more crew members.

Modifié par The Chosen Predator, 31 janvier 2010 - 06:29 .


#48
Schurge

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The Chosen Predator wrote...

I don't mind the crew that keeps on growing as long as they make the relationship with each one more deeper, they can expand on the original I,II, and three can have some as well, it is a war after all and you can use all the allies you need, and depending on how you play you will probably need more crew members.


I am just worried they would focus to much on any new crew... rather then on past and new friendships/relationships, and personality clashes between an old and new crew who are just getting used to each other.

#49
Zereth Deagroth

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A few things that could use improvement:



I've run out of missions to do and there are still quite a few upgrades in the shops that I can't buy because I have no way to get more credits. Maybe implement a way to sell off the excess resources you get if you actually get good at the scanning and hit every world. Having over 100k+ for each type of element is nice, but I've researched everything I can get my hands on. Being able to sell the extra resources to purchase those other upgrades would fix the situation.



I'd like to see more points per level with an increase in the number and length of progression of the skills for each class.



Toggleable zoom for sniper rifles would be nice too, it gets annoying trying to sight on someone who moves around a lot or gets really close because you're stuck in the a far zoom. Give us the ability to switch between different zoom distances.



I like the mechanics behind the thermal clips, it makes being able to use which ever weapon you want at a given time easier. With the excepiont of how some weapons have hundreds of shots available to them versus 50 or less for other weapons even though you have plenty of thermal clips. For example, one of the weapons for the assault rifle can have just over 600 rounds to fire while the upgraded heavy pistol only gets 30 or less. I know that each shot for the pistol is more powerful that each shot for the other gun, but it makes me stay away from the guns with extremely limited ammo.



Rather than just giving us a full suit that can't have any of the peices swapped out it'd be nice to have the ability to mix and match parts from the DLC with ones you get in-game from other sources, and perhaps explaining what the "Negotiation Bonus" actually does would be nice. I haven't been able to figure it out yet, does it increase paragon/renegade points?, does it lower prices in kiosks? (unlikely seeing as it's done via a computer), does it give you an effective increase in paragon/renegade points to enable conversation options that would otherwise be unavailable?



More paragon options for the 'quick time events' during conversations, so far I've only run across them during loyalty missions and the renegade ones are far more numerous, even though my paragon rating almost has 3 full bars and my renegade has maybe one and some change.



In the keybinding options I noticed that there were controls for a vehicle, but so far I haven't run into anything that I'd need them for so some land and/or space vehicle fights would be nice.



More missions! I've scanned and explored everything in the galaxy and only a handful of little missions popped up. The ability to choose whether or not to return to the ship after fulfilling the objectives in some of those missions would've been nice as I had missed a few credit/resource items that were forever after lost to me.



Exact stats for the weapons would help as well: rate of fire, damage per shot, effectiveness versus shields/barriers/armor/synthetics/organics/etc in a percentage would be nice. It'd help gauge the effectiveness of all those tech upgrades we do that simply say +30% damage to <weapon>. Well if the weapon does 10 points of damage per shot, that takes it to 13 damage, but if it does 100 damage per shot, it would do 130 damage afterwards. This would allow players to plan their upgrades a little more as well as what ammo types (if any) they upgrade. Why throw incendiary ammo on a gun that already does great against armor, but poorly versus shields? Why upgrade incendiary ammo at all if the weapons will tear through armor on their own?



Oh, and on the topic of biotics versus armor: if I'm throwing the guy in the air, his armor isn't going to help him against that, it'll just aborb the damage he takes when he hits something or I shoot him.



Just a few examples. Keep up the good work, looking forward to ME3.

#50
PaganBarracuda

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I think (which is a rarity for me) that the designers for Mass Effect 3 need to spend a week playing Borderlands or ME1.



Mass Effect 2 missed the fun of having to make tough choices concerning weapons and inventory choices that Borderlands and ME1 presented to you. In fact i go so far as to say just study the Borderlands crew on weapons design. Yeah thats right i said it! Borderlands has the best weapons system out there never have i agonized over having to choose which weapons to sell. IT WAS GLORIOUS! What was the point of the weapons selection screen in ME2 outside of the heavy weapons? And amunition as a special skill? Why not have it built into the weapons since the weapons do not use standard clips.



The whole point of an RPG should be to make tough choices, why not make equipment one of them.



And biotics what was the point whenever i tried to use them they told me that shields or armor prevented their use. By the time i could use it i just had to shoot the shot the things once in the head and it was done.



AARRGGGGGGGGGGGGHHH! I MISS INVENTORY!



Oh well my ranting and complaining is done. Have a nice day