First, since the topic is all about what we want change, and not what we like, i want to say your games are great. ME1 is a good rpg, and ME2 is a good action game (not really a RPG for me).
1/more RPG dialogues, and social interaction. Like in dragon age, or in ME1 (not great, but still better). In ME2 it's just renegade/paragon - neutral - clic fast. No real choices.
2/Scanning planet sux. I never though i could find something more boring than mako trip, but i was wrong.
3/An end game boss who doesn't like to Godzilla or a comics joke. Seriously, i laughed when i saw the end game boss in ME2.
4/About romance, i know Shepard is awesome. But everyone need to be a romance option ? I mean, even NPC want to kiss/else with Shepard.
5/More vehicles play. For exemple, space. Just a minigame, few minutes in the whole game.
6/Better ammos system. 10 bullets for my main gun, it's a bad joke.
7/No shared cooldown. Why we have 5-6 skills, when they share the same cooldown ? I keep just one, and make the whole game with it.
What would you like to se changed or created in Mass Effect 3 ? Contribute you to. STICKY PLEASE!
Débuté par
Eliono
, janv. 31 2010 12:44
#51
Posté 31 janvier 2010 - 07:20
#52
Posté 31 janvier 2010 - 07:45
Make the Codex Audio - playable in the background - at same time vocalise secondary codex and journal - so i can set it to play an entry and then switch back to the local environment <i don't need to hear it if i'm forced to read it and if i read it im a lot faster than teh voice which becomes very annoying>
#53
Posté 31 janvier 2010 - 08:34
Il sweep trough the list here on monday and tuesday and il edit more of the first post. ^^
Lets hope we can impact ME3 and i hope for some answers from Bioware themself. cause i really hope they will read this.
Lets hope we can impact ME3 and i hope for some answers from Bioware themself. cause i really hope they will read this.
#54
Posté 31 janvier 2010 - 09:03
Add/Put back in:
- Bring back all the skills removed from ME1.
- Make persuasion skills independent of alignment.
- Hacking/Bypassing should be based on the skill of your character, no minigames.
- Give party members the same number of skills/talents/powers to upgrade that Sheperd has.
- Put an inventory back in.
- Let me buy/find whatever I need so I don't have to do chores to make them myself.
- Go back to the perfectly fine modding system of ME1.
- Let us enter the ship and stay docked like ME1.
- Let me swap out gear at the landing shuttle. There's enough room on that thing for some extra weapons and armor.
- More equipment in the normal game that isn't part of some dumb exclusive promotion.
- Bring back ME1's exp system.
Remove:
- Remove flying the little ship around, needing fuel, etc...
- Remove scanning and probing for materials, just tell me if I can land on a planet.
- Remove researching.
- Remove ALL minigames.
- Remove mission wrapup.
- Bring back all the skills removed from ME1.
- Make persuasion skills independent of alignment.
- Hacking/Bypassing should be based on the skill of your character, no minigames.
- Give party members the same number of skills/talents/powers to upgrade that Sheperd has.
- Put an inventory back in.
- Let me buy/find whatever I need so I don't have to do chores to make them myself.
- Go back to the perfectly fine modding system of ME1.
- Let us enter the ship and stay docked like ME1.
- Let me swap out gear at the landing shuttle. There's enough room on that thing for some extra weapons and armor.
- More equipment in the normal game that isn't part of some dumb exclusive promotion.
- Bring back ME1's exp system.
Remove:
- Remove flying the little ship around, needing fuel, etc...
- Remove scanning and probing for materials, just tell me if I can land on a planet.
- Remove researching.
- Remove ALL minigames.
- Remove mission wrapup.
#55
Posté 31 janvier 2010 - 09:04
I will buy it, as long as Tali and/or Garrus are squadmates/LI's.
Otherwise, as long as the content is at LEAST as good as ME2, I'm happy. Maybe more variation with the weapons and armor. Oh, and ditch the god awful squadmate outfit idea.
Otherwise, as long as the content is at LEAST as good as ME2, I'm happy. Maybe more variation with the weapons and armor. Oh, and ditch the god awful squadmate outfit idea.
Modifié par KainrycKarr, 31 janvier 2010 - 09:05 .
#56
Posté 31 janvier 2010 - 10:40
(Even through this is for ME3, a lot of this can work fine
for a ME2 update or mod)
Normandy and Out of Combat:
I actually like the Planet scanning, but they need to make it streamlined(and
without dumbing it down). There should be less spots to mine on a planet, but
each spot should contain more material. Furthermore, to compensate for this
change the range for each spot would be very wide, requiring a touch of
expertise to get maximum materials.
While completely interactive space combat doesn't interest me, it would be cool
if the Normandy could bomb things from orbit and maybe shoot ships down as part
of the mission. Basically air support in-game and more cutscenes where
Joker(and ship upgrades) does work. Also interesting ethic choices comes into
play with air raiding.
Introduce a merchant(Volus! or Elcor!) on the Normandy who will sell you
upgrades and weapons you missed on missions, for a high price.
The fighters and pilots idea is really good. Especially if Normandy is
converted into a bigger ship in the sequel.
Bonuses for doing a good job on hacking and such. More money, materials, etc.
Combat:
Biotics should work on Shielded opponents, but at reduced strength.
Charge giving a full Shield/Barrier after the effect ends.
A Biotic power which converts a fraction of the damage shields take into
(non-heavy) "ammo," increasing survivability.
A Tech power which lets you steal (non-heavy) "ammo" from opponent,
preventing them from shooting for a few seconds.
A Tech power which creates a proximity explosive?
More cover in the game destroyable by Biotics and Tech. Doesn't need to have an
explosive effect, just removes the cover from being used.
A grenade power or two for Soldier-type classes.
Let Soldiers use/learn Submachine Guns.
Cyro bullets should deal more damage to Shields.
More spare ammo capacity for Shotguns. More armor which increases spare ammo
capacity.
Melee based powers. Thane(and others) should be able to do his kung-fu to great
effect on opponents who are not Shielded and Armored(leaving a weakness to
Barrier users). Physical throwing, disarming weapons, snapping necks from
behind, ripping armor off with a knife(Zaeed's style), etc. This would add a
lot of powers for all classes(and species) and create more customization people
would like. (This would very well with Tactical Cloak.)
More options to be stealthy. Make some level design so that players might be
able to move(or split up) to an advantageous spot before battle begins.
More ways to control teammates. (e.g. Make them not shoot at things when you are
going for stealth)
Oh yes, and the usual: Smarter AI tactics. More flanking, more sniping, less
standing there doing nothing as they get snipped. One silly opponent is the
shotgun-user who will just walk up to you instead of moving cover to cover.
Some opponents should move in a way that is annoying for gun users, making tech
and biotics key. Also flying enemies could bring some real difficulty to a
cover-heavy system, should use more of them. Jet packs and wings on enemies!
Stronger enemies should make use of the new mechanics here, such as stealing
your ammo and removing your cover. Making enemies feel fresh goes a long way to
making the game fun.
Characters and conversations:
Everyone returns from ME2! And they get fully developed quests and so on like
any new character would. I imagine this would be difficult, but I would
satisfied with this even if it meant we would only get 4-6 new characters. For
entirely new games I could see 6-7 of the old cast returning by default.
If we don't get to keep our cast I will be disappointed. ME2 was 85%
recruitment and loyalty building.
Illusive Man not being a villain, at least not if you make the appropriate
choices.
Characters roam ships and have conversations you can overhear. Loners would
likely remain in solitude, unless you make them open up by befriending them. To
prevent having to find them, you could still go to their normal stomping
grounds and call them to you.
A fellow Spectre should assist Shepard, that important organization shouldn't
be so ignored. Kind of disappointed Garrus didn't get to become one, but oh
well. Other than that, don't care what the new characters are like, as long
they continue the trend of great characters.
Helmets can come off for conversation, should the player desire it.
At least one quest where Shepard's past is all-too-relevant. (Well it would be
3 or 6 quests made total I guess).
A "log" where Shepard can rewatch conversations that took place
between him and his squad, in an entirely cinematic style. Maybe even a memoir
which lets you cover the events and relationships of ME1 and ME2. Would
certainly help forgetful people who run into old friends and enemies.
Being manipulative and ruthless are two different things. Being valiant and
diplomatic are two different things. Renegade and Paragon should reflect this by
giving you more than one option for each.
More Paragon/Renegade interruptions. They should be found often, but don't need
to reward with reputation points for mundane stuff.
Other:
New Game+ which lets you switch classes. Higher limit on resources carried
over(100,000?).
Better button mapping, at least for PC. Running, covering, AND picking up
stuff should not be the same thing. Has led to to me getting 100 credits
instead of conserving meds for a long battle.
for a ME2 update or mod)
Normandy and Out of Combat:
I actually like the Planet scanning, but they need to make it streamlined(and
without dumbing it down). There should be less spots to mine on a planet, but
each spot should contain more material. Furthermore, to compensate for this
change the range for each spot would be very wide, requiring a touch of
expertise to get maximum materials.
While completely interactive space combat doesn't interest me, it would be cool
if the Normandy could bomb things from orbit and maybe shoot ships down as part
of the mission. Basically air support in-game and more cutscenes where
Joker(and ship upgrades) does work. Also interesting ethic choices comes into
play with air raiding.
Introduce a merchant(Volus! or Elcor!) on the Normandy who will sell you
upgrades and weapons you missed on missions, for a high price.
The fighters and pilots idea is really good. Especially if Normandy is
converted into a bigger ship in the sequel.
Bonuses for doing a good job on hacking and such. More money, materials, etc.
Combat:
Biotics should work on Shielded opponents, but at reduced strength.
Charge giving a full Shield/Barrier after the effect ends.
A Biotic power which converts a fraction of the damage shields take into
(non-heavy) "ammo," increasing survivability.
A Tech power which lets you steal (non-heavy) "ammo" from opponent,
preventing them from shooting for a few seconds.
A Tech power which creates a proximity explosive?
More cover in the game destroyable by Biotics and Tech. Doesn't need to have an
explosive effect, just removes the cover from being used.
A grenade power or two for Soldier-type classes.
Let Soldiers use/learn Submachine Guns.
Cyro bullets should deal more damage to Shields.
More spare ammo capacity for Shotguns. More armor which increases spare ammo
capacity.
Melee based powers. Thane(and others) should be able to do his kung-fu to great
effect on opponents who are not Shielded and Armored(leaving a weakness to
Barrier users). Physical throwing, disarming weapons, snapping necks from
behind, ripping armor off with a knife(Zaeed's style), etc. This would add a
lot of powers for all classes(and species) and create more customization people
would like. (This would very well with Tactical Cloak.)
More options to be stealthy. Make some level design so that players might be
able to move(or split up) to an advantageous spot before battle begins.
More ways to control teammates. (e.g. Make them not shoot at things when you are
going for stealth)
Oh yes, and the usual: Smarter AI tactics. More flanking, more sniping, less
standing there doing nothing as they get snipped. One silly opponent is the
shotgun-user who will just walk up to you instead of moving cover to cover.
Some opponents should move in a way that is annoying for gun users, making tech
and biotics key. Also flying enemies could bring some real difficulty to a
cover-heavy system, should use more of them. Jet packs and wings on enemies!
Stronger enemies should make use of the new mechanics here, such as stealing
your ammo and removing your cover. Making enemies feel fresh goes a long way to
making the game fun.
Characters and conversations:
Everyone returns from ME2! And they get fully developed quests and so on like
any new character would. I imagine this would be difficult, but I would
satisfied with this even if it meant we would only get 4-6 new characters. For
entirely new games I could see 6-7 of the old cast returning by default.
If we don't get to keep our cast I will be disappointed. ME2 was 85%
recruitment and loyalty building.
Illusive Man not being a villain, at least not if you make the appropriate
choices.
Characters roam ships and have conversations you can overhear. Loners would
likely remain in solitude, unless you make them open up by befriending them. To
prevent having to find them, you could still go to their normal stomping
grounds and call them to you.
A fellow Spectre should assist Shepard, that important organization shouldn't
be so ignored. Kind of disappointed Garrus didn't get to become one, but oh
well. Other than that, don't care what the new characters are like, as long
they continue the trend of great characters.
Helmets can come off for conversation, should the player desire it.
At least one quest where Shepard's past is all-too-relevant. (Well it would be
3 or 6 quests made total I guess).
A "log" where Shepard can rewatch conversations that took place
between him and his squad, in an entirely cinematic style. Maybe even a memoir
which lets you cover the events and relationships of ME1 and ME2. Would
certainly help forgetful people who run into old friends and enemies.
Being manipulative and ruthless are two different things. Being valiant and
diplomatic are two different things. Renegade and Paragon should reflect this by
giving you more than one option for each.
More Paragon/Renegade interruptions. They should be found often, but don't need
to reward with reputation points for mundane stuff.
Other:
New Game+ which lets you switch classes. Higher limit on resources carried
over(100,000?).
Better button mapping, at least for PC. Running, covering, AND picking up
stuff should not be the same thing. Has led to to me getting 100 credits
instead of conserving meds for a long battle.
Modifié par another Riposte, 31 janvier 2010 - 10:53 .
#57
Posté 31 janvier 2010 - 11:25
Heat- Change Thermal Clips to Heat Sinks. Heat works like in ME1 except it can be instantly vented with a Sink Swap. Overheating allows for an extra shot but destroys the sink. Overheating and perfectly timing a swap gives you more shots in the next sink.
Weapons- Same as now except mods are not all stackable and you must choose which ones you use
Biotics- They now have a unique cooldown system. Every power releases a certain amount of electricity into your body that builds as you use new powers. This is discharged by not using any for a period of time. (i.e. Singularity=50% then Throw=25%) Reaching 100% damages you and puts you on global biotic cooldown. Adepts have a unique power that lets them use the electricity as a weapon.
Tech- Divided into 4 types (Tech Mines, Particle Attacks, Constructs, Special). Each cools down independently. (i.e. Use incinerate puts incinerate and cryo blast on cooldown but not overload) Tech Mines are Overload, Sabotage, Hacking, and Damping. Particle Attacks are Incinerate, Cryo Blast, Lightning, and Neural Shock. Constructs are Drone, Deployable Cover, Deployable Turret and Land Mine. Special is Cloak and Tech Armor.
Health- You have Health, Armor, and Shield/Barriers. Shields deplete quickly but recharge quickly. Armor recharges steadily. Health recharges but taking critical damage to health gives you "injuries", permanent health damage. Medi-Gel revives squad mates, heals 1 injury AND instantly restores health.
Weapons- Same as now except mods are not all stackable and you must choose which ones you use
Biotics- They now have a unique cooldown system. Every power releases a certain amount of electricity into your body that builds as you use new powers. This is discharged by not using any for a period of time. (i.e. Singularity=50% then Throw=25%) Reaching 100% damages you and puts you on global biotic cooldown. Adepts have a unique power that lets them use the electricity as a weapon.
Tech- Divided into 4 types (Tech Mines, Particle Attacks, Constructs, Special). Each cools down independently. (i.e. Use incinerate puts incinerate and cryo blast on cooldown but not overload) Tech Mines are Overload, Sabotage, Hacking, and Damping. Particle Attacks are Incinerate, Cryo Blast, Lightning, and Neural Shock. Constructs are Drone, Deployable Cover, Deployable Turret and Land Mine. Special is Cloak and Tech Armor.
Health- You have Health, Armor, and Shield/Barriers. Shields deplete quickly but recharge quickly. Armor recharges steadily. Health recharges but taking critical damage to health gives you "injuries", permanent health damage. Medi-Gel revives squad mates, heals 1 injury AND instantly restores health.
#58
Posté 31 janvier 2010 - 11:28
Make it an RPG again! We want it to be an interactive movie, but that doesn't mean we want it to be reduced to a semi-RPG.
While the armor thing was cool, we need more weapons, skills, and more conversation choices than just renegade or paragon.
While the armor thing was cool, we need more weapons, skills, and more conversation choices than just renegade or paragon.
#59
Posté 31 janvier 2010 - 11:34
Mining charts for every planet in a system available by doing missions on an anomaly planet.
More anomaly planets.
Melee actions specific to each character. Grunt should have torn it up when in close, but he usually died for me. Maybe even melee weapons for each character. It could be a perk from a second loyalty mission.
More animations and variety for power combinations.
Other shipmates pursuing relations. This could cause problems or strengthen based on the commands. Love triangle leads to either hurt feelings on one side or leads to three-way where all participants can't even talk to each other normally and act embarassed.
The engineer needs a power that no one else has. It seems that every other class has more of a distinct feel than it does. The sentinel could use some help as well but the other classes are solid.
It would be cool to see a story line where Shepard runs for some kind of office.
Better pieces to customize armor. Armor for crew as well. Each with specific attributes. Could be third loyalty mission.
Space battles with multiple options for defense and offense. All power to forward shields and fire torpedos or beams, stuff like that.
It will probably have to be three discs.
More anomaly planets.
Melee actions specific to each character. Grunt should have torn it up when in close, but he usually died for me. Maybe even melee weapons for each character. It could be a perk from a second loyalty mission.
More animations and variety for power combinations.
Other shipmates pursuing relations. This could cause problems or strengthen based on the commands. Love triangle leads to either hurt feelings on one side or leads to three-way where all participants can't even talk to each other normally and act embarassed.
The engineer needs a power that no one else has. It seems that every other class has more of a distinct feel than it does. The sentinel could use some help as well but the other classes are solid.
It would be cool to see a story line where Shepard runs for some kind of office.
Better pieces to customize armor. Armor for crew as well. Each with specific attributes. Could be third loyalty mission.
Space battles with multiple options for defense and offense. All power to forward shields and fire torpedos or beams, stuff like that.
It will probably have to be three discs.
#60
Posté 31 janvier 2010 - 11:36
just gonna say immediantly that i dont care how mch you try to sugar coat it (i tryed to lie to my self cuz i love the game and WANT to love ALL of it) , the mining minigame is boring, a good idea, but they forgot that it has to be fun to be in a game... id honestly prefer the old mineral system in ME1, it wasnt fun either but at least it was fast...
#61
Posté 31 janvier 2010 - 11:36
New biotics
#62
Posté 31 janvier 2010 - 11:39
I'd like to see class specific dialogue options. Seems to me that most of the dialogue and interrupts are designed for the default shepard (male soldier), and often these don't fit with other classes/ gender. In mass effect 1 I noticed this a lot, as I was playing as an adept, and there was a lot of talk about the effects of biotics (heck just talk to Kaidan once or twice), yet there was nothing you could say that mentioned that you were also a biotic. it makes your char seem somewhat detached from reality.
In mass effect 2, there are a number of examples, heck in assorted cutscenes my female adept shepard pulled out a shotgun (which she can't use...), picked up a giant beam (should have been impossible, but she could've just waved her hand and lifted it into the air), and so on. She also has a disturbing tendency to crack her knuckles in conversation, and threats tend to revolve around physical violence and pointing a gun at people, where she should be using biotic attacks.
In mass effect 2, there are a number of examples, heck in assorted cutscenes my female adept shepard pulled out a shotgun (which she can't use...), picked up a giant beam (should have been impossible, but she could've just waved her hand and lifted it into the air), and so on. She also has a disturbing tendency to crack her knuckles in conversation, and threats tend to revolve around physical violence and pointing a gun at people, where she should be using biotic attacks.
#63
Posté 31 janvier 2010 - 11:44
Wants
- Replace Resource Planet scaning with a
Resource Bartering system. I rather Buy, Sell, do favors for miners
like kill off Pirates for minerals. - Get rid of Skill class. Change to Custom Skill tree, and keep the skill evolving system from ME2.
- More Paragon/Renegade interrupts. Maybe add some scenarios where both come up at the same time.
- A lot more items for Armour Customizing.....A LOT MORE!
- More unique Squad items. Like Armour, Weapons.
- Better Squad skill sets. Plus increase the amount of skills the Squad has by one(5 each).
- More destructable objects.
- Squad missions(ME2 Loyal missions) should be side mission not main missions.
- Weapon Customizing.
#64
Posté 31 janvier 2010 - 11:48
Planet Scanning - the system is a good base but can definitely be improved. Make each planet shorter to scan and that'll probably fix it.
Team-mate armour + customisation - please bring it back. I find it really hard to accept the fact that Miranda's tight-fitting jumpsuit protects her from missiles...
On the topic of armour - I don't really care for changing colours etc (no doubt some do however) - but I would gladly swap out colour customisation for full team mate armours (although we could still manage customising in the sense of swapping out shoulder pads etc.)
Stats - I want to put this even though I've only put like 7/8 hours into the game but so far, I dunno it just seems like less options - we have all those slots for each squadmember on the radial but can only fill a few.
Exp per mission - I preferred the 'exp per kill' system myself. This current system makes it seem very predetermined.
Very occasional glitches - I might as well put this despite the fact no game ships 100% bug-free. A few clipping issues and occasional graphic flaws. But hey, I can easily look over it.
Most of my gripes are very minor but they're stuff that I've picked up on so far.
As I haven't completed ME2 yet, I don't have any creations for ME3 but needless to say I'll put any in when I think of them!
Team-mate armour + customisation - please bring it back. I find it really hard to accept the fact that Miranda's tight-fitting jumpsuit protects her from missiles...
On the topic of armour - I don't really care for changing colours etc (no doubt some do however) - but I would gladly swap out colour customisation for full team mate armours (although we could still manage customising in the sense of swapping out shoulder pads etc.)
Stats - I want to put this even though I've only put like 7/8 hours into the game but so far, I dunno it just seems like less options - we have all those slots for each squadmember on the radial but can only fill a few.
Exp per mission - I preferred the 'exp per kill' system myself. This current system makes it seem very predetermined.
Very occasional glitches - I might as well put this despite the fact no game ships 100% bug-free. A few clipping issues and occasional graphic flaws. But hey, I can easily look over it.
Most of my gripes are very minor but they're stuff that I've picked up on so far.
As I haven't completed ME2 yet, I don't have any creations for ME3 but needless to say I'll put any in when I think of them!
#65
Posté 31 janvier 2010 - 11:49
ME2 is the best game I have EVER played! It is that Awesome!
However there are a few improvements I would like to see in ME3...just a few. ../../../images/forum/emoticons/grin.png.
1.
The animation during combat looks mechanical. The upper part in the
bodies seem to "Glide" back and forth in an unrealistic way.
Maybe Bioware can use a little motion capture in their flighting animations to make it more realistic.
2. Sometimes I lose tract of what I said in the conversation branches. So you end up repeating things you didn't want to.
Ideal:
Maybe change the color of the text branch after you picked it. This
way you will know what you said before and it will still be active if
you want to hear it again.
3. Scanning!! Yes, I understand that scanning helps pace out the game, but DAMN! LOL
Maybe have Autoscan. You still have to go though the process but you only need to interact when to scanner finds something.
Just some thoughts.
However there are a few improvements I would like to see in ME3...just a few. ../../../images/forum/emoticons/grin.png.
1.
The animation during combat looks mechanical. The upper part in the
bodies seem to "Glide" back and forth in an unrealistic way.
Maybe Bioware can use a little motion capture in their flighting animations to make it more realistic.
2. Sometimes I lose tract of what I said in the conversation branches. So you end up repeating things you didn't want to.
Ideal:
Maybe change the color of the text branch after you picked it. This
way you will know what you said before and it will still be active if
you want to hear it again.
3. Scanning!! Yes, I understand that scanning helps pace out the game, but DAMN! LOL
Maybe have Autoscan. You still have to go though the process but you only need to interact when to scanner finds something.
Just some thoughts.
#66
Posté 31 janvier 2010 - 11:53
Scanners reveal faction heat and electric signatures on planets and ships you can land on or dock with.
#67
Posté 31 janvier 2010 - 11:59
- Earth
- Palaven
- Elysium
- 4 more new races at least. Citadel or Terminus.
- Skip the miner scanning for something else. Like looking for alien tech or allies.
- Legion back as character, even if he died, he can be assembled in a different geth since Legion was pretty much a network and his body was just a vessel.
- Female aliens finally please, like turians.
- More weapons and armor customization. Especially helmets.
- Combat is exellent, dont change it, add to it.
- Another final mission that kills characters you have unless loyal or prepared. Including Shepard.
- Sacrifices
- Rachni!
- Palaven
- Elysium
- 4 more new races at least. Citadel or Terminus.
- Skip the miner scanning for something else. Like looking for alien tech or allies.
- Legion back as character, even if he died, he can be assembled in a different geth since Legion was pretty much a network and his body was just a vessel.
- Female aliens finally please, like turians.
- More weapons and armor customization. Especially helmets.
- Combat is exellent, dont change it, add to it.
- Another final mission that kills characters you have unless loyal or prepared. Including Shepard.
- Sacrifices
- Rachni!
#68
Posté 01 février 2010 - 12:13
I like the route that Bioware is going with Joker and the rest of the characters, pleeeeease, for ME3 continue to deepen the characters! I enjoyed my squad, even the npcs aboard the ship you were able to talk to (Donnely and Joker FTW). Given them so much depth really made them an important part to my Shepard's life and despite him being a ruthless guy, he still went all out to make sure everyone came home. This, I like. (Also, Joker as a romance option for girls would be awesome...What happened to the heroine falling for the pilot!? We want a pilot who's not a Carth carbon copy D<)
I liked the current paragon/renegade persuasion, probably because I play Paragade and Renegon so it's easier to keep both options open...dunno, but I hated having two seperate skills for Paragon/Renegade because I found myself wasting a lot of point on those early on so I could have all options open. If you do put the ME1 style persuasion back in, please just make it a simple persuade skill instead of two...
Also, more interrupts, those were totally awesome! (Also made me pay attention to conversations more)
Er...one thing I hated about continuing your game after beating it was the...lack of continuity after beating it. Sure your squad will talk about what happened...only breifly and not all of them had something to say...Even ANDERSON didn't have anything to say. I like being able to go back in after beating the game, but I'd like to see more continuity, especially for players who decided to not romance someone.
Also, It'd be nice to have more friendly conversation with characters, to balance out if you didn't romance anyone. I found myself running out of things to talk about with my squad way before the last mission...maybe I was a bit eager...I also tended to feel a little isolated and characters would also tell me they didn't want to talk to me for...a long time and the only person that did talk to me was Joker...(not complaining about that but...still...) So...long story short, more conversation, even with regular npcs, It'd be nice to hear a characters insight on a mission, like how Joker has something to say after you recruit someone or do a loyalty mission, I'd love to hear what Tali thought about Legion's loyalty mission, her thoughts on the new geth. I took her with me and thought she would talk about it afterwards...but was disappointed when she said she needed to clean the engines...AGAIN.
More npc/squad interaction. I thought there'd be more Miranda/Jack, Tali/Legion confrontations...but instead...that was it. It'd be nice to see more repercussions between your squad, hell even regular shipmates, depending on your decisions regardless of romance. I love the romances and all, just...sometimes you miss out on a lot because of it.
I'd...really love to see my squad for ME3 to contain characters from both ME1 & 2. I guess this falls with character development and all, but I don't want to recruit another squad of 12-30 of the most dangerous, smart and brilliant minds...yeah yeah, I did that in 2, I wouldn't mind seeing maybe two new people buuuuut...er....please don't make me ditch my original squads who I trust like hell for people I'm only going to get to know in for one last game. ME3 is a big chance to broaden our previous squads, please don't let us down!
I'd like a mission solely for Shepard that involves his/her past. Kinda like ME1 but...better. Maybe for colonist Shepard's you can go to Mindoir for a ceremony in honor of all those lost. Spacers can actually...see their mom or...something (pull a fallout and pretend your Shepard takes after your father? Dunno...how to make that one exciting.) Earthborns could return to Earth and...something something maybe er...that one's complicated. But it would be cool to do something like that, even with the military achievements for the Blitz, Torfan and Akuze. I think something like that would probably add a small bit of depth to our Shepards, something personal as we spent a lot of time in the past two games catering to everyone else's needs.
Keep the combat, I love the stream-lined inventory, just wish you could swap your armor out at weapon lockers. A helmet toggle, more armor options (might be remedied with DLC), more weapon options, I'm fine without the six billion mods that I never used and turned to omni-gel. I would like to be able to customize my squad a bit more, perhaps give them combat armor, maybe one type that we can at least color and customize, I'm fine with the casual outfit choices. But would like to see more casual outfit choices for our Shepards...and let us color those! Hmmm, what else...what else...
Please don't destroy the Normandy! That's our home! D: If you have to destroy it, at least let us take a copy of EDI with us, she's part of my crew and I love her!
I think that's it for me really...
Oh, and an end mission that lets us utilize our entire squad like in ME2 but way more epic...Make me an ending that will have me on the edge of my seat, will have me in tears and ruin all other games for me.
I liked the current paragon/renegade persuasion, probably because I play Paragade and Renegon so it's easier to keep both options open...dunno, but I hated having two seperate skills for Paragon/Renegade because I found myself wasting a lot of point on those early on so I could have all options open. If you do put the ME1 style persuasion back in, please just make it a simple persuade skill instead of two...
Also, more interrupts, those were totally awesome! (Also made me pay attention to conversations more)
Er...one thing I hated about continuing your game after beating it was the...lack of continuity after beating it. Sure your squad will talk about what happened...only breifly and not all of them had something to say...Even ANDERSON didn't have anything to say. I like being able to go back in after beating the game, but I'd like to see more continuity, especially for players who decided to not romance someone.
Also, It'd be nice to have more friendly conversation with characters, to balance out if you didn't romance anyone. I found myself running out of things to talk about with my squad way before the last mission...maybe I was a bit eager...I also tended to feel a little isolated and characters would also tell me they didn't want to talk to me for...a long time and the only person that did talk to me was Joker...(not complaining about that but...still...) So...long story short, more conversation, even with regular npcs, It'd be nice to hear a characters insight on a mission, like how Joker has something to say after you recruit someone or do a loyalty mission, I'd love to hear what Tali thought about Legion's loyalty mission, her thoughts on the new geth. I took her with me and thought she would talk about it afterwards...but was disappointed when she said she needed to clean the engines...AGAIN.
More npc/squad interaction. I thought there'd be more Miranda/Jack, Tali/Legion confrontations...but instead...that was it. It'd be nice to see more repercussions between your squad, hell even regular shipmates, depending on your decisions regardless of romance. I love the romances and all, just...sometimes you miss out on a lot because of it.
I'd...really love to see my squad for ME3 to contain characters from both ME1 & 2. I guess this falls with character development and all, but I don't want to recruit another squad of 12-30 of the most dangerous, smart and brilliant minds...yeah yeah, I did that in 2, I wouldn't mind seeing maybe two new people buuuuut...er....please don't make me ditch my original squads who I trust like hell for people I'm only going to get to know in for one last game. ME3 is a big chance to broaden our previous squads, please don't let us down!
I'd like a mission solely for Shepard that involves his/her past. Kinda like ME1 but...better. Maybe for colonist Shepard's you can go to Mindoir for a ceremony in honor of all those lost. Spacers can actually...see their mom or...something (pull a fallout and pretend your Shepard takes after your father? Dunno...how to make that one exciting.) Earthborns could return to Earth and...something something maybe er...that one's complicated. But it would be cool to do something like that, even with the military achievements for the Blitz, Torfan and Akuze. I think something like that would probably add a small bit of depth to our Shepards, something personal as we spent a lot of time in the past two games catering to everyone else's needs.
Keep the combat, I love the stream-lined inventory, just wish you could swap your armor out at weapon lockers. A helmet toggle, more armor options (might be remedied with DLC), more weapon options, I'm fine without the six billion mods that I never used and turned to omni-gel. I would like to be able to customize my squad a bit more, perhaps give them combat armor, maybe one type that we can at least color and customize, I'm fine with the casual outfit choices. But would like to see more casual outfit choices for our Shepards...and let us color those! Hmmm, what else...what else...
Please don't destroy the Normandy! That's our home! D: If you have to destroy it, at least let us take a copy of EDI with us, she's part of my crew and I love her!
I think that's it for me really...
Oh, and an end mission that lets us utilize our entire squad like in ME2 but way more epic...Make me an ending that will have me on the edge of my seat, will have me in tears and ruin all other games for me.
#69
Posté 01 février 2010 - 12:23
1) FIX THE QUICK DIALOGUE PROBLEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! its too friggin easy to skip over dialogue choices cuz your trying to to do quick run. i SERIOUSLY want to know why this wasn't addressed in this game
2) more mako, less scanning. it really takes away from the size of the game if there are ZERO mako missions, the scanning is hella boring and pointless with its scope in this game. the mako was overused in ME2 but it was an important part of the game and should be in ME3
3) more effort in relationships. seriously guys its too easy to romance people in this game and there is VERY little buildup, in the end it just seems like some copy/paste hackjob. there needs to be emotions in this like there was for the first game.
4) they need to implement a better upgrade system. more weapons, more upgrades, more armor choices but CERTAINLY not the overabundence they had in ME1. i would like to see a system were you gotta balance between armor/shields/ perks for armor and damage/ accuracy/ range for weapons.
they certainly watered down the weapon selection and upgrade aspects TOO much
5) they should seriously stop this generic pattern of "side enemies" that bioware has done on their last few RPGs. in ME1 it was cerberus, in DO:A it was some merc group and in ME2 its blood pack and eclipse. tired theme people. it wouldn't be so bad if there was actually a bit of backstory in the guys, like they tried in ME1, rather than the bland baddies that they actually are
thats all i can think of at the moment......
2) more mako, less scanning. it really takes away from the size of the game if there are ZERO mako missions, the scanning is hella boring and pointless with its scope in this game. the mako was overused in ME2 but it was an important part of the game and should be in ME3
3) more effort in relationships. seriously guys its too easy to romance people in this game and there is VERY little buildup, in the end it just seems like some copy/paste hackjob. there needs to be emotions in this like there was for the first game.
4) they need to implement a better upgrade system. more weapons, more upgrades, more armor choices but CERTAINLY not the overabundence they had in ME1. i would like to see a system were you gotta balance between armor/shields/ perks for armor and damage/ accuracy/ range for weapons.
they certainly watered down the weapon selection and upgrade aspects TOO much
5) they should seriously stop this generic pattern of "side enemies" that bioware has done on their last few RPGs. in ME1 it was cerberus, in DO:A it was some merc group and in ME2 its blood pack and eclipse. tired theme people. it wouldn't be so bad if there was actually a bit of backstory in the guys, like they tried in ME1, rather than the bland baddies that they actually are
thats all i can think of at the moment......
#70
Posté 01 février 2010 - 12:57
Here are mine, most already noted:
1.) Planet scanning sucks like no other. People complained about recycled locales and bad controls on the Mako, they did NOT complain about being able to explore! Fewer planets with more variation and a better transportation system (which is what we thought we were getting with the Hammerhead). Taking it out of the game and replacing it with extremely short, pointless corridor shooter missions and planet scanning was a complete swing of the WRONG direction.
2.) I loved finding goodies and upgrading gear in ME1. I did not mind the inventory management as much as most. Taking away all our armors, weapons (and their stats) and mods was also too far a swing from ME1. It needed optimized, not removed. It is great we can customize our armor now, but one armor with only 4 variations? That is an insult after ME1's enormous selection.
3.) I like the new diversification in ME2's classes, the ability to arc powers around corners but the "streamlining" of the skill menu bums me out. When I hit level 30 half my squad had three points I could not use because four was required to advance any of their powers to the next level. Now they're just wasted. Lame.
4.) Morality. ME1 allowed me to be a true Paragon, ME2 does not. Lying? Manipulating? How are these admirable qualities? Return to ME1's less "gray area" method. Miranda said if we bring Shep back as anyone other then who he was, then they failed. Well they failed, because you've changed Shep since the first game.
5.) Love interests are now sex interests. Give me a break. Where is the relationship development from ME1? Now relationships just jump from "I'm interested" to "Meet me in my bed". Any sence of a real relationship, feelings or most notably absent: maturity, is gone. Not to mention Shep is now a complete ****. At least in ME1 there was a neutral option, now it either "I want only you" or "I want all of you". Please, where is the professional Shep from the first game who cared about ALL of his crew, whether he was having a relationship with one of them or not? Most disappointing aspect of the story for me.
1.) Planet scanning sucks like no other. People complained about recycled locales and bad controls on the Mako, they did NOT complain about being able to explore! Fewer planets with more variation and a better transportation system (which is what we thought we were getting with the Hammerhead). Taking it out of the game and replacing it with extremely short, pointless corridor shooter missions and planet scanning was a complete swing of the WRONG direction.
2.) I loved finding goodies and upgrading gear in ME1. I did not mind the inventory management as much as most. Taking away all our armors, weapons (and their stats) and mods was also too far a swing from ME1. It needed optimized, not removed. It is great we can customize our armor now, but one armor with only 4 variations? That is an insult after ME1's enormous selection.
3.) I like the new diversification in ME2's classes, the ability to arc powers around corners but the "streamlining" of the skill menu bums me out. When I hit level 30 half my squad had three points I could not use because four was required to advance any of their powers to the next level. Now they're just wasted. Lame.
4.) Morality. ME1 allowed me to be a true Paragon, ME2 does not. Lying? Manipulating? How are these admirable qualities? Return to ME1's less "gray area" method. Miranda said if we bring Shep back as anyone other then who he was, then they failed. Well they failed, because you've changed Shep since the first game.
5.) Love interests are now sex interests. Give me a break. Where is the relationship development from ME1? Now relationships just jump from "I'm interested" to "Meet me in my bed". Any sence of a real relationship, feelings or most notably absent: maturity, is gone. Not to mention Shep is now a complete ****. At least in ME1 there was a neutral option, now it either "I want only you" or "I want all of you". Please, where is the professional Shep from the first game who cared about ALL of his crew, whether he was having a relationship with one of them or not? Most disappointing aspect of the story for me.
Modifié par Frraksurred, 01 février 2010 - 01:02 .
#71
Posté 01 février 2010 - 01:10
I think you should put the "don't gimp biotics" in bold or something. It's important to adept-lovers like me. xD
#72
Posté 01 février 2010 - 01:15
bump
#73
Posté 01 février 2010 - 01:19
A few things I would like modified/changed:
1) More customizable armour and weapons. (and other things too i guess)
-I really liked the idea of the N7 armour but there were very view options for changing it up. + the different changes should have benefits. OR and i actually like this better, but have it so the upgrade you make have no affect on the protective ability of the armour (ie we make our shep's armour look pimp), and have "upgrade slots" or something for increasing protective ability.
-There aren't enough weapons firstly, but if you were to do something like with the N7 armour that would be cool. So have the 4 basic weapons or w/e and have the ability to find parts or upgrades for it. I liked being able to research upgrades but i didn't like how the upgrades were dependant on finding things on missions. we should be able to buy upgrades and/or research them whenever. And I would rather the upgrades weren't permanent, set-in-stone things; it would be cool if the upgrades were more varied and then we could chose whether or not to use them
- i'd like to be able to do more with the normandy, especially Shep's room (i wants ma flat screen!!11!!....or whatever they have in the future)
-more armour choices for squad mates. it'd be cool if they were equipped with an armour like the N7 Shepard wears, where we can modify parts of what they wear, but not necessarily have entirely new suits... or more new suits would be good i guess. it was nice being able to unlock one new one, but we should have been able to buy more or unlock more.
2) More ways to make money
-this is pretty straight forward, we need another way to get money other than just from missions. the problem with getting rid of inventory is that we no longer have anything to sell, so either allow us to find more stuff in the field so we can sell it (im not saying bring back the crappy inventory system, just let us find stuff which will be available at missions end or something), or let us sell resources
3) planet scanning
- was not great. sometimes it would say rich and you wouldn't be able to find anything, and sometimes it would say depleted and then you would find a huge spike.
- scanning was too slow/radius of scanner was too small (i don't want to have to resort to hop-skipping across the planet)
4) Side missions
- I didnt mind the missions in ME1, I just didn't like the Mako or how everything from most of the missions to the settings to the loot were cookie-cutter
- fix that up and reimplement those driving missons, but also keep the missions from ME2 (a little of both is the way to go)
5) Story
- I'm about 15 hours into the game and still doing character's loyalty quests and collecting other party members. I don't feel any urgency like I felt in the first game, and it feels like i'm just screwing around right now.
6) XP and Leveling up
- bring back XP for unlocking things and killing people, plus add XP for successfully charming or intimidating or w/e. i don't like only getting XP for completing missions
- i like how everything was refined, but i'm not a fan of needing a certain number of points to level something up (i.e. 1 point for first lvl, 2 for second, then 3, then 4 etc). I would rather just do 10 lvls for a skills with each having a slightly lower benefit, that way i dont have characters sitting with unused points, having the squad menu flashing at me insistently.
6) "Powers"
- i would have liked more powers to choose from (for PC and party memebers). while playing as the vanguard for instance, I felt like there was nothing i could do against certain enemies, especially at the beginning. i understand that they are trying to make each character different but when they only have 2 or 3 abilities each (and sometimes only one active one), it's not as interesting or fun. there are lots of pwrs that should be able to be used by everyone such as a shield type pwr (not everyone can use barrier ya know!).
- somewhat related, get rid of universal cool down!! this is my biggest pet peeve about ME2, I hated Charging into an enemy and then have to flee for cover because i couldnt fire up barrier or use Shockwave or w/e. Getting rid of the universal cook down would have made using abilities such as Charge way more fun and exciting (no more getting merc'ed because that guy u attacked had friends!!)
7) Health System
- not a fan in ME2. I mean, I liked the healing part of it, but the veins were annoying, plus you could nvr tell how ur allies were doing and it took me a while to figure out where my shield was. I liked ME1 where the health and shield status of characters was in the bottom left of the screen
8) Ammo system
- i like the idea that some ppl have mentioned about having a hybrid system between ME1 and 2. So if the weapon over heats you can run for cover and try to wait it out, or you can eject the heat sink for a rapid reload. Or have it so you can pick up your used heat sinks and have the weapon refill slowly (because it wouldnt stay piping hot for and hour after fighting...), OR if you're completely against this just call it ammo like it is and give us MORE. I hate how i keep running out of ammo in my shotty and heavy pistol.
- give us a full load when we leave the Normandy. this is kind of obvious. i don't understand why training soldiers who are planning on going into combat would leave their warship without a full load of ammo and medigel....
9) Randoms
- bigger font please. it's pretty hard to read.
-we get pop ups on the right hand side of the screen quite often, and I hae an idea what they are, but I DONT KNOW. That's a problem. Bigger font and leaving them up longer would be a help.
- choices for paragon and renegade are ....strange. Some I disagree on. For instance if a man tells his cronies to shoot me, is it really renegade for me to do a "renegade" interupt and shoot them first??
- better introduction to the mini games. i've got them figured out now but it was pretty confusing trying to figure them out, especially the hacking one (matching the coloured code sequence)
Ok, so i just put down more than I was thinking I would, but these aren't really huge things. However, if these thoughts were taken into consideration I believe the game would be even better.
Frostbite
1) More customizable armour and weapons. (and other things too i guess)
-I really liked the idea of the N7 armour but there were very view options for changing it up. + the different changes should have benefits. OR and i actually like this better, but have it so the upgrade you make have no affect on the protective ability of the armour (ie we make our shep's armour look pimp), and have "upgrade slots" or something for increasing protective ability.
-There aren't enough weapons firstly, but if you were to do something like with the N7 armour that would be cool. So have the 4 basic weapons or w/e and have the ability to find parts or upgrades for it. I liked being able to research upgrades but i didn't like how the upgrades were dependant on finding things on missions. we should be able to buy upgrades and/or research them whenever. And I would rather the upgrades weren't permanent, set-in-stone things; it would be cool if the upgrades were more varied and then we could chose whether or not to use them
- i'd like to be able to do more with the normandy, especially Shep's room (i wants ma flat screen!!11!!....or whatever they have in the future)
-more armour choices for squad mates. it'd be cool if they were equipped with an armour like the N7 Shepard wears, where we can modify parts of what they wear, but not necessarily have entirely new suits... or more new suits would be good i guess. it was nice being able to unlock one new one, but we should have been able to buy more or unlock more.
2) More ways to make money
-this is pretty straight forward, we need another way to get money other than just from missions. the problem with getting rid of inventory is that we no longer have anything to sell, so either allow us to find more stuff in the field so we can sell it (im not saying bring back the crappy inventory system, just let us find stuff which will be available at missions end or something), or let us sell resources
3) planet scanning
- was not great. sometimes it would say rich and you wouldn't be able to find anything, and sometimes it would say depleted and then you would find a huge spike.
- scanning was too slow/radius of scanner was too small (i don't want to have to resort to hop-skipping across the planet)
4) Side missions
- I didnt mind the missions in ME1, I just didn't like the Mako or how everything from most of the missions to the settings to the loot were cookie-cutter
- fix that up and reimplement those driving missons, but also keep the missions from ME2 (a little of both is the way to go)
5) Story
- I'm about 15 hours into the game and still doing character's loyalty quests and collecting other party members. I don't feel any urgency like I felt in the first game, and it feels like i'm just screwing around right now.
6) XP and Leveling up
- bring back XP for unlocking things and killing people, plus add XP for successfully charming or intimidating or w/e. i don't like only getting XP for completing missions
- i like how everything was refined, but i'm not a fan of needing a certain number of points to level something up (i.e. 1 point for first lvl, 2 for second, then 3, then 4 etc). I would rather just do 10 lvls for a skills with each having a slightly lower benefit, that way i dont have characters sitting with unused points, having the squad menu flashing at me insistently.
6) "Powers"
- i would have liked more powers to choose from (for PC and party memebers). while playing as the vanguard for instance, I felt like there was nothing i could do against certain enemies, especially at the beginning. i understand that they are trying to make each character different but when they only have 2 or 3 abilities each (and sometimes only one active one), it's not as interesting or fun. there are lots of pwrs that should be able to be used by everyone such as a shield type pwr (not everyone can use barrier ya know!).
- somewhat related, get rid of universal cool down!! this is my biggest pet peeve about ME2, I hated Charging into an enemy and then have to flee for cover because i couldnt fire up barrier or use Shockwave or w/e. Getting rid of the universal cook down would have made using abilities such as Charge way more fun and exciting (no more getting merc'ed because that guy u attacked had friends!!)
7) Health System
- not a fan in ME2. I mean, I liked the healing part of it, but the veins were annoying, plus you could nvr tell how ur allies were doing and it took me a while to figure out where my shield was. I liked ME1 where the health and shield status of characters was in the bottom left of the screen
8) Ammo system
- i like the idea that some ppl have mentioned about having a hybrid system between ME1 and 2. So if the weapon over heats you can run for cover and try to wait it out, or you can eject the heat sink for a rapid reload. Or have it so you can pick up your used heat sinks and have the weapon refill slowly (because it wouldnt stay piping hot for and hour after fighting...), OR if you're completely against this just call it ammo like it is and give us MORE. I hate how i keep running out of ammo in my shotty and heavy pistol.
- give us a full load when we leave the Normandy. this is kind of obvious. i don't understand why training soldiers who are planning on going into combat would leave their warship without a full load of ammo and medigel....
9) Randoms
- bigger font please. it's pretty hard to read.
-we get pop ups on the right hand side of the screen quite often, and I hae an idea what they are, but I DONT KNOW. That's a problem. Bigger font and leaving them up longer would be a help.
- choices for paragon and renegade are ....strange. Some I disagree on. For instance if a man tells his cronies to shoot me, is it really renegade for me to do a "renegade" interupt and shoot them first??
- better introduction to the mini games. i've got them figured out now but it was pretty confusing trying to figure them out, especially the hacking one (matching the coloured code sequence)
Ok, so i just put down more than I was thinking I would, but these aren't really huge things. However, if these thoughts were taken into consideration I believe the game would be even better.
Frostbite
Modifié par Frostbittenjam, 01 février 2010 - 01:24 .
#74
Posté 01 février 2010 - 01:23
All I care about is more dialogue (especially for your LI), deeper dialogue, more interactions between crewmates. Dialogue really makes the game memorable for me,
#75
Posté 01 février 2010 - 01:25
I want my relationship with Tali or any1 else to make a difference and not a small one like it did from ME1 to ME2 and i want this to really bee epic like a MASSIVE battle to end the trilogy




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