(2) Give more status info generally, for example: when you go to the weapons locker, you can't see how much heavy weapon ammo remains. Why can't you post useful numbers where people can see? There is generally really poor information posting in ME2.
(3) Eliminate unnecessary keystroking or mousing. WTF is wrong with the "private" computer when you have to, in addition to selecting an option, then press a separate "select" button? That is so stupid. Also by nesting menus behind keystrokes or clicks you end up making things less organized, not more. If you want to order items, do it in a flat list form: place path cues on a long list rather than actually create separte menus for things. For example, like color coded tabs on a long list of items which tells you what organizational category the info belongs to.
Then make them sortable to whatever the code is, or more simply presort the tabs. For example, on the "upgrades list", you could sort them out, instead of alphabetically, by some organizational insight in their function, using a colored tab so people can quickly see what upgrades in what category they have. Maybe secondarily you could sort alphabetically, but try to put some order in visually first, so people don't have to either hunt through menus or just be innudated by a long list with no order except alphabetic nonsense.
(4) Reintroduce hotkeys for weapon switching, the whole menu is annoying and really constipates the game.
(5) Fix auto-cover, - it only works with some objects. Better yet, eliminate it and reintroduce crouch. Design the game so you can jump, - why is everything so simplistic and linear?
(6) Why do ordinance packs work in some missions and not others? Apparently some mission programming doesnt check armor fittings and others do. Its a ridiculous inconsistency.
Modifié par Starhaus, 05 février 2010 - 06:51 .




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