WillieStyle wrote...
I just confirmed that Adrenaline Rush does increase weapon damage.
That instead of keeping your weapon's attack speed up while during "bullet time," the devs decided to just give you a damage boost to compensate. I think the damage boost is equal to the "time dilation" of AR (but I'm not sure how to test this).
If this is correct, then Heightened Adrenaline Rush is the most overpowered ability in the game.
It's kind of a shame really because (again IF this is correct) it utterly puts Assassin Cloak to shame. Soldiers become the best snipers and the only advantage Infiltrators get is the "get out of jail free" component of Tactical Cloak.
I used the DDE version Sniper Rifle (the one that fires 3 shots at once) so didn't really notice. Now that I think about it, it didn't seem to speed up my machine gun so I guess that does make sense. I used Hardened Adrenaline Rush for the health damage mitigation.
The main difference between Soldiers and Infiltrators is that the latter has the ability to snipe without being shot at. Soliders might do more damage overall, but they're taking fire while doing so. Infiltrators can do it without taking a single hit.
Thane pretty much trumps Soldiers though with all the damage modifier boosts he can get. Sadly, Infiltrators don't get the same.