After 4-5 waves of walking corpses, they just stopped spawning and there's nothing I can do to make them spawn again. I have searched the whole town to see if a monster wasn't stuck in a wall or something but no luck. I also cannot reload a save because the game auto-saved right after the bug happened. I am also not the only one affected by this game-breaking bug as seen here http://daforums.biow...&forum=146&sp=0 . It would be greatly appreciated if a Bioware employee could reply to this thread.
Thanks in advance.
Attack at nightfall in Redcliffe ; Game-breaking bug
Débuté par
Bullova
, nov. 05 2009 08:33
#1
Posté 05 novembre 2009 - 08:33
#2
Posté 21 novembre 2009 - 12:32
This is INCREDIBLY ANNOYING. Wasted a few hours on it now, done it several times now and it always gets stuck, eventually. Once I made it past the militia wave before it stuck, but lately it's been sticking on the first one.
#3
Posté 21 novembre 2009 - 12:44
Start heading up into the misty mountain. There might be one standing around up there
#4
Posté 21 novembre 2009 - 05:29
Im going to return my game tomorrow just because of this issue. I refuse to have to start over for something so stupid.
#5
Posté 21 novembre 2009 - 07:35
I just wound up using the console kill everything command a few times, worked like a charm.
See here:
http://dragonage.wik...om/wiki/Console
See here:
http://dragonage.wik...om/wiki/Console
Modifié par onefinemess, 21 novembre 2009 - 07:35 .
#6
Posté 21 novembre 2009 - 11:16
It worked fine for me...
#7
Posté 22 novembre 2009 - 01:35
Yes it worked also for me without problems. Thanks!
#8
Posté 22 novembre 2009 - 01:43
I've had this problem a couple times, sometimes the archer that is suppose to come out and say the warriors at the lake need help, never seems to spawn, even after clearing/killing all the skeletons of the waves at the knights. Usually had to exit the game and restart the fight to get it to work, I've also experienced the part where you kill all the skeletons at the mayor but the game doesn't seem to register the fact even after running around looking for "stuck" skeletons. Using the kill all hostiles command would likely help in that situation. Heck I even had one situation where the skeletons never stopped spawning and was eventually overrun after a good try at trying to slay them all.
#9
Posté 23 novembre 2009 - 08:20
I literally have searched high and low all over the place for a good two hours. What the hell am I supposed to do this is terrible.
#10
Posté 03 décembre 2009 - 11:01
I play the PS3 version and I'm in the same boat. Where is the fix Bioware??????
#11
Posté 03 décembre 2009 - 11:24
Im returning my game due to bugs. I could have bought 6 months of wow time instead of this unstable crap that never gets patched.
#12
Posté 07 décembre 2009 - 03:51
This bug has turned me off to this game.
#13
Posté 07 décembre 2009 - 04:01
Braph19 wrote...
Im returning my game due to bugs. I could have bought 6 months of wow time instead of this unstable crap that never gets patched.
be glad you did nt purchased 6 months of wow when it launched or you would have said the same thing about it
#14
Posté 09 décembre 2009 - 05:02
The spawns are not working properly. I loaded a game, that produced no spawns at all. After a short time, two zombies were coming down the green mist. I killed them. I think these spawns, and the spawn at the beach were somehow connected, because in the meantime more and more waves of zombies from the beach were coming to the milita.
I wasted a bunch of enemies in the green fog, and went down to the milita. It was overrun with some waves of zombies.
This spawns are buggy, and should be fixed soon. It's a really annoying bug. I had it once, from six characters I am playing.
I wasted a bunch of enemies in the green fog, and went down to the milita. It was overrun with some waves of zombies.
This spawns are buggy, and should be fixed soon. It's a really annoying bug. I had it once, from six characters I am playing.
#15
Posté 14 décembre 2009 - 02:57
Nothing? No hints to get triggers to start?
Come on BIOWARE, at least tell me you are working on it. I am about to restart event again, from before entering Redcliffe.
Lie to me. Seriously stepped on every piece of land in this event, and nothing. Blizzard the gateways, killed my toons in fire, nothing....nothing has worked.
Help please
Come on BIOWARE, at least tell me you are working on it. I am about to restart event again, from before entering Redcliffe.
Lie to me. Seriously stepped on every piece of land in this event, and nothing. Blizzard the gateways, killed my toons in fire, nothing....nothing has worked.
Help please
#16
Posté 14 décembre 2009 - 03:13
This is fixed in patch 1.02
#17
Posté 26 décembre 2009 - 05:49
Any fix for this on PS3 version? I have the same problem there.
#18
Posté 01 janvier 2010 - 04:30
I have the same problem. I never get past the fight at the windmill. I have installed the patch before entering Redcliffe. Checked the whole town for stragglers and used the console command to kill all enemies and I still don't get the cutscene to trigger. I have replayed from before the attack about 8 times with the same result. Help anyone?
#19
Posté 01 janvier 2010 - 07:49
Seems like the corpsestay mod was to blame for the first stage. But now I have run into the same problem as everyone else down at the chantry. Looked for stragglers all over, tried the killallhostiles command.
#20
Posté 01 janvier 2010 - 08:06
Playing PC STEAM version, and I do have a similar problem. The undead seem to get stuck(standing in the same spot) or refuse to appear for 5 minutes. Other then this problem, it was fine and I was able to defeat them, thus continue-ing the quest. You got it have it fully patched, correct?
#21
Posté 01 janvier 2010 - 09:20
yes, fully patched, Removed the mod which was causing the issue at the windmill. The undead at the chantry stops coming and then there is nothing. I just ran around and used the console command at all the spawnpoints but nothing happens. Anyone know the name of the script? It would be a real lifesaver if it could be triggered manually.
#22
Posté 02 janvier 2010 - 09:34
I had the same issue but solved it by not running into the mist but rather let the undead come to me ,then the guy came and asked for help and the undead respawned in town
Very annoying but not a game-breaker
Very annoying but not a game-breaker
#23
Posté 03 janvier 2010 - 01:36
same prob here.
have the patch.
will try something else.
silly problem...since the game has been great so far.
have the patch.
will try something else.
silly problem...since the game has been great so far.
#24
Posté 08 janvier 2010 - 03:08
Not for me, it isn't. This is very frustrating, I don't have a lot of time to game anymore, and I don't enjoy spending that time chasing a bug across the intertubes.
JironGhrad wrote...
This is fixed in patch 1.02
#25
Posté 08 janvier 2010 - 12:40
Ran around for another hour, still nothing.




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