Attack at nightfall in Redcliffe ; Game-breaking bug
#26
Posté 08 janvier 2010 - 12:51
#27
Posté 08 janvier 2010 - 03:07
#28
Posté 08 janvier 2010 - 03:14
#29
Posté 08 janvier 2010 - 11:31
#30
Posté 09 janvier 2010 - 01:17
Although I have had to coax the zombies out a couple times, but that was just running up to the incline at the mist, and as far as the mayor and all them getting attacked before you get there, thats supposed to happen, thats why the archer runs to tell you they need help hehehe
#31
Posté 09 janvier 2010 - 01:56
#32
Posté 09 janvier 2010 - 03:05
#33
Posté 09 janvier 2010 - 04:35
#34
Posté 10 janvier 2010 - 01:04
#35
Posté 12 janvier 2010 - 01:43
Or I could post in the Official Support thread.
/wrists
Modifié par NoFutureSelf, 12 janvier 2010 - 01:47 .
#36
Posté 14 janvier 2010 - 11:19
I agree on the request for official input here, all i need is some sort of refresh to get things going again
#37
Posté 15 janvier 2010 - 03:30
Is it possible to get a fixing patch for this? My girlfriend got me Dragon Age on Christmas and it'll be kinda bad if I tell her I can't complete the game. :\\
#38
Posté 17 janvier 2010 - 08:34
This is the only time I would EVER suggest using a console command
Use the command: runscript zz_arl_debug
this will bring up a small menu allowing you to skip ahead to after the battle is over.
#39
Posté 07 février 2010 - 03:11
this actually saved my game experience.
And I'm back to the game.
Thank you, once again.
(By the way, sorry for gravedigging - just felt it was better to thank)
#40
Posté 02 mars 2010 - 11:39
my last save was at the Pinacle because i had a bug there too...the door of the hall didnt open
#41
Posté 06 mars 2010 - 05:21
ImhotepIV wrote...
Ok, there s a very simple way to get around this, and it is guaranteed to work.
This is the only time I would EVER suggest using a console command
Use the command: runscript zz_arl_debug
this will bring up a small menu allowing you to skip ahead to after the battle is over.
I can't seem to get the console command keyboard to come up on the xbox360. Tried the LB+RB+A and nothing.
I am frustrated.
#42
Posté 19 juin 2010 - 12:48
In this case, they have spawned, the waves are not working.
#43
Posté 20 août 2010 - 11:35
#44
Posté 21 août 2010 - 08:16
#45
Posté 03 avril 2011 - 05:33
#46
Posté 03 avril 2011 - 07:03
Slayer1995 wrote...
Get this, I have the same bug, left my guy up on the hill for 15 mins after I killed a few waves of corpses. Then I got to go to the lower part. All of a sudden the walking corpses start spawning everywhere, on the hill, the docks, everywhere, just pouring out of every nook and cranny on the map. Lost most of the militia and knights. THEN.....all of a sudden on the midst of a HUGE fight....BOOM, mission complete. I got the reward from the dude in the church because apparently 90% of the dead militia guys don't count as being "dead". He said not 1 person died. Stupid bug.
And how ironic that you brought back a long-dead post from the proverbial grave to comment on it!
#47
Posté 16 avril 2011 - 03:54
Come on guys you may have dragon age 2 out now but do yourself a favor...people buying your games...**** like this will make it so i never again buy another bioware game. I mean i bought this and awakening at the same time and if this means i have to start the whole damn game again Im more likely to just sell it and boycott bioware
Modifié par jeff nipz, 16 avril 2011 - 03:55 .
#48
Posté 23 juin 2011 - 03:44
#49
Posté 16 juillet 2011 - 07:16
Modifié par coolkyote, 16 juillet 2011 - 07:16 .
#50
Posté 19 juillet 2011 - 07:32




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