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Lamer than lame.


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#1
Fumbleumble

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What's been done to the Citadel is a travesty. There's no excuse for such a shift in design ethos... It used to be large and open, now it's small and closed.....

So the story is inconsistant with the first, the design is inconsistant with the first and the gameplay is inconsistant with the first..... Should just have been called 'Mass Inconsistancies'

Do the people who actually REALLY enjoyed the first, like the changes that have been made... because it would seem unfathomable to me that you would.....because if you think that this is better, I have trouble understanding how you would have gotten here in the first place, because there would have been nothing about the first that would have attracted you so much that you would have wanted another.

This is a rail shooter for twitch jockeys.. and if this is the direction ME3 is going I have no reason to buy it...... I don't believe this is being called a sequel.... and if it is, then it's story only, it bears absolutely no resemblance in gameplay.. One final thing before the insults fily and people tell me I'm wrong (when it's blatently obvious that I'm not), for Bioware to have thought that the horribly labourious scanning was an improvement over the Mako
... well that's just jaw droppingly dumb.

My god, Bio... what the hell happened to you?

Modifié par Fumbleumble, 31 janvier 2010 - 03:27 .


#2
tempAE0F

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Whine, whine.



2 million people have purchased this game since release and many more will purchase the next one.

#3
Fumbleumble

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tempAE0F wrote...

Whine, whine.

2 million people have purchased this game since release and many more will purchase the next one.


This in itself means nothing.... just because it sells certainly isn't an indication of quality.

#4
Hurbster

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By large and open I presume you mean the Presiduim ? We go there once to see the Council. I can guarantee many more people would whinge about recycling old content if they just had us wanderinmg around the same old areas again.

#5
tehmoriz

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the citadel suffered heavy damage at the end of ME1. what makes you think it would come back as being completely identical? not to mention, from what i've seen of it, we are open to a different section of it in ME2.



gameplay wise, ME2 is VERY similar to ME1. combat works mostly the same way, except streamlined. each class are more strongly differentiated from each other, as are each team member. infiltrators no longer play exactly like an engineer with a sniper rifle, for instance. inventory has be greatly simplified and vastly improved. ME1's inventory and equipment management was horrendous, so this is a welcome change. i'm rather iffy about the whole thermal clip thing, since i hate running around and gathering these tiny things off of dead enemies. however, it does allow for a more realistic shooter experience. combat is faster, more tactical, and a lot less forgiving. you can't just pop a medigel and make the hurt go away anymore, and you most certainly can't just run and gun everything. targeted bodyparts is a great addition.



the planet scanning is not particularly fun, but it is no worse than driving vertical cliffs in the mako, or mousing over asteroid belts for hidden objects.



i think the OP is mistakenly equating quality with his personal expectations.

#6
Stanley Woo

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This forum is for technical support for PC versions of Mass Effect. Game discussion is in a different forum. Thank you.



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