Giant Reaper Human . . . thing . . .
#76
Posté 31 janvier 2010 - 05:08
Really, that's the best they could come up with? I'm not faulting anyone for liking it, but you have to admit with the material at hand just about anyone could have come up with a better ending. I thought it was beyond cheesy.
I was expecting something along the lines of human's being harvested simply to kill all humans. Seems to me that the collectors, humans, asari, all of the races are nothing to the reapers (in their minds) and so they would be willing to go to any lengths to kill the one race that thwarted their plans in ME1. I think that would've had a ton of emotional impact at the end as well as Shepard would come to the conclusion that it was just to eliminate his/her own species, no other reason, hundreds of thousands of humans killed just so there wouldn't be the potential for another human hero and to get revenge on Shepard. Massive survivor's guilt would ensue.
Also, anyone else pissed we didn't get to talk to the collector leader? I would have loved to have another "sovereign" like talk with it. Overall, great game, great ending (logistics wise, picking who leads who etc) but damn was the story at the end disappointing.
#77
Posté 31 janvier 2010 - 05:15
Shady314 wrote...
If it was finished how the hell would you have beat it on foot?
By being Shepard. I rest my case.
#78
Posté 31 janvier 2010 - 05:25
#79
Posté 31 janvier 2010 - 05:26
I think that's just being short-sighted and close-minded. It's as if we couldn't have another station resembling the Death Star without being called a "Death Star" and being pointed at as being "copying", so basically imagination is a one time thing? I'd rather have multiple Terminator-like designs that we know kick ass anyway than having something "completely original" and with little effects. And what did people actually expect anyway? Some bigger-than-the-others Collector claiming "This station is mine!" again? But anyhow, it was good for me, I say good job on that one BioWare.
Modifié par Lyrandori, 31 janvier 2010 - 05:27 .
#80
Posté 31 janvier 2010 - 05:27
Lyrandori wrote...
I am surprised by most of the players' reactions to be honest. I for one really liked it, it was very well done and it gave me the creeps when it started to fight, and the sounds it makes, and how fluidly it moves around, I was both impressed by what the UE3 engine is still capable of doing and by it as a boss within the context of the game. Now just because we had Terminator movies all of a sudden people can't use similar designs for other purposes without being compared?
I think that's just being short-sighted and close-minded. It as if we couldn't have another station resembling the Death Star without being called a "Death Star" and being pointed at as being "copying", so basically imagination is a one time thing? I'd rather have multiple Terminator-like designs that we know kick ass anyway than having something "completely original" and with little effects. And what did people actually expect anyway? Some bigger-than-the-others Collector claiming "This station is mine!" again? But anyhow, it was good for me, I saw good job on that one BioWare.
I think the fight was well done, but the giant human thing . . . no, sorry, no matter how you twist it, a giant metallic human with liquified humans being pumped into it . . . I just can't take it seriously in comparison to the otherwise very well developed ME universe.
#81
Posté 31 janvier 2010 - 05:28
Too easy, though. All I had to do was have Miranda hit it with Warp, Shep hit it with Reave, and Mordin use Incinerate for about ten or so minutes.
#82
Posté 31 janvier 2010 - 05:30
At least it wasn't an over-glorified Husk with laser beams and springs for legs.Janan Pacha wrote...
Lyrandori wrote...
I am surprised by most of the players' reactions to be honest. I for one really liked it, it was very well done and it gave me the creeps when it started to fight, and the sounds it makes, and how fluidly it moves around, I was both impressed by what the UE3 engine is still capable of doing and by it as a boss within the context of the game. Now just because we had Terminator movies all of a sudden people can't use similar designs for other purposes without being compared?
I think that's just being short-sighted and close-minded. It as if we couldn't have another station resembling the Death Star without being called a "Death Star" and being pointed at as being "copying", so basically imagination is a one time thing? I'd rather have multiple Terminator-like designs that we know kick ass anyway than having something "completely original" and with little effects. And what did people actually expect anyway? Some bigger-than-the-others Collector claiming "This station is mine!" again? But anyhow, it was good for me, I saw good job on that one BioWare.
I think the fight was well done, but the giant human thing . . . no, sorry, no matter how you twist it, a giant metallic human with liquified humans being pumped into it . . . I just can't take it seriously in comparison to the otherwise very well developed ME universe.
#83
Posté 31 janvier 2010 - 06:12
Lothial wrote...
I don't know. I thought it was fascinating. If you look at it from the Reapers perspective. They have been harvesting all life periodically for a very long time. Why?
Like any sentient being. They desire to reproduce. As organic/synthetic constructs they need organic material to construct new Reapers. This time however one of their own was bested by an organic creature. Would it not be logical to assume that if a human can out manuver, and defeat a being that has lived for hundreds of thousands of years. Through almost sheer force of will, and good old human adaptability. A reaper would look at that, and think if they can add those traits to their own it would be unstoppable.
That would be all fine except for one pretty significant detail. The human form is designed to be efficient for a certain lifestyle on earth, not as a giant space-faring ship/thing. Sure our mental capabilities might be useful, but the form itself makes no sense.
#84
Posté 31 janvier 2010 - 06:22
Lothial wrote...
I don't know. I thought it was fascinating. If you look at it from the Reapers perspective. They have been harvesting all life periodically for a very long time. Why?Janan Pacha wrote...
Story-wise I loved this game, I liked the characters. I felt like it was building up to something big and interesting. The Human Reaper though . . . was anyone just . . . staring at it, wondering, "What?"
Kidnapping humans to liquify them, only to have it pumped into a Reaper . . . in a human shape? Really? This is their big plan? I was expecting some sort of deal where humans were genetically important, somehow, hinted at by your talk with Mordin. I was expecting some sort of Husk deal, where they were perfecting some new sort of Husk.
But a Giant Reaper?
I could have bought a "Giant Husk" more than a Giant Reaper.
So much build up, I was so into the suicide mission . . . and then we open things up and see that thing. I was seriously having to peal my face off of my keyboard after that.
Like any sentient being. They desire to reproduce. As organic/synthetic constructs they need organic material to construct new Reapers. This time however one of their own was bested by an organic creature. Would it not be logical to assume that if a human can out manuver, and defeat a being that has lived for hundreds of thousands of years. Through almost sheer force of will, and good old human adaptability. A reaper would look at that, and think if they can add those traits to their own it would be unstoppable.
It is essentially weaponizing humanity. The passion, the drive, the inginuity, the rapid evolutionary devlopment which in the Mass Effect universe has cause humanity to go from smart apes to galatic super power in the blink of an eye galatically speaking.
It could of course be something else entirely. The Illusive Man I think probably has something to do with it. I thought it was an interesting concept though. and a killer boss battle to boot.
I think this an excellent point. It seems logical to assume that they harvest each species for specific genetic traits/reasons.
#85
Posté 31 janvier 2010 - 06:31
Seraph666 wrote...
That would be all fine except for one pretty significant detail. The human form is designed to be efficient for a certain lifestyle on earth, not as a giant space-faring ship/thing. Sure our mental capabilities might be useful, but the form itself makes no sense.
According to EDI, the reapers' form is likely based on the DNA being mingled with it. Apparently, the technology is limited in some way that you don't get much choice in what the final product looks like.
#86
Posté 31 janvier 2010 - 06:34
Keep in mind that Reapers are about dreadnought size. Even if the Human-Reaper was completed, I doubt it would be that big. I theorize that it's really a part of the core. I mean, it's not the first time a Reaper's been defeated, and they're going to have to repopulate their ranks. Yet they all look quite similar.Seraph666 wrote...
That would be all fine except for one pretty significant detail. The human form is designed to be efficient for a certain lifestyle on earth, not as a giant space-faring ship/thing. Sure our mental capabilities might be useful, but the form itself makes no sense.
#87
Posté 31 janvier 2010 - 06:40
#88
Posté 31 janvier 2010 - 06:47
Also, I doubt this would be an actual reaper. It was probably just a weapon they would use against galactic civilization. Imagine a few giant terminators landing on the Council and ****ing **** up.
Modifié par benaq, 31 janvier 2010 - 06:49 .
#89
Posté 08 février 2010 - 08:02
QFT, at least partially.
While the story about reapers reproducing themselves using intelligent life is good IMHO, the design of the human-reaper was awful! The concept-art metioned previously in this thread shows they had something else in mind, I don't know how they ended up making this thing look precisely like a human/terminator.
On the other hand, I do think the finished human-reaper was supposed to have only a human front and an end similar to sovereign. Just look at the long spine!
HUMAN-REAPER SIZE ESTIMATION USING PLATFORMS
Reviewing the end on youtube I saw that you can compare the HR size to the platforms you stand on. It looks like the head could be about 20-50m in diameter. Our human head is a bit more than a tenth of our body lenght, making the HR way smaller than sovereign, except they add something to it. Or it can "grow". or they were inaccurate.
Maybe it was intended to have it look less human or mention it will not fully look like a human in the end, but the cinematic/dialogue team screwed up...
Harbinger is shown on the "iPad" during the coffin scene, he looks different than sovereign...
Modifié par Tomka_Neiren, 08 février 2010 - 08:23 .





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