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Infiltrator Build.


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#26
InfiniteCuts

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Infiltrator is definitely a finesse class... if used properly you can handle situations other classes would have a really hard time with. Enemies do a pretty decent job of flanking now, so movement is crucial. If you can get to those key spots first while keeping your squad at a distance, you have a huge advantage. Cloak is tremendously useful and anyone using it as an escape tactic only is not doing it right. I don't think I have a strong build thus far (went Agent for duration rather than a damage dealing Assassin), but I can already see that a well built Infiltrator will be among the deadliest classes in ME2.

#27
Aranwen1

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that depends on which upgrade u take, assassin cloak doesnt last as long as the other cloak.



i forget the exact number but between 6 and 8 seconds.

#28
Burningwolf

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DDE gives Infiltratior's an easy button.

Once you lay your hands on the incisor...its all over.

Soo so very glad I got the DDE now.

#29
AlphaJarmel

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waffles pwn wrote...

with head shots you can pretty much 1 shot kill most things except for named people ( with assassination cloak on of course) but the infiltrator is pretty much un-stoppable if you get assassination cloak and the passive that gives you more damage to the sniper. slap incinerate with an ammo type of your choice on and you kill stuff amazingly well.


I went overkill with the damage bonuses, I added Miranda's squad damage bonus and armor upgrades that increase weapon damage.  I was literally around 215% weapon damage.

Modifié par AlphaJarmel, 31 janvier 2010 - 07:22 .


#30
KingDavid007

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The Rickstah wrote...

What's inferno & reave?

Ok listen here, all these guys telling you to get inferno, reave, etc are useless. Here is the cookie cutter build for infiltrator.

Disruptor ammo-Maxed Heavy Disruptor ammo
Cryo ammo-2
Tactical Cloak-Maxed Enhanced Cloak
incinerate-maxed heavy incinerate
Ai hacking-3
Operative-3
Warp Ammo-3

Explanation: This build is a well balanced build as you can see. Every skill has a few points invested in it. However I would like to say that cryo ammo is redundant. I put lvl 2 cryo because you only have 3 pts left, and cryo was meant to b 0. With disruptor and warp ammo, you will be able to destroy all enemy defenses in no time. All of your foes will be at your mercy. With their health and armor left, throw a heavy incinerate on them and finish them off. Ai hacking is a skill that makes your infiltrator a sub-engineer. Ai hacking is highly underesimated, but it is a very effective and helpful skill. Tactical Cloak is maxed to enhanced because at higher difficulties, duration > damage. And I forgot to mention that snipers are weak against shields and barriers. Warp and disruptor ammo changes that, making the sniper strong against shields and barriers. Snipers are already effective against armor and health. Infact I think it's possible to play the infiltrator with just the sniper and the ammo mods. hahaha

Modifié par KingDavid007, 31 janvier 2010 - 07:44 .


#31
AlphaJarmel

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KingDavid007 wrote...

The Rickstah wrote...

What's inferno & reave?

Ok listen here, all these guys telling you to get inferno, reave, etc are useless. Here is the cookie cutter build for infiltrator.

Disruptor ammo-Maxed Heavy Disruptor ammo
Cryo ammo-2
Tactical Cloak-Maxed Enhanced Cloak
incinerate-maxed heavy incinerate
Operative-3
Warp Ammo-3


No, that's wrong.  You want to max out any ability you have and no spread the points around.  Cryo is essentially worthless and AI hack is as well.  Everything else should be maxed out.  You want Reave for the flexibility and for endgame with the amount of barriers you'll be dealing with.

#32
KingDavid007

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AlphaJarmel wrote...

KingDavid007 wrote...

The Rickstah wrote...

What's inferno & reave?

Ok listen here, all these guys telling you to get inferno, reave, etc are useless. Here is the cookie cutter build for infiltrator.

Disruptor ammo-Maxed Heavy Disruptor ammo
Cryo ammo-2
Tactical Cloak-Maxed Enhanced Cloak
incinerate-maxed heavy incinerate
Operative-3
Warp Ammo-3

No, that's wrong.  You want to max out any ability you have and no spread the points around.  Cryo is essentially worthless and AI hack is as well.  Everything else should be maxed out.  You want Reave for the flexibility and for endgame with the amount of barriers you'll be dealing with.

You don't need reave. Warp ammo is a better choice. Warp ammo replaces Cryo ammo and who says that AI hacking is worthless? And I put cryo at 2 because my build has 3 pts left.

#33
Oblarg

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Playing infiltrator right now, don't have my bonus talent yet as I want to unlock all of the possible ones before deciding, though will probably use Tali's. Build so far is as follows:



Disruptor Ammo - 2

Cryo Ammo - 4, Heavy

Tactical Cloak - 3

Incinerate - 2

Operative - 4, Agent



I pretty much never leave cover and use tactical cloak to move between different cover positions. 16 hours in, I'm loving it so far. Just got the Widow.

#34
Zephymos

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AI hacking is worthless unless you're playing on the two lower difficulties. On hardcore or insanity just about everything has armor/shield/barrier stacked on them, nullifying the effects of AI hack until you damage them enough. Once that is done however, there is little point in not simply killing them.



Hence, worthless.

#35
AlphaJarmel

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KingDavid007 wrote...

AlphaJarmel wrote...

KingDavid007 wrote...

The Rickstah wrote...

What's inferno & reave?

Ok listen here, all these guys telling you to get inferno, reave, etc are useless. Here is the cookie cutter build for infiltrator.

Disruptor ammo-Maxed Heavy Disruptor ammo
Cryo ammo-2
Tactical Cloak-Maxed Enhanced Cloak
incinerate-maxed heavy incinerate
Operative-3
Warp Ammo-3

No, that's wrong.  You want to max out any ability you have and no spread the points around.  Cryo is essentially worthless and AI hack is as well.  Everything else should be maxed out.  You want Reave for the flexibility and for endgame with the amount of barriers you'll be dealing with.

You don't need reave. Warp ammo is a better choice. Warp ammo replaces Cryo ammo and who says that AI hacking is worthless? And I put cryo at 2 because my build has 3 pts left.


I do.  AI hack only works against synthetics which late in the game is pretty rare not to mention it really isn't that effective maxed out anyway.  Warp ammo is decent but Reave is better overall as it obliterates Barriers which there is a ton at the end.  You use Reave to knock out their barrier and any gun you want to kill them with it, saves you ammo which for Infiltrators is rare as it is.  You max out Incendiary for armor and disrupter for shields.  There isn't an enemy you can't take out.  Your build spreads out points too much not to mention using points on a worthless skill(cryo).  If you really need something to take out armor with(bullet modification) then just use Garrus's AP squad ability.  

#36
KingDavid007

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GeneralMeow wrote...

AI hacking is worthless unless you're playing on the two lower difficulties. On hardcore or insanity just about everything has armor/shield/barrier stacked on them, nullifying the effects of AI hack until you damage them enough. Once that is done however, there is little point in not simply killing them.

Hence, worthless.

I didnt know that. So that enemy shield/barrier defense thing works on both tech and biotic skills? I guess I'll change the build

The Ultimate Infiltrator build:

Heavy Disruptor Ammo-4
Cryo Ammo-0
Enhanced Cloak-4
Heavy Incinerate-4
Ai hacking-0
Agent-4
Warp Ammo-4

#37
AlphaJarmel

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You want to go with Assassin for the damage bonus. Cloak really only serves two purposes, damage bonus and run away. If you need more time to run away, you're probably already screwed. Damage bonus is much more useful. Now for the warp ammo, again you want something to take out Barriers very fast(last level on Insanity almost every enemy with Barrier) and Reave is faster than warp ammo and it conserves ammo as well.

#38
The Rickstah

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&^^



5-7 seconds. Depends what rank it is.



I'm guessing you get Reave & inferno by gaining a certain someone's loyalty??



Cryo ammo any good?



Is the para/rene skill any good(operative)?

#39
AlphaJarmel

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The Rickstah wrote...

&^^

5-7 seconds. Depends what rank it is.

I'm guessing you get Reave & inferno by gaining a certain someone's loyalty??

Cryo ammo any good?

Is the para/rene skill any good(operative)?


No to the paragon/rene skill.   Cryo ammo is too limited.  Yes you get reave for a bonus skill(Samara).  By inferno they mean incinerate.

#40
KingDavid007

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AlphaJarmel wrote...

You want to go with Assassin for the damage bonus. Cloak really only serves two purposes, damage bonus and run away. If you need more time to run away, you're probably already screwed. Damage bonus is much more useful. Now for the warp ammo, again you want something to take out Barriers very fast(last level on Insanity almost every enemy with Barrier) and Reave is faster than warp ammo and it conserves ammo as well.


reave does not destroy barriers faster than warp ammo. First of all heavy reave does 40 pts of dmg for 5.5 seconds. Heavy Warp ammo does 50% of the weapon's dmg and that is alot, having not put into account the weapon being used, and the area where the enemy is shot at. And cloak does not serve two purposes. THat is something you made up yourself. Enhanced Cloak gives the a longer duration in cloak, and with agent, you cloak MORE OFTEN.

#41
Hellrazer360

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AlphaJarmel wrote...

Max Cloak, Incinerate, Infiltrator with the Damage bonus(can't remember name right now) Disrupter, Max Reave(bonus), and one point towards AI hack.

Edit: @ tehmoriz                      You're joking right?  The Infiltrator along with the soldier is the best class due to their ability to handle any situation and any enemy.  You can solo alot of the game with the Infiltrator due to your ability to take down shields, armor, and barriers by yourself.  You can oneshot alot of enemies with the Widow too.  The top three classes are Sentinel, Soldier, and Infiltrator.

I just recently got the Widow. It is a beast

#42
madskillet

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AlphaJarmel wrote...

Max Cloak, Incinerate, Infiltrator with the Damage bonus(can't remember name right now) Disrupter, Max Reave(bonus), and one point towards AI hack.

Edit: @ tehmoriz                      You're joking right?  The Infiltrator along with the soldier is the best class due to their ability to handle any situation and any enemy.  You can solo alot of the game with the Infiltrator due to your ability to take down shields, armor, and barriers by yourself.  You can oneshot alot of enemies with the Widow too.  The top three classes are Sentinel, Soldier, and Infiltrator.


all classes can deal with all defenses. smg's RIP through shields like butter.

#43
KingDavid007

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The Rickstah wrote...

&^^

5-7 seconds. Depends what rank it is.

I'm guessing you get Reave & inferno by gaining a certain someone's loyalty??

Cryo ammo any good?

Is the para/rene skill any good(operative)?



Heavy Disruptor Ammo-4
Cryo Ammo-0
Enhanced Cloak-4
Heavy Incinerate-4
Ai hacking-0
Agent-4
Warp Ammo-4

Cryo is useless, freezing only works on enemies who are soft(no defenses like shields, and barriers). On higher difficulties they all have defenses, that means ai hacking and cryo aint guna work no more unless you have enough fire power to bring down the shields, armors, and barriers. But with incinerate, warp and disruptor, enemies with shields, barriers and armors all get destroyed. THis build is basically a "break-down" your enemy build. And yes para/rene is effective because it slows down time when you scope, and going agent gives you a faster CD. That means with enhanced cloak, you cloak longer, and with agent, you get to cloak more often. Agent also lets you spam that heavy incinerate of yours.

#44
The Rickstah

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Thank you David that is all I needed to hear.




#45
KingDavid007

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The Rickstah wrote...

Thank you David that is all I needed to hear.

You wont regret it! And this is the cookie cutter build. It's common because it's effective.

#46
AlphaJarmel

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KingDavid007 wrote...

AlphaJarmel wrote...

You want to go with Assassin for the damage bonus. Cloak really only serves two purposes, damage bonus and run away. If you need more time to run away, you're probably already screwed. Damage bonus is much more useful. Now for the warp ammo, again you want something to take out Barriers very fast(last level on Insanity almost every enemy with Barrier) and Reave is faster than warp ammo and it conserves ammo as well.


reave does not destroy barriers faster than warp ammo. First of all heavy reave does 40 pts of dmg for 5.5 seconds. Heavy Warp ammo does 50% of the weapon's dmg and that is alot, having not put into account the weapon being used, and the area where the enemy is shot at. And cloak does not serve two purposes. THat is something you made up yourself. Enhanced Cloak gives the a longer duration in cloak, and with agent, you cloak MORE OFTEN.


Huh?  OK Reave pretty much one shots Barriers.  I've beaten the game on Insanity and the Collector barriers are oneshotted with it allowing me to use a heavy pistol for the headshot.  The versatility to use it on armor makes it better but the main purpose is Barriers.  The cloak does indeed serve two purposes, you use it for damage or running away.  I see no other reason to use it.  The longer duration is useless as cloak immediately comes off the moment you fire a gun or reload.  So what if you cloak more often as you still have to fire.  It's nice but the damage bonus is much more useful.

The paragon/renegade thing is inaccurate,you get it the slowdown either way.  I was able to use all Charm and Intimidate options from the get-go.  Again damage bonus is much more useful than the cooldowns especially on enemies that have tons of armor such as the Scions which you pretty much need the Widow to take them down.  Incinerate is useful for the smaller enemies with armor but when you can one-shot a Harbinger then that is leagues better.

@madskillet
However the Infiltrator can take down any shield by themselves and very fast as well, which on Insanity is a necessity as your squadmates will go down and sometimes ridiculously fast.  You have Reave for Barriers which take it out in one-shot, Incinerate for armour(again one-shot), and disrupter for the rare times you run into mechs. 

#47
The Rickstah

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Warp ammo seems like the best tactical choice but Reave I'd use just cuz I like to use biotic powers (sadly something this class lacks) & it's fun to use.



So I'm a level 8 & just re-allocated all my points. What should I put the points on? I have 16 points BTW

#48
KingDavid007

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The Rickstah wrote...

Warp ammo seems like the best tactical choice but Reave I'd use just cuz I like to use biotic powers (sadly something this class lacks) & it's fun to use.

So I'm a level 8 & just re-allocated all my points. What should I put the points on? I have 16 points BTW


I just found a skill that is better than reave and warp ammo put together. It's tali's bonus power called Energy Drain is a power in Mass Effect 2. The power drains enemies' kinetic barrier power to boost your shields. It is Tali'Zorah nar Rayya's fourth power, which is unlocked after completing her loyalty mission.


Heavy Energy Drain
Increases Energy Drain damage.

Recharge Time: 6.00 seconds
Energy Drain: 200.00 points
Impact Radius: 1.20 meters
Area Drain
Increases Energy Drain radius to hit multiple targets.

Recharge Time: 6.00 seconds
Energy Drain: 160.00 points
Impact Radius: 3.00 meters

#49
AlphaJarmel

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KingDavid007 wrote...

The Rickstah wrote...

Warp ammo seems like the best tactical choice but Reave I'd use just cuz I like to use biotic powers (sadly something this class lacks) & it's fun to use.

So I'm a level 8 & just re-allocated all my points. What should I put the points on? I have 16 points BTW


I just found a skill that is better than reave and warp ammo put together. It's tali's bonus power called Energy Drain is a power in Mass Effect 2. The power drains enemies' kinetic barrier power to boost your shields. It is Tali'Zorah nar Rayya's fourth power, which is unlocked after completing her loyalty mission.


Heavy Energy Drain
Increases Energy Drain damage.

Recharge Time: 6.00 seconds
Energy Drain: 200.00 points
Impact Radius: 1.20 meters
Area Drain
Increases Energy Drain radius to hit multiple targets.

Recharge Time: 6.00 seconds
Energy Drain: 160.00 points
Impact Radius: 3.00 meters


It's good but Reave still is better.  Heavy Reave does 440 damage to Barriers.  The instant factor is nice though.  However you would do 40 more damage overall.  You would do 440 to Barrier with Reave while with Drain you would get 400 over the 6 second period. Reave does twice the amount to Barrier over a 12 second period.  You fire Reave off twice and do 880 damage over a 12 second period while with Drain you would get 400.

Modifié par AlphaJarmel, 31 janvier 2010 - 09:30 .


#50
Wintermist

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Hehe I laugh inside when I read " class build" because really, you don't have that many options to be unique. The class is the build.