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#51
KingDavid007

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Hold up a second, I might be wrong here, calculation mistake! Didn't know that reave does double Ds when it's casted upon soft and barriered enemies, that means 80 pts for 5.5 seconds if you go heavy reave. My bad, you're right reave is better. It is the best choice to destroy barriers. But it's not instant and does that 80 times 5.5 dmg take out barriers? How many pts are barriers made of? I need to know this so I can figure out the best skill talent for taking out barriers. However, it seems that you are right, reave is the best because it does double on barriered foes. My bad.




#52
AlphaJarmel

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KingDavid007 wrote...

Hold up a second, I might be wrong here, calculation mistake! Didn't know that reave does double Ds when it's casted upon soft and barriered enemies, that means 80 pts for 5.5 seconds if you go heavy reave. My bad, you're right reave is better. It is the best choice to destroy barriers. But it's not instant and does that 80 times 5.5 dmg take out barriers? How many pts are barriers made of? I need to know this so I can figure out the best skill talent for taking out barriers. However, it seems that you are right, reave is the best because it does double on barriered foes. My bad.


It's fine.  It pretty much oneshotted the Collector's Barriers(not Harbinger's though as his is probably around double the normal Collectors').  There were a few cases where they had very little Barrier left but overall it destroyed their barriers.  I obviously don't know the Barrier numbers so a developer would have to talk about that.  Again it's pretty fast and saves ammo which is great on Insanity when there are tons of enemies and you can't run around freely collecting ammo.

#53
KingDavid007

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AlphaJarmel wrote...

KingDavid007 wrote...

Hold up a second, I might be wrong here, calculation mistake! Didn't know that reave does double Ds when it's casted upon soft and barriered enemies, that means 80 pts for 5.5 seconds if you go heavy reave. My bad, you're right reave is better. It is the best choice to destroy barriers. But it's not instant and does that 80 times 5.5 dmg take out barriers? How many pts are barriers made of? I need to know this so I can figure out the best skill talent for taking out barriers. However, it seems that you are right, reave is the best because it does double on barriered foes. My bad.


It's fine.  It pretty much oneshotted the Collector's Barriers(not Harbinger's though as his is probably around double the normal Collectors').  There were a few cases where they had very little Barrier left but overall it destroyed their barriers.  I obviously don't know the Barrier numbers so a developer would have to talk about that.  Again it's pretty fast and saves ammo which is great on Insanity when there are tons of enemies and you can't run around freely collecting ammo.

TRUE, but is the health regen from the reave better than the shield regen from the energy drain which is 200 maxed? But in my opinion, overall reave is better in a sense though it is not instant. And Agent is better than assassin specialization then because all your spells from reave, incinerate, and tactical cloak get a faster CD.

#54
KingDavid007

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So I guess here is the REAL ultimate build for the infiltrator class



Heavy Disruptor ammo-4

Cryo Ammo-0

Enhanced Cloak-4

Heavy Incinerate-4

Ai hacking-0

Agent-4

Area Reave-4



Area > Heavy because heavy does 60 more dmg than the area which is not that much. You rather have to AOE one, but again it's up to the player.

#55
Veex

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I like cryo ammo because things blowing up Simon Pheonix style is amazing.

#56
syn1988

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KingDavid007 wrote...

So I guess here is the REAL ultimate build for the infiltrator class

Heavy Disruptor ammo-4
Cryo Ammo-0
Enhanced Cloak-4
Heavy Incinerate-4
Ai hacking-0
Agent-4
Area Reave-4

Area > Heavy because heavy does 60 more dmg than the area which is not that much. You rather have to AOE one, but again it's up to the player.


I love how you've switched your stance on "THIS IS THE COOKIE CUTTER BUILD, IT IS THE BEST EVAR LOLOLOL" several times in this thread.


Anyway, just stop giving out bad advice. There really isn't much variance in each individual classes setup, and there is no clear cut "best" build. The fact that you can change it at will whenever you're on the normandy makes all of this even more unneccesary.

Modifié par syn1988, 31 janvier 2010 - 09:49 .


#57
AlphaJarmel

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KingDavid007 wrote...

AlphaJarmel wrote...

KingDavid007 wrote...

Hold up a second, I might be wrong here, calculation mistake! Didn't know that reave does double Ds when it's casted upon soft and barriered enemies, that means 80 pts for 5.5 seconds if you go heavy reave. My bad, you're right reave is better. It is the best choice to destroy barriers. But it's not instant and does that 80 times 5.5 dmg take out barriers? How many pts are barriers made of? I need to know this so I can figure out the best skill talent for taking out barriers. However, it seems that you are right, reave is the best because it does double on barriered foes. My bad.


It's fine.  It pretty much oneshotted the Collector's Barriers(not Harbinger's though as his is probably around double the normal Collectors').  There were a few cases where they had very little Barrier left but overall it destroyed their barriers.  I obviously don't know the Barrier numbers so a developer would have to talk about that.  Again it's pretty fast and saves ammo which is great on Insanity when there are tons of enemies and you can't run around freely collecting ammo.

TRUE, but is the health regen from the reave better than the shield regen from the energy drain which is 200 maxed? But in my opinion, overall reave is better in a sense though it is not instant. And Agent is better than assassin specialization then because all your spells from reave, incinerate, and tactical cloak get a faster CD.


Yes in that regards Agent is better however you really only need to use your powers once then follow up with the headshot.  The damage bonus is great for the crucial headshots when you need to quickly kill an enemy so you pull out your sniper rifle(The varren N7 mission is a great example) is when you'll appreciate the damage bonus.  Also that percentage makes a big difference with certain weapons like the Widow which have an already high damage base.  There will be enemies that will take awhile with your powers to knock down and the guns are a much faster and better solution than waiting for the cooldown.

#58
Deidelus

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Dude slow-mo on the sniper zoom, plus incinerate, plus armor piercing rounds (via Garrus) equals super duper rape sauce... ...so build into class type (Assassin), incinerate (AoE), cloak (DMG+), armor piercing rounds (DMG+), and disruptor ammo (Team) for offhand SMG. That gives you the best damage combination and people will just drop like flies.

#59
AlphaJarmel

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Deidelus wrote...

Dude slow-mo on the sniper zoom, plus incinerate, plus armor piercing rounds (via Garrus) equals super duper rape sauce... ...so build into class type (Assassin), incinerate (AoE), cloak (DMG+), armor piercing rounds (DMG+), and disruptor ammo (Team) for offhand SMG. That gives you the best damage combination and people will just drop like flies.


I had Garrus use AP for the squad which gave me some flexibility.  Disrupter was for myself as I wanted the extra damage for the SMGs.  Really the best team is the build I mentioned earlier with a squad of Garrus and Miranda.  Miranda for the squad damage bonus and Garrus for AP squad ammo and Overload.  

#60
The Rickstah

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AlphaJarmel wrote...

Deidelus wrote...

Dude slow-mo on the sniper zoom, plus incinerate, plus armor piercing rounds (via Garrus) equals super duper rape sauce... ...so build into class type (Assassin), incinerate (AoE), cloak (DMG+), armor piercing rounds (DMG+), and disruptor ammo (Team) for offhand SMG. That gives you the best damage combination and people will just drop like flies.


I had Garrus use AP for the squad which gave me some flexibility.  Disrupter was for myself as I wanted the extra damage for the SMGs.  Really the best team is the build I mentioned earlier with a squad of Garrus and Miranda.  Miranda for the squad damage bonus and Garrus for AP squad ammo and Overload.  


No Samara?

I don't know about you but those squadmates are pretty boring. (Garrus is a spoiler BTW).

#61
KingDavid007

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AlphaJarmel wrote...

KingDavid007 wrote...

AlphaJarmel wrote...

KingDavid007 wrote...

Hold up a second, I might be wrong here, calculation mistake! Didn't know that reave does double Ds when it's casted upon soft and barriered enemies, that means 80 pts for 5.5 seconds if you go heavy reave. My bad, you're right reave is better. It is the best choice to destroy barriers. But it's not instant and does that 80 times 5.5 dmg take out barriers? How many pts are barriers made of? I need to know this so I can figure out the best skill talent for taking out barriers. However, it seems that you are right, reave is the best because it does double on barriered foes. My bad.


It's fine.  It pretty much oneshotted the Collector's Barriers(not Harbinger's though as his is probably around double the normal Collectors').  There were a few cases where they had very little Barrier left but overall it destroyed their barriers.  I obviously don't know the Barrier numbers so a developer would have to talk about that.  Again it's pretty fast and saves ammo which is great on Insanity when there are tons of enemies and you can't run around freely collecting ammo.

TRUE, but is the health regen from the reave better than the shield regen from the energy drain which is 200 maxed? But in my opinion, overall reave is better in a sense though it is not instant. And Agent is better than assassin specialization then because all your spells from reave, incinerate, and tactical cloak get a faster CD.


Yes in that regards Agent is better however you really only need to use your powers once then follow up with the headshot.  The damage bonus is great for the crucial headshots when you need to quickly kill an enemy so you pull out your sniper rifle(The varren N7 mission is a great example) is when you'll appreciate the damage bonus.  Also that percentage makes a big difference with certain weapons like the Widow which have an already high damage base.  There will be enemies that will take awhile with your powers to knock down and the guns are a much faster and better solution than waiting for the cooldown.

You dont need to use your powers once, there are many enemies in the game not just one.

#62
KingDavid007

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AlphaJarmel wrote...

Deidelus wrote...

Dude slow-mo on the sniper zoom, plus incinerate, plus armor piercing rounds (via Garrus) equals super duper rape sauce... ...so build into class type (Assassin), incinerate (AoE), cloak (DMG+), armor piercing rounds (DMG+), and disruptor ammo (Team) for offhand SMG. That gives you the best damage combination and people will just drop like flies.


I had Garrus use AP for the squad which gave me some flexibility.  Disrupter was for myself as I wanted the extra damage for the SMGs.  Really the best team is the build I mentioned earlier with a squad of Garrus and Miranda.  Miranda for the squad damage bonus and Garrus for AP squad ammo and Overload.  


Warp Ammo vs Reave on barriers

As I have mentioned before, warp ammo really depends on the weapon. Warp ammo gives 50%+ of weapon dmg on barriers. Let's use the widow sniper rifle. Widow has 368 base damage. That means 552 dmg per shot made by the widow + warp ammo.(Haven't add assassination specialization which gives 15%+ of weapon dmg, and assassination cloak.) Reave does 40 dmg x 2 against barriers for 5.5 seconds. That means 440 dmg for 5.5 seconds. It's not instant, while sniper+ warp is. The difference in dmg is 112. That is a huge difference! Did I mention that snipers are weak against barriers? Overall Warp ammo is better than reave. Sorry but I don't know about the base damage for the SMG and the pistol. Reave might have the edge against warp ammo with the exception that ammo is scarse on higher difficulties but that is highly unlikely after playing a few insanity playthroughs with the infiltrator.

#63
Hoffburger

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AP > Warp Ammo. Barriers are easy to break through and the mobs that require more than 1 shot to kill with the Widow have a lot of armor. Also, the better squadmates have an easier time breaking through barriers than they do with armor. Miranda is the best squadmate followed by Thane or Zaeed (Reave has a 12 second cooldown on Samara, so it isn't all that great). Zaeed does crazy damage with a sniper rifle and his passive ability, plus Inferno Grenade is probably the best AoE damage ability in the game. He also lets you get Squad Disruptor Ammo to cover taking out shields and synthetics, which lets you free up points for other stuff. Eventually you will be able to get Squad Disruptor as well, so it's not a big issue.

Alternatively you could use Garrus over Thane, but Warp is more useful than Overload. The only enemies that have enough Shields to be an issue are the heavy mechs, Warp also does decent damage to shields, armor, and health.

Modifié par Hoffburger, 01 février 2010 - 07:57 .


#64
KingDavid007

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Hoffburger wrote...

AP > Warp Ammo. Barriers are easy to break through and the mobs that require more than 1 shot to kill with the Widow have a lot of armor. Also, the better squadmates have an easier time breaking through barriers than they do with armor. Miranda is the best squadmate followed by Thane or Zaeed (Reave has a 12 second cooldown on Samara, so it isn't all that great). Zaeed does crazy damage with a sniper rifle and his passive ability, plus Inferno Grenade is probably the best AoE damage ability in the game. He also lets you get Squad Disruptor Ammo to cover taking out shields and synthetics, which lets you free up points for other stuff. Eventually you will be able to get Squad Disruptor as well, so it's not a big issue.

Alternatively you could use Garrus over Thane, but Warp is more useful than Overload. The only enemies that have enough Shields to be an issue are the heavy mechs, Warp also does decent damage to shields, armor, and health.

Well Warp Ammo > AP with the infiltrator because Infiltrators already have a skill that counteracts against armored enemies, incinerate. You didn't mention that in your post. Just a reminder. Besides, didn't you read the description for the sniper? Snipers are weak against shields and barriers, but very strong against armor and health. Having AP is just overkill. Incinerate, sniper and pistol will do very well against armor. And with disruptor ammo infiltrators can scratch shields off. What is left? barriers, and warp ammo will be the counter for that.

#65
OpiumThoughts

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I love the infiltrator slowed down time to get that perfect headshot just used the sentry head piece for 15% dmg to head shots and the widowmaker sniper rifle and your getting 1 shot kills on anything even baddies with shields armor and barriers. I also loved the sub machine gun was awesome on the derelict Reaper ship with the husks. Just make sure to use the cryo ammo on them. I used this class on my insanity run was a pretty clean game.

#66
fadeHappy

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I find, to make up for their sucking in closer range combat (usually), that using the Geth Strong Shield power is really helpful. Get it if you've already beat the game, and then when you start a new one it lets you choose a power, or that one upgrade at the research station that lets you get a loyalty power of an allies, you can get the secret party members one.

#67
Hoffburger

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KingDavid007 wrote...

Hoffburger wrote...

AP > Warp Ammo. Barriers are easy to break through and the mobs that require more than 1 shot to kill with the Widow have a lot of armor. Also, the better squadmates have an easier time breaking through barriers than they do with armor. Miranda is the best squadmate followed by Thane or Zaeed (Reave has a 12 second cooldown on Samara, so it isn't all that great). Zaeed does crazy damage with a sniper rifle and his passive ability, plus Inferno Grenade is probably the best AoE damage ability in the game. He also lets you get Squad Disruptor Ammo to cover taking out shields and synthetics, which lets you free up points for other stuff. Eventually you will be able to get Squad Disruptor as well, so it's not a big issue.

Alternatively you could use Garrus over Thane, but Warp is more useful than Overload. The only enemies that have enough Shields to be an issue are the heavy mechs, Warp also does decent damage to shields, armor, and health.

Well Warp Ammo > AP with the infiltrator because Infiltrators already have a skill that counteracts against armored enemies, incinerate. You didn't mention that in your post. Just a reminder. Besides, didn't you read the description for the sniper? Snipers are weak against shields and barriers, but very strong against armor and health. Having AP is just overkill. Incinerate, sniper and pistol will do very well against armor. And with disruptor ammo infiltrators can scratch shields off. What is left? barriers, and warp ammo will be the counter for that.


Have you even played the game? What do you fight more of, things with barriers or things with armor? The things that have barrier, do they have a crapton of armor? 2 shotting Scions and 2-3 Shotting heavy mechs =/= overkill. Yea it's overkill for regular mobs but that's why you have an AR.

Disruptor ammo on your SMG is all you need to take shields out, ever. Especially if you have miranda. The only enemies that have enough shields for disruptor ammo to be worthwhile are the heavy mechs and they have more or equal armor as well. Same for harbingers/praetors. Scions are priority target #1 due to shockwave and being able to 2 shot them is invaluable.

#68
The Rickstah

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Warp ammo is too tactical for me...1st playthrough so I'm just having fun on veteran. Therefore I'm using reave since I love biotics. 2nd playthrough I'll use warp ammo since it is seems like the tactical approach on insanity.

Also, there's been alot of debating on what the IDEAL Inf. build is.

Does anyone have thought comments or concerns on an IDEAL Inf. Build.

No warp ammo or AP ammo.

#69
SapareEddis1234

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tehmoriz wrote...

to me, the infiltrator did not shine until i got the flamethrower heavy weapon. cloak+sneak+burn on multiple targets. other than that, it really boils down to how well you can score headshots with the sniper rifle.

that being said, infiltrators are the new engineers in ME2. they truly are weaker than the other classes. the loss of a lot of their tech powers really reduced their efficiency.


They are actully weaker then other classes!? (I did think so a bit but was not sure) And I beat it on insane with the infiltrator... I thought the game was always that hard, guess it was also because the infiltrator sucks. My tip for an infiltrator build is to get the better sniper rifle on the "ghost ship"(I don't want to spoil anything) latter in the game, it helped me ALLOT. At the end of the game 1 head shot (on level 28) was able to take down a collector drone(thats not really spoiling as everyone know it has collectors in it) And 2 for all other normal collector units. Also allot of fun to see time slow down when you go into sniper mode... XD (and get level 4 cloak (the version that is on for 8 secounds, trust me it will save your live ALLOT (at least on insane as you pretty much insteand die) (And also (at least for me) a must get is the anti armor ammo ability the "archangle' gets for his loyalty misssion. and on level 4  use the version that does more damage over team damage) ("tungsten rounds" or something on those lines..)

Modifié par SapareEddis1234, 02 février 2010 - 02:19 .


#70
KingDavid007

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Hoffburger wrote...

KingDavid007 wrote...

Hoffburger wrote...

AP > Warp Ammo. Barriers are easy to break through and the mobs that require more than 1 shot to kill with the Widow have a lot of armor. Also, the better squadmates have an easier time breaking through barriers than they do with armor. Miranda is the best squadmate followed by Thane or Zaeed (Reave has a 12 second cooldown on Samara, so it isn't all that great). Zaeed does crazy damage with a sniper rifle and his passive ability, plus Inferno Grenade is probably the best AoE damage ability in the game. He also lets you get Squad Disruptor Ammo to cover taking out shields and synthetics, which lets you free up points for other stuff. Eventually you will be able to get Squad Disruptor as well, so it's not a big issue.

Alternatively you could use Garrus over Thane, but Warp is more useful than Overload. The only enemies that have enough Shields to be an issue are the heavy mechs, Warp also does decent damage to shields, armor, and health.

Well Warp Ammo > AP with the infiltrator because Infiltrators already have a skill that counteracts against armored enemies, incinerate. You didn't mention that in your post. Just a reminder. Besides, didn't you read the description for the sniper? Snipers are weak against shields and barriers, but very strong against armor and health. Having AP is just overkill. Incinerate, sniper and pistol will do very well against armor. And with disruptor ammo infiltrators can scratch shields off. What is left? barriers, and warp ammo will be the counter for that.


Have you even played the game? What do you fight more of, things with barriers or things with armor? The things that have barrier, do they have a crapton of armor? 2 shotting Scions and 2-3 Shotting heavy mechs =/= overkill. Yea it's overkill for regular mobs but that's why you have an AR.

Disruptor ammo on your SMG is all you need to take shields out, ever. Especially if you have miranda. The only enemies that have enough shields for disruptor ammo to be worthwhile are the heavy mechs and they have more or equal armor as well. Same for harbingers/praetors. Scions are priority target #1 due to shockwave and being able to 2 shot them is invaluable.

Like I said, Disruptor ammo+SMGs/sniper for shields, Warp Ammo+SMGs/sniper for barriers, and Incinerate+pistols/sniper for armor.

#71
The Rickstah

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Are machine pistols SMG's cuz I have yet to find one. I'm a level 9 BTW

#72
beermilk

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Heavy Disruptor ammo-4
Cryo Ammo-1
Assassin Cloak-4
Incineration Blast-4
AI Hacking-0
Agent-4
Bonus Skill of your choice-4


There you go. 

The Rickstah wrote...

Are machine pistols SMG's cuz I have yet to find one. I'm a level 9 BTW


You start out with the machine pistols.

#73
Blue_dodo

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AlphaJarmel wrote...

Don't bother with hack unless you're playing on one of the lower difficulties and even then is still pretty garbage.


it's great for distractions and also area hack is nice.

for bonus skills I would try geth shield boost,energy drain (great ability and effective on geth/mechs)  tthere are others but those feel most effective and fitting.

#74
The Rickstah

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beermilk wrote...

Heavy Disruptor ammo-4
Cryo Ammo-1
Assassin Cloak-4
Incineration Blast-4
AI Hacking-0
Agent-4
Bonus Skill of your choice-4


There you go. 

The Rickstah wrote...

Are machine pistols SMG's cuz I have yet to find one. I'm a level 9 BTW


You start out with the machine pistols.


Reave/Warp Ammo???

#75
Annihilator27

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For my lvl 30 shepard on insanity

Heavy Distrupter 2

Cyro 3

Incin 3

Ai hack 4

Operative 4

Warp 4

Tore through people with head shots. Machine pistols and Heay pistol were very handy as well.