Suicide mission is... flawed.
#126
Posté 08 février 2010 - 12:04
#127
Posté 08 février 2010 - 12:07
The Capital Gaultier wrote...
Jack is a freak, though. In multiple ways. Sacrificing people to power up another seems to be common in ME2.
Sure. It was more about control than about raw power. The protective bubble seemed more a case of needing a calm head, which definitely isn't Jack.
Jep13 wrote...
To the OP, have you not played Zaeed's mission? Its pretty fricking easy to see he's little more than a rabid dog. Because he's lead people in the past doesn't mean that it makes him a good leader. Using that mindset you should have picked Tali as the fire team leader, since she lead a group on Freedom's Hope!
But isn't the Paragon route in that mission supposed to have impacted on that.
Tali hasn't led combat teams (it seems pretty clear on both Freedom's Hope and in her recruitment mission that she has no say at all over military decisions), whereas Zaeed has done so for a long time.
#128
Posté 08 février 2010 - 12:08
Darkmoone1 wrote...
Zaeed is only good if you take him with you.....at least for me.
Yeah, curse of a DLC character I think, never going to be as well integrated into the game.
The fact that he is a DLC without conversation options is probably the main reason why he's a bad choice, but that's purely out of character reasoning. Within the context of the game you can reach varying conclusions as to how suitable he is.
#129
Posté 08 février 2010 - 12:12
KBGeller wrote...
Um, thats why I run with about 4 saves + autosave + restart + quicksave. And then overwrite the oldest save each time I save. That way I can go back by various amounts if I ever need and also have effective backups if anything gets corrupted with only a little time missing.
Maybe time to learn a lesson in doing somethign similar? :-P
only 4? I have at least ten at a time.... made over a thousand saves on my Insanity run-through, LOL.... I've learned the hard way to make lots of backup saves in RPG's... and then back important ones up to Memory Cards, in this case you need to actually get a transfer kit to move it to your computer bcuz apparently it's not compatible with XBox 360 Memory Units/Cards... which I did and was meaning to do any way to upgrade my 360's hd..
Anyway, that sucks.... but you definitely need to make more saves. I probably over-do it with saves, but it actually has come in handy a lot...... so I wouldn't change that. It's better to make more saves than necessary rather than too few. If you ever played Fallout 3... you could be at a certain place and the game just freezes your 360, you re-load same thing... ooooh and you just saved there, your only save..... games will always have glitches that get u stuck and/or areas that don't turn out how you want... so just make extra saves. There's really no way to un-do but another play-through isn't so terrible... just play through the main game, and when you are done, go back and do the side missions you want.
The scanning is better than driving around looking for minerals like I did several times in ME1.... however I did like exploring planets and seeing how cool the stars, other planets, &/or moons looked from it's surface... a few really stood out. But driving around hoping minerals and other collectibles pop up on the radar was the least bit of fun..... I don't mind the Mako at all, but I'd rather scan for resources and use the Mako to get from a to b and to explore for the scenery here and there.
#130
Posté 08 février 2010 - 12:17
Modifié par BigKahuna25, 08 février 2010 - 12:17 .
#131
Posté 08 février 2010 - 04:33
Vent Specialist: Legion
I figured that a geth would be the best choice for crawling through a shaft, since he is a machine and doesn't feel pain or fear due to the isolation. And a geth can hack everything. I was partly inspired by Aliens where they let the android Bishop crawl through the shaft for exactly the same reasons ;-)
First Fire Team Leader: Miranda
Since the only one having serious problems with her leadership was Jack, I choose Miranda as fire team leader and Jack in my squad to keep an eye on her. My other squadmate was Grunt. I love that guy. He's like a monstertruck with legs.
Biotic Shield Specialist: Samara
I picked her because she's the most disciplined of all biotic specialists. I didn't trust Jack to stay calm when bullets fly around her head.
Second Fire Team Leader: Garrus
Easy choice, he's specialist for covert ops and has proven as Archangel that he can hold of enemies who are superior in numbers. My own squad at that time were Miranda and Grunt.
Crew Escort: Jacob
He's a reliable soldier and has some leadership qualities, if anyone would be able to bring the crew back to safety it's him.
Modifié par Makariel, 08 février 2010 - 04:47 .
#132
Posté 29 mars 2010 - 05:31
Grunt shouldn't be invulnerable, but he had over 500 HP and was fortified. Somehow he fell back behind others, I'll just accept that. But then he was of course overwhelmed and carried, pulled away. Can a biotic do something like pull? A squadmate, in need of assistance, was basically let go by Jacob and Samara. No field around him except his own fortification, no pulling him in, no throw field against the swarm or improvised "slam" to pull him down, etc.
I can accept that the "backup" biotic couldn't step in for the normal field, just from programming the game, but it was a fickle bad thing happening (intended) and peculiar lack of any intervention (not intended). I could understand the biotic collapsing and the other three sprinting away from him/her, no time for a carry, as the ducts person often died (while the escort is basically home free, usually).
#133
Posté 27 juin 2010 - 04:59
So, I reloaded. This time I chose the `ideal' members for each role.
Then, at the end, I saw Mordin lying dead on the floor. `How the hell did he die?' I asked myself, only to find out he died on me, because playing as an engineer I didn't feel like taking him along on my way to the Human-Reaper.
So, I reloaded, again. I took him along and, guess what, this time he managed to stay alive, along with everyone else.
Him not being the perfect man for the job in the first part of the mission - sure, I can live with that. But is it really that necessary to have him in my final squad?
#135
Posté 27 juin 2010 - 05:07
SetSailForFail wrote...
The story is right up there (probally better, longer, and deeper) with ME1. The combat is much more enjoyable, especially in real time. However... I'm really kind of dissapointed with the final mission.
Bwahahahahaha!
#136
Posté 27 juin 2010 - 05:34
And if you don't have early savegames before starting the suicide mission, and thus you've to "replay the entire game"....you're pretty "the S word"....
Modifié par Gladiador2, 27 juin 2010 - 05:37 .
#137
Posté 27 juin 2010 - 06:51
Apparently like a lot of people, I thought Zaeed would've been a good fire team leader. He has experience and has led people before. The people who betrayed him were mercenaries, heavily focused on themselves and their own desires, so I don't think that should be weighed against him so heavily. Zaeed seems the ruthless kind, so even if he lost people, he'd still get the job done. I'd prefer that over the type of person who could fail the mission because they're trying to keep everyone alive.
Amusingly enough, I chose him as the crew escort (first time through), and he died, "sacrificing himself so that the crew could get to safety." Seeeeee, even Zaeed has a heart of gold!
#138
Posté 27 juin 2010 - 06:55
Squad memeber who's done alot of mission? I think a nearly 1,000 year old Asari would hav emore experience than a guy who's been a merc for 20 years and got betrayed by his merc group. Miranda Lead a project to reviive a human being and is probably the most trusted Cerberus operative(which is why she won't die even if unloyal and keeps everyone alive when she leads both fire teams) Garrus lead a team of 12 peaople of multiple races against 3 of the most powerful Mercenary companies on lawless Omega. Hell Jacob was a corsair and a main character in another mass effect game, so even he's a better leadre than Zaeed.SetSailForFail wrote...
I'm just finished my first play through and I've got to say... ME2 is officially my all time favorite game. The story is right up there (probally better, longer, and deeper) with ME1. The combat is much more enjoyable, especially in real time. However... I'm really kind of dissapointed with the final mission.
I talked to every squad member after every little mission. Unlocked every dialgoue.
Had loyalty from everybody.
I helped every single person that I could.
Completed every side mission.
Explored every planet.
Unlocked every weapon upgrade / ship upgrade / prototype.
Then hopped in the Omega 4 relay.
I still lost squad members. Apparently I didn't choose the "ideal" team members for each part.
I picked Tali (tech specialist) for the vents. Then was deciding on a leader for the 1st fireteam.
I factored in who has the most combat experience?
Who has had experience leading men?
Who has done impossible missions and come out alive?
Uh... Zaeed? Zaeed? and Zaeed? I chose Zaeed. Apparently, that's the wrong answer, and the correct answer is Garrus (I assume this is b/c Zaeed is a dlc character?). When Tali got wacked, I flipped ****. I've got no way to restart as I saved part way through the level, choosing restart level doesn't let you repick your teams. Great... just great. Now I have to replay the entire game... the entire same way WITH NO DIFFERENCE just to change one thing in the final 2 minutes of the game so I can transfer it in to ME 3. Good god... who though of this? I don't mind playing the game for different perspectives... but urgh. URRRRRGHHHHH. I think I'm going to cry now... I'm really not feeling scanning planets for resources.
Everything in this game absolutely rocks... except scanning for resources. It's so... so boring. So boring. Hold LT + L Thumbstick to the right + R Thumbstick to the right. Spin the globe for 10 revolutions going down 2-3 grids each time. It's mind numbing. Even with upgraded scanner.
I don't mind the suicide mission, but at least make the "restart mission" feature actually... you know... restart the mission in a future game. And please don't let the resource thing make a come back. It's just not fun. At all.
#139
Posté 27 juin 2010 - 07:04
#140
Posté 27 juin 2010 - 07:21
jkstexas2001 wrote...
Zaeed is a lose cannon and not command material - his loyalty mission proves that.
Doing a successful paragon path in Zaeed's loyalty mission proves he isn't.
Modifié par smudboy, 27 juin 2010 - 07:22 .
#141
Posté 27 juin 2010 - 07:26
#142
Posté 27 juin 2010 - 07:28
#143
Posté 27 juin 2010 - 07:29
Pacifien wrote...
Of course, talking about how everyone died on a mission while he made out like a bandit does show he's not going to cry over a death or two so long as the mission gets done. You want them to get to the other side of the door? Fine. You want them to get to the other side of the door and all of them survive? Don't pick Zaeed.
Which doesn't make sense in both cases since 1) someone not in Zaeed's team gets a rocket to the head, 2) Zaeed dies getting everyone else to safety.
#144
Posté 27 juin 2010 - 07:32
smudboy wrote...
jkstexas2001 wrote...
Zaeed is a lose cannon and not command material - his loyalty mission proves that.
Doing a successful paragon path in Zaeed's loyalty mission proves he isn't.
If holding a gun to a person's head is what it takes to make him see the big picture, then he is not command material. Hundreds of thousands of human lives are at stake. That fact alone should override any petty desires for revenge he harbors.
Modifié par jkstexas2001, 27 juin 2010 - 07:33 .
#145
Posté 27 juin 2010 - 07:35
jkstexas2001 wrote...
smudboy wrote...
jkstexas2001 wrote...
Zaeed is a lose cannon and not command material - his loyalty mission proves that.
Doing a successful paragon path in Zaeed's loyalty mission proves he isn't.
If holding a gun to a person's head is what it takes to make him see the big picture, then he is not command material.
Provided a successful paragon, he is after doing so. He even says so. Zaeed grows.
(Nevermind being way more qualified than Jacob and Miranda, and they seem to have no problems being fire team leaders.)
#146
Guest_Shandepared_*
Posté 27 juin 2010 - 07:40
Guest_Shandepared_*
Shepard after all appears to be an excellent leader, even if he sent a large portion of his platoon to their deaths on Torfan. That mission, like Zaeed's, was a nasty scenario where lots of casualities were probably inevitable. In fact without Shepard there perhaps the ENTIRE platoon would have been wiped out.
#147
Posté 27 juin 2010 - 07:42
#148
Posté 27 juin 2010 - 07:42
I never claimed the suicide mission was perfect.smudboy wrote...
Which doesn't make sense in both cases since 1) someone not in Zaeed's team gets a rocket to the head, 2) Zaeed dies getting everyone else to safety.Pacifien wrote...
Of course, talking about how everyone died on a mission while he made out like a bandit does show he's not going to cry over a death or two so long as the mission gets done. You want them to get to the other side of the door? Fine. You want them to get to the other side of the door and all of them survive? Don't pick Zaeed.
#149
Posté 27 juin 2010 - 07:52
SetSailForFail wrote...
I factored in who has the most combat experience?
I'd say Samara does. She's like 600 years old.
Who has had experience leading men?
Garrus... He reminds you very often of this too. We know really nothing of Zaeed's leading abilities. Sure he helped start the Blue Suns but that doesn't necessarily mean he can safely lead people. Garrus effectively lead his team. The only reason they died was because one of his teammates set him up.
Who has done impossible missions and come out alive?
I'm assuming you're referring to him surviving a gunshot to the head. Just because he survived a gunshot to the head doesn't mean he's an effective leader.
#150
Posté 27 juin 2010 - 07:55
Pacifien wrote...
I never claimed the suicide mission was perfect.smudboy wrote...
Which doesn't make sense in both cases since 1) someone not in Zaeed's team gets a rocket to the head, 2) Zaeed dies getting everyone else to safety.Pacifien wrote...
Of course, talking about how everyone died on a mission while he made out like a bandit does show he's not going to cry over a death or two so long as the mission gets done. You want them to get to the other side of the door? Fine. You want them to get to the other side of the door and all of them survive? Don't pick Zaeed.
Nor am I claming you did. I'm merely saying it doesn't reflect what we know of Zaeed: if people don't believe he'd be a good leader, he'd have gotten others killed, not himself. The Paragon loyalty mission path should have reformed him to be a "good" leader.
Being one of the good leaders doesn't make any sense, either way.





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